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![[Post New]](/s/i/i.gif) 2011/09/10 15:42:26
Subject: Space Marine, A Review (Free Hats Inside)
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Decrepit Dakkanaut
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Macok wrote:
Ok, this bad joke aside does anybody else noticed how often "Space Marine" is shouted in the game? I played like 30 minutes and it felt like every ork and every guardsman had to shout this every time they saw you. It started to be annoying pretty fast. I know I play a Space Marine, no need to say this so often.
It only annoyed me because Orks don't called Space Marines "Space Marines", dey kall dem Beakies.
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![[Post New]](/s/i/i.gif) 2011/09/10 18:05:33
Subject: Re:Space Marine, A Review (Free Hats Inside)
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Longtime Dakkanaut
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I was going to create a post about the game but feel that it will tag on to the this ok. If I had started one my sublect title would of been "Space Marine... not really sure".
Now let me first start off by saying that i got this on Friday and had booked the weekend off beforehand, the wife was away for a long weekeend so I had some time to myself. Anyway I get the game around about 1'ish. I proceed to load it out and play a couple of mulitpalyer games straight off. Have to say that my first impressions were so so, but to be fair fiction based FPS are always a bit weird compared to the likes of CoD or Battlefront. So I move on to the storyline game and which I complete around about 12 last night. About 10 hours straight through.
The storyline game is awesome, look it to pieces and as a 3d geek I was blown away not only by the graphics, but the depth and detail of them, it was gobsmacking!!! You had huge scenes that went on forever! If there is anybody involved in the game lurking on this board, I take my hat off to you all, bloody brillliant. Kinda ironic in away as I'd taken the long weekend off to actually get some 3d design time in
So multiplayer?! I've been back to it today and I'm working my way through it, just reached level 6. The problem I have with playing Space Marines, in mulitplayer, oppossed to a storyline, is I don't think it really works. Well to me it doesn't. As much as I love them, especially the Space Wolves, the Space Marines should probably stay on the pages of the fluff.
It's diificult to explain what I'm trying to get a across. In games like CoD you can fire off a burst and you will take someone down, but due to the nature of the armour, Space Marine v Space Marine in multiplayer just seems to be hardwork. The armour works so well that you could use a couple of clips to take an opponent out. Standing there with a heavy bolter letting rip with a good five second burst and have your opponent still standing is frustrating.
My personal feeling is that the storyline line game is great, playing as a marine in mulitplayer is great for a short time, but for me soon becomes a chore. On reflection I wonder if mulitplayer mode should of been made up of human forces instead of marines.
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Live your life that the fear of death can never enter your heart. Trouble no one about his religion. Respect others in their views and demand that they respect yours. Love your life, perfect your life. Beautify all things in your life. Seek to make your life long and of service to your people. When your time comes to die, be not like those whose hearts are filled with fear of death, so that when their time comes they weep and pray for a little more time to live their lives over again in a different way. Sing your death song, and die like a hero going home.
Lt. Rorke - Act of Valor
I can now be found on Facebook under the name of Wulfstan Design
www.wulfstandesign.co.uk
http://www.voodoovegas.com/
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![[Post New]](/s/i/i.gif) 2011/09/10 20:20:25
Subject: Space Marine, A Review (Free Hats Inside)
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Consigned to the Grim Darkness
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Try playing a plasma cannon devastator, meltagun tactical, or thunder hammer assault then. Your enemies will die fast, but it takes a lot of skill to use them right.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/09/10 20:28:51
Subject: Space Marine, A Review (Free Hats Inside)
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Veteran ORC
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Melissia wrote:Try playing a plasma cannon devastator, meltagun tactical, or thunder hammer assault then. Your enemies will die fast, but it takes a lot of skill to use them right.
Before last game, I would have said that hte Plasma Cannon takes NO skill to use, but.... yeah....
I had twelve deaths. Ten of those were suicides.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/09/10 21:23:43
Subject: Space Marine, A Review (Free Hats Inside)
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Consigned to the Grim Darkness
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Indeed, even with the iron halo+artificer armor, you'll still be hard pressed to live if you feth up with the plascan.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/09/10 22:30:53
Subject: Re:Space Marine, A Review (Free Hats Inside)
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Crafty Clanrat
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I hope there will come spectacular dlcs... Like you can play as ork, imperiaal commissar or chaos marine or something like that. But i guess im too enthousiast.
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1000
500
500
1000 Night Goblin
1000 skaven |
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![[Post New]](/s/i/i.gif) 2011/09/11 01:03:37
Subject: Space Marine, A Review (Free Hats Inside)
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Guard Heavy Weapon Crewman
Terra, United States, Indiana
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That would require a large rework to balence it out, since guardsmen would be at a signifigant disatvantage, unless they faced off against traitor guardsmen
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Rhinos, RHINOS, OUA ENEMIES HIDE IN METL BAWXES THE COWARDS, THE FEWLS, WE HNNNN..... we should take away....their metl bawxes. SIIIIIIIIIIIINNNNNNNNNNNNNNNNNNNDDDDDDDDDDDDDDRRRRRRRRRRRRRRIIIIIIIIIII |
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![[Post New]](/s/i/i.gif) 2011/09/11 01:14:48
Subject: Space Marine, A Review (Free Hats Inside)
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Hurr! Ogryn Bone 'Ead!
Australia (insert either funny or interesting fact here)
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I wouldn't want another space marine game.
What I would want is ORK: DA GAME.
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This message was edited 1 time. Last update was at 2011/09/11 01:15:11
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![[Post New]](/s/i/i.gif) 2011/09/11 01:30:03
Subject: Space Marine, A Review (Free Hats Inside)
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Secret Force Behind the Rise of the Tau
USA
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Cadichan Support wrote:I wouldn't want another space marine game.
What I would want is ORK: DA GAME.
They should have expansion campaigns where you play as other forces, like a Slugga Boy, a Striking Scorpian for stealth, and maybe a lowly guardsmen. Those would be cool. Kind of like the Darkspawn Chronicles from Dragon Age
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![[Post New]](/s/i/i.gif) 2011/09/11 01:55:52
Subject: Space Marine, A Review (Free Hats Inside)
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Mutated Chosen Chaos Marine
Sitting in yo' bath tub, poopin out shoggoths
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LordofHats wrote:Cadichan Support wrote:I wouldn't want another space marine game.
What I would want is ORK: DA GAME.
They should have expansion campaigns where you play as other forces, like a Slugga Boy, a Striking Scorpian for stealth, and maybe a lowly guardsmen. Those would be cool. Kind of like the Darkspawn Chronicles from Dragon Age 
I agree completely. That would be epic!
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750 points
1000 Points
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![[Post New]](/s/i/i.gif) 2011/09/12 17:00:27
Subject: Space Marine, A Review (Free Hats Inside)
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Sniping Hexa
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I very much enjoyed it. The inquisitor issue aside you go into the game KNOWING chaos will show up and you spend a large part of the game bringing an obviously warp related (i say that because its purple and glowy, everything to do with the warp is purple and glowy) artefact to a giant experimental cannon. Anyone with the tinniest bit of 40k knowledge will know what is going to happen. Also the issue about what happened to captain Sicarius. The multiplayer is very enjoyable. I agree we need a few more maps as well as capture the flag and maybe a firefight mode? There is HUGE potential for DLCs, there are SO MANY other things Relic could add in the future. I do get annoyed however about how fast you get killed in close combat and theres very little you can do about it (except hiding a melta in your back pocket) also frag grenades seem a little powerful to me.
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Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2011/09/12 20:27:37
Subject: Space Marine, A Review (Free Hats Inside)
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Resolute Ultramarine Honor Guard
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Finished "Space Marine" on Hard in 7 hours. Here are my impression:
-Weapons are to weak against Orks ( Let's see, around 30 bolt round for Chaos Space Marine - that's ok. But 10 for an Ork Boy - that's a little to much ).
- Melta is not a Shotgun and Lascannon is not a Sniper ( Matt Ward anyone? )
-Finally a Guardsman that can kick ass ( and finally a woman at that ). Mira is so awesome, she railed the men, kick Ork ass, kick Chaos ass and even denying Inquisition at the end. Did I mention that she carry only Lasgun in the entire game and I had trouble with even Thunder Hammer? This just make her more awesome
-Orks could have been better. They are supposed to be funny, telling jokes and such. They were just shouting "Space Marines" and "kill those Space Marines". Ork Warboss fight was probably the best in the entire game.
-Titan giving me a ride, that was probably one of the most epic scenes in the entire game. And firing was also epic. ( Loved the Princeps talk: "Omnissiah protect us." )
-I was exited when I saw Blood Ravens  , and Black Templars at the end ( aldo I didn't like them working with the Inquisition ), it was nice they presented other chapters beside Ultramarines.
-Chaos Daemons were such weakling, I don't know about you but to me they were easiest enemy. ( 3 hits with TH or 8 - 10 shots from bolter and buy- buy )
-Chaos forces were not so bad, Traitor Guardsman used tactics with grenades and suppression. But the fact their Lasguns are much more powerful then the Guard one is annoying to me. And I was surprised how low damage plasma cannon had against me.
-Ending sucked balls, but I have some hope. I think that Titus will be requited to work against Chaos. Aldo I don't know why he is immune on the first place? ( Matt Ward again? ). Titus is no Heretic, and he deserved the Star of Terra in my opinion.
-I am also glad that they did the Guard well, as Titus said: "Only a few hundred against million" shows the Guard quite realistically. They did manage to hold on until help arrived, and that was just 1 Cadian Regiment ( Go Cadia!!! )
Overall: game that every 40k fan must try, no matter his allegiance. Final rating 8/10. ( Story could be little better, graphic is bugging because forced AA, some things could be more realistic ). But hey, for the first real 40k shooter this is EPIC!!!
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For Emperor and Imperium!!!!
None shall stand against the Crusade of the Righteous!!!
Kanluwen wrote: "I like the Tau. I just don't like people misconstruing things to say that it means that they're somehow a huge galactic threat. They're not. They're a threat to the Imperium of Man like sharks are a threat to the US Army."
"Pain is temporary, honor is forever"
Emperor of Mankind:
"The day I have a sit-down with a pansy elf, magic mushroom, or commie frog is the day I put a bolt shell in my head."
in your name it shall be done"
My YouTube channel: http://www.youtube.com/user/2SSSR2
Viersche wrote:
Abadabadoobaddon wrote:
the Emperor might be the greatest psyker that ever lived, but he doesn't have the specialized training that a Grey Knight has. Also he doesn't have a Grey Knight's unshakable faith in the Emperor.
The Emperor doesn't have a GKs unshakable faith in the Emperor which is....basically himself?
Ronin wrote:
"Brother Coa (and the OP Tadashi) is like, the biggest IoM fanboy I can think of here. It's like he IS from the Imperium, sent back in time and across dimensions."
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![[Post New]](/s/i/i.gif) 2011/09/12 20:29:38
Subject: Space Marine, A Review (Free Hats Inside)
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Devestating Grey Knight Dreadknight
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You might want to spoiler the ending for people who haven't finished...
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![[Post New]](/s/i/i.gif) 2011/09/12 20:31:22
Subject: Space Marine, A Review (Free Hats Inside)
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Decrepit Dakkanaut
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LordofHats wrote:I have not used the target locater myself. However I stand by that damage wise, even with Kraken bolts the plasma rifle and the storm bolter bring enemies down faster. Especially with the storm bolter at close range.
If you add in accuracy, and effective range, both those gun's can't really compete with the bolter though. It's pretty much the only weapon who has 2 super perks.
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![[Post New]](/s/i/i.gif) 2011/09/12 20:31:52
Subject: Space Marine, A Review (Free Hats Inside)
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Resolute Ultramarine Honor Guard
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daedalus-templarius wrote:You might want to spoiler the ending for people who haven't finished...
I tough this thread is for people that finished the game?
How can you review something if you didn't finish it?
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For Emperor and Imperium!!!!
None shall stand against the Crusade of the Righteous!!!
Kanluwen wrote: "I like the Tau. I just don't like people misconstruing things to say that it means that they're somehow a huge galactic threat. They're not. They're a threat to the Imperium of Man like sharks are a threat to the US Army."
"Pain is temporary, honor is forever"
Emperor of Mankind:
"The day I have a sit-down with a pansy elf, magic mushroom, or commie frog is the day I put a bolt shell in my head."
in your name it shall be done"
My YouTube channel: http://www.youtube.com/user/2SSSR2
Viersche wrote:
Abadabadoobaddon wrote:
the Emperor might be the greatest psyker that ever lived, but he doesn't have the specialized training that a Grey Knight has. Also he doesn't have a Grey Knight's unshakable faith in the Emperor.
The Emperor doesn't have a GKs unshakable faith in the Emperor which is....basically himself?
Ronin wrote:
"Brother Coa (and the OP Tadashi) is like, the biggest IoM fanboy I can think of here. It's like he IS from the Imperium, sent back in time and across dimensions."
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![[Post New]](/s/i/i.gif) 2011/09/12 20:41:53
Subject: Space Marine, A Review (Free Hats Inside)
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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It takes a mere few seconds to spoiler the key bits, unless you are actually purposely tryng to ruin the surprise for folks who haven't got the game yet.
The polite thing to do would be to spoiler the post above and the one on the previous page.
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"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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![[Post New]](/s/i/i.gif) 2011/09/12 20:46:22
Subject: Space Marine, A Review (Free Hats Inside)
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Bloodthirsty Chaos Knight
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Brother Coa wrote:daedalus-templarius wrote:You might want to spoiler the ending for people who haven't finished...
I tough this thread is for people that finished the game?
How can you review something if you didn't finish it?
Sometimes people who don't have the game want to read reviews of it.....
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“Yesss! Just as planned!”
–Spoken by Xi’aquan, Lord of Change, in its death throes |
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![[Post New]](/s/i/i.gif) 2011/09/12 20:46:34
Subject: Space Marine, A Review (Free Hats Inside)
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Secret Force Behind the Rise of the Tau
USA
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Soladrin wrote:LordofHats wrote:I have not used the target locater myself. However I stand by that damage wise, even with Kraken bolts the plasma rifle and the storm bolter bring enemies down faster. Especially with the storm bolter at close range.
If you add in accuracy, and effective range, both those gun's can't really compete with the bolter though. It's pretty much the only weapon who has 2 super perks.
It depends on if you consider it worthwhile to give up your perk slots to make the bolter a better weapon. I don't think its worth it, especially since the storm bolter gets along fine without either of its perks, and the Plasma rifle is just fine. The bolter just isn't efficient when making it a better weapon means giving up perks like Favor of the Armory, Master-crafted Wargear, or Serrated Blade. Granted, most of the perks in Space Marine are kind of... useless... Especially tactical read out, but the Tactical marine has numerous utility abilities of great use ignoring the three really good ones. Giving those up just so the bolter can have pin point accuracy and better damage when other weapons are just a serviceable with no or only one perk slot, I think is a waste.
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![[Post New]](/s/i/i.gif) 2011/09/12 21:01:38
Subject: Space Marine, A Review (Free Hats Inside)
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Decrepit Dakkanaut
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LordofHats wrote:Soladrin wrote:LordofHats wrote:I have not used the target locater myself. However I stand by that damage wise, even with Kraken bolts the plasma rifle and the storm bolter bring enemies down faster. Especially with the storm bolter at close range.
If you add in accuracy, and effective range, both those gun's can't really compete with the bolter though. It's pretty much the only weapon who has 2 super perks.
It depends on if you consider it worthwhile to give up your perk slots to make the bolter a better weapon. I don't think its worth it, especially since the storm bolter gets along fine without either of its perks, and the Plasma rifle is just fine. The bolter just isn't efficient when making it a better weapon means giving up perks like Favor of the Armory, Master-crafted Wargear, or Serrated Blade. Granted, most of the perks in Space Marine are kind of... useless... Especially tactical read out, but the Tactical marine has numerous utility abilities of great use ignoring the three really good ones. Giving those up just so the bolter can have pin point accuracy and better damage when other weapons are just a serviceable with no or only one perk slot, I think is a waste.
See, it really isn't cause in the end, all you do in this game is murder people as efficiently as possible. The bolter can actually take down enemies faster then the storm bolter even up close, since you can actually aim for the head. It's a case of the best defense is awesome offense.
But this discussion is useless if you haven't actually tried it
And IMO the storm bolter is crap without rapid reload, since at anything except really close range, an entire clip often doesn't even kill someone. Plasmagun lacks both power and rate of fire. It's good for taking down armor, that's it.
Meltagun out performs the stormbolter anyway
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![[Post New]](/s/i/i.gif) 2011/09/12 21:14:21
Subject: Space Marine, A Review (Free Hats Inside)
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Devestating Grey Knight Dreadknight
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I want a wrist-mounted stormbolter and Nemesis Halberd... or just the hammer. Make it happen Relic!
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![[Post New]](/s/i/i.gif) 2011/09/12 21:28:50
Subject: Space Marine, A Review (Free Hats Inside)
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Secret Force Behind the Rise of the Tau
USA
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Soladrin wrote:But this discussion is useless if you haven't actually tried it 
So you assume that because I disagree with you I haven't tried it? Well I suppose when your argument is useless.
Plasmaguns and Storm bolters can aim for the head too you know, and at close range? With the storm bolter you don't have to aim for the head, just the torso
And it still doesn't erase the fact that the bolter really is an inferior weapon without at least Kraken rounds, while the others are perfectly serviceable without taking any perk slots. It all depends on if you're willing to give up those slots to make the weapon better. A plain bolter is not a very good weapon. It can work, but other weapons do its job better than it does.
And IMO the storm bolter is crap without rapid reload,
Rapid reload is a waste, so is the better hip accuracy (the storm bolters perks are kind of lame really XD). The clip of the storm bolter is large enough to kill three enemies if your aiming. Only the Hub and Manufactorum feature firefights of range long enough for the Stormbolters accuracy to be a real problem. Basillica has a few long fire lanes, but their not places a tactical should be, and most of the fighting on that map doesn't happen in them anyway. Bridge is a variable map. The bolter is more accurate than the storm bolter without its accuracy perk, but its slower rate of fire weakens it in comparison at mid range and bellow and at long range its equally useless because its still not that accurate.
If your playing long range with a tactical on any map you're not playing the tactical to its strengths. If you want to talk about killing fast, Master-crafted Wargear probably is the most lethal weapon tactical marines have. Just spam those puppies out and watch the multikills stack
Plasmagun lacks both power and rate of fire.
Are you sure you've used the plasma gun? Damn thing is death. Not as deadly as its big brother which desperately needs a damage nerf, but deadly, and pretty darn accurate. I think the plasmagun is the most flexible primary weapon a tactical can take if you just look at the weapons without considering their perks. The bolter comes up to it, but you still have to give up two perk slots to achieve that.
Meltagun out performs the stormbolter anyway
The meltagun is the halo 2 shotgun. It takes some practice to get it work right but it only works at real close range.
Most firefights a tactical is engaging in will be close to mid range. If you want a long range fight, you should be using a lascannon. Not that the imbalance in the ability of stormbolter/plasma rifle/bolter is so big that one can't use any of them. But that there are two weapons that perform just fine or better than the without using up perk slots, is pretty damning. From my 'experimenting' the bolter is only a good weapon (compared to others) when you use both perks. I don't think giving up both perk slots and losing master-crafted wargear and favor of the armor is worth it and get along dandily with the stormy which I think performs better in the situations tacticals should be in
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This message was edited 3 times. Last update was at 2011/09/12 21:35:03
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![[Post New]](/s/i/i.gif) 2011/09/12 21:30:31
Subject: Space Marine, A Review (Free Hats Inside)
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Consigned to the Grim Darkness
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I'd love a Guardsman vs Orks multiplayer mode. Asymmetrical gameplay FTW! The boltgun using both perks is arguably the BEST weapon, not just a GOOD one.
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This message was edited 1 time. Last update was at 2011/09/12 21:31:31
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/09/12 22:08:41
Subject: Space Marine, A Review (Free Hats Inside)
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Decrepit Dakkanaut
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LordofHats wrote:Soladrin wrote:But this discussion is useless if you haven't actually tried it 
So you assume that because I disagree with you I haven't tried it? Well I suppose when your argument is useless.
Plasmaguns and Storm bolters can aim for the head too you know, and at close range? With the storm bolter you don't have to aim for the head, just the torso
And it still doesn't erase the fact that the bolter really is an inferior weapon without at least Kraken rounds, while the others are perfectly serviceable without taking any perk slots. It all depends on if you're willing to give up those slots to make the weapon better. A plain bolter is not a very good weapon. It can work, but other weapons do its job better than it does.
And IMO the storm bolter is crap without rapid reload,
Rapid reload is a waste, so is the better hip accuracy (the storm bolters perks are kind of lame really XD). The clip of the storm bolter is large enough to kill three enemies if your aiming. Only the Hub and Manufactorum feature firefights of range long enough for the Stormbolters accuracy to be a real problem. Basillica has a few long fire lanes, but their not places a tactical should be, and most of the fighting on that map doesn't happen in them anyway. Bridge is a variable map. The bolter is more accurate than the storm bolter without its accuracy perk, but its slower rate of fire weakens it in comparison at mid range and bellow and at long range its equally useless because its still not that accurate.
If your playing long range with a tactical on any map you're not playing the tactical to its strengths. If you want to talk about killing fast, Master-crafted Wargear probably is the most lethal weapon tactical marines have. Just spam those puppies out and watch the multikills stack
Plasmagun lacks both power and rate of fire.
Are you sure you've used the plasma gun? Damn thing is death. Not as deadly as its big brother which desperately needs a damage nerf, but deadly, and pretty darn accurate. I think the plasmagun is the most flexible primary weapon a tactical can take if you just look at the weapons without considering their perks. The bolter comes up to it, but you still have to give up two perk slots to achieve that.
Meltagun out performs the stormbolter anyway
The meltagun is the halo 2 shotgun. It takes some practice to get it work right but it only works at real close range.
Most firefights a tactical is engaging in will be close to mid range. If you want a long range fight, you should be using a lascannon. Not that the imbalance in the ability of stormbolter/plasma rifle/bolter is so big that one can't use any of them. But that there are two weapons that perform just fine or better than the without using up perk slots, is pretty damning. From my 'experimenting' the bolter is only a good weapon (compared to others) when you use both perks. I don't think giving up both perk slots and losing master-crafted wargear and favor of the armor is worth it and get along dandily with the stormy which I think performs better in the situations tacticals should be in
You stated, like 2 posts before, that you hadn't used it. Don't blame me for your inconsistencies.
As for all your range related arguments, I can fight at any range with tactical, cause I carry a bolt pistol, pretty much a poor man's stalker bolter. Also, stalker bolter, so yes, tacs can do long range.
I agree though, without perks, bolter is a piece of crap, with perks, it's rape incarnate.
Anyway, go try out bolt pistol, it's great for popping raptors out of the air in 3 shots!
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![[Post New]](/s/i/i.gif) 2011/09/12 22:19:10
Subject: Space Marine, A Review (Free Hats Inside)
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Secret Force Behind the Rise of the Tau
USA
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Soladrin wrote:You stated, like 2 posts before, that you hadn't used it. Don't blame me for your inconsistencies.
That was like, 15 levels and 72 hours ago  I think...
Also, stalker bolter, so yes, tacs can do long range.
Never said they couldn't. Said that it doesn't take full advantage of their abilities and it doesn't. If you want to play a long range shooting game the devastator is more suited for it. Assault marines can do long ranged (I've head shot folks with meh pistols  ), but I'd never see anyone advise it. Rolling is a powerful ability, as are master-crafted wargear. These abilities are best in close to mid range fights. At long range they go wasted and not used to their full potential.
Anyway, go try out bolt pistol, it's great for popping raptors out of the air in 3 shots!
An exaggeration but yes. In my attempts to figure out the assault class (which is very painful for me) I at first got more kills from the bolt pistol than from the chains word.. The wee little bolt pistol is quite the deadly menace isn't it
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This message was edited 2 times. Last update was at 2011/09/12 22:22:12
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![[Post New]](/s/i/i.gif) 2011/09/12 22:32:53
Subject: Space Marine, A Review (Free Hats Inside)
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Decrepit Dakkanaut
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LordofHats wrote:Soladrin wrote:You stated, like 2 posts before, that you hadn't used it. Don't blame me for your inconsistencies.
That was like, 15 levels and 72 hours ago  I think...
Also, stalker bolter, so yes, tacs can do long range.
Never said they couldn't. Said that it doesn't take full advantage of their abilities and it doesn't. If you want to play a long range shooting game the devastator is more suited for it. Assault marines can do long ranged (I've head shot folks with meh pistols  ), but I'd never see anyone advise it. Rolling is a powerful ability, as are master-crafted wargear. These abilities are best in close to mid range fights. At long range they go wasted and not used to their full potential.
Anyway, go try out bolt pistol, it's great for popping raptors out of the air in 3 shots!
An exaggeration but yes. In my attempts to figure out the assault class (which is very painful for me) I at first got more kills from the bolt pistol than from the chains word.. The wee little bolt pistol is quite the deadly menace isn't it
Actually, not an exaggeration, 3 head shots pops a raptor.
As for master-crafted. I hate grenade spams, and prefer blind grenades and just kill with guns. Also, grenades don't have challenges, which is why I don't care for them
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![[Post New]](/s/i/i.gif) 2011/09/12 23:06:02
Subject: Space Marine, A Review (Free Hats Inside)
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Secret Force Behind the Rise of the Tau
USA
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Soladrin wrote:Actually, not an exaggeration, 3 head shots pops a raptor.
Maybe my aim's a little off
As for master-crafted. I hate grenade spams,and prefer blind grenades and just kill with guns.
I'd rather be spam naded than blinded. One gives me a fighting chance
Also, grenades don't have challenges, which is why I don't care for them
Gah. So many things don't have challenges that should have
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![[Post New]](/s/i/i.gif) 2011/09/12 23:54:34
Subject: Re:Space Marine, A Review (Free Hats Inside)
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Veteran ORC
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I feel so bad when I throw 4 master Crafted Grenades at people though....
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/09/12 23:55:51
Subject: Re:Space Marine, A Review (Free Hats Inside)
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Secret Force Behind the Rise of the Tau
USA
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Slarg232 wrote:I feel so bad when I throw 4 master Crafted Grenades at people though....
Yes. Let the shame flow through you
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![[Post New]](/s/i/i.gif) 2011/09/12 23:57:53
Subject: Re:Space Marine, A Review (Free Hats Inside)
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Veteran ORC
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LordofHats wrote:Slarg232 wrote:I feel so bad when I throw 4 master Crafted Grenades at people though....
Yes. Let the shame flow through you
Oh, I can feel it.
Rather hilarious, it's the only loadout that has gotten me a quad kill.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2011/09/12 23:59:21
Subject: Re:Space Marine, A Review (Free Hats Inside)
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Secret Force Behind the Rise of the Tau
USA
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Slarg232 wrote:LordofHats wrote:Slarg232 wrote:I feel so bad when I throw 4 master Crafted Grenades at people though....
Yes. Let the shame flow through you
Oh, I can feel it.
Rather hilarious, it's the only loadout that has gotten me a quad kill.
On Bridge Seize Control, I turned the corner to run towards B, stopped, stared at the whole enemy team (who stared back). They started pouring bullets into me as I threw every grenade I had. Like, two of them got away
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