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Forge World Newsletter #277 - Marine HW and new Dark Eldar vehicle!!!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Longtime Dakkanaut




Ordered three Reapers as soon as I saw them.

Bloody useful in the game as well.
   
Made in gb
Storm Trooper with Maglight





Back in the UK and hating it

Did my brithday come early? My Dark Eldar and Heresy era Space Marine armies thank Forgeworld!

   
Made in gb
Mighty Vampire Count






UK

I just picked up my forge world email and will have to get one of the DE Reapers - the sail alone is so much better than the standard on that comes with the DE vehicles - hope it comes out on its own!!!

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Regular Dakkanaut





As someone with plenty of 2nd Edition Devastators lying around, I can appreciate these HW, since they allow someone to expand their older SM force without having a lot of HW that look dissimilar.

However, if I were to expand my SM force, I would probably just go 100% with the newer Devastators, since they look better, in my opinion. Though the nostalgia does bring a tear to my eye...I keep one squad that is made up of entirely Rogue Trader SM, including the original Lascannon, Heavy Bolter, and fishhead Missile Launchers.

But that assumes I'll be spending money on GW. Which I won't.
   
Made in us
[DCM]
.







I wish they'd sell them in sets containing 4 of each type of weapon.

The 2x of each Missile launcher, flamer and meltagun set would have been a better way to go too.

Still, I'll be picking up a set or two (or three or four) for my Pre-Heresy force.

Eventually!
   
Made in us
Paramount Plague Censer Bearer




So vs AV 11 the Reaper going to do absolutely nothing to a Chimera sitting in the open with no cover about 43% of the time. Kind of a design trap for them - you give it 3x 36" haywire blasters and nobody takes it because it's worse than a Ravager, and if you give the 3x Haywires better STR/AP nobody wants to use a Ravager any more.

Just to clarify for everyone - it's bad. New sail looks sweet though.

This message was edited 1 time. Last update was at 2011/06/17 18:35:36


BAMF 
   
Made in us
Most Glorious Grey Seer





Everett, WA

It might be useable if the range was longer. It would become effective at rear area harassment where your Scourges can't always go and you'd still have value in taking Ravagers for actual hard targets. Or, put some rules unique to it for Apoc games to make it more effective at screwing with titans and the like.

As it is, I'll get one just because it looks cool. Not that it will ever see play, mind you. Too bad there's no conversion kit. :(

This message was edited 1 time. Last update was at 2011/06/17 18:55:51


 
   
Made in us
Screaming Shining Spear





Central Coast, California USA

Luving the marine heavy weapons, they're a great nod to RT and 2nd edition done with some real style and flare. They do look much cooler than the originals ever did.

Kirasu wrote:Those heavy weapons are pretty bad in terms of posing.. They look well sculpted enough but whats the other hand supposed to be doing? the old style marines atleast had the second hand stabilizing the weapon. They're running around with it strapped to a single shoulder? Seems pretty unbalancing

The current ones are much cooler imo and make a lot more sense. Another non-starter is that you gotta buy 1 of every weapon, what if you dont want that? They should be selling packs of 4 identical weapons cause obviously the old HW boxes with 1 of every weapon were an amazing idea? So they had to replicate that?

As far as the posing I think it's another nod to the earlier additions. I'm not super unpleased with them. As far as the identical weapons, I agree. There should be four of one certain type. Makes more sense as everyone had their favorite heavy weapon that they'd tend to overemploy. Maybe FW will figure it out - until then, Dakka Swap Shop.


Sidstyler wrote:I just want the sail, lol...

QFT. Excellent sail, would like to more varation on my vehicles, and this looks like the way to do it.

To me the big gun barrel poking out the front of an already long craft looks a little wierd. If they had devised some sort of side mount that started in the back 2/3s of the craft to have some sort of "bullpup" design probably would have worked better. They could have done one barrel along each side of the craft too. Ultimately I agree with whoever posted that the Ravager is pretty hard competition for the slot. I might purchase one just for gaks and giggles.

- MightyG

This message was edited 1 time. Last update was at 2011/06/17 19:49:33


THE FUN HAS BEEN DOUBLED!!! 
   
Made in gb
Bryan Ansell





Birmingham, UK

MikeMcSomething wrote:So vs AV 11 the Reaper going to do absolutely nothing to a Chimera sitting in the open with no cover about 43% of the time. Kind of a design trap for them - you give it 3x 36" haywire blasters and nobody takes it because it's worse than a Ravager, and if you give the 3x Haywires better STR/AP nobody wants to use a Ravager any more.

Just to clarify for everyone - it's bad. New sail looks sweet though.


Rule of cool?

Its a sweet looking model.

Not everyone who plays cares for effectiveness, redundancy, mathhammer etc.

Damn shame about those heavy weapons though.

I want em but I just plain ain't on the GW boat at the moment.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Alpharius wrote:I wish they'd sell them in sets containing 4 of each type of weapon.

The 2x of each Missile launcher, flamer and meltagun set would have been a better way to go too.

Still, I'll be picking up a set or two (or three or four) for my Pre-Heresy force.

Eventually!


Nevermind. I misread your post. . .

Man, I'm getting old.

This message was edited 2 times. Last update was at 2011/06/17 20:47:19


WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Kirasu wrote:Those heavy weapons are pretty bad in terms of posing.. They look well sculpted enough but whats the other hand supposed to be doing? the old style marines atleast had the second hand stabilizing the weapon. They're running around with it strapped to a single shoulder? Seems pretty unbalancing

It is unbalanced. It's crazy, it's a little silly looking, and it's so very much a part of early 40K.

The 2nd edition-era heavy weapons that these are modelled off did not have the left hand stabilising the weapon. They were carried exactly as these ones are.

 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





UK

JOHIRA wrote:It's rare that I like something for the space marines, but I like these heavy weapons. They have a lot of character.

I like the basic lines of the Reaper (of course I do, it's based on the excellent Raider). The AEthersail is great. The housing for the prow gun is fine. I'm not feeling the prow gun itself though. It's a little too sleek-looking and crosses the line into looking plain. I don't expect esposed wires and tubes on Eldar stuff, but I'd like to see a little texture. The gun honestly looks like something I might convert myself, which is not a good thing.



Agreed, the dark eldar one looks like it has been rushed, definitely too plain.
The gun is too low on the body of the raider for my liking. Would have been better higher up for certain. The AEthersail is fantastic though, they have that 100% spot on.

I do wonder about the weighting of the reaper with the gun sitting as it is on the prow, makes me think there will be no way of getting the thing to sit level on it's flying stand without glueing it in?

   
Made in gb
Longtime Dakkanaut




I may find out tomorrow. Despite what the website says about them going out a week on Monday, apparently my order has already been shipped.

No idea if it's in error, as I rarely order from Forgeworld.
   
Made in us
Fixture of Dakka





So the Reaper is worse and more points than a Ravager?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Sslimey Sslyth




MagickalMemories wrote:The DE vehicle looks really cool, but I doubt I'll spend my money on it. Not too excited by the rules.

Eric


Yeah, the rules are weak. Not as good at anti vehicle as a DL Ravager and not as good at anti Infantry as a DC Ravager, but costs 30 points more than either one.
   
Made in gb
Rampaging Reaver Titan Princeps






Bristol

Dont forget the rules are only experimental.

Anyway, surely its better to be slightly over price than massively cheese/op, as most people seem to think all FW things are.
   
Made in us
Cowboy Wannabe




Sacramento

Love the heavy bolter, and the lascannon is pretty cool too.

However, it would be nice to see some "non-current" heavy weapons done in this style, such as an auto-cannon. Throw chaos players a bone, and allow for some custom loyalist units.

   
Made in gb
Lone Wolf Sentinel Pilot




England, UK

This is Heresy-era stuff is the easiest gig Forge World have ever had. Screw having to come up with new designs - just copy the old crap from 2nd/3rd edition and call it a day!

L. Wrex

INITIATIVE 10 - painting, modelling and gaming in the the 40k universe.
http://initiative10.blogspot.com/

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<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in us
Potent Possessed Daemonvessel





That reaper may make a good base for Vect's personal pimp-ride.

Fluff for the Fluff God!
 
   
Made in nl
Zealous Knight







Lycaeus Wrex wrote:This is Heresy-era stuff is the easiest gig Forge World have ever had. Screw having to come up with new designs - just copy the old crap from 2nd/3rd edition and call it a day!

L. Wrex


...and update it to today's standards of quality, in an easier-to-work-with material than the original metals, at a, in forgeworld terms, actually really decent pricepoint? Me likey still...
i have 30 FW PH marines i'm working on right now, along with some mk.IV dreads, an I'm loving it. It's not everyone's cup of tea, but theres a lot of people (like me) who'vebeen screaming for FW to do exactly, precisely, just this for years now.

Oh and no, it's not just a lazy 1:1 copy; compare, for example, the current mk.IV armor to the AOTA mk.IV armor; there's been a bit of a concept update as well.
Or the mk.II and mk.III, which now have packpacks which look like they actually belong or the comparable-yet-subtly different mk.IV and on backpack...
The idea was there already, but that goes for a lot of FW stuff; actually making it, and making it well, is their part. And they did that quite well here again

   
Made in us
Shas'o Commanding the Hunter Kadre




Missouri

Mr. Burning wrote:Not everyone who plays cares for effectiveness, redundancy, mathhammer etc.


And good for them. But some people do, and I appreciate the info, personally. Not that I would ever use it as a "reaper" anyway.

Not everyone who plays cares about fluff or "rule of cool", either.

Vitruvian XVII wrote:
Anyway, surely its better to be slightly over price than massively cheese/op, as most people seem to think all FW things are.


I'd like to know who these people are, because I've never heard anyone make a blanket statement about all FW products saying they were all "overpowered". I've seen a lot of people try to put those words in other people's mouths (and those same people making blanket statements about all of GW's products), but never heard anyone actually say that.

But who cares about the truth when lies and exaggeration would better support the point we're trying to make?

Now what I have seen are people claim that FW products are unbalanced. And if the reaper is supposed to fill a similar role to the ravager, but performs much worse and at a higher point cost, then I'd say those people are probably right because that sounds pretty damn unbalanced to me. That's how balance works, nothing is supposed to be so obviously good that you take it over the other options every single time, or so obviously bad that you never use it.

This message was edited 1 time. Last update was at 2011/06/18 01:12:58


 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Dark Eldar Reaper is ugly

The mast and the main cannon is so bland that it looks as bad as old armor cast resins.

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in us
Shas'o Commanding the Hunter Kadre




Missouri

I wouldn't call it ugly but there is something that looks "off" about it in my opinion. I do kinda like the sail though, if for no other reason than the added variety for my DE vehicles, but one bit is not worth $60.

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
Made in us
Paramount Plague Censer Bearer




DarknessEternal wrote:So the Reaper is worse and more points than a Ravager?


Yes to bouth counts.

Reaper will technically glance a little more over time and pen less, and fail to do anything at all on it's turn, literally, an order of magnitude more often than a Ravager.


Automatically Appended Next Post:
Mr. Burning wrote:
MikeMcSomething wrote:So vs AV 11 the Reaper going to do absolutely nothing to a Chimera sitting in the open with no cover about 43% of the time. Kind of a design trap for them - you give it 3x 36" haywire blasters and nobody takes it because it's worse than a Ravager, and if you give the 3x Haywires better STR/AP nobody wants to use a Ravager any more.

Just to clarify for everyone - it's bad. New sail looks sweet though.


Rule of cool?

Its a sweet looking model.

Not everyone who plays cares for effectiveness, redundancy, mathhammer etc.

Damn shame about those heavy weapons though.

I want em but I just plain ain't on the GW boat at the moment.


I have a hard time understanding the relevance of points like this. If you will buy a model when/if you:

a) have the money

and

b) think it's cool

while

c) not being concerned about whether it's got awesome rules or terrible ones

then we aren't going to really need any particular insights into your thought process. You don't need our permission to feel good about favoring style over rules substance.

This message was edited 3 times. Last update was at 2011/06/18 02:25:53


BAMF 
   
Made in us
Slippery Scout Biker






Not so hot on the plasma cannon, though the others look nice, especially the lascannon.
   
Made in us
Shas'o Commanding the Hunter Kadre




Missouri

You don't need our permission to feel good about favoring style over rules substance.


I think it's less about seeking permission and more about reinforcing his own views that "style > substance" is the "right" way to play the game.

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
Made in gb
Rampaging Reaver Titan Princeps






Bristol

Sorry i was just speaking from personal experience. Gets kinda old when you cant go anywhere with your elysian army to game because "its not fair" or something like that.

Granted, that was a couple of years ago, ive found a few places since then who are very cool and treat FW as official GW, as it is. So yeah, probably shouldnt have been so stereotypical!
   
Made in za
Mutilatin' Mad Dok





I'm surprised at the reaction to the Reaper's effectiveness. I'm actually definitely considering it precisely due to its rules. It will allow me to effect high armour vehicles with much greater ease than Darklances.

Only a single shot, unfortunately, but three shots that glance on 2+ with the smaller chance to glance on a 6, is more useful to me than three dark lances firing at AV12-14 vehicles - since I'm just as happy to disable them as I am to destroy them.

And the blast shot will be great against tightly packed vehicles, and especially against squadrons - particularly when Immobilised results count as Wrecked.

The weapon design is actually in accordance to how Haywire Blasters are presented in the DE codex as well, so no problems there.
   
Made in us
[DCM]
.







Sidstyler wrote:
You don't need our permission to feel good about favoring style over rules substance.


I think it's less about seeking permission and more about reinforcing his own views that "style > substance" is the "right" way to play the game.


That's a rather cynical viewpoint...
   
Made in mt
Jealous that Horus is Warmaster




Malta

Those heavy weapons look great - when thinking of the posing remember that heavy weapons had suspensors in the rogue trader days (they helped them move around more easily and shoulder firing weapons)


In the land of the blind, the one eyed man is King.
 
   
 
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