Switch Theme:

Best anti-long fang  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sure Space Wolves Land Raider Pilot





Can wolves take land speeder storms? If so your scouts can get a first turn assault on the long fangs. If not stergaurds in dp will do the trick or grey hunters in dp, they are cheaper too.
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Rex-Nine wrote:Can wolves take land speeder storms? If so your scouts can get a first turn assault on the long fangs. If not stergaurds in dp will do the trick or grey hunters in dp, they are cheaper too.

No they can't.
Only vanilla marines can.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Sure Space Wolves Land Raider Pilot





Hmmm to bad
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Rex-Nine wrote:Hmmm to bad

no that is a good thing.

This message was edited 1 time. Last update was at 2011/09/15 00:17:25


From whom are unforgiven we bring the mercy of war. 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Jihallah wrote:
y0disisray wrote:The OP is asking for advice as a Space Wolves player so posting about deffkoptas and scatter lasers isnt going to help him all that much. If you run TWC you can get to them rather quickly and make short work of them. Need to see your list of what you normally run would help.

dreadknightl wrote:I'm actually a space wolves player, and would like to hear of some anti-long fang tactics so I can counter them in return.



Thanks in advance


Reading! It halps lots

Last couple of times I played vs wolves I (wolves myself ) used a LRC at gutted them with a torrent of fire. As CSM, I was playing silly and used str7 chosen (4xplasma, 1 autocannon) infiltrated (with an icon, termicide guiding squad) and I and my opponent was surprised at the effectiveness of it...

But then again, a 6 man squad of marines? Anything that can throw a bunch of wounds on them, so they have to make lots of 3+/4+ saves works. Like a LRC


I would imagine that a Land Raider Redeemer is the #1 way to take out Long Fangs.

   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Andilus Greatsword wrote:
Jihallah wrote:
y0disisray wrote:The OP is asking for advice as a Space Wolves player so posting about deffkoptas and scatter lasers isnt going to help him all that much. If you run TWC you can get to them rather quickly and make short work of them. Need to see your list of what you normally run would help.

dreadknightl wrote:I'm actually a space wolves player, and would like to hear of some anti-long fang tactics so I can counter them in return.



Thanks in advance


Reading! It halps lots

Last couple of times I played vs wolves I (wolves myself ) used a LRC at gutted them with a torrent of fire. As CSM, I was playing silly and used str7 chosen (4xplasma, 1 autocannon) infiltrated (with an icon, termicide guiding squad) and I and my opponent was surprised at the effectiveness of it...

But then again, a 6 man squad of marines? Anything that can throw a bunch of wounds on them, so they have to make lots of 3+/4+ saves works. Like a LRC


I would imagine that a Land Raider Redeemer is the #1 way to take out Long Fangs.

yup that or having 2 of those and having alot of drop pods as well loaded up with vanguard and sternguard and lots of scouts.

From whom are unforgiven we bring the mercy of war. 
   
Made in au
Steadfast Grey Hunter






i actually only have 1 squad of long fangs with 4 missiles. i'll post my army later


Automatically Appended Next Post:
Heres my army;

Bjorn the fell-handed with plasma cannon- 270
Wolf priest with wolf tail talisman- 105
Rune priest with jaws of the world wolf, living lightning and melta bombs- 105
5 grey hunters with melta, in TL lascannon razorback - 155
5 grey hunters with melta, in TL lascannon razorback - 155
5 grey hunters with melta, in rhino - 120
15 blood claws with 1 flamer, 1 melta and power fist - 230
5 long fangs with 4 missile launchers – 115
Land Raider Crusader with multi-melta – 260

This message was edited 1 time. Last update was at 2011/09/15 06:24:29


"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." - Grand Master Dreadknightl  
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Andilus Greatsword wrote:
I would imagine that a Land Raider Redeemer is the #1 way to take out Long Fangs.


Shame you have to get close enough to get all those boys in a single shot, and your only going to fire 1 of your ap3 templates at a time at them. Meanwhile, a crusader is going to poop out 6-12 TL bolter rounds and 4 TL AC rounds, depending on range. Its enough to force a bunch of saves, and they are very small squads with 1 ablative wounds (not even ablative, as it lets you split fire). Each mang that falls hurts, at least I wince when I lose a longfang. When its long range higher str weapons that do it, I'm very much "eh. Could have shot at a rhino/razorback/speeder". But the crusader just 's out anti-infantry firepower.

   
Made in gb
Kovnik




Bristol

Honestly? Marbo He does nasty unspeakable things if that demo charge hits.


I just find against my local SW player that a Leman Russ advancing up, supported by 3 Armoured sentinels (not squadrend) with alternating weapon load outs (Atm trying 1 plasma cannon, 2 multi lasers) is effective, as his 2 squads of Long fangs either pop the sentinel, or try to get the big AV 14 target. His fangs never survive more than 2 turns max.

Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.

ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.

Black Templars- Nothing makes you manly like unalterable AV 14! 
   
Made in au
Hardened Veteran Guardsman




australia

Basilisks, from as far away as possible.... an interceptor squad... archon+shadow field in a venom with night shields.

This message was edited 1 time. Last update was at 2011/09/15 10:04:45


When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.
- Cain. 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

A bunch of venoms.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in au
Hardened Veteran Guardsman






I agree with Chaos Lord Gir

Marbo is fantastic at removing one of your enemies most dangerous units from the game with a fairly high rate of success.

Simply make him appear right behind the squad and throw the demo charge. His BS of 5 will mean that the charge will usually not scatter far, while the S8 and AP2 of the demo charge will decimate most squads.

Sure he's not going to survive long after that, but as long as he does his job, who cares. Hell, you may as well charge him in to try and mop up any survivors.

What do you want for tea? I want crisps! 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Jihallah wrote:
Andilus Greatsword wrote:
I would imagine that a Land Raider Redeemer is the #1 way to take out Long Fangs.


Shame you have to get close enough to get all those boys in a single shot, and your only going to fire 1 of your ap3 templates at a time at them. Meanwhile, a crusader is going to poop out 6-12 TL bolter rounds and 4 TL AC rounds, depending on range. Its enough to force a bunch of saves, and they are very small squads with 1 ablative wounds (not even ablative, as it lets you split fire). Each mang that falls hurts, at least I wince when I lose a longfang. When its long range higher str weapons that do it, I'm very much "eh. Could have shot at a rhino/razorback/speeder". But the crusader just 's out anti-infantry firepower.


Yeah but they still get their armour saves against all those - while a Flamestorm cannon isn't really the most convenient way to kill Long Fangs, if it catches them then they are toast. They *will* die without question.

   
Made in us
Junior Officer with Laspistol






The eye of terror.

Andilus Greatsword wrote:
Jihallah wrote:
Andilus Greatsword wrote:
I would imagine that a Land Raider Redeemer is the #1 way to take out Long Fangs.


Shame you have to get close enough to get all those boys in a single shot, and your only going to fire 1 of your ap3 templates at a time at them. Meanwhile, a crusader is going to poop out 6-12 TL bolter rounds and 4 TL AC rounds, depending on range. Its enough to force a bunch of saves, and they are very small squads with 1 ablative wounds (not even ablative, as it lets you split fire). Each mang that falls hurts, at least I wince when I lose a longfang. When its long range higher str weapons that do it, I'm very much "eh. Could have shot at a rhino/razorback/speeder". But the crusader just 's out anti-infantry firepower.


Yeah but they still get their armour saves against all those - while a Flamestorm cannon isn't really the most convenient way to kill Long Fangs, if it catches them then they are toast. They *will* die without question.


If you've successfully driven through an entire army of melta-gun-toting grey hunters, you've already won my friend.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Sneaky Sniper Drone





United States New Mexico

The callidus assassin would work,along with the vindicare
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

willydstyle wrote:
Andilus Greatsword wrote:
Jihallah wrote:
Andilus Greatsword wrote:
I would imagine that a Land Raider Redeemer is the #1 way to take out Long Fangs.


Shame you have to get close enough to get all those boys in a single shot, and your only going to fire 1 of your ap3 templates at a time at them. Meanwhile, a crusader is going to poop out 6-12 TL bolter rounds and 4 TL AC rounds, depending on range. Its enough to force a bunch of saves, and they are very small squads with 1 ablative wounds (not even ablative, as it lets you split fire). Each mang that falls hurts, at least I wince when I lose a longfang. When its long range higher str weapons that do it, I'm very much "eh. Could have shot at a rhino/razorback/speeder". But the crusader just 's out anti-infantry firepower.


Yeah but they still get their armour saves against all those - while a Flamestorm cannon isn't really the most convenient way to kill Long Fangs, if it catches them then they are toast. They *will* die without question.


If you've successfully driven through an entire army of melta-gun-toting grey hunters, you've already won my friend.



   
Made in us
Mekboy on Kustom Deth Kopta






as orks... i deal with long fangs in a variety of ways...

generally I run 9 rokkit buggies so 9 tl rokkits per turn, if you have a runepriest (if that's right... the sw librarian with JoTWW) attached thats priority one

SAG works pretty well against em. average str 7 and ap2 ...

also as mentioned lootas sdo a good job. and diversified nobz eat em in cc

if I'm running a bike rlist then a warboss on a bike w/ boyz on bikes hurts em good

forgot about burner wagon... 15 flame templates... good luck with your saves

This message was edited 1 time. Last update was at 2011/09/15 22:03:16


10000 points 7000
6000
5000
5000
2000
 
   
Made in au
Steadfast Grey Hunter






Whoa, and I sought of thought the long fangs were a bit loop-holed, but after this, it seems there are more than i think...

"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." - Grand Master Dreadknightl  
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Andilus Greatsword wrote:Yeah but they still get their armour saves against all those - while a Flamestorm cannon isn't really the most convenient way to kill Long Fangs, if it catches them then they are toast. They *will* die without question.


There's more than one way to skin a cat, and when it comes to power armor cats, your either going to A) ignore their armor (and cover too, like the flamestorm, or a PW so they cannot claim cover (due to CC )) or B) throw a heap of wounds on them and make them roll a handful of saves. I'm just saying a crusader might not have the cleanest method of skinning this cat, but it can get to skinning alot quicker and we might not cut ourselves on our knife, errr, enemy meltaguns in the process or to be frank, willy summed it up best:
willydstyle wrote:If you've successfully driven through an entire army of melta-gun-toting grey hunters, you've already won my friend.


G00fySmiley wrote:as orks... i deal with long fangs in a variety of ways...

generally I run 9 rokkit buggies so 9 tl rokkits per turn, if you have a runepriest (if that's right... the sw librarian with JoTWW) attached thats priority one

SAG works pretty well against em. average str 7 and ap2 ...

also as mentioned lootas sdo a good job. and diversified nobz eat em in cc

if I'm running a bike rlist then a warboss on a bike w/ boyz on bikes hurts em good

forgot about burner wagon... 15 flame templates... good luck with your saves


Thats alot of rokkits to pour into longfangs, when you've probably got dreads, razorbacks/rhinos and speeders as targets too. I'd like to see the math on those rokkits (waaahhhh I dont wanna go to work today ><. But I know if i had a RP attached to my fangs, and you gave me a bunch of rokkit wounds to make cover saves on, my runepriest would be sweating

Good luck with the SAG I'd be happy to see that across the table from me

Lootaz DO do a good job. My friend raged and raged and raged about my 1 squad of long fangs, and I finally got sick of it and told him to shoot his lootaz at them. Granted, it is anecdotal since he did roll 3 shots for them, but 10 lootaz did the trick in one firing round.
Diversified nobs have got to get there first. And If you've gone through the rest of the army to get to the long fangs, you've already won

Bikes are fast enough to probably do it, but the burner wagon, again:

willydstyle wrote:If you've successfully driven through an entire army of melta-gun-toting grey hunters, you've already won my friend.

   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

Deal with them like you deal with anything that hides in back field. Outflanking or DS units that can kill marines in cover.
As IG my favorite solution would be Al'rahem out flanking a whole platoon onto the table!
As BA, Flamestorm Baal Pred outflanking works just fine.

This message was edited 1 time. Last update was at 2011/09/15 23:59:43


 
   
Made in us
Longtime Dakkanaut






Jackster wrote:Deal with them like you deal with anything that hides in back field. Outflanking or DS units that can kill marines in cover.
As IG my favorite solution would be Al'rahem out flanking a whole platoon onto the table!
As BA, Flamestorm Baal Pred outflanking works just fine.


Yup mostly agree however a competent SW player will augment something to support the long fangs.

Heh. I've got 13 different armies I game with. Currently using space wolves. A competent opponent would be able to use the terrain to his/hers advantage to reduce the effectiveness of the Long Fangs attack. Some times people worry too much about the Long Fangs and forgets about the rest of the army and/or objectives to the mission being played.

The use of terrain, more models to overwhelm them with numbers, Alpha Strike, and just plain out shooting them are all justifiable tactics against a Long Fang squad.

This message was edited 1 time. Last update was at 2011/09/16 00:15:41


Adam's Motto: Paint, Create, Play, but above all, have fun. -and for something silly below-

"We are the Ultramodrines, And We Shall Fear No Trolls. bear this USR with pride".

Also, how does one apply to be a member of the Ultramodrines? Are harsh trials involved, ones that would test my faith as a wargamer and resolve as a geek?

You must recite every rule of Dakka Dakka. BACKWARDS.
 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Jihallah wrote:
Andilus Greatsword wrote:Yeah but they still get their armour saves against all those - while a Flamestorm cannon isn't really the most convenient way to kill Long Fangs, if it catches them then they are toast. They *will* die without question.


There's more than one way to skin a cat, and when it comes to power armor cats, your either going to A) ignore their armor (and cover too, like the flamestorm, or a PW so they cannot claim cover (due to CC )) or B) throw a heap of wounds on them and make them roll a handful of saves. I'm just saying a crusader might not have the cleanest method of skinning this cat, but it can get to skinning alot quicker and we might not cut ourselves on our knife, errr, enemy meltaguns in the process or to be frank, willy summed it up best


Yeah I see what you mean, your examples are probably better in an in-game example. I'm looking at it more from a "we've got Long Fangs sitting on that hill and I can only take 1 unit to kill them, what do you do?" perspective. In game it doesn't work that way of course, but in-game you can shoot them up with lasguns and that will probably wipe them out if you have enough shots. But yeah, I totally see what you're saying.

   
Made in gb
Sybarite Swinging an Agonizer





Kazakhstan

Space wolf scouts with wolf guard pf/melta combo are best against long fangs. Drop pods wont work against a half decent sw player since 99% of space wolf armies have either lots of melta/pf or thunder wolves.
   
Made in us
Regular Dakkanaut




I'd say the most dangerous things against long fangs are the "super" template weapons. So stuff like Breath of Chaos, Liquifier Guns, Flamestorms, and Avenger will really put a hurt on them, ignoring their armor and cover simultaneously, and with them outside a vehicle, they aren't going to have any defense against it.

All of those things require you to get within 8" of the long fangs, naturally. So the best way to keep them alive is to keep things away. The easiest thing you can do with units that are already typically in a Space Wolves army is use a Rune Priest's Murderous Hurricane to slow down and kill units that try to get close. There's not much you can do about risky deep strikes, but deploying near the center of the board negates outflanking. You don't want to spend too much protecting a unit like Long Fangs - they are good, but a big part of that is their cheapness and self-sufficiency. If the opponent commits too much to taking down your long fangs, your grey hunters and whatnot are going to overrun his other stuff.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, LF packs have a low model count, like 5 or 6 elder guys. So they cannot stand a larger amount of fire no matter from where it comes from. An example are scatterlasers fired from the turret of some Serpent. On average, each scatterlaser will inflict about 3 wounds on the LFs so that on average, one LF will die.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Andilus Greatsword wrote:Yeah I see what you mean, your examples are probably better in an in-game example. I'm looking at it more from a "we've got Long Fangs sitting on that hill and I can only take 1 unit to kill them, what do you do?" perspective. In game it doesn't work that way of course, but in-game you can shoot them up with lasguns and that will probably wipe them out if you have enough shots. But yeah, I totally see what you're saying.


Yeah but you need a loooooooot of lasguns. Now I'm just tooting the LRC's horn I guess what I'm trying to say has been summed up best by wuestenfux

wuestenfux wrote:Well, LF packs have a low model count, like 5 or 6 elder guys. So they cannot stand a larger amount of fire no matter from where it comes from.

Like he said (I cut the quote short), scatterlasers, dakkafex's with brainleech devourers (nid shooty weaps still confuse me, its devourers that get brainleech worms right?), anything that makes them roll lots of armor saves. It's 6 marines, 6 marines ain't that hard to remove

Emperor awfulness wrote:I'd say the most dangerous things against long fangs are the "super" template weapons. So stuff like Breath of Chaos, Liquifier Guns, Flamestorms, and Avenger will really put a hurt on them, ignoring their armor and cover simultaneously, and with them outside a vehicle, they aren't going to have any defense against it.

waffle waffle waffle



dude =\
willydstyle wrote:If you've successfully driven through an entire army of melta/flamer/plasma-toting grey hunters, you've already won my friend.



   
Made in us
Regular Dakkanaut




If they don't have Njal on the board Lash is pretty effective as a Chaos player.
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

That is a good point. Asides from the infamous "clump 'em up for a vindi/plasma cannon shot", my big favorite of lash is to deny the cursed easily gained coversave.

But how often do SW lists not have a RP or Njal

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Snickerdoodle wrote:If they don't have Njal on the board Lash is pretty effective as a Chaos player.

Well, if Longs Fangs w/ missile launchers have LoS to a DP, they will target him and take him down quite easily.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Steadfast Grey Hunter






woh! this is intense. not much I can add from my own experience, but the few gk players I met one of them had this list (cant remember upgrades)

draigo
10 pallies
10 PAGK
10 interceptors with cinnies
1 pyyfledread

his interceptor shunted and toasted my Long Fangs!



This message was edited 1 time. Last update was at 2011/09/17 05:58:46


"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." - Grand Master Dreadknightl  
   
 
Forum Index » 40K General Discussion
Go to: