Switch Theme:

Rough riders worth the Points, but not the price.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Would/do you use rough riders?
I already use them.
I would use them if they were less expensive.
They have value but I wouldn't use them if they were less expensive.
Totally useless unit and I wouldn't use them if they were free.

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





Sparks_Havelock wrote:I'd rather the +1 attack in case they get bogged down in combat after their initial charge, plus it makes them a good blocking unit rather than a fast moving shooting unit. Perhaps it could be an option, but I'd personally prefer the Hunting Lances for the first round & then two weapons for subsequent phases - then if they charge another unit they have 3 attacks on the charge - yes they wouldn't have the S5 I5 but they'd have more attacks.

If you use the special character it does give them furious charge so they become S6 I6 on the first charge attack.
   
Made in us
Regular Dakkanaut





Sparks_Havelock wrote:I'd rather the +1 attack in case they get bogged down in combat after their initial charge, plus it makes them a good blocking unit rather than a fast moving shooting unit. Perhaps it could be an option, but I'd personally prefer the Hunting Lances for the first round & then two weapons for subsequent phases - then if they charge another unit they have 3 attacks on the charge - yes they wouldn't have the S5 I5 but they'd have more attacks.

You are forgetting the Hunting Lance is a power weapon on the turn it charges

against marines:
5 rough get 10 attacks STR5 INT5 power weapons
10 attacks hit about 5 times, wound about 3 or 4 times then don't get armor saves
or
5 rough get 15 attacks STR3 INT3 normal weapons
15 attacks hit about 7 or 8 times, wounds about 2 or 3 times they get armor saves

Depends what you are fighting but since the Grey Knights codex and space marine codex has came out seems everyone is using loyalist marines now.

This message was edited 1 time. Last update was at 2012/02/25 16:37:18


 
   
Made in us
Manhunter






Little Rock AR

Id run them if their hunting lance wasnt one use. Id like it to be more like the lance from WHFB, +2str on the charge, and they can ignore armor on the charge as well. I usually hate cav in sci fi, but as a fun unit every once and a while why not. Also i play bretonnians in whfb so i have plenty of horses.

Proud to be Obliviously Blue since 2011!

 
   
Made in de
Oberleutnant




Germany

I just found a nice range of cheap 28mm Cav on:

http://www.brigademodels.co.uk/GreatWar28/index.html

for example:




 
   
Made in us
Mutilatin' Mad Dok





Valid reasons to use horses in a modern/futuristic war:

1. Maintenance. Horses need very little in the way of supply lines. A mechanized unit needs fuel, spare parts, and skilled mechanics to keep the vehicles operational. A horse unit needs fodder, which in most biomes can be gathered by the horses themselves.

2. Maneuverability. A horse unit cannot match the speed of mechanized over ideal terrain, but the worse the infrastructure, the more likely the horses are to be able to outpace the vehicles. Horses are much better at coping with sand, dense forest, or very uneven ground.

3. Stealth. Someone already mentioned the radar invisibilty of horses, but there are other important factors as well. Being much smaller, horses are easier to hide from air surveillance. Also, any internal combustion vehicle is going to be much louder, especially if it has to disturb the terrain. The only thing that can match a horse for mobility in poor terrain is a tracked vehicle, and that is going to be making tons of noise as it crushes undergrowth, etc.
   
Made in de
Oberleutnant




Germany

Bludbaff wrote:Valid reasons to use horses in a modern/futuristic war:

1. Maintenance. Horses need very little in the way of supply lines. A mechanized unit needs fuel, spare parts, and skilled mechanics to keep the vehicles operational. A horse unit needs fodder, which in most biomes can be gathered by the horses themselves.

2. Maneuverability. A horse unit cannot match the speed of mechanized over ideal terrain, but the worse the infrastructure, the more likely the horses are to be able to outpace the vehicles. Horses are much better at coping with sand, dense forest, or very uneven ground.

3. Stealth. Someone already mentioned the radar invisibilty of horses, but there are other important factors as well. Being much smaller, horses are easier to hide from air surveillance. Also, any internal combustion vehicle is going to be much louder, especially if it has to disturb the terrain. The only thing that can match a horse for mobility in poor terrain is a tracked vehicle, and that is going to be making tons of noise as it crushes undergrowth, etc.


I agree that there are reasons, but its not true to keep a horse easier operational in warzones, then a vehicle. The food is harder to store and transport than fuel. And it needs veterinaries and farriers, not to mention that the horses might just not fit enough (mentally and physically).


 
   
Made in us
Doc Brown





San Diego

Sure they need food, but who doesn't wanna have a pony around to play with?

I love ponies.

Director at Fool's Errand Films a San Diego Video Production and Live Streaming company.

https://foolserrandfilms.com/

 
   
Made in us
Hardened Veteran Guardsman




Foley, Minnesota

I have a ten man squad of tallarn rough riders I got in third Ed and I have never used them once. I am questioning why I am making a squad on bikes that I will never use. maybe they won't look so ridiculous and I might use them.

15,000 pts
8,000 pts 
   
Made in us
Storm Lance





I just want to add, that since I refuse to pay so much $$$ for RR, I simply use my Bretonnian Knights...they are basically guard tithes from a feudal world and I even swap out the laspistol for the cc weapon to keep it WSIWYG.

The truly funny thing is that they are more effective in 40K than bret fantasy atm... :(

"Only The Dead Have Seen The End Of War"

 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

ShatteredBlade wrote:had Cadian Dirtbikes in plastic and Catachan..uhh.. ride able Genestealers then I just MIGHT consider it.


Oh if I had income and modelling skills...

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

i have seen them used to some decent effect competitivly.


It was in a complete foot guard list, no vehicles of any kind. a whole mess of Blob and heavy weapon squads along with maxed out RR.

the guy placed 4th at last year's ard boyz prelims behind a BT Crusader spam list.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Member of the Ethereal Council






dreadfury101 wrote:RR in snow places should have snowmobiles imo

seriously horses are stupid, i mean with the tech you could set up a insect legged mechanical shark with lazer beams... but we have horses...yaaayyyyy

Horses
Dont require Fuel
Can go where vehicles can(like up steps
Replace their own numbers
Here is an idea OP, Make Rough riders that ride tyranids into battle

5000pts 6000pts 3000pts
 
   
Made in us
Calculating Commissar






I am making 5 with 2 melta guns. I think the bring fast and cheap melta and plasma to the guard army that dosent need it's own metal box.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Regular Dakkanaut





Sparks_Havelock wrote:I'd rather the +1 attack in case they get bogged down in combat after their initial charge, plus it makes them a good blocking unit rather than a fast moving shooting unit. Perhaps it could be an option, but I'd personally prefer the Hunting Lances for the first round & then two weapons for subsequent phases - then if they charge another unit they have 3 attacks on the charge - yes they wouldn't have the S5 I5 but they'd have more attacks.

Yeah more attacks but not a power weapon anymore
Hunting Lance gives +2 Str and Int and makes there attacks Unsavable.
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

I have a squad of rough riders myself and they have done rather well in terms of using melta and plasma weapons to kill armor. also killing off squads with their 1 shot power weapons.

But mine are half creativity and half wanting to dodge the heavy price tag.
I could not find the horse bound rough riders and didn't want to use bikes.

Mine have helicopter backpacks allowing them to bound forwards quickly and under control (no not like jump infantry, the heli packs are not strong enough to allow them to fly, fluff wise)




[Thumb - Picture 174.jpg]


Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in us
Regular Dakkanaut





Engine of War wrote:I have a squad of rough riders myself and they have done rather well in terms of using melta and plasma weapons to kill armor. also killing off squads with their 1 shot power weapons.

But mine are half creativity and half wanting to dodge the heavy price tag.
I could not find the horse bound rough riders and didn't want to use bikes.

Mine have helicopter backpacks allowing them to bound forwards quickly and under control (no not like jump infantry, the heli packs are not strong enough to allow them to fly, fluff wise)

Sorry to be a wet blanket but wouldn't helicopter blades just make them an ork like jump infantry for imperial guard? I mean how would chopper back packs make them move like beast? Just have to say GO GO GADGET CHOPPER!!!!!
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

I absolutely love my Rough Riders. I always field them with my Mordian Army. They are awesome on their first charge.

I really like the idea of horses too. Especially for an army of dress uniforms. They are like the elitists. They are a noble class in the Military World. At least to me.

I think it is naturally programmed into humans to feel something deep down inside us when we see a massive wall of cavalry charging headlong into the enemy. I mean, who wasn't awestruck by the third Lord of the Rings final battle cavalry charge?

I know I was. And besides, they are fun to convert. With the introduction of the Empire Pistoliers boxed set, Rough Riders have never been easier to make.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Horses in space are stupid? No, you're stupid for being an armchair general and thinking you have a grasp on the reality of warfare. I'm not going to go into any specifics as to why, because that has been suitably well addressed, but I will point out that the opening battles of the first major war of the 21st century were fought on horseback (look it up), and that many special operations units are still taught to fight from horseback.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Regular Dakkanaut





chaos0xomega wrote:Horses in space are stupid? No, you're stupid for being an armchair general and thinking you have a grasp on the reality of warfare. I'm not going to go into any specifics as to why, because that has been suitably well addressed, but I will point out that the opening battles of the first major war of the 21st century were fought on horseback (look it up), and that many special operations units are still taught to fight from horseback.


Remember in the 40K universe 95% of the human race does not know how the Magical lights work, it is a DARK AGE of knowledge, people pray to gods to fix there car. in the game Necromanda shows this face because the normal gang member does not know how to check or change ammo, they run out of ammo and drop the gun, they don't know how to reload, because they have no clue how guns work. cars run till their fuel cells run out, the people of the 40K universe are less technology advanced as we are today, in their own day to day life. if something don't work hit it with hand, if that don't fix it, kick it, if that don't fix it, hit it with a stick, then if still not work smash it with hammer till it works... and if it don't' work just brake. Why do you think Plasma weapons "Get Hot!", because they really don't even know to fix that problem. Horses are simple, reason why in WW1 horses were still used, German used horses, Brits used horses, all of Europe used horses because they were easier to use then tractors. Heck even in WW2 Russia still used horses most of the war, and heck the Imperial guard are very much pattered after WW2 USSR. Russia had tractors, can trucks, but they still used horses to pull guns, and move troops around on the battle field.
   
Made in us
Martial Arts Fiday






Nashville, TN

daniel79 wrote:
Sparks_Havelock wrote:I'd rather the +1 attack in case they get bogged down in combat after their initial charge, plus it makes them a good blocking unit rather than a fast moving shooting unit. Perhaps it could be an option, but I'd personally prefer the Hunting Lances for the first round & then two weapons for subsequent phases - then if they charge another unit they have 3 attacks on the charge - yes they wouldn't have the S5 I5 but they'd have more attacks.

If you use the special character it does give them furious charge so they become S6 I6 on the first charge attack.


Unfortunately, no they do not.

BRB FAQ wrote:Q: Does the Furious Charge special rule give +1
Strength to attacks made with a close combat weapon
that strikes at a specific strength value? For example
are hits from Gabriel Seth’s Blood Reaver resolved at
Strength 8 or 9 when he has Furious Charge? (p75)
A: No. Hits from Gabriel Seth’s Blood Reaver would still
be resolved at Strength 8.


I use them in my Korsk army to great effect. They clear out Drop Podding units fairly well. A great one-shot counter-assault unit.

Of course I used "Cyber Mastiffs" for my particular army (which is based upon a FW and leans heavily on AdMech).


"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
Regular Dakkanaut





SlaveToDorkness wrote:
daniel79 wrote:
Sparks_Havelock wrote:I'd rather the +1 attack in case they get bogged down in combat after their initial charge, plus it makes them a good blocking unit rather than a fast moving shooting unit. Perhaps it could be an option, but I'd personally prefer the Hunting Lances for the first round & then two weapons for subsequent phases - then if they charge another unit they have 3 attacks on the charge - yes they wouldn't have the S5 I5 but they'd have more attacks.

If you use the special character it does give them furious charge so they become S6 I6 on the first charge attack.


Unfortunately, no they do not.



BRB FAQ wrote:Q: Does the Furious Charge special rule give +1
Strength to attacks made with a close combat weapon
that strikes at a specific strength value? For example
are hits from Gabriel Seth’s Blood Reaver resolved at
Strength 8 or 9 when he has Furious Charge? (p75)
A: No. Hits from Gabriel Seth’s Blood Reaver would still
be resolved at Strength 8.

Hunting Lances don't happen at Strength 5 they happen at Str+2 so furiouis charge would increase the strength to (3+1) and then the hunting Lance would go 3+1+2, if you have a power fist you don't ignore the strength bonus form furious charge 4x2=8 for power fist.... (4x2)+1=9 for power fist and furious charge. so 3+2=5 hunting lance, 3+2+1= hunting lance and furious charge.

I use them in my Korsk army to great effect. They clear out Drop Podding units fairly well. A great one-shot counter-assault unit.

Of course I used "Cyber Mastiffs" for my particular army (which is based upon a FW and leans heavily on AdMech).

   
Made in us
Martial Arts Fiday






Nashville, TN

Hunting Lances are S5 I5. Look it up. IG codex pg 44.

This message was edited 2 times. Last update was at 2012/03/12 22:04:09


"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
Regular Dakkanaut





SlaveToDorkness wrote:Hunting Lances are S5 I5. Look it up. IG codex pg 44.


I am sorry they changed the wording from the older codexs....

Product Code: 60 03 01 05 001
page 19.
Hunting Lance: Rough Riders are sometimes issued with long hunting lance whose head bears a shaped explosive charge.................. blah blah blah......The lance adds +2 to the user's Strength and ignores armour saves...............blah blah blah....

Product Code: 60 03 01 05 003

Page 46

A model using a hunting lance cannot use an additional close combat weapon but adds +2 to its Strength and Initiatives when charging. A model using a hunting lance ignore Armour Saves.

Product Code: 60 03 01 05 004

page 44

When they charvge into close combat, a unit armed with hunting lances count as being armed with power weapons that strike at Strength and Initiative 5. Models using a hunting lance cannot gain an extra attack from having an additional close combat weapon.
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Why the hell aren't they FLEET? woooo 6 inch move and shoot, I can do that with infantry. The power charge is nice, but after that they are a shooting unit. (And a bad one at that.0

 
   
Made in us
Regular Dakkanaut





sfshilo wrote:Why the hell aren't they FLEET? woooo 6 inch move and shoot, I can do that with infantry. The power charge is nice, but after that they are a shooting unit. (And a bad one at that.0

Not current codex but the codex before the current codex they were fleet of hoof:
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

daniel79 wrote:
sfshilo wrote:Why the hell aren't they FLEET? woooo 6 inch move and shoot, I can do that with infantry. The power charge is nice, but after that they are a shooting unit. (And a bad one at that.0

Not current codex but the codex before the current codex they were fleet of hoof:


They are fleet. All cavalry and beasts are fleet.

As for furious charge and lances, it is one of those things that should work and I would always let someone play it as working, even if there is an FAQ that contradicts it. If it doesn't work then Kamir is pointless. From a RAI viewpoint, it was obviously intended that Kamir made RRs better at charging with lances..

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Regular Dakkanaut





Trickstick wrote:
daniel79 wrote:
sfshilo wrote:Why the hell aren't they FLEET? woooo 6 inch move and shoot, I can do that with infantry. The power charge is nice, but after that they are a shooting unit. (And a bad one at that.0

Not current codex but the codex before the current codex they were fleet of hoof:


They are fleet. All cavalry and beasts are fleet.

As for furious charge and lances, it is one of those things that should work and I would always let someone play it as working, even if there is an FAQ that contradicts it. If it doesn't work then Kamir is pointless. From a RAI viewpoint, it was obviously intended that Kamir made RRs better at charging with lances..


Well I agree with you, but Kamir also makes the rough riders almost decent at hand to hand after their first charge... No elite hand to hand unit, but for 10 pts a piece you can't expect to much from them.
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

daniel79 wrote:
Trickstick wrote:
daniel79 wrote:
sfshilo wrote:Why the hell aren't they FLEET? woooo 6 inch move and shoot, I can do that with infantry. The power charge is nice, but after that they are a shooting unit. (And a bad one at that.0

Not current codex but the codex before the current codex they were fleet of hoof:


They are fleet. All cavalry and beasts are fleet.

As for furious charge and lances, it is one of those things that should work and I would always let someone play it as working, even if there is an FAQ that contradicts it. If it doesn't work then Kamir is pointless. From a RAI viewpoint, it was obviously intended that Kamir made RRs better at charging with lances..


Well I agree with you, but Kamir also makes the rough riders almost decent at hand to hand after their first charge... No elite hand to hand unit, but for 10 pts a piece you can't expect to much from them.


Rough Riders are 5 points more expensive than a guardsmen. For that 5 points you get a fleet of foot moving, 12" charging, krak grenade wielding, strength 5 initiative 5 power weapon holding cheap charging unit. Sounds like a win to me.

For so few points you get so much.
   
Made in us
Martial Arts Fiday






Nashville, TN

Unless they stray into the sites of a Heavy Bolter or two! lol

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
Longtime Dakkanaut





SlaveToDorkness wrote:Unless they stray into the sites of a Heavy Bolter or two! lol


And compete with Hellhounds Variants, Vendettas, and Valkyries.
   
 
Forum Index » 40K General Discussion
Go to: