HawaiiMatt wrote:All the game needs is a weenie rule, something to encourage more aggressive play.
-Matt
Yeah, or some twinking to the rewards mechanics so there was little gained from voluntarily breaking, and a lot to be gained from playing really brutal games (such as bonus XP for everyone when you managed to wound a large portion of the enemy's gang, and even bonus XP is you suffered the same).
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DeffDred wrote:Ah yes, because Occupy is a very fun mission when you are the Dwarves.
Beastmen, Skaven, Lizardmen, Elves and anyone with sprint wins instantly.
Dwarves survive just fine and collect the warpstone.
Meh, then you houserule it to make the scenario more playable for both sides, or drop it. But I really just cannot fathom anyone out there saying that it's worthwhile having people set up games where one (or maybe even both sides) are set to bottle as soon as they're legally able.
Except for that weird collection of folk who just want to keep rubbing out little numbers on the record sheet and replacing them with numbers 1 point higher, and never actually want to play a game.
I've probably played far more games of Mordheim than 40k over the years. Exploiting rules and finding loopholes is basically all Mordheim is. To balance the game there must be house rules in play.
I haven't played a lot of Mordheim, but I have played a lot of Necromunda over the years, and most early campaigns devolved into that exact style of play. People sending juves with no weapons at the enemy so they'll get shot and they bottle without risking injury to anyone good. People picking out the best weapons and only the best weapons, and taking them in the most ludicrous combinations (I had a high
BS gunfighter in a Necromunda game with four plasma pistols, so he could fire two of them every turn).
To some extent that's just kind of how the game is. To some extent the worst of it can be houseruled, particularly if it starts making the game not fun. But to a large extent you need to build a culture where people just won't do the really lame stuff.