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Made in us
Killer Klaivex




Oceanside, CA

Yup, sadly the best way to pull ahead in a mordheim/necromunda campaign is to send in the nearly naked guys to die while you concentrate fire on enemy heroes.
If your heroes on unscathed, and every other game or so you knock one of his guys out, you really start to pull ahead.

All the game needs is a weenie rule, something to encourage more aggressive play.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Mutating Changebringer





New Hampshire, USA

No, not wise gamers, but very lame gamers who think that increasing some numbers on a piece of paper is more important than playing a fun game.


Ah yes, because Occupy is a very fun mission when you are the Dwarves.
Beastmen, Skaven, Lizardmen, Elves and anyone with sprint wins instantly.
Dwarves survive just fine and collect the warpstone.

I've probably played far more games of Mordheim than 40k over the years. Exploiting rules and finding loopholes is basically all Mordheim is. To balance the game there must be house rules in play.
The issue with spears was a brief debate in my group. We settled for "One handed, strikes first, only combined with sheild" within a few weeks of the games release. That took a few years for the general concensus to come up with the same thing.

Khorne Daemons 4000+pts
 
   
Made in us
Killer Klaivex




Oceanside, CA

DeffDred wrote:
No, not wise gamers, but very lame gamers who think that increasing some numbers on a piece of paper is more important than playing a fun game.


Ah yes, because Occupy is a very fun mission when you are the Dwarves.
Beastmen, Skaven, Lizardmen, Elves and anyone with sprint wins instantly.
Dwarves survive just fine and collect the warpstone.

I've probably played far more games of Mordheim than 40k over the years. Exploiting rules and finding loopholes is basically all Mordheim is. To balance the game there must be house rules in play.
The issue with spears was a brief debate in my group. We settled for "One handed, strikes first, only combined with sheild" within a few weeks of the games release. That took a few years for the general concensus to come up with the same thing.


I think I still have a model with a spear in each hand...

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in au
The Dread Evil Lord Varlak





HawaiiMatt wrote:All the game needs is a weenie rule, something to encourage more aggressive play.

-Matt


Yeah, or some twinking to the rewards mechanics so there was little gained from voluntarily breaking, and a lot to be gained from playing really brutal games (such as bonus XP for everyone when you managed to wound a large portion of the enemy's gang, and even bonus XP is you suffered the same).


Automatically Appended Next Post:
DeffDred wrote:Ah yes, because Occupy is a very fun mission when you are the Dwarves.
Beastmen, Skaven, Lizardmen, Elves and anyone with sprint wins instantly.
Dwarves survive just fine and collect the warpstone.


Meh, then you houserule it to make the scenario more playable for both sides, or drop it. But I really just cannot fathom anyone out there saying that it's worthwhile having people set up games where one (or maybe even both sides) are set to bottle as soon as they're legally able.

Except for that weird collection of folk who just want to keep rubbing out little numbers on the record sheet and replacing them with numbers 1 point higher, and never actually want to play a game.

I've probably played far more games of Mordheim than 40k over the years. Exploiting rules and finding loopholes is basically all Mordheim is. To balance the game there must be house rules in play.


I haven't played a lot of Mordheim, but I have played a lot of Necromunda over the years, and most early campaigns devolved into that exact style of play. People sending juves with no weapons at the enemy so they'll get shot and they bottle without risking injury to anyone good. People picking out the best weapons and only the best weapons, and taking them in the most ludicrous combinations (I had a high BS gunfighter in a Necromunda game with four plasma pistols, so he could fire two of them every turn).

To some extent that's just kind of how the game is. To some extent the worst of it can be houseruled, particularly if it starts making the game not fun. But to a large extent you need to build a culture where people just won't do the really lame stuff.

This message was edited 2 times. Last update was at 2011/10/26 01:08:21


“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
 
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