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![[Post New]](/s/i/i.gif) 2011/08/30 01:04:45
Subject: Re:Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Perfect Shot Dark Angels Predator Pilot
Over the hills and far away.
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Ok guys I'm back in business temporarily. A friend of mine is going away for a fortnight and lent me his laptop, just as long as i don't fill his hard drive with uh... well ah i think you can guess.  Anyway. The RPG was supposed to be AT-4 but he prb couldnt remember what the name was
That is correct. Although if it is a one shot weapon then maybe it would be best used as an additional weapon like a HK. I'll amend the stats when i find my note book, which i have misplaced. (I am not having a good week  ) So maybe if we drop the M60 from the SG teams. I want to keep the staff weapons in because i know there is a scene where and SG team is walking down (maybe up?) the gate ramp and one of them has one. And while i don't remember it happening I'm sure that at some point an SG team takes a Sniper rifle of some sort... Replicator Mind Probe "Hand in the Head" - This works just like the Boon of Mutation in the Chaos Daemon Codex. This weapon is used within 6" of an enemy model or in close combat. If a a model is successfully hit, it must immediately take a toughness test. If it fails, it is immediately removed as a casualty.
I like this. What if against Named Characters (ie SG1) mind probe uses the mind war rules, Ah la when Weir and Obiroth duke it out? OK I've adjusted the replicator profiles and given them a new special rule as per your comment. I don't think however that the save should be dropped to 4+. Think of it this way, Replicator swarms are 10pts per base and you can have 30 bases per troops choice. So THEORETICALLY you could have 180 bases, all with 3 wounds (that's 520 wounds all told.) and 4+ save all for 1800pts... Even the Tau would have a hard time shooting these buggers down. SPECIAL RULE Ignore terrain: Replicators ignore all terrain when moving, both difficult and dangerous, counting it as clear ground. They still benefit from cover saves due to their size. Automatically Appended Next Post: OOOH just had an awesome yet kinda scary thought. Replicators VS Wraith + Apocalypse = EPIC ENDLESS BATTLE!
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This message was edited 2 times. Last update was at 2011/08/30 01:09:09
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![[Post New]](/s/i/i.gif) 2011/08/30 04:35:25
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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O...M....G .... Reps vs wraith.... apoc.... good lord. I agree with the 4+ thats should stay
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/30 13:08:40
Subject: Re:Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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Brother Azul wrote:Ok guys I'm back in business temporarily. A friend of mine is going away for a fortnight and lent me his laptop, just as long as i don't fill his hard drive with uh... well ah i think you can guess.  Anyway.
The RPG was supposed to be AT-4 but he prb couldnt remember what the name was
That is correct. Although if it is a one shot weapon then maybe it would be best used as an additional weapon like a HK. I'll amend the stats when i find my note book, which i have misplaced. (I am not having a good week  )
So maybe if we drop the M60 from the SG teams. I want to keep the staff weapons in because i know there is a scene where and SG team is walking down (maybe up?) the gate ramp and one of them has one. And while i don't remember it happening I'm sure that at some point an SG team takes a Sniper rifle of some sort...
Replicator Mind Probe "Hand in the Head" - This works just like the Boon of Mutation in the Chaos Daemon Codex. This weapon is used within 6" of an enemy model or in close combat. If a a model is successfully hit, it must immediately take a toughness test. If it fails, it is immediately removed as a casualty.
I like this. What if against Named Characters (ie SG1) mind probe uses the mind war rules, Ah la when Weir and Obiroth duke it out?
OK I've adjusted the replicator profiles and given them a new special rule as per your comment. I don't think however that the save should be dropped to 4+. Think of it this way, Replicator swarms are 10pts per base and you can have 30 bases per troops choice. So THEORETICALLY you could have 180 bases, all with 3 wounds (that's 520 wounds all told.) and 4+ save all for 1800pts... Even the Tau would have a hard time shooting these buggers down.
SPECIAL RULE
Ignore terrain: Replicators ignore all terrain when moving, both difficult and dangerous, counting it as clear ground. They still benefit from cover saves due to their size.
Automatically Appended Next Post:
OOOH just had an awesome yet kinda scary thought.
Replicators VS Wraith + Apocalypse = EPIC ENDLESS BATTLE!
I like the mind war idea, but wasn't Weir infected at that point with replicator nanites? I am working on her and a Carter variant for AT-1, as well as a Keller, Becket, and refinements to Frasier. After that I'm going to go get the Gou' ld special charachters hammered out.
I think I recall the episode where you see the sniper. Isn't that SG-13? I know that SGs-13 through 15 are marine SG teams and thus would have the heavier weapons. Yeah I was kinda thinking of using the AT-4 as a HK that is carried by a marine so is added to his existing weapons/wargear not replacing his M16.
Do you want the replicators to ignore imapassible terrain as well?
Wratih vs replicators in apocalypse? Hmm shouldn't the wraith get destroyed since the pegasus replicators were made to fight and beat them?
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/30 18:41:35
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Yes they should be wiped.
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/30 18:58:07
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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Two questions...are the Gou'ld God the same as a System Lord? If so don't they have a little personal shield thing to protect them?
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/08/31 00:19:13
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Yes they are the same and only a few of them have the personal shields. That would be an upgrade. 35+ pts for 4+ IV save
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/31 01:06:36
Subject: Re:Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Perfect Shot Dark Angels Predator Pilot
Over the hills and far away.
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Akroma06 wrote:I like the mind war idea, but wasn't Weir infected at that point with replicator nanites?
That is a good point. Maybe make it so only Weir uses Mind war?
Akroma06 wrote:I am working on her and a Carter variant for AT-1, as well as a Keller, Becket, and refinements to Frasier. After that I'm going to go get the Gou'ld special charachters hammered out.
Excellent. Load up what ever you got and lets have a look.
Akroma06 wrote:I think I recall the episode where you see the sniper. Isn't that SG-13? I know that SGs-13 through 15 are marine SG teams and thus would have the heavier weapons. Yeah I was kinda thinking of using the AT-4 as a HK that is carried by a marine so is added to his existing weapons/wargear not replacing his M16.
Alright that seems like a good idea, just making a AT-4 as an upgrade instead of a replacement. Ill amend that right now in my notes.
Akroma06 wrote:Do you want the replicators to ignore imapassible terrain as well?
Another very good point. No. No i do not... Just difficult and dangerous. I best make that clear on the Rule aye?
Akroma06 wrote:Wratih vs replicators in apocalypse? Hmm shouldn't the wraith get destroyed since the pegasus replicators were made to fight and beat them?
You are making a lot of good points today... Yes the Replicators should be able to soundly trounce the Wraith. But lets, for the sake of fun, say they cant.
Akroma06 wrote:Two questions...are the Gou'ld God the same as a System Lord? If so don't they have a little personal shield thing to protect them?
Two answers. Yes the Gou' ld Gods are the same as the System Lords. I'm going to change the name on their profile just so their is no more confusion. They have a personal shield as standard on under wargear. It grants a 3+ invulnerable save.
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![[Post New]](/s/i/i.gif) 2011/08/31 03:04:43
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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I would make the personal shield an upgrade. Not all have the shield. Lord Yu, Cronos, Hathor ect NEVER had one. Only anubis and a few others. Make it an upgrade but give them a 4+ armour with FNP to represent the symbote
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/31 03:49:38
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Perfect Shot Dark Angels Predator Pilot
Over the hills and far away.
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Ok i can see the point of it being an upgrade, but why only 4+ armour save with FNP? A 3++ save would make far more sense for a personal shield plus they can already have FNP from the healing device.
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This message was edited 1 time. Last update was at 2011/08/31 04:24:34
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![[Post New]](/s/i/i.gif) 2011/08/31 17:19:49
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Thats what I mean. The upgrade gives them the 3+ IV, I meant the lord should come stock with 4+ with FNP. LOL Forgot to put a comma in there
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/08/31 17:47:35
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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xSoulgrinderx wrote:I would make the personal shield an upgrade. Not all have the shield. Lord Yu, Cronos, Hathor ect NEVER had one. Only anubis and a few others. Make it an upgrade but give them a 4+ armour with FNP to represent the symbote
Actually I believe they did. They just were never seen using it. I do see the point of buying it as an upgrade though since coming stock with a 3++ is rough. A 4+ and FNP that can be upgraded to a 3++ sounds about right.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/09/01 03:03:15
Subject: Re:Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Perfect Shot Dark Angels Predator Pilot
Over the hills and far away.
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Yes commas are handy aren't they...  He doesn't need to have a stock 4+ FNP since he can already buy it as and upgrade with the healing device.
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![[Post New]](/s/i/i.gif) 2011/09/01 13:55:14
Subject: Re:Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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NOT DONE YET! ILL EDIT IT ONCE I GET OUT OF CLASS HAHAH.
Summarization w/ pts
Starting a Game
1st - This game type is reserved for 2 people.
2nd - One player must be designated the "explorer" team and the other player is the "inhabitants/ Defender' (Usually forces of chaos are the second team/ bad guys)
3rd - At the beginning of the game, once sides have been declared, roll a D6 for the mission type - Mission types roll on the following table.
4th - Be creative in setting up the terrain and scenery to fit the mission type. The Stargate must be placed in a randomized corner of the board, between 6-12" from any board edge.
5th - Deploy. Vehicles can deploy through the stargate as long as they would be able to fit within a 6" diameter. (IE: Bikers, Jetbikes, Koptas small tanks such as the Leman Russ and Chimera can be deployed, along with any other tanks that would fit within 6", a Monolith could not fit, so it could not come through. Drop pods cannot be used unless in mission #6)
6th - Place Objectives if mission requires the use of them.
7th - Do not roll for random game end. All games automatically end on turn 6. If the mission has not been achieved by turn 6, the Defender Team wins, unless mission states otherwise.
_______________________________________________MISSION TABLE____________________________________________
1 - Ambush! Your team disembarks from the gate and is pinned at the gate. You must deploy 12" around the front of the gate, any models that can not fit within the 12" must be held in reserve and when they become available they must deploy through the gate. You cannot take first turn, and cannot steal initiative. The first round of firing by the enemy counts as pinning for all shots being fired at the Explorers team, no assaults can be made the first turn by either side. The Inhabitants Team cannot deploy within 12" of any Explorers Team units. This scenario is a kill points game type, as the Explorers Team is fighting for their survival.
2 - Enemy Stronghold - You disembark on an enemy planet and know its an enemy stronghold. There are patrols that regularly travel the area and will protect their "God" at any cost. The deployment for this game type is set up as follows. The Explorers may deploy within 18" of the gate and the enemy may deploy 2 units within 6" of the Explorers Team, representing the patrols coming through the area, the rest must be deployed at least 12" away from an Explorers unit. Terrain for this game type requires minimal cover around the gate, plants should do fine. As well, this game type requires the enemy to set up a "stronghold" at least 24" away from the gate. This is an objective game, with 3 objectives, one being the stargate itself, second being within the enemy stronghold, and the third being a randomly set up somewhere on the board. Vehicles count as scoring units for this game type. Roll to see who sets up the third objective, it cannot be set up within 12" of the gate or another objective.
3 - Hostage Extraction - The Explorers Team must rescue one of their captured allies/units that has been taken hostage. The deployment is as follows, the Explorers Team deploys within 18" of the gate, and the Inhabitants/ Defenders Team must deploy at least 24" away from the gate. The player acting as the Explorers team must select one unit that must be counted as the "hostage" unit. This unit must be placed at least 36" away from the gate and cannot move, shoot or assault until rescued by the an Explorers unit. To rescue the unit, the Explorers unit must be within 6" of the "hostage" unit to free them. The enemy may deploy anywhere as long as it is at least 24" away from the gate. At least two enemy units must be within 6" of the "hostage" unit, as to ensure they are kept prisoners. The objective of this game scenario is to free the hostage unit and return to the stargate.
4 - Exploration - This mission type is similar to an objective game, where the explorers must find a rare artifact or piece of technology to bring back for further study. The Explorers Team deploys within 18" of the stargate and the enemy must deploy more than 18" away from the Explorers units. The Explorers team takes first turn, roll to steal initiative as normal. For this mission type 3 objectives are used. The first being the stargate, and two are pieces of "alien" technology. The two technology objectives are placed at least 24" away from the gate and are placed by the Inhabitants team, preferable within some defend-able area. Victory is achieved by bringing at least one of the pieces of technology back to within 6" of the stargate. Objectives may be captured by a unit (does not have to be scoring units, but cannot be a vehicle), and may be "carried" back with them. To do so, simply move the objective with the unit that captured it during its phases, as if it were another model within the unit.
5 - Surgical Strike - The Explorers Team has gained intel on an enemy facility that can be overtaken and its technology and contents claimed. They know the terrain, the layout and every section of the facility for this mission. For this mission type, the Explorers Team will always take first turn, all units may deploy within 24" of the gate and all units, including vehicles, have the scout universal rule. As well, for the first turn of shooting for the Explorers team, all units shooting counts as pinning, as the Inhabitants are taken surprised and confused. Nightfire rules apply to this mission type. When setting up, place a section of terrain, preferably bunkers, thick plant cover, or any defend-able formation at least 36" away from the gate. All units of the Inhabitants Team must deploy within this defend-able area, so a spacious deployment works to your advantage. This is a semi objective game type, place one objective within the stronghold to represent the center of the defending area. If this objective is captured or contested by any 2 units from the Explorers Team, the defence point has been captured and victory goes to the Explorers. For this mission type vehicles can contest/ claim the objective.
6 - Planetary Incursion - For this mission, the explorers are freeing a planets inhabitants from their evil opressors. Terrain must be set up as such, the normal rules for stargate placement apply, the enemy must take the center of the board and place terrain features to make a defendable position, the rest of the scenery may be used outside the area to be defended. To deploy, the Explorers set up within 24" of the gate and the Inhabitants deploy within their defence lines. The units of the Explorers Team gain the scout, move through cover and outflank universal rules. The Inhabitants defence post is strong and sturdy, giving +1 cover to and saves taken from within their strongpoint. This is a kill points match, as the Explorers are attempting to wipe out the hostile defenders. If the defending team has less than 35% of their points value left at the end of the game, victory goes to the Explorers Team.
_______________________________________________________________________________________________________________
Available Armies
Tauri
SG1 - 135 pts
Col. Jack O'Neill......WS4 BS5 S3 T3 W3 I4 A2 Ld10 Sv4+
Lt. Sam Carter........WS4 BS4 S3 T3 W2 I4 A2 Ld9 Sv4+
Daniel Jackson...........WS3 BS4 S3 T3 W2 I4 A2 Ld9 Sv4+
Teal'c..............WS5 BS4 S4 T6 W3 I4 A2 Ld10 Sv4+/5+IV
WARGEAR
P90- Range: 36" S:3 Ap:5 Assault 5 (Col. O'Neill, Lt. Carter, Daniel Jackson)
Staff Weapon- Range: 36" S:4 Ap:4 Rapid Fire, also counts as an additional ccw. (Teal'c)
Combat knives, Autopistols, Frag/Krak grenades, Carapace armour, C4 (Demolition Packs)
SPECIAL RULES
Move through cover
Stealth
Stubborn
We are SG1: SG team 1 are always the first team into an unknown situation. To represent this SG1 ALWAYS deploy, first using the Infiltrate rules, before any other unit is deployed. They also have the Scouts special rule and will make their move before any other scouts.
Forward Recon: Before the game the player can set up D6 traps to represent SG1 having been in the area a while already. Once placed the traps scatter 1d6. When a trap is triggered the receiving unit takes D3 S:3 Ap:6 hits. Traps cannot be set up in deployment zones, and cannot scatter into deployment zones.
Archeological Expert (Daniel only): Any objective captured by SG1 counts as an extra captured objective.
Command Decesions - O'niell can choose to pass or fail any pinning or morale tests to represent his military expertise and tactics.
SG Team 1-14 - 65 pts
SG Leader..............WS4 BS4 S3 T3 W2 I4 A2 Ld9 Sv5+
SG Member............WS4 BS4 S3 T3 W1 I4 A2 Ld8 Sv5+
SG Member............WS4 BS4 S3 T3 W1 I4 A2 Ld8 Sv5+
SG Member............WS4 BS4 S3 T3 W1 I4 A2 Ld8 Sv5+
Weapon Profiles
Autopistol - 12" Range S3 AP 6 Pistol
M60 - 36" Range S5 Heavy 3 AP 2 (its .50 cal)
Rocket Launcher - 48" Range S8 AP 2 (extra D6 for pen)
MP5 - 24" Range S3 Rapid fire AP 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Forces of the JAFFA~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
God............WS:6 BS:6 S:6 T:6 W:4 I:4 A:3 Ld:10 Sv:4/3+
First Prime....WS:5 BS:4 S:4 T:5 W:2 I:4 A:2 Ld:10 Sv:4+
Guard..........WS:4 BS:3 S:3 T:5 W:2 I:3 A:1 Ld:9 Sv:4+
Jaffa..........WS:3 BS:3 S:3 T:4 W:1 I:3 A:1 Ld:8 Sv:5+
Kull Warrior...WS:5 BS:5 S:4 T:6 W:4 I:4 A:3 Ld:10 Sv:2/5+
Replicator.............WS4 BS0 S5 T5 W2 I4 A3 SV 2+
Replicator Human Form....WS5 BS0 S6 T5 W3 I4 SV 2+/4+ IV
WEAPONS
Staff Cannon....Range:60" S:6 Ap:4 Heavy 1
Staff Weapon- Range: 36" S:4 Ap:4 assault 2, also counts as an additional ccw
Zat'nik'tel - Range 12" S:3 AP: 5 Pistol, Any model that is hit by a Zat strikes at Initative 1 next turn
Kull Blaster....Range:24" S:4 Ap:4 Heavy 3
Ribbion Device - Range 12" S:7 AP- Assault 1, Any unit hit by the hand device is flung D6" back and any model that is thrown suffers a S2 hit as they smack into the ground. Normal saves apply
Replicator Mind Probe "Hand in the Head" - This weapon must be used within 6" of an enemy model and can be used in close combat. If a a model is successfully hit, it must immediatly take a toughness test. If it fails, it is immediatley removed as a casualty. Can only be used by Human Form Replicators
WARGEAR
Jaffa armour.......5+ Sv. Basic plate armour of the Jaffa foot soldiers.
Guard armour.......4+ SV. Plate armour decked out with an ornate head dresses.
Kull armour........2+/5++ Sv. Highly advanced armour providing excellent protection and incorperating a protective field.
Stun grenades......Offensive grenades.
Personal shield....3++ SV
Healing device.....Grants Feel No Pain
Ancient artifact...Once per match at the start of any Players turn the artifact can be revealed. Roll a D6 to determine what it is. All results last until the end of the turn.
1- Weapon. Template S:6 Ap: 4 Assault.
2- 1+ to all stats except Ld and Sv.
3- 1+ to all Reserve, Deep Strike, Outflank, etc.
4- Can reroll any owning player dice result.
5- Personal shield that grants 1++ Sv.
6- Its a bomb. The God is instantly killed. No saves allowed.
SQUADS
HQ
System Lord - 100 pts
Unique Independant Character
Unit composition: 1
Wargear: Guard armour, Ribbon Device
Wargear Options: Healing device + 15pts, Person Shield + 35, Ancient artifact + 40pts
Speical Rules: Fearless, Your God is watching, Protect your God.
First Prime - 50 pts
Unique Infantry
Unit composition: 1 First Prime, 1-3 Guard.
Wargear: Guard armour, Staff Weapons, Stun grenades. The first prime may take 1-3 guards for 12+ per model.
ELITE
Guard squad - 75 pts
Type: Infantry
Unit composition: 5-10 Guard.
Wargear: Guard armour, Staff Weapins, Stun grenades. May take addational guards for + 13 pts per model
Kull Warrior Drones - 25 pts per model
Unique Infantry
Unit composition: 1-3 Drones.
Wargear: Kull Armour, Kull Blaster
Special Rules: Fearless, Feel no Pain, Rage, Relentless.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Units~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TROOPS
Jaffa squad - 50 pts
Type: Infantry
Unit composition: 1 squad leader, 5-15 Jaffa.
Wargear: Jaffa armour, Staff weapon (squad leader has Zat gun)
Wargear Options: 1 Jaffa may upgrade his Staff Weapon for a Staff cannon for 20+ pts. The unit may take additional jaffa for 12+ pts per model.
HEAVY SUPPPORT
Jaffa support squad- 100 pts
Infantry
Unit composition: 1 squad leader, 4 Jaffa.
Wargear: Jaffa armour, Staff weapons (squad leader has zat gun), 2 Staff cannons.
SPECIAL RULES
Your God is watching: All squads within 12" of the God are Stubborn and Fearless.
Protect your God: Any unit joined by the God will protect him at all costs and will jump in front of any blow or shot to protect him. Any hit against the God may be allocated against a member of the squad. They also have the Counter-Attack rule.
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/09/01 14:22:32
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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Uh no...there is no way a p90 has a 36" range or an MP5 with a 24" range. That's insanely far for that number of shots. An M16 maybe but no way should a submachine gun be able to shoot that far. Also SG teams 1-10 were the explorer teams 11-15 were marine combat teams...later more SG teams were added some as only diplomats and more combat teams. Automatically Appended Next Post: Wait the replicators are WITH the Gou'ld?
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This message was edited 1 time. Last update was at 2011/09/01 14:27:18
d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/09/01 14:56:51
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Perfect Shot Dark Angels Predator Pilot
Over the hills and far away.
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OK I've come up with a list of points and addendum's. Now let me know if you think I'm way of base with some of the points costs. ~~~~~ POINTS AND ADDENDUMS. JAFFA POINTS System Lord......- 100pts First Prime.........- 50pts, 25pts per guard. Total: 125pts. Elite Guard........- 25pts per guard. Total: 125-250pts. Kull Warrior........- 75pts per Kull. Total: 225pts. Jaffa Warrior......- 15pts per Jaffa. Total: 75-225pts. Support squad.. - 150pts ADDENDUMS Personal shield is now an upgrade - 25pts. Gou'ld God is now renamed System Lord. SGC POINTS General..............- 35pts. SG trooper........- 60pts per squad. Marine..............- 25pts per squad. Rebal jaffa........- 15pts per Jaffa. Total: 90-180pts. Locals..............- 30pts per squad. Gate Defence... - 30pts per squad. ADDENDUMS Rename RPG to AT-1, is now and wargear upgrade not a replacement weapon AT-1...Range:48" S8 Ap:3 Heavy 1, One shot. SG teams no longer have access to the M60 or AT-1 SG team are now a 1+ unit Local knowledege no longer grants Hit and run. WRAITH POINTS Queen - 125pts Drone - 20pts per drone. Total: 120-220pts. Advanced Hybrid - N/A Iratus Hybrid - 35per Hybrid. Total: 125-405pts. Iratus Bug - 10per base. Total: 30-100pts. Hunters/Runner - 35pts per Hunter. ADDENDUM'S Stun - Any model wounded by a stunner shot is laid on its side (or use a suitable marker). Should a Wraith unit move within 3" of a stunned model they may claim 1 Regeneration wound per model within range. However at the start of each player turn the controlling player may roll to see if the stun effect has worn off. Roll a D6 per stunned model, if a 5 is rolled the model regains consciousness and must immediately regroup with his squad, on turns 5 and 6 only a 4+ is needed. If a model is still stunned at the end of the game it is counted as killed. Multi wound models must be wounded with stunner shots equal to their starting W count to be counted as stunned. Worshippers - During any shooting phase a Queen can chose to sacrafice any number of her 3 worshippers to regenerate that same amount of wounds upto her starting amount. If the queen is killed the worshippers are removed from play. Iratus Hybrid...WS:6 BS:2 S:5 T:6 W:2 I:4 A:3 Ld:6 Sv:4+ Hybrids are now Advanced Hyrbids. Hunters can now take upto 5 hunters. Support squad is no longer an option. FAST ATTACK Iratus Bug Swarm......WS:2 BS:0 S:2 T:2 W:3 I:2 A:3 Ld:3 Sv:- Jump Infanty Unit comopistion: 3-10 Bases Wargear: Teeth, claw, Proboscis(?) Special rules: Regeneration, Swarms, Vulnerable to blast and templates. REPLICATORS POINTS Human form - 150pts. Large bug - 25pts per bug. Swarms -10pts per base. Total: 50-100pts. ADDENDUM'S Human form Replicators now have a 2+ save ~~~~~ As per usual not the be all end all, tell me what you think. If I have been to outrageous with points then tell me. All Addendum's are based of comments you guys have made. EDIT*... Ah I see you have chucked up some points as well Soulgrinder. I think that both of sets of points match up though for the most part.
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This message was edited 2 times. Last update was at 2011/09/01 15:01:16
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![[Post New]](/s/i/i.gif) 2011/09/01 15:01:35
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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Brother Azul wrote:OK I've come up with a list of points and addendum's. Now let me know if you think I'm way of base with some of the points costs.
~~~~~
POINTS AND ADDENDUMS.
JAFFA
POINTS
System Lord......- 100pts
First Prime.........- 50pts, 25pts per guard. Total: 125pts.
Elite Guard........- 25pts per guard. Total: 125-250pts.
Kull Warrior........- 75pts per Kull. Total: 225pts.
Jaffa Warrior......- 15pts per Jaffa. Total: 75-225pts.
Support squad.. - 150pts
ADDENDUMS
Personal shield is now an upgrade - 25pts.
Gou'ld God is now renamed System Lord.
SGC
POINTS
General..............- 35pts.
SG trooper........- 60pts per squad.
Marine..............- 25pts per squad.
Rebal jaffa........- 15pts per Jaffa. Total: 90-180pts.
Locals..............- 30pts per squad.
Gate Defence... - 30pts per squad.
ADDENDUMS
Rename RPG to AT-1, is now and wargear upgrade not a replacement weapon
AT-1...Range:48" S8 Ap:3 Heavy 1, One shot.
SG teams no longer have access to the M60 or AT-1
SG team are now a 1+ unit
Local knowledege no longer grants Hit and run.
WRAITH
POINTS
Queen - 125pts
Drone - 20pts per drone. Total: 120-220pts.
Advanced Hybrid - N/A
Iratus Hybrid - 35per Hybrid. Total: 125-405pts.
Iratus Bug - 10per base. Total: 30-100pts.
Hunters/Runner - 35pts per Hunter.
ADDENDUM'S
Stun - Any model wounded by a stunner shot is laid on its side (or use a suitable marker). Should a Wraith unit move within 3" of a stunned model they may claim 1 Regeneration wound per model within range. However at the start of each player turn the controlling player may roll to see if the stun effect has worn off. Roll a D6 per stunned model, if a 5 is rolled the model regains consciousness and must immediately regroup with his squad, on turns 5 and 6 only a 4+ is needed. If a model is still stunned at the end of the game it is counted as killed. Multi wound models must be wounded with stunner shots equal to their starting W count to be counted as stunned.
Worshippers - During any shooting phase a Queen can chose to sacrafice any number of her 3 worshippers to regenerate that same amount of wounds upto her starting amount. If the queen is killed the worshippers are removed from play.
Iratus Hybrid...WS:6 BS:2 S:5 T:6 W:2 I:4 A:3 Ld:6 Sv:4+
Hybrids are now Advanced Hyrbids.
Hunters can now take upto 5 hunters.
Support squad is no longer an option.
FAST ATTACK
Iratus Bug Swarm......WS:2 BS:0 S:2 T:2 W:3 I:2 A:3 Ld:3 Sv:-
Jump Infanty
Unit comopistion: 3-10 Bases
Wargear: Teeth, claw, Proboscis(?)
Special rules: Regeneration, Swarms, Vulnerable to blast and templates.
REPLICATORS
POINTS
Human form - 150pts.
Large bug - 25pts per bug.
Swarms -10pts per base. Total: 50-100pts.
ADDENDUM'S
Human form Replicators now have a 2+ save
~~~~~
As per usual not the be all end all, tell me what you think. If I have been to outrageous with points then tell me.
Looks good with two minor issues...well one minor one maybe a typo. First its AT-4. AT-1 is Col Sheppards team in Atlantis. AT-4 is a plastic tube that fires rockets and is then worthless as it can't be reloaded.
Two: Why do Marine squads cost so little? I mean they cost less than the locals and yet these guys can do some serrious damage with M16s.
Also can you explain to me as to the ranges of the guns? How does a p90 outrange an M16?
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/09/01 15:15:04
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Perfect Shot Dark Angels Predator Pilot
Over the hills and far away.
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OK yes the AT-1 thank you for pointing that out. I'll have to fix that on all my notes.
The marine price was supposed to be 35pts a squad. Musta hit 2 by mistake.
As for the range issue, I'm not that familiar with the specs of real guns. Any ideas how the range of the two guns compare? should they both be 24"?
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![[Post New]](/s/i/i.gif) 2011/09/01 15:32:10
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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A P90 should have a 12" range, both it and the MP5 should. They are designed for close engaments such as hallways and in the SG teams case forests. An M16 on the other hand should have about a 36" range as it is an assault rifle and is designed not to quite have the range of a sniper rifle but more or less to be a good all arounder.
35 pts seems better.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/09/01 15:39:34
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Perfect Shot Dark Angels Predator Pilot
Over the hills and far away.
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Hmm that's interesting. So if you were to convert that 12" into real measurement what would the effective range of a P90 be?
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![[Post New]](/s/i/i.gif) 2011/09/01 19:24:11
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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A P90 has an effective range of 200m, while an M16 has an effective range about 800m. I just did a quick google search and those numbers sound right...sorry its been a while I've been at school.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/09/02 04:30:33
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Perfect Shot Dark Angels Predator Pilot
Over the hills and far away.
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800metres... wow. OK then what say for the sake of game stability and fairness we give both weapons a range of 30"? Not quite as insane as 800m but better then a punch in the nads.
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![[Post New]](/s/i/i.gif) 2011/09/02 16:16:56
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Sinewy Scourge
Grand ol US of A
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That is still way to long for fairness for a P90. Just SG1 would have 9 shots at 30" That was its maximum effective range. To do volume of fire is much less. Keep in mind that a sniper rifle has a range of 36". So saying that a submachine gun only has just a little bit less range? I could live with 18" and maybe 24".
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/09/03 00:41:58
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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agreed 18 and 24 is perfect.
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/09/03 02:01:43
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Perfect Shot Dark Angels Predator Pilot
Over the hills and far away.
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18" and 24" eh? Yeah ok i can dig it. Any body any closer to knocking out a list for the advanced Wraith Hybrids?
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![[Post New]](/s/i/i.gif) 2011/09/03 05:50:04
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Nope, been at work all day. To.... tired.... to.... go.... on.... to dakka.... must .... make... pts.... val...ZzZzZzZz
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/09/03 07:05:28
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Perfect Shot Dark Angels Predator Pilot
Over the hills and far away.
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Haha. I've been working on adapting the kill team rules from 4th ed to match our little wip here and I've got 2 distinct styles emerging. One is using a generic team for what ever means, much like kill team. The other is what I'm hoping will be like replying individual episodes with an "enhanced" SG-1 doing SG-1 type things.
Also do either of you play Aeronautica Imperialis or BFG?
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![[Post New]](/s/i/i.gif) 2011/09/03 22:49:55
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Nope
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2011/09/04 03:17:09
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Perfect Shot Dark Angels Predator Pilot
Over the hills and far away.
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Bollocks. I was watching the ep where Anubis and the SGC battle it out over Antarctica and thought it would be really cool to have some kind of a dog fight phase where 302 and Deathgliders go at it or have have a 303 and a Wraith Hive blasting away at each other.
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![[Post New]](/s/i/i.gif) 2011/09/04 07:57:01
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Thunderhawk Pilot Dropping From Orbit
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Love it!
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![[Post New]](/s/i/i.gif) 2011/09/04 19:05:28
Subject: Stargate Mission : Alternate Mission Type (Lots-o-Progress)
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Frenzied Juggernaut
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Yes that would be sick. But, oh wait, thats a 40k expansion right? FK YA!!!! We would need a profile for the Al'kesh bombers and Promethius. I love that episode!
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
10,000 pts - Nighthaunt
 
Dkok - 1850
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