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Made in us
Frenzied Juggernaut





Alaska

Cool. Getting there.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in au
Perfect Shot Dark Angels Predator Pilot




Over the hills and far away.

Ok got a few minor updates...

For the SGC

FAST ATTACK

Locals
Infantry
Unit composition: 10 locals.
Wargear: Crossbows/Bolas/Throwing spear/Blowgun (i.e a ranged weapon) and swords
Wargear Options: 1 local can be upgraded to have an M16 +5pts.
Special Rules: local knowledge.

Locals...............WS:2 BS:2 S:3 T:3 W:1 I:3 A:1 Ld:6 Sv:-
Local weapon....Range:12" S:2 Ap:- Assault 1

Local knowledge: This tribe has been in the area for many generations and knows the lay of the land well. Locals have the Move through cover, scouts, hit and run and stealth special rules.

There is also a new peice of wargear for the General.

Field Medic......................Grants feel no pain to any squad within 6". Purchased by general, attached to squad before game. Costs +25pts.


Thats all for now. Wraith list is almost done.

 
   
Made in us
Sinewy Scourge




Grand ol US of A

Why not add in some vehicles? F302 and Death Gliders as HS or FA?


Automatically Appended Next Post:
So are we also going to assume that these are Milky Way replicators? Or Pegasus replicators?

This message was edited 1 time. Last update was at 2011/08/22 15:03:43


d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Frenzied Juggernaut





Alaska

Yeah, I was thinking about using a Valkyrie profile for the F302 and Something eldar like for the Death glider. Death gliders have 2 staff cannons, maybe make them twin linked? Also, the F302 will be more expensive pts wise but will have all kinds of gun.

m60 profiles, some HK missles with auto targeting should be fine. I would also make it so that they have limited number, like the manticore. Also the maneuverbalilty (spelling) of the F302 should be way better, like they can move 18 and still fire everything. Both of thse units would be FA.

HS would be things like jaffa cannons, mounted .50cal on a MALP, Glider Drone (the ones they lanuch from the gate) probably be used as an orbital strike of sorts. The jaffa should get Alkesh bombers for theirs.

Also, there should be some kinda of consusion grande for the jaffa forces. Stun them so that they can only move 3" and assult 3" or something, or just count them as offensive and defensive grenades? Probably easlier that way. SG teams should also get Assault and Def. grenades.

@ brother azul - I think that the locals shouldnt get the hit and run rule with the Local knowledge. I mean, it kinda makes sense but it just seems like a lot of abilites for some local grunts

@ Akroma06 - they are milkyway replicators. The human form ones are a bit rare in themilky way where as the pegasus ones are almost all human form.

This message was edited 1 time. Last update was at 2011/08/22 17:20:15


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Stalwart Space Marine





El Paso, TX

Go here http://www.oldcrowmodels.co.uk/15alien.htm for a pretty nice stand in for those vehicles. They're 3 inches wide, so maybe more for a deathglider than the F302...

VOTE!! Dreadnought Launcher

"And so your solution was to contribute to the perceived problem?" - Mod 
   
Made in us
Sinewy Scourge




Grand ol US of A

Ok my concern was that there are both human and bug replicators in pegasus and since the wraith were brought up they might be used. They seemed to do some shooting as well. We may need to consider a gun that is anti-replicator similar to Col Carters. Something like S10 AP2 against replicators only other models are not affected. I wouldn't make the 302s much better than death gliders in order to keep things balanced. I like the kit out for the deathglider by giving it to staff cannons. I already kinda have one that I made from an Eldar Fire Prism for my DE as a Voidraven.

FYI when I mentioned Kill team it was a variant in the 4th ed book that did not require units to move together but were very small games but had a tactical edge to them.

This seems to be a pretty good start...what else do we need to come up with? Seeing a full break down of units/slots/points/upgrades will make it easier to spot something we overlooked.

This message was edited 1 time. Last update was at 2011/08/22 17:36:45


d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Frenzied Juggernaut





Alaska

Akroma06 wrote:Ok my concern was that there are both human and bug replicators in pegasus and since the wraith were brought up they might be used. They seemed to do some shooting as well. We may need to consider a gun that is anti-replicator similar to Col Carters. Something like S10 AP2 against replicators only other models are not affected. I wouldn't make the 302s much better than death gliders in order to keep things balanced. I like the kit out for the deathglider by giving it to staff cannons. .


The death gliders will be much cheaper than F302 to balance it out. Like death gliders will be like 75Pts while F302 are 150 or something. That would make it lots better. Also, I think that normal bug replicators should be like boyz, super cheap very effective and above all else, LOTS OF THEM. Horde army all the way for replicators. Anti repliactors should be flame template weapon and cost a billion pts, like 50-70 pts easy, because its so effective and there are VERY few ever in the series.

Also there should be a Dr. Frazier, she gives a FNP for all units within 6" of 3+

This message was edited 1 time. Last update was at 2011/08/22 18:10:32


37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Sinewy Scourge




Grand ol US of A

xSoulgrinderx wrote:
Akroma06 wrote:Ok my concern was that there are both human and bug replicators in pegasus and since the wraith were brought up they might be used. They seemed to do some shooting as well. We may need to consider a gun that is anti-replicator similar to Col Carters. Something like S10 AP2 against replicators only other models are not affected. I wouldn't make the 302s much better than death gliders in order to keep things balanced. I like the kit out for the deathglider by giving it to staff cannons. .


The death gliders will be much cheaper than F302 to balance it out. Like death gliders will be like 75Pts while F302 are 150 or something. That would make it lots better. Also, I think that normal bug replicators should be like boyz, super cheap very effective and above all else, LOTS OF THEM. Horde army all the way for replicators. Anti repliactors should be flame template weapon and cost a billion pts, like 50-70 pts easy, because its so effective and there are VERY few ever in the series.

Also there should be a Dr. Frazier, she gives a FNP for all units within 6" of 3+

Maybe squadrons for them as well...I'm kind of worried about vehicles as while yes they can be cool I don't think it would be right for it to be a...ok take as many vehicles as possible and then fill out the requirements of Force Org then play.
I would have made bug replicators closer to scarab swams...litteraly 3 wounds, vulnerable to blasts and templates. I agree that the anti-replicator weapons should be expensive and a max of 2 per army. I didn't mean to be able to spam them just as a fluff add in.
If you want to start talking named charachters then I have a bunch of ideas some squads...SG1 AT1 (Atlantis Team 1), and some ICs Annubis, Michael, Weir, Hammon (of Texas) etc. If you add Dr. Frazier don't you also need a Dr. Beckett, and Dr. Keller? I'd say that a standard medic can do FNP but make the specials more unique than just a bubble of FNP.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Frenzied Juggernaut





Alaska

Eactly. And yes, squads of 3 for the gliders and 302 should do jusdt fine. The replicators using scarab swarms would be a good way to field the model but they will have much better profiels. But blasts and templates wont be as strong.

I agree with IC like anubis or people like that, anubis would practically be a nightbringer lol.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Sinewy Scourge




Grand ol US of A

xSoulgrinderx wrote:Eactly. And yes, squads of 3 for the gliders and 302 should do jusdt fine. The replicators using scarab swarms would be a good way to field the model but they will have much better profiels. But blasts and templates wont be as strong.

I agree with IC like anubis or people like that, anubis would practically be a nightbringer lol.

Oh yes better profiles for the replicators, I was thinking that if they had say 4 wounds then a blast template would deal double wounds...so 6 bases get hit and all get wounded that would be 12 wounds and 3 bases get removed...We are talking on say the level of a LRBT blasting them though. I can also see these guys as dirt cheap since there are alot of bug replicators...enough to make the size of a planet if I recall correctly. And yeah Anubis would be like a Nightbringer.
Before I post a list of people and squands that are unique I have one more question...do you want Atlantians seperate from the "normal" sgc or all as one big group since say Carter can switch over.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Frenzied Juggernaut





Alaska

I dunno, I dont think they'll be seperate, but if one person is playing the evil side, they wont be able to mix say, wraith and replicators since they are made to fight each other, literally. Also for example you couldnt combine wratih and goua'ld. If ya pick an evil side, ya play that army whole not a mix bag. However if you play as say, humans "good" guys, you could mix tok'ra and atlantis.

"good" guys should be more expensive pts wise since there are fewer of them in the galaxies, and most they end up fighting are in massive numbers, millions or wraith, a whole set of system lords with tens of thousands of jaffa armies, billions of replicators. Ect.

I just thought of something.... Asgard. They could be like the tau!!! HORRIBLE in CC but UTTER destruction in shooting.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Stalwart Space Marine





El Paso, TX

How will you represent every Stargate leading to places that look remarkably like Canada?

VOTE!! Dreadnought Launcher

"And so your solution was to contribute to the perceived problem?" - Mod 
   
Made in au
Perfect Shot Dark Angels Predator Pilot




Over the hills and far away.

Ok i am completey ashamed to admit it but i had forgotten all about death gliders and 302's. Im someone wants to start working on a write up for either that would be handy. I'm almost done with the Wraith list. Should have it done in about an hour maybe hour an a half.

@akroma06 - I figured just use the term "replicator" and let people play as either. My original thoughts on the kill team part of the rules was also 4th ed, I loved those rules as well.

@xSoulgrinderx - I had the a 'nade wargear option for the Jaffa guard. In regards to Dr. Fraiser, im floating a few ideas for hero profiles and rules and il shoot em out to you all for looking over when i get to writing em down. I also like the idea of Anubis being on par with a Nightbringer, can you make that happen? With the Locals, that was something i wrote up at 2 in the morning so they aint very well thought through.


Oh and for a bit of fun, seeing as Asgard beam weapons are all powerful heres a what they should be (not really, this is just for fun)

Asgard beam weapon - Range 920" S:10 Ap:1 Heavy 1, Lance, Melta, Blast, Twinlinked, Master Crafted.

Hmm that actually probably not far off what it should be.


Automatically Appended Next Post:
Also had another idea about vehicles for the SGC. What about adding Puddle jumpers? Also should a player choose to play as either SGC or Atlantis then he can take 302's or Puddle jumpers, never both at the same time. What do we think?

This message was edited 2 times. Last update was at 2011/08/22 23:57:37


 
   
Made in au
Perfect Shot Dark Angels Predator Pilot




Over the hills and far away.

Alrighty Wraith list is ready to roll. I've been having a little trouble forming a unit for the Advanced Hybrids (i.e Human-Wraith Hybrids). My basic idea was an elite unit of 5 with pistols and feeder hands but it doesnt seem right... If someone wants to take a crack at it be my guest. As always let me know what you think.

~~~~~~~~~~~~~~~~~~~~~~~~~

The Wraith

Queen...........WS:6 BS:4 S:4 T:6 W:4 I:5 A:4 Ld:10 Sv:5+
Commander....WS:5 BS:3 S:3 T:4 W:2 I:4 A:2 Ld:8 Sv:6+
Drone............WS:4 BS:3 S:3 T:4 W:1 I:3 A:2 Ld:7 Sv:6+
Hybrid............WS:5 BS:5 S:5 T:5 W:2 I:4 A:2 Ld:9 Sv:6+
Iratus Hybrid...WS:6 BS:2 S:4 T:4 W:2 I:4 A:3 Ld:6 Sv:4+
Hunters..........WS:5 BS:5 S:3 T:4 W:2 I:5 A:2 Ld:9 Sv:6+
Iratus Bug.......WS:2 BS:0 S:2 T:2 W:3 I:2 A:3 Ld:3 Sv:-
Runner...........WS:5 BS:5 S:3 T:3 W:3 I:5 A:2 Ld:10 Sv:5+


WEAPONS

Stunner pistol........Range:12" S:4 Ap:6 pistol, stun.
Stun Spear...........Range:24" S:4 Ap:6 assault 1, stun.
Stunner Rifle.........Range:48" S:5 Ap:6 rapid fire, stun.
Feeder hand.........Counts as 2 close combat weapons.
Rending claws.......Same as Genestealers.
Runners Weapon...Range:15" S:5 Ap:5 assault 2


WARGEAR

Goggles............Grants the Night vision/Acute Senses
Tracker............Counts as Auspex. Used to Track runners and other important targets.
Wraith armour...Armour worn by all Wraith Drones.
Worshippers......Wraith Queen can use her worshippers to replenish her wounds.


SQUADS

HQ

Queen
Independant character
Unit composition: Queen, 0-3 worshippers
Wargear: Stunner Pistol, Feeder hand.
Wargear Options: 0-3 Worshippers +10Pts per model
Special rules: Subjugate, Regeneration, Worshippers.


ELITES

Hunter Squad
Unique Infantry
Unit composition: 3 Hunters, 1 Runner
Wargear: Stunner Pistols, Feeder hands.
Wargear OPtions: Any Hunter may upgrade his Pistol to a Stunner spear for +15pts per model, may take Goggles at +10pts per model and 1 Hunter may take a tracker for +5pts.
Special Rules: Wriath sight, Regeneration, On the hunt, Runner.

Avanced Hybrid, commander
*INSERT IDEA HERE*

TROOPS

Drone squad
Infantry
Unit compositon: 1 commander, 4-9 Drones
Wargear: Stunner pistol Feeder hand (commander), Stun Spears, Feeder hand (Drones).
Wargear Options: 1 Drone may upgade his Stun Spear for a Stunner Rifle +5pts.
Special Rules: Wraith sight, Regeneration.

Iratus bug swarm.
Use the rules for a ripper squad.


FAST ATTACK

Iratus Hybrids
Jump Infanty
Unit composition: 1 Commander, 3-11 Hybrids
Wargear: Stunner pistol, feeder hands (commander), Rending claws (hybrids)
Special Rules: wriath sight, regeneration (commander only) Feral (hybrids)


HEAVY SUPPORT

Support Squad
Infanty
Unit composition: 1 Commander, 4 Drones
Wargear: Pistol (commander), Stunner Rifles, Feeder hands.
Special Rules: Wraith sight, Regeneration.


Speical rules

Wraith sight - Using their natural telepathic abilities the Wraith commanders form ghostly apparitions to scare and confuse prey. At the start of the opponents turn commanders may take a phychic test. If the commander passes the test any squad who wishes to shoot or assault the commanders squad must take ld test or they cant shoot or assault that turn

Subjugate - A Queens mental strength is amongst the most powerful in the galaxy and she can use this strength to force an enemy into submission before they even have a chance to strike and without ever laying a hand on them. Any unit wishing to assault the Queen must first pass an Initative test or fight at at WS:1

Regeneration - As the Wraith evolved they grew slits in their right hands. These slits allow a wraith to feed of a human by sucking their life force out and in the process heal themselves. After an assault any unsaved wounds inflicted upon the enemy unit are transfered to the wraith unit that inflicted them.These wounds may be used to reserect dead wriath models from that unit upto the maximum starting size.
E.g - A unit of 10 Wraith Drones take 4 unsaved wounds in a round of shooting. In the following assault phase they kill 3 enemy soliders. 3 dead Drones are now reserected. In this way even a deleted squad can bring itself back to full stength.

On the hunt - Hunters engage in the sadistic pleasure sport of implanting people with trackers and chasing them across the galaxy. A Hunter squads only objective is to capture the runner, dead or alive. The Hunter squad is subject to the rage special rule, but only against the Runner. The Runner is worth double victory points, or an extra objective if killed by the Hunter squad, depending on what type of mission is being played. If another squad kills the Runner then normal victory points are awarded.

Runner - At the start of the match control of the runner will be given to the opponant for use in his force. The runner counts as a unit by himself and cannot join other squads, nor may he capture objectives. At the end of the match should the runner still be alive then the Wriaths opponant gets full victory points or an extra objective.

Stun - Any model wounded by a stunner shot is laid on its side (or use a suitable marker). Should a Wraith unit move within 3" of a stunned model they may claim 1 Regeneration wound per model within range. However at the start of each player turn the controlling player may roll to see if the stun effect has worn off. Roll a D6 per stunned model, if a 6 is rolled the model regains consciousness and must immediately regroup with his squad. If a model is still stunned at the end of the game it is counted as killed.

Worshippers - During any shooting phase a Queen can chose to sacrafice any number of her worshippers to regenerate wounds upto her starting amount. Im the queen is killed the worshippers are removed from play.

Feral - Should the Commander be killed a squad of Iratus hybrids will turn feral and attack anything the come across. If the commander is killed then all remaining hybrids in the squad do D3 hits upon themselves, they are then subject to Rage against both teams, although are still controlled by the wraith player.

~~~~~~~~~~~~~~~~~~~~

Now i realise that the wraith may seem waaaaAaAaAaaaaaAay overpowered, but im thinking they will be the most expensive points wise. Again feedback appreciated. Also if someone with a 'Nids codex could supply Iratus squads with the rules for rending claw and ripper squads that would be great (no points, just rules).

 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

I love stargate and I love 40k this is the best idea ever. I will do a quick play test of the missions for you and let you know how they go

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in us
Frenzied Juggernaut





Alaska

Thanks, credit goes to Brother Azul and I for the profiles. Hes done most of the profile writing, I came up with the scenarios and Ill probably do the editing too. Its looking like this will become a codex!

@ Brother Azul - I plan to make a PDF of sorts for this, then thrown in the usual fluff and take it to kinkos to make an actual codex. It'll be laminated and spiral bound and Ill send ya a copy once this bad boy gets finished. Totally worth spending 20$ to make one, much more original too haha.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in au
Perfect Shot Dark Angels Predator Pilot




Over the hills and far away.

The Acolyte wrote:I love stargate and I love 40k this is the best idea ever. I will do a quick play test of the missions for you and let you know how they go

Thanks. Its nice to know that our work is appreciated by more then just ourselves.


xSoulgrinderx wrote:Thanks, credit goes to Brother Azul and I for the profiles. Hes done most of the profile writing, I came up with the scenarios and Ill probably do the editing too. Its looking like this will become a codex!

@ Brother Azul - I plan to make a PDF of sorts for this, then thrown in the usual fluff and take it to kinkos to make an actual codex. It'll be laminated and spiral bound and Ill send ya a copy once this bad boy gets finished. Totally worth spending 20$ to make one, much more original too haha.

Sick as mate. Dont know if you've ever seen these before, but possibly of use?
http://www.thinkgeek.com/homeoffice/mugs/b928/

 
   
Made in us
Frenzied Juggernaut





Alaska

They'd probably be to small. DTS makes one, but its very pricey.

http://media.photobucket.com/image/dst%20stargate/Mala50/DT_Stargate.jpg

But totally worth it. Same as the codex. Like I said, Id like to make a real codex and have it printed. Gameswork shop would probably sue my ass lol. I just wont put 40k on there as not to get sued. lol

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in au
Perfect Shot Dark Angels Predator Pilot




Over the hills and far away.

If you guys want to sling me over any ideas you have for 302's, Deathgliders or whatever please do. Any ideas are good ideas.
Also just out of interest does anyone know where i can get my hands some Guardsmen sized P90's? Or at least a reasonable facsimile...

 
   
Made in us
Sinewy Scourge




Grand ol US of A

Just had a few thoughts...take 'em or leave 'em.
Brother Azul wrote:
~~~~~~~~~~~~~~~~~~~~~~~~~

The Wraith

Queen...........WS:6 BS:4 S:4 T:6 W:4 I:5 A:4 Ld:10 Sv:5+
Commander....WS:5 BS:3 S:3 T:4 W:2 I:4 A:2 Ld:8 Sv:6+
Drone............WS:4 BS:3 S:3 T:4 W:1 I:3 A:2 Ld:7 Sv:6+
Hybrid............WS:5 BS:5 S:5 T:5 W:2 I:4 A:2 Ld:9 Sv:6+
Iratus Hybrid...WS:6 BS:2 S:4 T:4 W:2 I:4 A:3 Ld:6 Sv:4+
Hunters..........WS:5 BS:5 S:3 T:4 W:2 I:5 A:2 Ld:9 Sv:6+
Iratus Bug.......WS:2 BS:0 S:2 T:2 W:3 I:2 A:3 Ld:3 Sv:-
Runner...........WS:5 BS:5 S:3 T:3 W:3 I:5 A:2 Ld:10 Sv:5+

These look good for the most part stat wise.

Brother Azul wrote:
WEAPONS

Stunner pistol........Range:12" S:4 Ap:6 pistol, stun.
Stun Spear...........Range:24" S:4 Ap:6 assault 1, stun.
Stunner Rifle.........Range:48" S:5 Ap:6 rapid fire, stun.
Feeder hand.........Counts as 2 close combat weapons.
Rending claws.......Same as Genestealers.
Runners Weapon...Range:15" S:5 Ap:5 assault 2

Again things look good.

Brother Azul wrote:
WARGEAR

Goggles............Grants the Night vision/Acute Senses
Tracker............Counts as Auspex. Used to Track runners and other important targets.
Wraith armour...Armour worn by all Wraith Drones.
Worshippers......Wraith Queen can use her worshippers to replenish her wounds.

You should identify how you want the Tracker to work better. The only thing I can think of is the BT auspex and how it lets you shoot at infiltrators. Is this what you were aiming for?

Brother Azul wrote:
SQUADS

HQ

Queen
Independant character
Unit composition: Queen, 0-3 worshippers
Wargear: Stunner Pistol, Feeder hand.
Wargear Options: 0-3 Worshippers +10Pts per model
Special rules: Subjugate, Regeneration, Worshippers.

I would add a note of whether or not the queen can join squads if she has worshippers...personally I can't see why not, but you may want to clairfy.

Brother Azul wrote:
ELITES

Hunter Squad
Unique Infantry
Unit composition: 3 Hunters, 1 Runner
Wargear: Stunner Pistols, Feeder hands.
Wargear OPtions: Any Hunter may upgrade his Pistol to a Stunner spear for +15pts per model, may take Goggles at +10pts per model and 1 Hunter may take a tracker for +5pts.
Special Rules: Wriath sight, Regeneration, On the hunt, Runner.

I would add in ability to have more hunters as this squad is kinda small, I would think around 5 total guys.

Brother Azul wrote:
Avanced Hybrid, commander
*INSERT IDEA HERE*

Are these Michael's guys? If so...I'll do some research and get back to you on some ideas.

Brother Azul wrote:
TROOPS

Drone squad
Infantry
Unit compositon: 1 commander, 4-9 Drones
Wargear: Stunner pistol Feeder hand (commander), Stun Spears, Feeder hand (Drones).
Wargear Options: 1 Drone may upgade his Stun Spear for a Stunner Rifle +5pts.
Special Rules: Wraith sight, Regeneration.

I'm not really so sure a stunner rifle would be an upgrade since the squad can't assault afterward and it seems that that is where these guys would thrive...maybe make it a free swap?

Brother Azul wrote:
Iratus bug swarm.
Use the rules for a ripper squad.

For those of us that don't play nids???

Brother Azul wrote:
FAST ATTACK

Iratus Hybrids
Jump Infanty
Unit composition: 1 Commander, 3-11 Hybrids
Wargear: Stunner pistol, feeder hands (commander), Rending claws (hybrids)
Special Rules: wriath sight, regeneration (commander only) Feral (hybrids)

I'd add something about if the commander is dead then the Hybrids have rage USR, since they tend to charge whatever is closest (I can't remember that poor girls name but she even charged AT1 despite them all being there and her being alone.

Brother Azul wrote:
HEAVY SUPPORT

Support Squad
Infanty
Unit composition: 1 Commander, 4 Drones
Wargear: Pistol (commander), Stunner Rifles, Feeder hands.
Special Rules: Wraith sight, Regeneration.

I don't really see how these guys would be a Heavy Support option...I'll put something at the end about an alternative.

Brother Azul wrote:
Speical rules

Wraith sight - Using their natural telepathic abilities the Wraith commanders form ghostly apparitions to scare and confuse prey. At the start of the opponents turn commanders may take a phychic test. If the commander passes the test any squad who wishes to shoot or assault the commanders squad must take ld test or they cant shoot or assault that turn

I really like this...I would make it so that it will work on any non-replicator unit.

Brother Azul wrote:
Subjugate - A Queens mental strength is amongst the most powerful in the galaxy and she can use this strength to force an enemy into submission before they even have a chance to strike and without ever laying a hand on them. Any unit wishing to assault the Queen must first pass an Initative test or fight at at WS:1

I would also add Initiative 1 to this...but otherwise its great.

Brother Azul wrote:
Regeneration - As the Wraith evolved they grew slits in their right hands. These slits allow a wraith to feed of a human by sucking their life force out and in the process heal themselves. After an assault any unsaved wounds inflicted upon the enemy unit are transfered to the wraith unit that inflicted them.These wounds may be used to reserect dead wriath models from that unit upto the maximum starting size.
E.g - A unit of 10 Wraith Drones take 4 unsaved wounds in a round of shooting. In the following assault phase they kill 3 enemy soliders. 3 dead Drones are now reserected. In this way even a deleted squad can bring itself back to full stength.

I'm not so sure about raising models back up. Because even a dead wraith is still dead. I would say multiple wound models can heal, up to their starting value, and the squad has FNP to represent the resilliancy of a recently fed wraith.

Brother Azul wrote:
On the hunt - Hunters engage in the sadistic pleasure sport of implanting people with trackers and chasing them across the galaxy. A Hunter squads only objective is to capture the runner, dead or alive. The Hunter squad is subject to the rage special rule, but only against the Runner. The Runner is worth double victory points, or an extra objective if killed by the Hunter squad, depending on what type of mission is being played. If another squad kills the Runner then normal victory points are awarded.

I wouldn't give them rage as they are not blindly chasing him, which rage would intend to imply. Make it so that the runner is only worth the extra points/objective if a hunter squad kills him.

Brother Azul wrote:
Runner - At the start of the match control of the runner will be given to the opponant for use in his force. The runner counts as a unit by himself and cannot join other squads, nor may he capture objectives. At the end of the match should the runner still be alive then the Wriaths opponant gets full victory points or an extra objective.

I don't see why he couldn't join another unit. Ronan did. I can't remember the other runners name, but he had the small girl and Dr. Keller for a while. Otherwise everything works.

Brother Azul wrote:
Stun - Any model wounded by a stunner shot is laid on its side (or use a suitable marker). Should a Wraith unit move within 3" of a stunned model they may claim 1 Regeneration wound per model within range. However at the start of each player turn the controlling player may roll to see if the stun effect has worn off. Roll a D6 per stunned model, if a 6 is rolled the model regains consciousness and must immediately regroup with his squad. If a model is still stunned at the end of the game it is counted as killed.

Making it a 6 to get back up is a little harsh...how about a 5+ that gets a +1 modifier per turn he is unconscious. So he gets downed, in the following turn its a 5+, then next game turn its a 4+, etc? I would make the model pinned and unable to fight in CC. Also if a Wraith uses regeneration then the unconsious model looses a wound with no saves of any kind.

Brother Azul wrote:
Worshippers - During any shooting phase a Queen can chose to sacrafice any number of her worshippers to regenerate wounds upto her starting amount. Im the queen is killed the worshippers are removed from play.

Great I like it.

Brother Azul wrote:
Feral - Should the Commander be killed a squad of Iratus hybrids will turn feral and attack anything the come across. If the commander is killed then all remaining hybrids in the squad do D3 hits upon themselves, they are then subject to Rage against both teams, although are still controlled by the wraith player.

Ok now my previous suggestion seems pointless.
Brother Azul wrote:

Now i realise that the wraith may seem waaaaAaAaAaaaaaAay overpowered, but im thinking they will be the most expensive points wise. Again feedback appreciated. Also if someone with a 'Nids codex could supply Iratus squads with the rules for rending claw and ripper squads that would be great (no points, just rules).

No I wouldn't say overpowered and I wouldn't make them to expensive. They almost have a DE feel about them as they need to hug cover and pick of small squads to limit a counter attack.
A few suggestions...I'd add a Wraith Dart as a Heavy Support. I was tossing around an F302 and Death Glider and this seems like a fair add on to make it balanced. I would also give the queen a special rule similart to "Protect Your God" from the Gou'ld.


Automatically Appended Next Post:
Ok so I did some modifications to SG1, and I'm not quite finnished as I will be giving them some options later, but I gave them some special rules, that seem to work without being to OP and all have a basis in some 40K character...
SG1

Col. Jack O'Neil......WS4 BS5 S3 T3 W3 I4 A2 Ld10 Sv4+
Lt. Sam Carter........WS4 BS4 S3 T3 W2 I4 A2 Ld9 Sv4+
Daniel Jackson...........WS3 BS4 S3 T3 W2 I4 A2 Ld9 Sv4+
Teal'c..............WS5 BS4 S4 T6 W3 I4 A2 Ld10 Sv4+/5+IV

WARGEAR

P90- Range: 36" S:3 Ap:5 Assault 5 (Col. O'Neill, Lt. Carter, Daniel Jackson)
Staff Weapon- Range: 36" S:4 Ap:4 Assault, also counts as an additional ccw. (Teal'c)
Combat knives, Autopistols, Frag/Krak grenades, Carapace armour, C4 (Demolition Packs 18” range)
Special Rules:
First Through the Gate. SG 1, was the first Human team to go through the Earth Stargate and thus have more experience when dealing with Gou’ld and offworld threats in general. Thus they have the Preferred Enemy Special rule against Gou’ld and Replicators.
Jack O’Neil: Colonel O’Neil never backs down from opposition when he thinks he can win. He has the stubborn USR, however he will not stand and fight overwhelming odds and thus can choose to fail a leadership check…this represents him ordering his team to fall back to the Gate.

Samantha Carter: Lt. Carter’s father has a To’kra symbiote inside of him to protect him from cancer. Lt. Carter allows the To’kra to be fielded as an ally to any SG force. (I didn't know what to do for her)

Teal’c: Teal’c desipises the Gou’ld above all else and has experience with their own anatomy. Teal’c may reroll his to wound rolls against the Gou’ld.

Daniel Jackson: Dr. Jackson has more experience with the Stargate then anyone else, thus if he is fielded the SG player may choose to reroll the dice when determining what mission will be played.

Pretty much I'm using the IG CCS charachers as a basis since they all have their own rules, and squad rules.

Oh and a Dr. Frazier
Dr. Frazier: Dr Frazier is the medic at Stargate Command and has thus seen and treated many injuries. She may be attached to any field command or SG-1. She provides the FNP special rule to all units within 6” of her including her squad. If the squad remained stationary she has the ability to perform a better job and the FNP bonus is increased to 3+

This message was edited 2 times. Last update was at 2011/08/23 14:32:28


d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Frenzied Juggernaut





Alaska

My edits and comments are in the quote in BOLD

Akroma06 wrote:Just had a few thoughts...take 'em or leave 'em.
Brother Azul wrote:
~~~~~~~~~~~~~~~~~~~~~~~~~

The Wraith

Queen...........WS:6 BS:4 S:4 T:6 W:4 I:5 A:4 Ld:10 Sv:5+
Commander....WS:5 BS:3 S:3 T:4 W:2 I:4 A:2 Ld:8 Sv:6+
Drone............WS:4 BS:3 S:3 T:4 W:1 I:3 A:2 Ld:7 Sv:6+
Hybrid............WS:5 BS:5 S:5 T:5 W:2 I:4 A:2 Ld:9 Sv:6+
Iratus Hybrid...WS:6 BS:2 S:4 T:4 W:2 I:4 A:3 Ld:6 Sv:4+
Hunters..........WS:5 BS:5 S:3 T:4 W:2 I:5 A:2 Ld:9 Sv:6+
Iratus Bug.......WS:2 BS:0 S:2 T:2 W:3 I:2 A:3 Ld:3 Sv:-
Runner...........WS:5 BS:5 S:3 T:3 W:3 I:5 A:2 Ld:10 Sv:5+

These look good for the most part stat wise.
Agreed

Brother Azul wrote:
WEAPONS

Stunner pistol........Range:12" S:4 Ap:6 pistol, stun.
Stun Spear...........Range:24" S:4 Ap:6 assault 1, stun.
Stunner Rifle.........Range:48" S:5 Ap:6 rapid fire, stun.
Feeder hand.........Counts as 2 close combat weapons.
Rending claws.......Same as Genestealers.
Runners Weapon...Range:15" S:5 Ap:5 assault 2

Again things look good.
I would make the runner weapon much better, in the series everyone wants one and it blows holes in whatever it hits. Maybe ST 5 AP 3 Assault 2

Brother Azul wrote:
WARGEAR

Goggles............Grants the Night vision/Acute Senses
Tracker............Counts as Auspex. Used to Track runners and other important targets.
Wraith armour...Armour worn by all Wraith Drones.
Worshippers......Wraith Queen can use her worshippers to replenish her wounds.

You should identify how you want the Tracker to work better. The only thing I can think of is the BT auspex and how it lets you shoot at infiltrators. Is this what you were aiming for?
Yeah, I would make it so the tracker can take the first shot at infiltraitors. As well, atlantis SG teams should get one, the life signs detector

Brother Azul wrote:
SQUADS

HQ

Queen
Independant character
Unit composition: Queen, 0-3 worshippers
Wargear: Stunner Pistol, Feeder hand.
Wargear Options: 0-3 Worshippers +10Pts per model
Special rules: Subjugate, Regeneration, Worshippers.

I would add a note of whether or not the queen can join squads if she has worshippers...personally I can't see why not, but you may want to clairfy.
I would say if she is accompanied by Worshiper then no, she cant. But, once they die she gains the IC rule. Much like an Inquisitor

Brother Azul wrote:
ELITES

Hunter Squad
Unique Infantry
Unit composition: 3 Hunters, 1 Runner
Wargear: Stunner Pistols, Feeder hands.
Wargear OPtions: Any Hunter may upgrade his Pistol to a Stunner spear for +15pts per model, may take Goggles at +10pts per model and 1 Hunter may take a tracker for +5pts.
Special Rules: Wriath sight, Regeneration, On the hunt, Runner.

I would add in ability to have more hunters as this squad is kinda small, I would think around 5 total guys.
Agreed, initally in the episode where they meet Ronan, there are 5

Brother Azul wrote:
Avanced Hybrid, commander
*INSERT IDEA HERE*

Are these Michael's guys? If so...I'll do some research and get back to you on some ideas.

Michael's created 2 versions of his precious hybrids. The first was the smoke making, blind freaks that MAULED everyone. They should always get a 4+ cover and lower the enemies BS by 1 when within 12". Also get furious charge, high ST but no shooting at all. Also move through cover. The second hybrid was the "perfect" one which looked like a GIANT bug. That should get 3+ armour save for its shell, ST 7, 3 wounds and cost a bit in pts. Just a thought

Brother Azul wrote:
TROOPS

Drone squad
Infantry
Unit compositon: 1 commander, 4-9 Drones
Wargear: Stunner pistol Feeder hand (commander), Stun Spears, Feeder hand (Drones).
Wargear Options: 1 Drone may upgade his Stun Spear for a Stunner Rifle +5pts.
Special Rules: Wraith sight, Regeneration.

I'm not really so sure a stunner rifle would be an upgrade since the squad can't assault afterward and it seems that that is where these guys would thrive...maybe make it a free swap?

Totally

Brother Azul wrote:
Iratus bug swarm.
Use the rules for a ripper squad.

For those of us that don't play nids???

Psn swarms. They should be relativly cheap, have the beasts rule, and jump packs as they fly around...

Brother Azul wrote:
FAST ATTACK

Iratus Hybrids
Jump Infanty
Unit composition: 1 Commander, 3-11 Hybrids
Wargear: Stunner pistol, feeder hands (commander), Rending claws (hybrids)
Special Rules: wriath sight, regeneration (commander only) Feral (hybrids)

I'd add something about if the commander is dead then the Hybrids have rage USR, since they tend to charge whatever is closest (I can't remember that poor girls name but she even charged AT1 despite them all being there and her being alone.

Again, in a previous comment, there should be 2 different Hybrids. This set of rules should be for the mutants, where as the bug hybrids are probably much betterr trained than michaels original experiments

Brother Azul wrote:
HEAVY SUPPORT

Support Squad
Infanty
Unit composition: 1 Commander, 4 Drones
Wargear: Pistol (commander), Stunner Rifles, Feeder hands.
Special Rules: Wraith sight, Regeneration.

I don't really see how these guys would be a Heavy Support option...I'll put something at the end about an alternative.

Id get rid of this entirely and make the "bug" hybrids I mentioned earlier as HS. They can be super tough with 3 wounds and high ST 7. Also give them the MC rules that way they can act as tank killers.

Brother Azul wrote:
Speical rules

Wraith sight - Using their natural telepathic abilities the Wraith commanders form ghostly apparitions to scare and confuse prey. At the start of the opponents turn commanders may take a phychic test. If the commander passes the test any squad who wishes to shoot or assault the commanders squad must take ld test or they cant shoot or assault that turn

I really like this...I would make it so that it will work on any non-replicator unit.

Highly agreed

Brother Azul wrote:
Subjugate - A Queens mental strength is amongst the most powerful in the galaxy and she can use this strength to force an enemy into submission before they even have a chance to strike and without ever laying a hand on them. Any unit wishing to assault the Queen must first pass an Initative test or fight at at WS:1

I would also add Initiative 1 to this...but otherwise its great.

Same

Brother Azul wrote:
Regeneration - As the Wraith evolved they grew slits in their right hands. These slits allow a wraith to feed of a human by sucking their life force out and in the process heal themselves. After an assault any unsaved wounds inflicted upon the enemy unit are transfered to the wraith unit that inflicted them.These wounds may be used to reserect dead wriath models from that unit upto the maximum starting size.
E.g - A unit of 10 Wraith Drones take 4 unsaved wounds in a round of shooting. In the following assault phase they kill 3 enemy soliders. 3 dead Drones are now reserected. In this way even a deleted squad can bring itself back to full stength.

I'm not so sure about raising models back up. Because even a dead wraith is still dead. I would say multiple wound models can heal, up to their starting value, and the squad has FNP to represent the resilliancy of a recently fed wraith.

I like the rule but seems a bit broken. Id make it a 2:1 ratio. For every 2 enemies that die, 1 wraith stands back up

Brother Azul wrote:
On the hunt - Hunters engage in the sadistic pleasure sport of implanting people with trackers and chasing them across the galaxy. A Hunter squads only objective is to capture the runner, dead or alive. The Hunter squad is subject to the rage special rule, but only against the Runner. The Runner is worth double victory points, or an extra objective if killed by the Hunter squad, depending on what type of mission is being played. If another squad kills the Runner then normal victory points are awarded.


I wouldn't give them rage as they are not blindly chasing him, which rage would intend to imply. Make it so that the runner is only worth the extra points/objective if a hunter squad kills him.

Agreed, most hunters are young wraiths eager to prove themselves to the hive. They shouldnt get the rage rule, but instead always get a tracker.

Brother Azul wrote:
Runner - At the start of the match control of the runner will be given to the opponant for use in his force. The runner counts as a unit by himself and cannot join other squads, nor may he capture objectives. At the end of the match should the runner still be alive then the Wriaths opponant gets full victory points or an extra objective.

I don't see why he couldn't join another unit. Ronan did. I can't remember the other runners name, but he had the small girl and Dr. Keller for a while. Otherwise everything works.

I Partically agree with Akroma on this one, Ronan should be allowed to join any unit, but any other runner shouldnt. He joined a team but the other runner they encountered doesnt.

Brother Azul wrote:
Stun - Any model wounded by a stunner shot is laid on its side (or use a suitable marker). Should a Wraith unit move within 3" of a stunned model they may claim 1 Regeneration wound per model within range. However at the start of each player turn the controlling player may roll to see if the stun effect has worn off. Roll a D6 per stunned model, if a 6 is rolled the model regains consciousness and must immediately regroup with his squad. If a model is still stunned at the end of the game it is counted as killed.

Making it a 6 to get back up is a little harsh...how about a 5+ that gets a +1 modifier per turn he is unconscious. So he gets downed, in the following turn its a 5+, then next game turn its a 4+, etc? I would make the model pinned and unable to fight in CC. Also if a Wraith uses regeneration then the unconsious model looses a wound with no saves of any kind.

Couldnt agree more. 5+ and 1+ for each turn they have been stunned would be ideal. 6+ is just impossible.

Brother Azul wrote:
Worshippers - During any shooting phase a Queen can chose to sacrafice any number of her worshippers to regenerate wounds upto her starting amount. Im the queen is killed the worshippers are removed from play.

Great I like it.

I dont know, Id say she can regain 1+ wound for ever worshiper she consumes. Not just back up to her starting ammount. Otherwise itd end up being a queen/ worshiper spam.

Brother Azul wrote:
Feral - Should the Commander be killed a squad of Iratus hybrids will turn feral and attack anything the come across. If the commander is killed then all remaining hybrids in the squad do D3 hits upon themselves, they are then subject to Rage against both teams, although are still controlled by the wraith player.

Ok now my previous suggestion seems pointless.
Brother Azul wrote:

Now i realise that the wraith may seem waaaaAaAaAaaaaaAay overpowered, but im thinking they will be the most expensive points wise. Again feedback appreciated. Also if someone with a 'Nids codex could supply Iratus squads with the rules for rending claw and ripper squads that would be great (no points, just rules).


No I wouldn't say overpowered and I wouldn't make them to expensive. They almost have a DE feel about them as they need to hug cover and pick of small squads to limit a counter attack.
A few suggestions...I'd add a Wraith Dart as a Heavy Support. I was tossing around an F302 and Death Glider and this seems like a fair add on to make it balanced. I would also give the queen a special rule similart to "Protect Your God" from the Gou'ld.

Agreed on the protect your god rules for the queen. Also the dart would be perfect! Great suggestion. I would make it able to shoot something a little less than the Staff Cannon, but allow it to shoot it at ANY speed it moves, even flat out. They are super agile and should be represented as so. As well, they should be able to make a suicide run. Happens a lot. It would use the ramming rules, but instead of taking a ST blah hit back on the dart, it explodes/ is wrecked. My idea is to add D6 strength to the darts impact after the inital ST has been determined. Then, roll a D6, on a 3+ the wraith dart explodes, any other result gets wrecked.

Automatically Appended Next Post:
Ok so I did some modifications to SG1, and I'm not quite finnished as I will be giving them some options later, but I gave them some special rules, that seem to work without being to OP and all have a basis in some 40K character...
SG1

Col. Jack O'Neil......WS4 BS5 S3 T3 W3 I4 A2 Ld10 Sv4+
Lt. Sam Carter........WS4 BS4 S3 T3 W2 I4 A2 Ld9 Sv4+
Daniel Jackson...........WS3 BS4 S3 T3 W2 I4 A2 Ld9 Sv4+
Teal'c..............WS5 BS4 S4 T6 W3 I4 A2 Ld10 Sv4+/5+IV

WARGEAR

P90- Range: 36" S:3 Ap:5 Assault 5 (Col. O'Neill, Lt. Carter, Daniel Jackson)
Staff Weapon- Range: 36" S:4 Ap:4 Assault, also counts as an additional ccw. (Teal'c)
Combat knives, Autopistols, Frag/Krak grenades, Carapace armour, C4 (Demolition Packs 18” range)
Special Rules:
First Through the Gate. SG 1, was the first Human team to go through the Earth Stargate and thus have more experience when dealing with Gou’ld and offworld threats in general. Thus they have the Preferred Enemy Special rule against Gou’ld and Replicators.
Jack O’Neil: Colonel O’Neil never backs down from opposition when he thinks he can win. He has the stubborn USR, however he will not stand and fight overwhelming odds and thus can choose to fail a leadership check…this represents him ordering his team to fall back to the Gate.

Samantha Carter: Lt. Carter’s father has a To’kra symbiote inside of him to protect him from cancer. Lt. Carter allows the To’kra to be fielded as an ally to any SG force. (I didn't know what to do for her)

Teal’c: Teal’c desipises the Gou’ld above all else and has experience with their own anatomy. Teal’c may reroll his to wound rolls against the Gou’ld.

Daniel Jackson: Dr. Jackson has more experience with the Stargate then anyone else, thus if he is fielded the SG player may choose to reroll the dice when determining what mission will be played.

TOTALLY AWESOME!!!! I LOVE THIS!!!!

Pretty much I'm using the IG CCS charachers as a basis since they all have their own rules, and squad rules.

Oh and a Dr. Frazier
Dr. Frazier: Dr Frazier is the medic at Stargate Command and has thus seen and treated many injuries. She may be attached to any field command or SG-1. She provides the FNP special rule to all units within 6” of her including her squad. If the squad remained stationary she has the ability to perform a better job and the FNP bonus is increased to 3+

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Sinewy Scourge




Grand ol US of A

As far as Ronan goes I was planning on putting him in AT-1 and making AT-1 much more customiseable...I haven't been able to hammer down profiles, but it would be something like
Lt. Col John Sheppard
Dr. Rodney McKay
Teyla
Lt. Aiden Ford*
Lt. Ford can be replaced by Ronan Dex for xx points (to represent the change during the series and include both charachters)
Possible add ons to the squad
Dr. Carson Becket or Dr. Jennifer Keller (each will have a unique ability that is different I was thinking of giving Becket better stats but Keller a slightly better rule.)
Dr. Elisabith Wier or Col. Samantha Carter. (Carter can only be taken if SG-1 is not fielded nor Dr. Becket.) I'm not sure about Woolsey as he left Atlantis rarely, and I don't know what rules to give them.
I'm not sure if I want to inclue Todd into the Atlantis part or not as he is an ally of the group. Maybe so then several wraith options become limited as a 0-1 option but he would be quite expensive...
Thoughts?

Edit: There is also Radek Zelenka and General Hammond (of Texas) to consider...I really want to see if I can come up with some special rule for him.

This message was edited 2 times. Last update was at 2011/08/23 18:18:01


d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Frenzied Juggernaut





Alaska

Lol, SO MANY PROFILES.....

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Sinewy Scourge




Grand ol US of A

xSoulgrinderx wrote:Lol, SO MANY PROFILES.....

The charachters are what made stargate stargate. Keep in mind that they will be one selection for SG-1 one selection for AT-1. Each with some optional add ons. So in reality you have Schaefers Last Chancers and The Legion of the Damned.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Frenzied Juggernaut





Alaska

Ah. Do you think it would be possible to field both AT-1 and SG-1 in one battle? Or should we make it so that you have to be one or the other?

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in au
Perfect Shot Dark Angels Predator Pilot




Over the hills and far away.

Ok in regards to your many comments I have ammended the following based on what you both suggested.

Boosted the range, power, droped Ap and made it rending. Too much or not enough?
Runners Weapon...Range:24" S:6 Ap:4 assault 2, Rending

As far as the tracker goes... i dont know. If you can come up with a better use for it, then im all ears. But your right it is useless as it is.

I'l adjust the queen to work so if shes got worshippers then she cant join a unit, but if she kills em all off then shes an IC again.

OK Hunter squad can now purchase an additional 2 Hunters.

Yes they are Michaels guys. The Human-Wraith Hybrids just so there is no confusion.

I've changed the Drone entry about stunner rifles. Any drone can now swap his stunner spear for a rifle free of charge. This means now you can have assault and support squads.

I've droppped the support squad from the heavy support. *File has been... DELETED*

Ok Subjugate now drops I to 1 as well.

With the stun rule, have a think about how long it take em to wake up after they are stunned. Its not like their jumpping to their feet again after 5 minutes. Its the only reason i made it a 6+. I'l adjust it to be 5+, and 4+ on turn 5 & 6. I have also added this to the Stun rule in relation to Multiwound models.

Stun - Any model wounded by a stunner shot is laid on its side (or use a suitable marker). Should a Wraith unit move within 3" of a stunned model they may claim 1 Regeneration wound per model within range. However at the start of each player turn the controlling player may roll to see if the stun effect has worn off. Roll a D6 per stunned model, if a 5 is rolled the model regains consciousness and must immediately regroup with his squad, on turns 5 and 6 only a 4+ is needed. If a model is still stunned at the end of the game it is counted as killed. Multi wound models must be wounded with stunner shots equal to their starting W count to be counted as stunned.

Ok the Worshippers rule was written sooooo badly. Heres a rewritten version, It still works the same but should be easier to understand. I also forgot to put a cap on the amount of worshippers. Can have a max of 3.

Worshippers - During any shooting phase a Queen can chose to sacrafice any number of her 3 worshippers to regenerate that same amount of wounds upto her starting amount. If the queen is killed the worshippers are removed from play.

OK now thats the bulk outta the way i wanted to tackle the Regen and Hunter/runner problems seperate.

Runners and Hunters. (sounds like a band name...)
First off. A runner is worth double points if killed by a hunter squad, and normal points if killed by any other squad. That has always been the case.
Secondly. If runners were allowed to join squads then you could just chuck him in with the toughest squad available and then there would be little chance of him getting killed/captured. While if hes free then its almost like a battle within a battle, you gotta keep him out of harms way or maybe concede extra points.
Third. Ive removed the rage rule and replaced it with nothing...

Regeneration.
Right now i fully agree that this rule is broken. I do like the 2:1 ratio thing, that could work. And giving all wraith an extra wound could work as well. The FNP wouldnt work because they start getting to Op and when would it wear off? I personally like the 2:1 ratio idea but if more ideas can be thought up that will help.


THIS! THIS IS EXCELLENT!!! I'm just sore i didnt think of this.
Jack O’Neil: Colonel O’Neil never backs down from opposition when he thinks he can win. He has the stubborn USR, however he will not stand and fight overwhelming odds and thus can choose to fail a leadership check…this represents him ordering his team to fall back to the Gate.

This that SG1 profile supposed to be kill teamy or regular battles?

Lastly i have adjusted the Iratus Hybrids profile. They weren't tough enough. These are the Iratus-Human Hybrids (the ones in that look like massive arse bugs). Just so theres no confusion.

Iratus Hybrid...WS:6 BS:2 S:5 T:6 W:2 I:4 A:3 Ld:6 Sv:4+
Iratus Hybrids
Jump Infanty
Unit composition: 1 Commander, 3-11 Hybrids
Wargear: Stunner pistol, feeder hands (commander), Rending claws (hybrids)
Special Rules: wriath sight, regeneration (commander only) Feral (hybrids)

Smoke making, blind freaks that MAULED everyone. I had forgotten about these guys... Im working on them right now.

This message was edited 1 time. Last update was at 2011/08/24 00:28:43


 
   
Made in us
Frenzied Juggernaut





Alaska

Lastly i have adjusted the Iratus Hybrids profile. They weren't tough enough. These are the Iratus-Human Hybrids (the ones in that look like massive arse bugs). Just so theres no confusion.

Iratus Hybrid...WS:6 BS:2 S:5 T:6 W:2 I:4 A:3 Ld:6 Sv:4+
Iratus Hybrids
Jump Infanty
Unit composition: 1 Commander, 3-11 Hybrids
Wargear: Stunner pistol, feeder hands (commander), Rending claws (hybrids)
Special Rules: wriath sight, regeneration (commander only) Feral (hybrids)


K, just so were both clear, the Iratus Hybrids are the big monsters that Michael sends on that one town? They look like big bug versions of Alien, I think they should be HS with 3 wounds and 3+ armour, maybe 4+. The Iratus bug was the one i suggested to have the jump pack. Not the Hybrid. =]

This thing is really getting there.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in au
Perfect Shot Dark Angels Predator Pilot




Over the hills and far away.

xSoulgrinderx wrote:
K, just so were both clear, the Iratus Hybrids are the big monsters that Michael sends on that one town? They look like big bug versions of Alien, I think they should be HS with 3 wounds and 3+ armour, maybe 4+. The Iratus bug was the one i suggested to have the jump pack. Not the Hybrid. =]

This thing is really getting there.

Ahh yeah im with ya now. Yes the big alienesque things. Here for perfect clarification Season 3 Episode 19 - Vengance. <--- those are the Iratus Hybrids. The actual Iratus bugs i was suggetsing using the rules for rippers. But jump packs would give a much need Fast Attack option. Ok if we make the Iratus Hybrids heavy then how about this?

Iratus Hybrids

HEAVY SUPPORT
Iratus Hybrid...WS:6 BS:2 S:5 T:6 W:3 I:4 A:3 Ld:6 Sv:4+
Jump Infanty
Unit composition: 1 Commander, 3-11 Hybrids
Wargear: Stunner pistol, feeder hands (commander), Rending claws (hybrids)
Special Rules: wriath sight, regeneration (commander only) Feral (hybrids)

and Iratus Bugs.

FAST ATTACK
Iratus Bug Swarm......WS:2 BS:0 S:2 T:2 W:3 I:2 A:3 Ld:3 Sv:-
Jump Infanty
Unit comopistion: 3-10 Bases
Wargear: Teeth, claw, Proboscis(?)
Special rules: Regeneration, Swarms, Vulnerable to blast and templates.

Something like that maybe?


Automatically Appended Next Post:
Ok just had a really good idea of how to fix regen.

So heres the idea. Firstly I'm gonna bump everything up a wound. So even basic Drones have 2, then adjust the Regen rule as such.

Regeneration - Any model may choose to make a single attack in close combat at -1 I. This attack allows no armour save and if it sucessfully wounds the opponant the wraith regains 1 wound.

This allows for a unit to either assault with its full complement of attacks or 1 healing attack per wraith. Does this apear to work better then the other version?

This message was edited 1 time. Last update was at 2011/08/24 14:30:01


 
   
Made in us
Frenzied Juggernaut





Alaska

Sure, but 2 wounds for the basic infantry is kinda hard. Remember these are supposed to be horde armies and with 2 wounds a piece, that would be a bit to hard. I personally like the 2:1 ratio idea, and kinda blend it with the necron "well be back rule" where you just tip the model on it side and then for every 2 wounds the unit does, one wraith stands back up.

2 Wounds a model is just brutal in a horde army.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in au
Perfect Shot Dark Angels Predator Pilot




Over the hills and far away.

I definately get what your saying. Can you explain the WBB rule to me.... noobish i know, but ive never played against crons before and ive never even had the inclanation to pick up the codex before..

 
   
 
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