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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

AvatarForm wrote:
Kanluwen wrote:That's what you're missing, AvatarForm. When it is fired--it is a standard "AK47 sound". It's not until the round's rocket motor kicks in, which is 30 or so meters, that the "whumpf!" would be in.


I can agree to that. However, can any physicists out there provide an accurate time lapse that it would take a high-propulsion projectile to travel ~30m?

Less than a second?

Hence, the mechanised "dakkadakka" would be drowned out by the rocket propulsion diplacing sound.

However, back to the in-game representations, they seem to have forgotten the "whumpf" all together.

I'm not too concerned about sound effects, as long as the rounds are punching clean through Orks.
   
Made in gb
Longtime Dakkanaut





Bournemouth, UK

Kilkrazy wrote:The title of the thread makes it sound like 40K is the only table top wargame and no-one has ever published a computer game before.

People will always play tabletop wargames because they aren't computer games.


I think you're slightly missing what I'm getting at. It's more of a case of do people think that Space Marine will bring people into 40k, will people move over to it or swings & roundabouts?

As mentioned before, my credentials include 20 years of gaming and the painting up of lots of armies, however me personnally got to the point where I got frustrated that you could replicate the fluff in a game properly. PLus and it was a big plus for me, I looked at the time it was taking me to paint up a force and thought, "this is crazy, I can spend a whole day painting and be lucky to finish a squad of ten models". To me it suddenly came accross as a complete waste of my time.

For me, being able to take control of a Space Marine and customise him is awesome. I get to play as a Space Marine and hopefully, make use of my CGI skills in the customisation process. Why worry about throwing dice any more? People cheating, or arguing the toss over rules. I will be able to turn on my Xbox, choose my character and go stomping off around a 40k backdrop.

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Made in us
Awesome Autarch






Las Vegas, NV

I think the game will expand the player base significantly. Just as firewarrior, chaos gate, liberation and especially dawn of war brought people to the table top, I predict space marine will as well. I doubt, extremely, it will hurt the table top game. The video game will come and go in a short cycle, as all video games do, while the table top game will roll forward as it has for the past 25 years. A table top game fosters real communities and an emotional investment in the armies you create. That endures where video games fade away.

I'm looking forward to the game as a nice distraction from other time consumers.

   
Made in gb
Powerful Irongut






Short answer? No.

Long answer? No.

   
Made in us
Longtime Dakkanaut




Maryland

marielle wrote:Short answer? No.

Long answer? No.


Shouldn't the long answer be a little... longer?

Toss in a few extra o's in there, spice things up a bit!

   
Made in au
Rifleman Grey Knight Venerable Dreadnought




Realm of Hobby

Kanluwen wrote:
AvatarForm wrote:
Kanluwen wrote:That's what you're missing, AvatarForm. When it is fired--it is a standard "AK47 sound". It's not until the round's rocket motor kicks in, which is 30 or so meters, that the "whumpf!" would be in.


I can agree to that. However, can any physicists out there provide an accurate time lapse that it would take a high-propulsion projectile to travel ~30m?

Less than a second?

Hence, the mechanised "dakkadakka" would be drowned out by the rocket propulsion diplacing sound.

However, back to the in-game representations, they seem to have forgotten the "whumpf" all together.

I'm not too concerned about sound effects, as long as the rounds are punching clean through Orks.


If you werent concerned you would not have disagreed in the first place.

MikZor wrote:
We can't help that american D&D is pretty much daily life for us (Aussies)

Walking to shops, "i'll take a short cut through this bush", random encounter! Lizard with no legs.....
I kid Since i avoid bushlands that is
But we're not that bad... are we?
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Eh It might, but it won't destroy the hobby.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Wraith






I doubt this will have any real effect on the tabletop game, either negative or positive. I doubt any significant number of people will stop playing 40K because they now have Space Marine, and I doubt any significant number of non-tabletop gamers will pick up 40K after playing Space Marine. I personally don't know a single person who started playing because of Dawn of War. Nothing, IMO, can truly replace the experience of tabletop gaming, and conversely, there are a number of deterrents to starting a tabletop game even if you really like the Space Marine video game; cost (especially of GW games), some people might find assembling/painting the models tedious or frustrating, some might find the concept of "pushing little toys over the table and rolling dice" boring, etc.

This message was edited 1 time. Last update was at 2011/07/24 00:49:00


 
   
Made in us
Regular Dakkanaut




For its insurmountable flaws, the one thing I liked about Fire Warrior was the bolter.

That thing barked like a hellhound with rabies and exploded enemies into meat chunks, it also had a semi-realistic (Within universe) magazine size.

These bolters, are just to machine gun-like and it really abstracts my enjoyment of the game itself.

Not to say I won't be getting the game, but I can't imagine with how many THQ guys like to say they are passionate about the universe manage to mess up my favorite weapons, especially when a perfectly acceptable precedent has been around since 2003.
   
Made in gb
Chaplain with Hate to Spare






Dravenguild wrote:For its insurmountable flaws, the one thing I liked about Fire Warrior was the bolter.

That thing barked like a hellhound with rabies and exploded enemies into meat chunks, it also had a semi-realistic (Within universe) magazine size.

These bolters, are just to machine gun-like and it really abstracts my enjoyment of the game itself.

Not to say I won't be getting the game, but I can't imagine with how many THQ guys like to say they are passionate about the universe manage to mess up my favorite weapons, especially when a perfectly acceptable precedent has been around since 2003.


Just consider it a different "mark" or "pattern" of Boltgun that allows you to kill heretics faster. This is the way GW are going with the Boltgun; just look at the (horrifically bad) first film: Ultramarines. Of course, those Boltguns didn't need reloading because they ran on Ultrasmurf magic. The DoW II Boltguns are pitiful though, no wonder GW are steering clear of them.
   
Made in us
Fully-charged Electropriest





Boston!

I thought the DoWII boltguns sounded fine, but that's me.

On a slightly different note, I know a few people who started 40k because of DoW, but they kept playing it because it's a tabletop game.
   
Made in au
Norn Queen






Wolfstan wrote:
Kilkrazy wrote:The title of the thread makes it sound like 40K is the only table top wargame and no-one has ever published a computer game before.

People will always play tabletop wargames because they aren't computer games.


I think you're slightly missing what I'm getting at. It's more of a case of do people think that Space Marine will bring people into 40k, will people move over to it or swings & roundabouts?

As mentioned before, my credentials include 20 years of gaming and the painting up of lots of armies, however me personnally got to the point where I got frustrated that you could replicate the fluff in a game properly. PLus and it was a big plus for me, I looked at the time it was taking me to paint up a force and thought, "this is crazy, I can spend a whole day painting and be lucky to finish a squad of ten models". To me it suddenly came accross as a complete waste of my time.

For me, being able to take control of a Space Marine and customise him is awesome. I get to play as a Space Marine and hopefully, make use of my CGI skills in the customisation process. Why worry about throwing dice any more? People cheating, or arguing the toss over rules. I will be able to turn on my Xbox, choose my character and go stomping off around a 40k backdrop.


The Dawn of War games replicate the tabletop experience in the best way possible, especially in multiplayer. You get fast paced, non-resourcecentric RTS gameplay in the 40k universe, with really detailed combat, individual squad abilities, and even the option to completely 'repaint' your forces. Relic are even experimenting with cheap DLC that adds more than just 'repainting', with their Dark Angels and Ulthwe custimosation packs.

People haven't left the hobby in droves for Dawn of War. I'm sure a lot of 40k players do enjoy Dawn of War, but I haven't seen or heard it uttered at all that people have left the hobby to solely play Dawn of War. There have, however, been quite a few people who have been introduced to the hobby by Dawn of War and started the tabletop game.

Honestly, Space Marine will be slightly different. I still don't think people will leave the hobby to play Space Marine multiplayer. However, I don't think many people will come to the hobby from playing Space Marine. Dawn of War was a strategy game, just real time instead of turn based like the tabeltop game. They attract similar crowds. And while some of the 40k fanbase will love playing Space Marine due to liking the fluff and universe, Space Marine is an adrenaline fuelled third person shooter. The core demographic isn't likely to be excited by the idea of painting plastic mans and playing a slow paced turn based tabletop game.

Also, don't expect there to be numerous DLC packs adding other races to multiplayer. There's a reason you're seeing Space Marine vs Chaos Marine multiplayer gameplay - they can do model swaps and not have to redo a gak ton of rigging to get the other sides animations to work. Even Orks would be a pain in the ass to get working in multiplyer due to not being player controlled, and they're already in the game.

In short, yeah, Space Marine is a nice slice of interactive Space Marine gameplay, but that's all it is because that's all it was designed to be. It's not, and won't be, a 'general 40k shooter' with everything from the fluff or even tabletop included. It's not a replacement for the hobby, it's just something fun to go alongside it.

This message was edited 2 times. Last update was at 2011/07/25 02:49:49


 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Thanks Loki. On my first read through, I was going to see how the bottom of the second page ended and then decide whether or not to post in this thread. I was amazed to see that the last post was one of measured, rational discourse rather than reactionary psychosis.

I agree with Loki pretty much. I think Space Marine is probably going to be fairly popular among those already familiar with 40k. I think that there will be some folks who will play the game after already having decided at some previous point that 40k was too expensive of a hobby to get into. I don't think that Space Marine is going to change the face of gaming in any significant way.

Since it is (as I understand it) being done with the permission and oversight of Games Workshop, I expect it to be an above average game, consistent with the quality and excellence I have come to expect from the franchise over the years.

Welcome to the Freakshow!

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Made in us
The Last Chancer Who Survived





Norristown, PA

To me Space Marine is just another video game, but it's about the fluff I love the mostest. I'll play it a lot I'm sure, but it will do nothing but keep me from painting for a couple weeks till I get bored with it, like every other video game.. eventually it just gets boring. for me, painting miniatures doesn't

 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Lesse... relic made dawn of war 1 and 2... two of the best RTS style games ever released... they stay true to the fluff in every way while making whatever you play, be it a marine, dread, or hive tyrant, feel like a total BAMF... and now they're taking that to a whole new level AND I can be a blood angel while doing it?

I think this signals a new era in "40k video games that don't suck" for sure, however, TT gaming will never die. even if 40k goes away (which it probably never will) there will ALWAYS be a TT game.

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Sydney, Australia

I enjoyed Firewarrior :( lol

   
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Somewhere in south-central England.

FPS is a very crowded field nowadays.

A Space Marine theme will probably attract Space Marine fans from 40K. I don't know if it will attract FPS fans generally. That would depend more on the quality of the game.

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Norn Queen






wrong thread...

This message was edited 1 time. Last update was at 2011/07/25 06:56:37


 
   
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Leaping Dog Warrior





Australia

A lascannon sniper come on! seriously though nothing beats table top wargaming, the feeling of playing your opponent face to face is 1000times better than an FPS. When I play a table top wargame I can share all the laughter and slaughter with my oppenent. Nothing will ever beat that!!!!

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Long-Range Land Speeder Pilot





Colorado Springs CO USA

Kilkrazy wrote:The title of the thread makes it sound like 40K is the only table top wargame and no-one has ever published a computer game before.

People will always play tabletop wargames because they aren't computer games.


QFT.

I don't get big into computer games, I play a few but only the barest minimum. The last game I played through beginning to end was Dragon Age a year or so ago. But I much prefer the likes of games where I see who I am playing with across from me. I can't do that with computer games.

Also if you look at Space Marine it's a shooter, and then the DOW series those a RTS style games. Which of them is most similar to the tabletop game? DOW since it's squad/army based in the amount of units your utilizing at once and the need to hold objective points. A straight shooter is just another golden-eye or halo. So it will be played over by a bunch of folks but soon tossed aside when Call of Duty Part 6 "I shoot Your Mom with dAkka" comes out in a couple months.

DOW didn't spell the end of the game and neither will this new version. It just might slow up a couple of armies from getting finished for a couple of more days.

Oh and I agree with the first page poster, it's the price hikes from GW that will kill the game in the end. They will price themselves right out of the target market and that will be it.

If not for the mediocre who would be great, and thank goodness for those who are just terrible they make even those who are mediocre look great

May the Sons of Dorn forever be vigilant  
   
 
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