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![[Post New]](/s/i/i.gif) 2011/08/24 17:11:30
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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xSoulgrinderx wrote:Ah. Do you think it would be possible to field both AT-1 and SG-1 in one battle? Or should we make it so that you have to be one or the other?
It can be both...it would be quite a point sink as neither squad would be cheap. It wouldn't be fluffy but then again neither is half of 40K. The only reason I put that caveat in about Carter is that she can only be in one squad and I didn't have her as an option in SG-1. So if you field both then you can't take her as apart of AT-1.
After sleeping on it I'm sure I don't want AT-1 to be as powerful as SG-1...rules wise, although they would have their own individual rules and a squad rule. The stats can be close, but AT-1 would still be cheaper. I know I want to give Ronan Prefered Enemy Wraith as his special rule. I was tempted to also give it to Teyla but I don't want them to be the same. I think that I may try something like defensive grenades against all Wraith to represent her being part Wraith and being able to mentally link with them.
Sheppard and McKay are the tough ones, as I would like to do something with Sheppard's wrecklessness but I don't know how and McKay I'm just not sure where to even start with him...I guess something like he has two wounds and when he loses one he becomes more reseliant to represent him being afraid for his life.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/24 17:16:13
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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WBB is when a necron takes a wound that was not caused by anything that would not allow armour saves, ie power weapons, phase swords ect., then simply lay the model on its side. On the next turn, roll a D6 for each model, on a 3+ it stands back up and joins a nearby unit that has at least one model that is the same as the model using the WBB rule.
Basicly if a unit of necron warrirors dies, flip them over. On the next turn, if there is another unit of warroriors within 6", all models that made their WBB saves, join that unit. Automatically Appended Next Post: I think that I may try something like defensive grenades against all Wraith to represent her being part Wraith and being able to mentally link with them.
Sheppard and McKay are the tough ones, as I would like to do something with Sheppard's wrecklessness but I don't know how and McKay I'm just not sure where to even start with him...I guess something like he has two wounds and when he loses one he becomes more reseliant to represent him being afraid for his life.
HILARIOUS! Love it. Both Mc'kay and Teylas rules. Mc'Kay should be able to do something with an objective or technology objectives, if we found a way to get it to work. Teylas def. grenades is perfect. I think she should also get some kind of psy power to take control or at least attempt to, of a wraith commander or queen. But if she fails, she gets taken control of and might suffer somthing like the perils of the warp.
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This message was edited 1 time. Last update was at 2011/08/24 17:22:02
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/25 02:02:30
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Perfect Shot Dark Angels Predator Pilot
Over the hills and far away.
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Oh yeah a WBB style rules would be perfect for wraith. Sure it would need to be altered slightly to somehow fit in with an assault but its almost perfect.
Maybe Teylas special rule could be something like she/AT1 forces wraith shooting/assaulting them to reroll hits due to her being able to get into their heads and see what their doing?
Mc'Kays Save becomes invulnerable and toughness doubles? just for the lulz?
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![[Post New]](/s/i/i.gif) 2011/08/25 15:16:48
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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Brother Azul wrote:Oh yeah a WBB style rules would be perfect for wraith. Sure it would need to be altered slightly to somehow fit in with an assault but its almost perfect.
Maybe Teylas special rule could be something like she/AT1 forces wraith shooting/assaulting them to reroll hits due to her being able to get into their heads and see what their doing?
Mc'Kays Save becomes invulnerable and toughness doubles? just for the lulz?
Ok yeah I like Teylas that's what she'll have.
McKay is wow way to OP for the double toughness. A rerollable 5++ with T6! Ya know what it is pretty funny to see him go in berserk mode like that as it would be the time he would yell something like "Sheppard they are shooting at us!" Now to get there stats done.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/25 18:08:54
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Haha thats great, super Mc'kay !!! I think that he should become fearless, and counts as having I 7 because you know Mc'kay, hell kick it into gear under pressure, so he should work faster! haha
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/25 18:14:19
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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xSoulgrinderx wrote:Haha thats great, super Mc'kay !!! I think that he should become fearless, and counts as having I 7 because you know Mc'kay, hell kick it into gear under pressure, so he should work faster! haha
Ok yours seems a bit more ballanced but has more potential loopholes such as he is wounded by an I6 guy being I3. Does he not get his attacks this round? I kinda want to include his smart side in alot like Dr. Jackson but I don't know how.
Super McKay will be put on a shelf for a fun game though. Automatically Appended Next Post: Wait I got it. In the missions where objectives are used on a D6 roll of a 5+ one of the objectives (determined randomly) is a ZedPM (yes I mean Zed not Z), and the Stargate team counts as having scored an extra objective. Only Dr. McKay can claim this objective and counts as scoring for this objective only. In the mission where they are looking for alien tech this gets improved to a 4+ but is still determined randomly. If Dr. McKay takes an unsaved wound he doubles his initiative for the remainder of the game starting with the next player turn.
Well?
I'll try and come up with a group rule similar to SG-1 plus stats.
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This message was edited 2 times. Last update was at 2011/08/25 18:19:22
d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/25 18:20:05
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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No, itll work like a reverse thunderhammer. It activates next round.
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/25 18:30:13
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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Right its the same idea "not now...next time" to prevent him from potentially loosing attacks.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/26 02:59:12
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Cool, HOORAY PROGRESS!
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/26 10:52:24
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Perfect Shot Dark Angels Predator Pilot
Over the hills and far away.
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I may be off for a couple of days due to the fact that my computer just died in the arse. Don't know how long it will take to get fixed though. So il keep working on stuff but won't be able to post it. *EDIT: Just for clarification this is my sisters laptop I'm on writing this. I don't often have access to it though.
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This message was edited 1 time. Last update was at 2011/08/26 10:58:56
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![[Post New]](/s/i/i.gif) 2011/08/26 13:26:02
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Thats cool. Ill be puttiing in some leg work too, so do what ya can do. Sorry about the comp.
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/26 13:29:53
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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Yeah man thats tough...hope to see you back up and running soon.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/26 15:27:04
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Just thought of an idea, All units within 12" of SG-1 or AT-1 gain a +1 to morale tests and LD tests. Kinda like how the baneblade rules work and inquisitors, they inspire others simply by being in their presence.
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/26 16:05:31
Subject: Re:Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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Ok so I think I have the AT-1 stats
Col. Sheppard
WS:4 BS:5 S:3 T:3 W:3 I:4 A:2 Ld:10 Sv:4+
Teyla
WS:5 BS:4 S:3 T:3 W:2 I:5 A:3 LD:9 Sv:5+ (4++ in CC to reflect her training)
McKay
WS:3 BS:3 S:3 T:3 W:2 I:4 A:2 Ld:8 Sv:4+
Ford
WS:4 BS:4 S:3 T:3 W:2 I:4 A:2 Ld:8 Sv:4+
This is stock AT-1. I'm not sure about McKay's BS as he shoots blindly and madly alot so should it stay 3 or drop to 2 (I don't want to make him too weak)
Ford can be replaced by Ronan for xx points that I haven't decided yet (that'll come after 302/deathglider stats)
Ronan Dex
WS:5 BS:5 S:5 T:4 W:3 I:4 A:3 Ld:9 Sv:5+
If any of these are two outrageous let me know...I'll try and justify my values but its a group effort.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/26 17:35:18
Subject: Re:Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Akroma06 wrote:Ok so I think I have the AT-1 stats
Col. Sheppard
WS:4 BS:5 S:3 T:3 W:3 I:4 A:2 Ld:10 Sv:4+
Teyla
WS:5 BS:4 S:3 T:3 W:2 I:5 A:3 LD:9 Sv:5+ (4++ in CC to reflect her training)
McKay
WS:3 BS:3 S:3 T:3 W:2 I:4 A:2 Ld:8 Sv:4+
Ford
WS:4 BS:4 S:3 T:3 W:2 I:4 A:2 Ld:8 Sv:4+
This is stock AT-1. I'm not sure about McKay's BS as he shoots blindly and madly alot so should it stay 3 or drop to 2 (I don't want to make him too weak)
Ford can be replaced by Ronan for xx points that I haven't decided yet (that'll come after 302/deathglider stats)
Ronan Dex
WS:5 BS:5 S:5 T:4 W:3 I:4 A:3 Ld:9 Sv:5+
If any of these are two outrageous let me know...I'll try and justify my values but its a group effort.
Looks good, I would leave Mc'kays BS to 3 but drop his LD to 7 b/c hes a whimp! LOL.
Ronan should be parallel with Teal'c beacuse during that episode where they fight, they were DEAD even for an hour and a half. lol best episode ever. Id make him ST 6 w/ IC rule
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/26 18:03:21
Subject: Re:Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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xSoulgrinderx wrote:Akroma06 wrote:Ok so I think I have the AT-1 stats
Col. Sheppard
WS:4 BS:5 S:3 T:3 W:3 I:4 A:2 Ld:10 Sv:4+
Teyla
WS:5 BS:4 S:3 T:3 W:2 I:5 A:3 LD:9 Sv:5+ (4++ in CC to reflect her training)
McKay
WS:3 BS:3 S:3 T:3 W:2 I:4 A:2 Ld:7 Sv:4+
Ford
WS:4 BS:4 S:3 T:3 W:2 I:4 A:2 Ld:8 Sv:4+
This is stock AT-1. I'm not sure about McKay's BS as he shoots blindly and madly alot so should it stay 3 or drop to 2 (I don't want to make him too weak)
Ford can be replaced by Ronan for xx points that I haven't decided yet (that'll come after 302/deathglider stats)
Ronan Dex
WS:5 BS:5 S:6 T:4 W:3 I:4 A:3 Ld:9 Sv:5+
If any of these are two outrageous let me know...I'll try and justify my values but its a group effort.
Looks good, I would leave Mc'kays BS to 3 but drop his LD to 7 b/c hes a whimp! LOL.
Ronan should be parallel with Teal'c beacuse during that episode where they fight, they were DEAD even for an hour and a half. lol best episode ever. Id make him ST 6 w/ IC rule
Ok so change made to Rodney and Ronan. Essentially Ronan and Teal'c have flipped S and T and Ronan has one less Ld and worse armor, but a better BS. Ronan never seems to miss with that thing. I really want to keep AT-1 a little weaker than SG-1 but better than the standard SG teams, and yet stay true to their fluff.
Any ideas on points for these guys? I guess we should price out the basic guys then work on the special charachters.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/26 18:26:11
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Agreed, Basics first. But I think that the SG teams should be like the Vets from IG, 70 pts, while the Jaffa/wraith should be like 35 ish. The replicators will be around 7-10 pts per base. Ill get working on pounding out the pts, but thats the general gist of what I was aiming for.
The Goua'ld Lord would be stock but could take guys like Anubis/ Apophis (spelling) would cost x pts to swap him out for the lord.
The wraith queen would be standard.
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/26 18:31:29
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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Agreed I need to come up with vehicles, (302, glider, dart, and maybe a jumper), stats. After that I'll post 'em and get to work on guys like Michael, Todd, Baal could be interesting...Baal clones running around.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/26 18:38:43
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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LOL LOL Baal clones. I can pound out the gliders and 302 jumper and the dart those will be easy, if ya wanna try to work out the pts for the basic guys. Also, I was thinking of making actual models and posting instructions on how to make em
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/26 18:51:10
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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I have a "Death Glider" and a buddy has a "302". I can post directions on it, but I'd have to get him to type up his part.
Honestly I'm not that good coming up with points, I'd rather make the statlines and let someone else point them up. I'd make stuff to cheap or to expensive.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/26 18:58:43
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Death Glider - BS 3 F 12 S 11 R 10 ------------ 75 pts
Weapons - 2 Staff cannons
Glider Assault - The death gliders are agile wings of destruction. To represent this, all Death Gliders can move 18" and still fire both its Staff Cannons.
"Death from Above" - the sheet presence of the Death glider sends most people into a panic. Any unit that can see the Death Glider must take a morale test before shooting at it. If they fail they must immedatley go to ground.
X302 - BS 4 F 12 S 11 R 10 ------------ 100 pts
Weapons - 4 Rockets (HK missle) 4 shots only, the X302 is also equipped with 1 twin linked autocannon
X302 Afterburners - To represent the exceptional speed and agility of the X302, it can turbo boost and still fire its autocannons.
Wraith Dart - BS 3 F 12 S 11 R 10 ----------- 65 pts
Weapons - Dart blaster - 1 plasma cannon, twin linked
Wraith Snatch Beam - The wraith dart has a beam that scoops up enemy units. To represent this, as the dart passes over a unit it may choose to use its beam instead of shooting. The unit it then immediatley moved 2D6" in the flight path of the dart.
****needs work****
Jumper - BS 4 F 12 S 12 R 10 -------------------110 pts
Weapons - Drones - The jumper is equipped with an arsenal of drones which home in on the enemy. These are treated as twin linked HK missles with AP 1
Cloak- the jumper is equipped with a cloak that makes it invisible to the enemy. Instead of shooting it can turn on its cloak, this is demonstrated by using nightfire rules minus 1D6 that you normally would get to determine if the enemy can see the cloaked jumper.
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This message was edited 2 times. Last update was at 2011/08/26 19:01:04
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/26 19:49:11
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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xSoulgrinderx wrote:
Death Glider - BS 3 F 12 S 11 R 10 ------------ 75 pts
Weapons - 2 Staff cannons
Glider Assault - The death gliders are agile wings of destruction. To represent this, all Death Gliders can move 18" and still fire both its Staff Cannons.
"Death from Above" - the sheet presence of the Death glider sends most people into a panic. Any unit that can see the Death Glider must take a morale test before shooting at it. If they fail they must immedatley go to ground.
I'm not so sure about the armor. Didn't Teal'c use his staff to take one out or did I imagine that? I have no problem with anything else.
xSoulgrinderx wrote:
X302 - BS 4 F 12 S 11 R 10 ------------ 100 pts
Weapons - 4 Rockets (HK missle) 4 shots only, the X302 is also equipped with 1 twin linked autocannon
X302 Afterburners - To represent the exceptional speed and agility of the X302, it can turbo boost and still fire its autocannons.
I'm going to assume each rocket is one shot only with four total rockets. I would make its ability to fire the same as a Death Glider. Going 24 and still shooting is really powerful especially for 100 pts.
xSoulgrinderx wrote:
Wraith Dart - BS 3 F 12 S 11 R 10 ----------- 65 pts
Weapons - Dart blaster - 1 plasma cannon, twin linked
Wraith Snatch Beam - The wraith dart has a beam that scoops up enemy units. To represent this, as the dart passes over a unit it may choose to use its beam instead of shooting. The unit it then immediatley moved 2D6" in the flight path of the dart.
****needs work****
I would specify the direction the squad moves if the Dart changes direction. To it moves in the direction the Dart is travelling when it passes over them. I'd give it an ability to shoot similar to that of the Death Glider (Gotta keep these balanced somewhat.)
xSoulgrinderx wrote:
Jumper - BS 4 F 12 S 12 R 10 -------------------110 pts
Weapons - Drones - The jumper is equipped with an arsenal of drones which home in on the enemy. These are treated as twin linked HK missles with AP 1
Cloak- the jumper is equipped with a cloak that makes it invisible to the enemy. Instead of shooting it can turn on its cloak, this is demonstrated by using nightfire rules minus 1D6 that you normally would get to determine if the enemy can see the cloaked jumper.
Give the Jumper the ability to transport 10 guys as well and maybe upgrade the points to 150.
I would also suggest making the Darts and Death Gliders squadronable of 1-3 and the F302 and Jumper squadronable of 1-2. In addition only 1 squadron can be taken per detachment. In order to keep the mech spamming to a minnimum which isn't Stargate.
I also have a suggestion about SG teams kit-outs. Instead of just taking a ML make it an AT-4 that gets resolved at BS: 5 but is one shot only. It is added to their standard weaponry, instead of swapping out a p90 for one.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/26 21:28:28
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Akroma06 wrote:xSoulgrinderx wrote:
Death Glider - BS 3 F 12 S 11 R 10 ------------ 75 pts
Weapons - 2 Staff cannons
Glider Assault - The death gliders are agile wings of destruction. To represent this, all Death Gliders can move 18" and still fire both its Staff Cannons.
"Death from Above" - the sheet presence of the Death glider sends most people into a panic. Any unit that can see the Death Glider must take a morale test before shooting at it. If they fail they must immedatley go to ground.
I'm not so sure about the armor. Didn't Teal'c use his staff to take one out or did I imagine that? I have no problem with anything else.
Nope that was a Staff cannon.
xSoulgrinderx wrote:
X302 - BS 4 F 12 S 11 R 10 ------------ 100 pts
Weapons - 4 Rockets (HK missle) 4 shots only, the X302 is also equipped with 1 twin linked autocannon
X302 Afterburners - To represent the exceptional speed and agility of the X302, it can turbo boost and still fire its autocannons.
I'm going to assume each rocket is one shot only with four total rockets. I would make its ability to fire the same as a Death Glider. Going 24 and still shooting is really powerful especially for 100 pts.
Yes, 4 rockets only then they're out. Ya I agree, turbo plus shooting is a bit overpowered. Ill change it
xSoulgrinderx wrote:
Wraith Dart - BS 3 F 12 S 11 R 10 ----------- 65 pts
Weapons - Dart blaster - 1 plasma cannon, twin linked
Wraith Snatch Beam - The wraith dart has a beam that scoops up enemy units. To represent this, as the dart passes over a unit it may choose to use its beam instead of shooting. The unit it then immediatley moved 2D6" in the flight path of the dart.
****needs work****
I would specify the direction the squad moves if the Dart changes direction. To it moves in the direction the Dart is travelling when it passes over them. I'd give it an ability to shoot similar to that of the Death Glider (Gotta keep these balanced somewhat.)
Agreed, its move/shoot should be same as F302 and Glider. As for the moving, thats why I said it moves in the flight path of the dart.
xSoulgrinderx wrote:
Jumper - BS 4 F 12 S 12 R 10 -------------------110 pts
Weapons - Drones - The jumper is equipped with an arsenal of drones which home in on the enemy. These are treated as twin linked HK missles with AP 1
Cloak- the jumper is equipped with a cloak that makes it invisible to the enemy. Instead of shooting it can turn on its cloak, this is demonstrated by using nightfire rules minus 1D6 that you normally would get to determine if the enemy can see the cloaked jumper.
Give the Jumper the ability to transport 10 guys as well and maybe upgrade the points to 150.
I would also suggest making the Darts and Death Gliders squadronable of 1-3 and the F302 and Jumper squadronable of 1-2. In addition only 1 squadron can be taken per detachment. In order to keep the mech spamming to a minnimum which isn't Stargate.
Perfect. Mech spam isnt stargate.
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/26 21:32:17
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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Ok now I'm starting to get really pumped we almost have a fully functioning set of codecies here. Just gotta wrap up the "bad guys" special charachters and get points for basic troops and specials. Automatically Appended Next Post: xSoulgrinderx wrote:Just thought of an idea, All units within 12" of SG-1 or AT-1 gain a +1 to morale tests and LD tests. Kinda like how the baneblade rules work and inquisitors, they inspire others simply by being in their presence.
Wow just saw this and I was going to do something similar for AT-1 since I'm stuck on that one. Just realised that Shepard and Ford don't have anything. I'll post a full special charachter list when I'm done. The more I'm thinking about it the better it would be to split atlantis and stargate command. It prevents people from using both teams, 4 ships commpared to 3 total for the wraith or gou' ld (and they cost more). We can keep some things such as the basic sg teams...just call them AT teams. It would just simplify things alot.
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This message was edited 2 times. Last update was at 2011/08/26 21:53:39
d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/26 21:37:28
Subject: Re:Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Death Glider - BS 3 F 12 S 11 R 10 ------------ 75 pts
Weapons - 2 Staff cannons
Glider Assault - The death gliders are agile wings of destruction. To represent this, all Death Gliders can move 18" and still fire both its Staff Cannons.
"Death from Above" - the sheet presence of the Death glider sends most people into a panic. Any unit that can see the Death Glider must take a morale test before shooting at it. If they fail they must immedatley go to ground.
X302 - BS 4 F 12 S 11 R 10 ------------ 100 pts
Weapons - 4 Rockets (HK missle) one shot only, the X302 is also equipped with 1 twin linked autocannon
X302 Afterburners - To represent the exceptional speed and agility of the X302, it can move 18" and still fire its autocannons.
Wraith Dart - BS 3 F 12 S 11 R 10 ----------- 65 pts
Weapons - Dart blaster - 1 plasma cannon, twin linked
Wraith Snatch Beam - The wraith dart has a beam that scoops up enemy units. To represent this, as the dart passes over a unit it may choose to use its beam instead of shooting. The unit it then immediatley moved 2D6" in the flight path of the dart.
Dart Comikazi Run - Wraith darts can move 18" and still fire its weapon, or use its snatch beam. Also, the darts are used for sucidial runs, in order to use this simply use the ramming technique as described in the BRB, but to represent the darts high impact add D3 strength to the hit.
Jumper - BS 4 F 12 S 12 R 10 -------------------150 pts
Transport Capacity - 10 models
Weapons - Drones - The jumper is equipped with an arsenal of drones which home in on the enemy. These are treated as twin linked HK missles with AP 1
Cloak- the jumper is equipped with a cloak that makes it invisible to the enemy. Instead of shooting it can turn on its cloak, this is demonstrated by using nightfire rules minus 1D6 that you normally would get to determine if the enemy can see the cloaked jumper.
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This message was edited 1 time. Last update was at 2011/08/27 03:55:00
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/29 05:57:57
Subject: Re:Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Perfect Shot Dark Angels Predator Pilot
Over the hills and far away.
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Hey all. I managed to steal my sisters laptop for 10 minutes. xSoulgrinderx wrote:Death Glider - BS 3 F 12 S 11 R 10 ------------ 75 pts Weapons - 2 Staff cannons Glider Assault - The death gliders are agile wings of destruction. To represent this, all Death Gliders can move 18" and still fire both its Staff Cannons. "Death from Above" - the sheet presence of the Death glider sends most people into a panic. Any unit that can see the Death Glider must take a morale test before shooting at it. If they fail they must immedatley go to ground. X302 - BS 4 F 12 S 11 R 10 ------------ 100 pts Weapons - 4 Rockets (HK missle) one shot only, the X302 is also equipped with 1 twin linked autocannon X302 Afterburners - To represent the exceptional speed and agility of the X302, it can move 18" and still fire its autocannons. Wraith Dart - BS 3 F 12 S 11 R 10 ----------- 65 pts Weapons - Dart blaster - 1 plasma cannon, twin linked Wraith Snatch Beam - The wraith dart has a beam that scoops up enemy units. To represent this, as the dart passes over a unit it may choose to use its beam instead of shooting. The unit it then immediatley moved 2D6" in the flight path of the dart. Dart Comikazi Run - Wraith darts can move 18" and still fire its weapon, or use its snatch beam. Also, the darts are used for sucidial runs, in order to use this simply use the ramming technique as described in the BRB, but to represent the darts high impact add D3 strength to the hit. Jumper - BS 4 F 12 S 12 R 10 -------------------150 pts Transport Capacity - 10 models Weapons - Drones - The jumper is equipped with an arsenal of drones which home in on the enemy. These are treated as twin linked HK missles with AP 1 Cloak- the jumper is equipped with a cloak that makes it invisible to the enemy. Instead of shooting it can turn on its cloak, this is demonstrated by using nightfire rules minus 1D6 that you normally would get to determine if the enemy can see the cloaked jumper.
Wow those look really good, I'm really loving them. Nice going with the special rules and all. I've got some some basic Replicator stats here. They are fair bit limited but im thinking they can be cheap and nasty kind of army ~~~~~ REPLICATORS Human Form... WS:5 BS:0 S:6 T:6 W:3 I:5 A:3 Ld:10 Sv:3+ Large Bug...... WS:3 BS:0 S:3 T:3 W:2 I:2 A:2 Ld:10 Sv:5+ Swarm........... WS:2 BS:0 S:3 T:3 W:2 I:2 A:3 Ld:10 Sv:5+ WEAPONS/WARGEAR (None.) SQUADS HQ Human Form - 100 Points Unit Composition: 1 Human Form Replicator Weapons: Hands (counts as a powerfist) Special rules: Mind Meld, Eternal warrior, Fearless Elite Large Replicator bug - 35 Points per bug Unit composition: 1-3 Large bugs. Weapons: claws(?) Special rules: Acid spray, replicate, Fearless Troops Replicator Swarms - 10 Points per base Unit composition: 3 squads of 5-10 Bases. Weapons: Claws (?) Special rules: Swarms, Replicate, Fearless. SPECIAL RULES Acid Spray: Template S:1 Ap:2 Assault 1. Replicate: At the end of each player turn roll 1D6 for every squad. The results allow squads to surpass their max size. Swarm - On a roll of 5 add another base to that squad. On a 6 add 2. Large Bugs - On a roll of 5 Add another Bug to the squad. On a 6 add 2. Human form - On on a roll of 5+ add a swarm base to the Human Form. They now form a unit. Mind meld: (I think someone else had an idea for this? I couldnt see it though.) As I said just basic stats and as always lemme know what you think.
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This message was edited 2 times. Last update was at 2011/08/30 00:47:39
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![[Post New]](/s/i/i.gif) 2011/08/29 16:13:29
Subject: Re:Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Brother Azul wrote:Hey all. I managed to steal my sisters laptop for 10 minutes.
xSoulgrinderx wrote:Death Glider - BS 3 F 12 S 11 R 10 ------------ 75 pts
Weapons - 2 Staff cannons
Glider Assault - The death gliders are agile wings of destruction. To represent this, all Death Gliders can move 18" and still fire both its Staff Cannons.
"Death from Above" - the sheet presence of the Death glider sends most people into a panic. Any unit that can see the Death Glider must take a morale test before shooting at it. If they fail they must immedatley go to ground.
X302 - BS 4 F 12 S 11 R 10 ------------ 100 pts
Weapons - 4 Rockets (HK missle) one shot only, the X302 is also equipped with 1 twin linked autocannon
X302 Afterburners - To represent the exceptional speed and agility of the X302, it can move 18" and still fire its autocannons.
Wraith Dart - BS 3 F 12 S 11 R 10 ----------- 65 pts
Weapons - Dart blaster - 1 plasma cannon, twin linked
Wraith Snatch Beam - The wraith dart has a beam that scoops up enemy units. To represent this, as the dart passes over a unit it may choose to use its beam instead of shooting. The unit it then immediatley moved 2D6" in the flight path of the dart.
Dart Comikazi Run - Wraith darts can move 18" and still fire its weapon, or use its snatch beam. Also, the darts are used for sucidial runs, in order to use this simply use the ramming technique as described in the BRB, but to represent the darts high impact add D3 strength to the hit.
Jumper - BS 4 F 12 S 12 R 10 -------------------150 pts
Transport Capacity - 10 models
Weapons - Drones - The jumper is equipped with an arsenal of drones which home in on the enemy. These are treated as twin linked HK missles with AP 1
Cloak- the jumper is equipped with a cloak that makes it invisible to the enemy. Instead of shooting it can turn on its cloak, this is demonstrated by using nightfire rules minus 1D6 that you normally would get to determine if the enemy can see the cloaked jumper.
Wow those look really good, I'm really loving them. Nice going with the special rules and all.
Thanks =]
I've got some some basic Replicator stats here. They are fair bit limited but im thinking they can be cheap and nasty kind of army
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REPLICATORSHuman Form... WS:5 BS:0 S:6 T:6 W:3 I:5 A:3 Ld:10 Sv:3+
Large Bug...... WS:3 BS:0 S:3 T:3 W:2 I:2 A:2 Ld:10 Sv:5+
Swarm........... WS:2 BS:0 S:3 T:3 W:2 I:2 A:3 Ld:10 Sv:5+
I think the replicators should have 3 wounds, but get the swarm rule. Also drop their save to 4+ to counteract the double wounds. Also drop the human form to 2+ save. 3+ is just a pace marine and thats pretty weak. Remember like the only thing that can kill them is a ARG.
WEAPONS/WARGEAR
(None.)
SQUADS
HQ
Human Form - 100 Points
Unit Composition: 1 Human Form Replicator
Weapons: Hands (counts as a powerfist)
Special rules: Mind Meld, Eternal warrior, Fearless
Elite
Large Replicator bug - 35 Points per bug
Unit composition: 1-3 Large bugs.
Weapons: claws(?)
Special rules: Acid spray, replicate, Fearless
Troops
Replicator Swarms - 10 Points per base
Unit composition: 3 squads of 5-10 Bases.
Weapons: Claws (?)
Special rules: Swarms, Replicate, Fearless.
Ah I see the swarm rule haha. Ignore previous comment. But heres a thought, to represent those pesky replicators being able to move through a ship, or anything, have them ignore all difficult terrain, as they are able to fit in the small spaces and climb walls. I love the actid spray with the big bug ones haha.
SPECIAL RULES
Acid Spray: Template S:1 Ap:2 Assault 1.
Replicate: At the end of each player turn roll 1D6 for every squad. The results allow squads to surpass their max size.
Swarm - On a roll of 5 add another base to that squad. On a 6 add 2.
Large Bugs - On a roll of 5 Add another Bug to the squad. On a 6 add 2.
Human form - On on a roll of 5+ add a swarm base to the Human Form. They now form a unit.
HAHAH GREAT! Replicating. SUCH a pain.
Mind meld: (I think someone else had an idea for this? I couldnt see it though.)
I did, Ill go look it up and edit this part with my idea =]
*EDIT*
Replicator Mind Probe "Hand in the Head" - This works just like the Boon of Mutation in the Chaos Daemon Codex. This weapon is used within 6" of an enemy model or in close combat. If a a model is successfully hit, it must immediatly take a toughness test. If it fails, it is immediatley removed as a casualty.
As I said just basic stats and as always lemme know what you think.
Pts look good. Maybe make the human form 125 pts but allow up to four of them like the daemons hearalds.
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This message was edited 1 time. Last update was at 2011/08/29 16:23:38
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/29 18:01:38
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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I was looking at this just kinda reviewing everything with someone who is a big SG nut and he brought something to my attention, and this was the biggest area for changes.
Brother Azul wrote:
ELITES
SG Team
Infantry
Unit composition: 4 SG Troopers.
Wargear: Ablative armour, P90, combat blade.
Wargear Options: C4 +20pts, 1 trooper may upgrade his P90 to a
- Staff Weapon... +10pts
- M60 ........... +10pts
- RPG............ +15pts
- Sniper Rifle... +10pts
Honestly I would not give these guys any upgrades beyond the C4 that are listed here. It was always marines that carried the heavy/special weapons. The heaviest either of us could remember seeing was the M203 grenade launcher for an M16 (might have been M4). I'd give one guy the option of upgrading the P90 to an M16 with underslung M203. for 15pts. While I understand why these guys are elites fluff wise. Table top wise they fill more of an troops role weapon kit out wise. Maybe make them a 1+ unit?
Brother Azul wrote:
TROOPS
Marine Unit
Infantry
Unit composition: 3 squads of 5 marines.
Wargear: Flak Jackets, M16, combat blades.
Wargear Options: 1 Marine per squad can upgrade his M16 to a M60 +5pts, RPG +10pts.
Your marines carry the heavy weaopns so I agree with the weaopn upgrades on them. I'd replace the RPG with a one shot AT-4 (remeber seeing one used to drop a death glider) but it is added to the weapons not replacing the M16. I'd just use a krak missile as the stats for the AT-4.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/29 18:16:36
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Yeah. The first part should only be used for marines. SG-1 Should only get P90s and pistols with the exception for the staff weapon for teal'c.
The RPG was supposed to be AT-4 but he prb couldnt remember what the name was
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/29 20:13:12
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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xSoulgrinderx wrote:Yeah. The first part should only be used for marines. SG-1 Should only get P90s and pistols with the exception for the staff weapon for teal'c.
The RPG was supposed to be AT-4 but he prb couldnt remember what the name was
Fair enough. The problem with making it an upgrade "as is" is that you cannot reload an AT-4. Once its fired the plastic tube is worthless as a weapon. That is why I suggested making it an "in additon to" weapon so then you don't have a worthless guy running around.
I don't mind SG teams letting one guy have access to an M-16 with underslung M302. Just use the rules for an auxilary grenade launcher. We came up with some other things but I can't remember all of them. I know that dropping krak grenades and making the C4 act in that type of manner was one of them as well as giving the options for claymores (scout bike cluster caltrops with altered stats were a couple of them. When I can find that page I'll post the whole thing. He did help me finsih and refine the special characters for SG-1 and AT-1 some more so I'll post those for C&C as well.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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