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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Verd_Warr wrote:Steam Tanks are way too new-fangled and flashy for the stunties, Cthulhu.


But steam powered, iron clad gunships aren't? (Dreadfleet)

This message was edited 1 time. Last update was at 2011/09/19 17:15:39


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fixture of Dakka





No ever said they were consistent...

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in us
Skillful Swordsman





Leicheberg

And not all of Malakai Makaisson's inventions burnt down, fell over and sank into the swamp on their maiden voyages

"What holds the Empire together, lad, is that our mutual dislike of each other is less than our dislike of everyone else."
- A Priest of Sigmar
 
   
Made in kr
Leutnant







actually I am pretty sure that Thunderer's only have light armor. having play against dwarfs and picked em up for my girl(she's lover of elfs but when I asked what army she wanted, her first pick was the dwarfs). I am no pro at them, but in the few games I have played with them, I stock up on Thunderers, those bad boys are mean at range, St4 Armor Piercing(nice -2 to armor save). my Black Orcs wince each time they see ten of the little buggers. Chaos Warriors, Swordmasters and anything with a Big Armor save is going to hate them..so very much..

Dwarf Warriors are also vicious, sure they only have Str3, but going in against normal units(and only costing 8-9pts for Hand Weapon Shield) they should have the numbers, attacks and armor to outlast just about any other core unit.

I;ve seen the Organ Gun used to good effect, haven't had a chance to try the Cannons, or for that matter any of the more exotic choice such as Hammerers, Miners or Slayers(been tempted though).

they can absolutely shut down magic, I hated going against them with my Lizardmen (though a mixing of Light and an Engine of the Gods, does help null the damn shooting phase).

though as everyone says, you got a good army, and you really should start off with the Starter Box, and then pick up a hero or two and your set to hook.



Ketara wrote:
Would you willingly associate with murderers, rapists, or alien invaders? Tournament Gamers are all of these things! Vicious grasping WAAC scumbags who will stop at nothing to win a game! They'll arrange for your family to be murdered just to distract you enough for them to win! Be warned! Be aware! Shun these foul abominations wherever they may appear!
~Brought by the Dakka Casual Gaming Mafia~



 
   
Made in us
Sinewy Scourge




Lawrence, KS

Actually dwarves are overcosted for what they do. Not as overcosted as WE, mind you, but still not great. Compared to Chaos marauders or DE Warriors, Dwarven warriors are way overcosted for their abilities. We get easily outnumbered by the enemy, and even WM seem rarely enough to thin out our foes. God knows that when your opponant gets lucky on his 5+ ward saves you're about to have a very bad day.

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in us
Paingiver





Dwarfs are awesome. They own the magic phase by having the ability to completely shut down your opponent's magic phase. Also runes! Don't think I saw anyone mention runes yet. It brings a level of customization to dwarfs think of it like socketing jems or enchanting in World of Warcraft. Forget that magic weapon or armor that maybe 2 are viable of for any army, a dwarf can make their own by applying runes. Embrace the Dwarf!

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Dwarves don't need magic as they've got the best damn magic shutdown in game.

Runelord with Anvil of Doom, Master Rune of Balance and x2 Runes of Spellbreaking, with a Runesmith with x3 Runes of Spellbreaking.

So, You now have +5 Dispel dice (2 from the runelord, 1 from the Anvil, 1 from the Runesmith and the Master Rune of Balance steals a power dice from your enemy and becomes a dispel dice you can use) +2 to dispel (With the Banner of Valaya in the army it's like +4-5) and have 5 Runes of Spellbreaking, which act exactly like dispel scrolls.

Yeah... hot damn indeed

CthuluIsSpy wrote:But steam powered, iron clad gunships aren't? (Dreadfleet)


Considering that the Steam Tank is made by Umgi (Humans), Dwarves would be naturally hesitant to copy them, regardless of their success rate. To a Dwarf it's shoddy, to men it's not.

This message was edited 1 time. Last update was at 2011/09/22 06:30:25


Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in au
Disciplined Sea Guard





Dwarves are very good. They can easily rip armies to shreds with their shooting.

   
Made in us
Water-Caste Negotiator






It's good to hear that my bearded bricks won't get ripped to shreds by those pesky magic-loving High Elves....


Why buy expensive 40k at retail price?


http://www.dakkadakka.com/dakkaforum/posts/list/0/469464.page#4727302


See the link above and get decent 40k armies for a decent price.
 
   
Made in us
Prospector with Steamdrill






When I was deciding to play dwarfs, the fact that they had no magic at all almost caused me to change my mind. Magic is a really cool part of warhammer that I kinda just wanted to see and play a little, even if its not good.
Dwarfs were my choice in the end though. For all the same reasons that everyone keeps saying. They're awesome little bricks! And the rune system for building characters sounds reaally fun. I'm excited to get working on mine.
   
Made in us
Killer Klaivex




Oceanside, CA

Cryonicleech wrote:Dwarves don't need magic as they've got the best damn magic shutdown in game.

Runelord with Anvil of Doom, Master Rune of Balance and x2 Runes of Spellbreaking, with a Runesmith with x3 Runes of Spellbreaking.
So, You now have +5 Dispel dice (2 from the runelord, 1 from the Anvil, 1 from the Runesmith and the Master Rune of Balance steals a power dice from your enemy and becomes a dispel dice you can use) +2 to dispel (With the Banner of Valaya in the army it's like +4-5) and have 5 Runes of Spellbreaking, which act exactly like dispel scrolls.

Yeah... hot damn indeed

The problem with that is you just dumped ~400 to 500 points in magic defense. What this is a good idea against some armies, against others your shutting down a minor phase of their game, in exchange for 20% of your army.
With dwaves, you want to find that balance between defending against magic, and over-defending and wasting points.

All the defense in the world doesn't help when somebody roll's "6's" Against super high defense, I'd just throw all my dice at 1 spell each phase, since I know it's the only way I'll get something off.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Fixture of Dakka





They can also run HUGE blocks of heavy infantry scouts and roll right up the enemy line. Last game I played with Dwarves, I ran 40 Longbeard Scouts with BSB and Combat Thane with Rune of Challenge vs. WOC - two units of Warriors, one of Trolls.

Terrain forced me to deploy on the troll side. He had first turn, I used the ROC to make the trolls charge, beat them, pursued and overran into warrior block one. My turn, beat the warriors (barely), they blew their break test, I pursued and overran into warrior block 2. His second turn, I beat them soundly, they break, I chase them off the board next turn.

The Anvil and two cannons I had deployed on my side barely did anything - three wounds from the cannons total, and he never had much chance to do any magic.

Sure, the list is a one-trick pony. But ya gotta admit it's a pretty good trick!

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

HawaiiMatt wrote:
Cryonicleech wrote:Dwarves don't need magic as they've got the best damn magic shutdown in game.

Runelord with Anvil of Doom, Master Rune of Balance and x2 Runes of Spellbreaking, with a Runesmith with x3 Runes of Spellbreaking.
So, You now have +5 Dispel dice (2 from the runelord, 1 from the Anvil, 1 from the Runesmith and the Master Rune of Balance steals a power dice from your enemy and becomes a dispel dice you can use) +2 to dispel (With the Banner of Valaya in the army it's like +4-5) and have 5 Runes of Spellbreaking, which act exactly like dispel scrolls.

Yeah... hot damn indeed

The problem with that is you just dumped ~400 to 500 points in magic defense. What this is a good idea against some armies, against others your shutting down a minor phase of their game, in exchange for 20% of your army.
With dwaves, you want to find that balance between defending against magic, and over-defending and wasting points.

All the defense in the world doesn't help when somebody roll's "6's" Against super high defense, I'd just throw all my dice at 1 spell each phase, since I know it's the only way I'll get something off.

-Matt


Absolutely true. Just showing the maxed out potential of Dwarf anti-magic. You'll hardly need this much in Magic Defense. And yes, double 6's can't be stopped by Dwarves, sadly.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Regular Dakkanaut




My girlfriend's primary army is dwarfs.

Quarrelers with great weapons - yar. A gunline with s5t4 in CC. Yep.

thunderers for ranged that aren't that good in combat.

Anvil if you're feeling saucy.

Copters for harassment (also one of the most fun units in whfb, imo).

Great army.
   
Made in gb
Gun Mage





In the Chaos Wastes, Killing the Chaos scum of the north

Dwarf miners, my brets shudder every time they appear

 Thortek wrote:


Was she hot? I'd totally bang a cougar for some minis.

Wanna see some Cygnar? Witty coments? Mediocre painting? Check this out! 
   
Made in us
Killer Klaivex




Oceanside, CA

I faced dwarves last night that went super melee.
Cheap BSB, and 2 runelords with shields and runes of stone (T5 2+ armor, 6+ parry) one had master rune of balance.
BSB, Banner with pregame move and 5+ ward for BSB
50 Long Beards with great weapons, 1 break test on 1D6
17 Long Beards with great weapons
2x 30 Warriors with Shields
2x18 Warriors with Great Weapons
1 Cannon with rune of burning

+5 dispel dice (and -1 power die), +2 to dispel, 166 dwarves. The whole army pregame moved at me, and went first, starting basically mid-field.
The game was a blast. He seemed to have just enough magic defense where magic phases were close (some spells slipped through, most didn't).
I picked off the cannon, but it more than earned it's 95 points before I could get to it.
The big surprise for me was when both blocks of 30 dwarves fled charges (and got away thanks to bouncing through support units behind them), leaving the 5 wide 10 deep long beards alone; who promptly combat reformed into a horde (the fleeing units opened the space) and massacred the whole flank of my army.

The tactical withdraw rallied in time to cover the flanks of the support units.

I had the huge speed and shooting advantage, but with the toughness of those blocks I couldn't significantly impact them before combat.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Daemonic Dreadnought






The most difficult problem I run into playing dwarves is deciding how much anti magic to purchase.

The absolute minimum IMO is a runesmith with the master rune of balance and a dispel. Total comes to 145 which is playing it dangerously short on anti magic at +2 dice, -1 from the other side, +2 to dispel, 1 dispel rune.

Played a bit with the Runelord with master rune of balance and an anvil. +4 dice, -1 to the other side, +2 to dispel, and a dispel rune or 2 was plenty of anti magic. The thing is the anvil is not needed in every dwarf list. It works great in a list that has miners or rangers, but it's just a bit too expensive if it's not going to make good use of it's movement rune.

Right now I'm going to try 2 runesmiths, master runes of challenge and balance, and 3 dispel runes. It's only +3 dice to dispel, -1 for the other side, and +2 to dispel rolls, but it does have 3 dispel runes and a master rune of challenge that's probably going to go into a 30 block of hammerers.

The beef I have with the current dwarf book isn't a complete lack of a magic phase, it's the fact that it costs 300+ points to have a really solid anti magic phase which is about in the price range of a level 4 wizard. With 8th ed magic being nastier than 7th ed my hope is that dwarves get more bang for the buck on anti magic in our next book, which means we can spend less points on anti magic.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in au
Skillful Swordmaster






Dwarves are devastating field 3 cannons and 3 grudge throwers and watch your opponent cry like a little girly man.

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in ca
Booming Thunderer



New Westminsiter BC

If your worried about high elfs take a couple gyro's I played them last week twice cause after the first game by turn 3 he forfeited and wanted to play another... DESTROYED HIM with 2000 points, with 2 gt's a cannon and 2 gyros also a 25 man slayer unit and 24 hammer and 48 warriors bsb and runesmith... try looking at www.bugmansbrewery.com for all your dwarfy tactics... 2nd game he continued on his fleeing elfy ways. Where my slayers chased down 2 mounted units in the same game.... and then a gyro charged a fleeing unit of spearmen.... he wasn't too thrilled
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

I am surprised it has not been mentioned more already. Your Armywide LD is insane! Also basic warriors have Heavy Armor and T4, whats not to love about that!?

 
   
Made in us
Been Around the Block




I'm a Dwarfs player. I love playing my Dwarf army, and they have great fluff and a fantastic community online.

That said, I'm a little surprised at all the people saying "they're devastating!" and the like. With extremely rare exceptions (like Andy Spier), Dwarf armies are not winning many major tournaments, or even placing high on tournament rankings. Generally speaking, the armies that are winning currently are the Dark Elves, Skaven, and Lizardmen, with a smattering of High Elves, Daemons, and WoC. (Yes, there are exceptions, but these are the armies *consistently* placing high on the lists!)

Dwarfs are a solidly "middle of the pack" army at the moment. Great generals will perform better than average, poor ones worse than average. Most good Dwarf generals that are placing in the top 10 in tournies could probably place in the top 3 if they picked a dominant army that allows for cheesier, more powerful tricks. I say this *as a Dwarf player*, that loves my army.
   
 
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