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![[Post New]](/s/i/i.gif) 2011/10/07 15:58:22
Subject: The Return of Mordheim (hopefully)
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Steady Dwarf Warrior
Sheffield, United Kingdom
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I loved the Mordheim game when it was still in real existence. You can still get it but at a vastly reduced rate, which is unfair really as the back story (never mind the nehekhara and lustria expansions) was brilliantly done and the game itself meant that everyone in the warband mattered and even levelled up as they went along.
The weapons like swords and hammers actually did something and the access to even light armour would drive people into a frenzy.
The magic items while still there are as rare and hard to get as they should be rather than just throwing them at you like in the main game.
The special characters were well thought out and interesting (but there was never anyone for the undead)
After seeing dreadfleet i'm sure they could make mordheim now far better than they did the last time including plastic scenery this time unlike the less than brilliant cardboard scenery from the last time
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Dice for the dice god! |
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![[Post New]](/s/i/i.gif) 2011/10/07 16:03:18
Subject: The Return of Mordheim (hopefully)
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Noble of the Alter Kindred
United Kingdom
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Hi Lord Kryz
good to see yet another South Yorkie
Never played Mordheim but have heard good things.
Not sure I would get a set myself if it came out, but would at least have to think about it really hard and long.
Sadly there doesn't seem much hope atm but I guess you can never say never on this one.
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![[Post New]](/s/i/i.gif) 2011/10/07 17:00:27
Subject: The Return of Mordheim (hopefully)
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Crazy Marauder Horseman
Sheffield, United Kingdom
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Were going to have a play now aren't we Kryz.
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Blood for the Blood God |
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![[Post New]](/s/i/i.gif) 2011/10/07 21:02:40
Subject: The Return of Mordheim (hopefully)
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Killer Klaivex
Oceanside, CA
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Lucky charms were too good, and heavy armor was too expensive. Other than that, great game.
Too bad the basic game was humans, humans, humans, humans, skaven, undead, chaos.
-Matt
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![[Post New]](/s/i/i.gif) 2011/10/08 23:39:47
Subject: The Return of Mordheim (hopefully)
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Crazy Marauder Horseman
Sheffield, United Kingdom
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Me, kryz and another friend are actually having a laugh playing Mordiem. It is a real shame no one plays it anymore
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Blood for the Blood God |
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![[Post New]](/s/i/i.gif) 2011/10/10 17:41:23
Subject: The Return of Mordheim (hopefully)
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Terrifying Wraith
London, England, Holy Terra
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HawaiiMatt wrote:Too bad the basic game was humans, humans, humans, humans, skaven, undead, chaos.
What other options would there be? I can't see the Lizardmen raiding a city for Warpstone, and the ogres weren't an army back then.
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Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/10/10 19:08:41
Subject: The Return of Mordheim (hopefully)
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Anointed Dark Priest of Chaos
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HawaiiMatt wrote:Lucky charms were too good, and heavy armor was too expensive. Other than that, great game.
Too bad the basic game was humans, humans, humans, humans, skaven, undead, chaos.
-Matt
Humans dominated Necromunda as well, but that didn't stop it from beig a totally kick-ass game. In fact the addition of other races by fans was not a good thing imho as often such additions dilluted the charm of the games as envisioned initially.
Specialist games like Necro and Mordheim are about the setting and theme (gang fighting) not about representing every race and simply making it a smaller scale version of the respective parent game...
That being said Necro or Mordheim rereleased with updated plastics and scenery would both be awesome, but then GW doesnt give customers what they want, they give us what they want us to want...
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This message was edited 1 time. Last update was at 2011/10/10 19:11:01
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![[Post New]](/s/i/i.gif) 2011/10/10 20:25:23
Subject: The Return of Mordheim (hopefully)
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Killer Klaivex
Oceanside, CA
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Vampirate of Sartosa wrote:HawaiiMatt wrote:Too bad the basic game was humans, humans, humans, humans, skaven, undead, chaos.
What other options would there be? I can't see the Lizardmen raiding a city for Warpstone, and the ogres weren't an army back then.
Beastmen, dark elves and high elves.
Beastmen are most certainly in the area, and both high elves and dark elves operate in small scouting forces.
I think the biggest problem mordheim had was the price of some of the gear. Really, 50 gold for heavy armor?
-Matt
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![[Post New]](/s/i/i.gif) 2011/10/10 20:40:52
Subject: Re:The Return of Mordheim (hopefully)
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Noble of the Alter Kindred
United Kingdom
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Specialist games like Necro and Mordheim are about the setting and theme (gang fighting) not about representing every race and simply making it a smaller scale version of the respective parent game...
That being said Necro or Mordheim rereleased with updated plastics and scenery would both be awesome, but then GW doesnt give customers what they want, they give us what they want us to want...
Think you are right CT. There are variants like I munda that allow other races but I haven't played those
Also it is worth checking out some of the excellent modelling and conversions of figures and terrain on Dakka
There is a lot of inspirational creativity for these games here.
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![[Post New]](/s/i/i.gif) 2011/10/11 01:35:57
Subject: Re:The Return of Mordheim (hopefully)
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The Dread Evil Lord Varlak
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I played a lot of Necromunda, but not a whole lot of Mordheim. Aside from balance issues (Skaven were stupidly powerful in Mordheim) I just didn't like the presence of extras, the whole point of a skirmish game is to give every model a name and watch their progress.
Both games had long term issues with keeping up the interest, death was rare and after a while you were just playing the same couple of scenarios over and over again, with evermore skills getting written into. A stronger campaign model with a wider variety of missions, an income model that gave greater reward for on-field success, and a set of injury results that actually reference what happened to the model on the field would solve just about every issue with the game, I would think.
Really, both games are ripe for a reboot, and I could see a really good box set coming out, with GW's current model quality. Multi-part plastics would give tremendous scope for customising characters as they gain new weapons, as well.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2011/10/11 06:01:40
Subject: The Return of Mordheim (hopefully)
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Killer Klaivex
Oceanside, CA
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You're right about income and success.
I did very well in both necromundia and mordheim, not because I won a lot, but because I knew how to lose.
The bonus 1 xp for winning doesn't even out with missing a game or two because of an injury. Better to only go for kills when you've got a clear advantage and send in garbage troops when you don't.
-Matt
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![[Post New]](/s/i/i.gif) 2011/10/11 11:30:12
Subject: Re:The Return of Mordheim (hopefully)
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Dusty Skeleton
Sheffield, United Kingdom.
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Still got my Mordheim set stashed away (even got an unpunched Streets of Blood) but sadly never got round to playing a game. Looks like a blast to play.
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![[Post New]](/s/i/i.gif) 2011/10/11 15:21:32
Subject: The Return of Mordheim (hopefully)
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Unhealthy Competition With Other Legions
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I would love to see more Mordhiem, and a maybe reboot of all of the specialist games.
Never played any of them but read the free GW rules and I like the feel of playing a more RPG style game rather than usual Fantasy games.
Also, nice to see so many people in South Yorks...
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![[Post New]](/s/i/i.gif) 2011/10/11 15:33:00
Subject: The Return of Mordheim (hopefully)
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Terrifying Wraith
London, England, Holy Terra
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HawaiiMatt wrote:Beastmen are most certainly in the area, and both high elves and dark elves operate in small scouting forces.
...Well Beastmen had official models, at least. Elves... well, yeah. I'll give you that one.
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Pirate Vampire Counts - WIP
Feastmaster Ogre Kingdoms - WIP
Fire Lords Space Marines - working towards 1500pts
Word Bearers Chaos Space Marines - Modelling project
DR:90+S-G+M+B+I++Pwhfb09#-D+A+/eWD354R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/10/11 16:29:43
Subject: Re:The Return of Mordheim (hopefully)
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Noble of the Alter Kindred
United Kingdom
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Also, nice to see so many people in South Yorks...
And a lot seem to support the Blades if you glance at the location and miss the comma!
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![[Post New]](/s/i/i.gif) 2011/10/11 16:53:35
Subject: Re:The Return of Mordheim (hopefully)
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Dusty Skeleton
Sheffield, United Kingdom.
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Funnily enough I lived right near Bramall Lane until a fortnight ago.
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![[Post New]](/s/i/i.gif) 2011/10/12 00:37:07
Subject: The Return of Mordheim (hopefully)
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Sslimey Sslyth
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HawaiiMatt wrote:Lucky charms were too good, and heavy armor was too expensive. Other than that, great game.
Too bad the basic game was humans, humans, humans, humans, skaven, undead, chaos.
-Matt
Yeah, the basic game didn't have a lot of variety. There were a ton of "official" other warbands that appeared in Town Crier magazines. When I play Mordheim, I usually either play Dwarf Treasure Hunters or Dark Elves. I've also got the TC mags with the Ork & Goblins warband and Lizardman warband. Oh, yeah, I have the one with the Carnival of Chaos, but that one should never be allowed in a Mordheim campaign.
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![[Post New]](/s/i/i.gif) 2011/10/12 03:57:25
Subject: The Return of Mordheim (hopefully)
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The Dread Evil Lord Varlak
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HawaiiMatt wrote:You're right about income and success.
I did very well in both necromundia and mordheim, not because I won a lot, but because I knew how to lose.
The bonus 1 xp for winning doesn't even out with missing a game or two because of an injury. Better to only go for kills when you've got a clear advantage and send in garbage troops when you don't.
-Matt
Yeah, which I liked as an added strategic element. One off games have that ludicrous situation where people just pile every martial asset at their disposal into the meatgrinder, and are declared the winner if they hold more board elements or kill more of the enemy. The idea that even if they hold the objective and waste all the enemy, the casualties suffered may not justify the victory is a really good element to have in a game, and the idea that both sides can waste so much stuff that both sides end up losers is an intriguing one to have in a game.
Unfortunately Necromunda and Mordheim didn't execute this quite right. There was little incentive to be gained from taking risks in game, as the xp rewards for scoring kills weren't much, and the income gained from successful missions was typically negligible. You would level up and get access to new toys without having to win any games, so why risk guys to injury? The only thing stopping people from playing the old game of losing a couple of guys and running away was basically shame (something we've all seen you can't assume in every wargamer).
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2011/10/12 15:29:18
Subject: The Return of Mordheim (hopefully)
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Perfect Shot Dark Angels Predator Pilot
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I loved mordheim, but didn't get to play it too much. I would absolutely love if they re-released it.
In fact, I'm going to build more ruined building terrain today...
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![[Post New]](/s/i/i.gif) 2011/10/12 15:36:39
Subject: The Return of Mordheim (hopefully)
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Unhealthy Competition With Other Legions
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Where would you say is the best or at least most acceptable DE Mordhiem list and any other non-rulebook lists?
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This message was edited 1 time. Last update was at 2011/10/12 15:39:13
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![[Post New]](/s/i/i.gif) 2011/10/14 20:58:06
Subject: The Return of Mordheim (hopefully)
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Crazy Marauder Horseman
Sheffield, United Kingdom
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racta wrote:I loved mordheim, but didn't get to play it too much. I would absolutely love if they re-released it.
In fact, I'm going to build more ruined building terrain today...
Same here dude, me and Kryz are playing it at the moment and the last game we had was Vampires vs High Elves (expansion army) and my leader is as hard as nails. I won with a massacre of Nearly all his troops and heroes dying and none of my troops dying  but we had a good laugh playing it.
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Blood for the Blood God |
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![[Post New]](/s/i/i.gif) 2011/10/23 00:39:47
Subject: The Return of Mordheim (hopefully)
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Gore-Soaked Lunatic Witchhunter
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There are some balance issues, but on the whole the game was brilliant.
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![[Post New]](/s/i/i.gif) 2011/10/23 02:07:23
Subject: The Return of Mordheim (hopefully)
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Crazy Marauder Horseman
Sheffield, United Kingdom
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AnomanderRake wrote:There are some balance issues, but on the whole the game was brilliant.
Agreed! On both parts that is.
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Blood for the Blood God |
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![[Post New]](/s/i/i.gif) 2011/10/23 02:15:26
Subject: The Return of Mordheim (hopefully)
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Servoarm Flailing Magos
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'Twas a good game but since Necromunda has been mentioned I must say I preferred that over Mordheim.
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2011/10/23 18:03:36
Subject: The Return of Mordheim (hopefully)
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Crazy Marauder Horseman
Sheffield, United Kingdom
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VikingScott wrote:'Twas a good game but since Necromunda has been mentioned I must say I preferred that over Mordheim.
Whats Necromunda?
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Blood for the Blood God |
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![[Post New]](/s/i/i.gif) 2011/10/23 21:58:06
Subject: The Return of Mordheim (hopefully)
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Killer Klaivex
Oceanside, CA
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Therunabout wrote:VikingScott wrote:'Twas a good game but since Necromunda has been mentioned I must say I preferred that over Mordheim.
Whats Necromunda?
The 40K version of mordheim.
All either game really needed was a streak rule.
Since sending in henchmen/juvs naked to die and let you survive with more heroes is an effective tactic, a streak rule would really help balance that.
3 loss in a row, generate half income and no XP for surviving the fight.
5th loss in a row and your leader/gang leader is driven out of the band/gang.
Something like that.
-Matt
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![[Post New]](/s/i/i.gif) 2011/10/24 02:58:13
Subject: The Return of Mordheim (hopefully)
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Crazy Marauder Horseman
Sheffield, United Kingdom
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Sounds... Interesting might have to have a look in this  cheers for the Intel.
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Blood for the Blood God |
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![[Post New]](/s/i/i.gif) 2011/10/24 08:17:36
Subject: The Return of Mordheim (hopefully)
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Servoarm Flailing Magos
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Necromunda didn't have nameless henchmen however. Everyone had the chance to be important and had a name.
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2011/10/24 19:36:35
Subject: Re:The Return of Mordheim (hopefully)
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Mutating Changebringer
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The problem with Mordheim was the loop holes.
My roommate and I have mastered every list including the fan made ones.
Our house rules are simple... No elves. They break the game. I had a great DE warband and when I brought it to Gamesday 2005 in Baltamore everyone laughed at me and told me no one would play me.
It was true. I traveled halfway down the east coast to play some Mordheim and was turnned away because I didn't have a list right out of the book.
The rules were far too easy to abuse and most warbands became unstoppable after 15 games. Even certain senarios are completely one sided. The mission where whoever has the central building for a turn without any enemies around... dwarves cannot win. There are missions that give a win to anything with movement 6.
After so many games Dwarves are unkillable, Beastmen outnumber everyone and are swinging 2 2-handed weapons at initiative with horns and mutations and... ugh, Dark Elves can not be touched, the list goes on. The main problems I had were with selection. Certain warbands were better off buying Heroes late in the game with other warbands taking as many heroes as possible.
In the end, wise gamers will just send the bare minimum of fighters to the front to rout asap. Then they reap the gold without the risk to the heroes.
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![[Post New]](/s/i/i.gif) 2011/10/25 01:05:44
Subject: Re:The Return of Mordheim (hopefully)
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The Dread Evil Lord Varlak
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DeffDred wrote:In the end, wise gamers will just send the bare minimum of fighters to the front to rout asap. Then they reap the gold without the risk to the heroes.
No, not wise gamers, but very lame gamers who think that increasing some numbers on a piece of paper is more important than playing a fun game.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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