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Made in de
Decrepit Dakkanaut







Lord Palmerston wrote:I guess stating 'please tell me i'm wrong' would instigate such a response and some strong arguments have been made however my irritation at GW
is not that they've chosen to release new units which were absolutely necessary, but that they've done so in a way that is too much an infringement on Tomb Kings and
not on the small but excellent background the 3rd edition Codex layed down. The loss of the tomb spyder is particularly irritating as all Necron players will recognise the tactical significance in 3rd edition Necron armies. Why should GW dump great units when they could include all the old units and make an even larger army list that retains the classic Necron feel?

Everyone is entitiled to his opinion, sure. And I can accept that not everyone likes the Egyptian theme.

But please get your arguments straight:
Necrons were always Egyptian mummies in space, look at the first Necron Lord model I showed, look at the BFG models. Claiming that skeleton lords raising from a pyramid tomb have nothing to do with Egyptian mummies is just ridiculous. Claiming that Tomb Spyders are not in the Codex is just misinformed (Pariahs were replaced by the new Lychguard).
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Considering the single Necron vehicle before this was a giant floating pyramid, I find that argument hilarious.

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Made in us
Fixture of Dakka





Runnin up on ya.

Sasori wrote:
agnosto wrote:
Breotan wrote:
agnosto wrote:Yeah, he sucks and so does the ship that can be turned upside down to make it a gun shp. Yeah, I was thinking of making a necron army until I saw that gem.
You realize that you don't have to turn it upside down, right?


But...but....he has a drill on his head....what's the point if he's not supposed to be upside down and drilling stuff with his grumpy face?



I think he was referring to the Ghost Ark/Doomsday Ark


Ahhhh. But then it would look like an empty transport; at least a razorback has a turret on top to make it easily recognizable as a not-rhino.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Fixture of Dakka





Steelcity

I cant believe someone would prefer to use the old book in which you more or less auto-lost 90% of your games. This feels more like someone who "thinks" about playing more than actual gaming

But as I say with other people quitting over change.. I'll give you 20% of the cost of your army in cash right now

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
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Made in us
Badass "Sister Sin"






Camas, WA


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Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

So...

Is Facepalming Necron an IC, or is he part of a unit?

Please tell me he's an IC, I don't want a whole box of T800s for just one fig...

... but I will totally use Facepalming Necron in my DH game.. even though the party has never encountered them, hell, 90% of them have never even heard of the Necrons...

... I will find a way to work in Facepalm Necron somehow. Maybe make it a particularly independent member of Legio Cybernetica or something.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in gb
Fresh-Faced New User




United Kingdom

Lychguard are an awful replacement for Pariahs, and i don't see new models for the Tomb Spyder.

I'll take your word for its addition however the repair role of the ghost ark will to a good degree diminish the tomb spyder
as a key unit.

For the record it isn't change that worries me its more the result of that change. Basically its as if Imperial guard were released
as the best super-soldiers humanity has, its just that out of key with my understanding of Necrons.
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

Lord Palmerston wrote:Lychguard are an awful replacement for Pariahs, and i don't see new models for the Tomb Spyder.

I'll take your word for its addition however the repair role of the ghost ark will to a good degree diminish the tomb spyder
as a key unit.

For the record it isn't change that worries me its more the result of that change. Basically its as if Imperial guard were released
as the best super-soldiers humanity has, its just that out of key with my understanding of Necrons.


I liked Pariahs more than the lychguard models as well...and I don't think they released the new Tomb spyder model, but I know it's still in the codex...

I never saw the Tomp Spyder as a "Key unit"...I don't know why you do...

As far as I know, the necron lords always had sentience, they always had a mind of their own...their just capitalizing on that idea for the new book, think of them like the Eldar...
They just want to reclaim their former empire over the galaxy, and they will side with the "lesser" races to achieve that goal...
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Lychguard are an awful replacement for Pariahs, and i don't see new models for the Tomb Spyder.


You Need to clarify this. Do you mean Rules wise, Model Wise, or Fluff wise?

If it's rules wise, the Lycheguard are superior to Pariahs. Keep in mind, it's the Warscythe weapon that lost it's ability to remove Invuls, not the Lycheguard themselves.

Model wise is Subjective, personally, I like both of them. I prefer the Lycheguard though because it's plastic, and leaves it open for me to do some stuff to it.

The Fluff has gotten a complete overhaul, so that's subjective as well.

I'll take your word for its addition however the repair role of the ghost ark will to a good degree diminish the tomb spyder
as a key unit.


Tomb Spyders were never a Key unit before. However, their new rules (With the addition of buffing scarabs) has made them quite capable for the Heavy support slot now. In Addition with Phase out getting removed, you don't have to worry about them counting against your quota. They will be getting new models (Pobably a multi-part plastic kit would be my guess) with the second wave.

For the record it isn't change that worries me its more the result of that change. Basically its as if Imperial guard were released
as the best super-soldiers humanity has, its just that out of key with my understanding of Necrons.


I don't understand this at all.
   
Made in us
Fresh-Faced New User




Dallas, TX

All I can say is take with a grain of salt the opinions of a politician who enveigled England into the Crimean war.

=/=

0110111101 
   
Made in us
The Hammer of Witches





A new day, a new time zone.

Lord Palmerston wrote:its just that out of key with my understanding of Necrons.

Which, coupled with the how much of your outrage is over stuff that didn't actually happen, or facts you got completely wrong, shows the problem is with you, not GW.

This message was edited 1 time. Last update was at 2011/11/03 16:39:40


 
   
Made in gb
Fresh-Faced New User




United Kingdom

Sasori wrote:
Lychguard are an awful replacement for Pariahs, and i don't see new models for the Tomb Spyder.


You Need to clarify this. Do you mean Rules wise, Model Wise, or Fluff wise?

.


For the sake of clarity, i will say that my objections to Lychguard, and most of the releases, are raised against the models and rules. The models because they look bad
although that can't be helped as GW's drive to add ridiculous detail to models and therefore clutter them is ineivitable in releases these days. The new Gauss rods are completely uneccesary as the standard green rod worked well and gave Necron weaponry a coherence. As for rules, the loss of phase out is not inkeeping with 3rd edition Necrons. I'm not saying lychguard are worse stat wise then pariahs but that they too were uneccessary when some new stats could have been thought up for pariahs along with plastic models. Pariahs were some great fluff and made excellent models.
   
Made in us
Badass "Sister Sin"






Camas, WA

Wait... So you want phase out to come back, you hate models that have more detail and want to return to the boring metal pariah models?

Also, you think that Invulnerable saves and choices of wargear are worse than just 'Have a Warglaive!'

Nice. I refer you back to my earlier picture.

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Made in ph
Nihilistic Necron Lord




The best State-Texas

So you want Phase out Back?

If that's the case, we're done here. That is one of the most ridiculous things I've ever heard.

4000+
6000+ Order. Unity. Obedience.
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Made in de
On a Canoptek Spyder's Waiting List





I really wonder about those green rods. I liked the old Necrons, yes, and I like the new ones too. But I felt the new ones look much better and I wonderen why they do this. And finally I came to the conclusion, that the green rods where something awful. They look cool in some painting schemes, but though being green they decimated the variety of colous schemes (which are rather few alone though Necrons being metal).

Now, after seeing the new Necrons, I can't think of anything else concerning the green rods than childish toy in comparisson.
   
Made in us
Badass "Sister Sin"






Camas, WA

They forced a color scheme, they frosted under common glues, they scratched, etc.

Yes, you could buy different colors. Yes, you could use the right glue. Yes, they added flavor.

GW made the right decision in this case removing them, IMO.

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Made in de
Longtime Dakkanaut




West Midlands (UK)

Well, if you're nostalgic for phase-out, noone (and certainly not the new Codex) is stopping you from voluntarily doing a phase-out and throwing the game when you "feel that's the way it should be".

   
Made in us
Badass "Sister Sin"






Camas, WA

Zweischneid wrote:Well, if you're nostalgic for phase-out, noone (and certainly not the new Codex) is stopping you from voluntarily doing a phase-out and throwing the game when you "feel that's the way it should be".


Good point. Just concede all your games when you hit 25% of your force.

/highfive Zweischneid!

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Made in us
Fireknife Shas'el





United States

Lord Palmerston wrote:Lychguard are an awful replacement for Pariahs, and i don't see new models for the Tomb Spyder.

I'll take your word for its addition however the repair role of the ghost ark will to a good degree diminish the tomb spyder
as a key unit.

For the record it isn't change that worries me its more the result of that change. Basically its as if Imperial guard were released
as the best super-soldiers humanity has, its just that out of key with my understanding of Necrons.
There aren't any new models for the Tomb Spyder, as far as I know. However, there is a new Tomb Stalker on FW that looks pretty sweet. It isn't really a replacement, but just another unit.



Automatically Appended Next Post:
Lord Palmerston wrote: It seems Necrons are moving from their Tomb Worlds into full scale assault on the galaxy and this is reflected in their now larger and more diverse Army list. Necrons, for me, were about technological perfection and perfection isn't diverse.
Why not? There is no reason why the Necrons cannot develop other weapons than Gauss weapons, or other melee weapons. As for the green rods, there is nothing stopping you from replacing the new rods with the old green ones.

The Necrons had zero personality before. Now they have some. I do not see how this is bad.

This message was edited 1 time. Last update was at 2011/11/03 17:46:16


 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I can't believe people miss those goofy green rods for anything other than novelty factor. They made Necron models look like kids toys, and added another step to assembling/painting/sealing your minis. Best of all was when you painted a metal unit like some Immortals and the rods didn't even fit! Man, I wish it was 2003 again!

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Made in gb
Fresh-Faced New User




United Kingdom

I don't mourn the loss of the phase out rule as it is no longer viable with the new rules, however phase out was symbolic of the
mysterious, unknowable nature of Necrons and the fact that they were very low profile in the galaxy.

GW has failed to update necrons whilst retaining this theme and so Necrons have lost some vital fluff.

Its good that some Necron players can reconcile themselves with the new models but from the feedback i get many and more
are not happy. To further stress this, its as if Tau were released as an army of close combat excelence.
   
Made in us
Badass "Sister Sin"






Camas, WA

Lord Palmerston wrote:I don't mourn the loss of the phase out rule as it is no longer viable with the new rules, however phase out was symbolic of the
mysterious, unknowable nature of Necrons and the fact that they were very low profile in the galaxy.

They were low profile because they had not woken up yet.

GW has failed to update necrons whilst retaining this theme and so Necrons have lost some vital fluff.

No, necrons have moved forward.

Its good that some Necron players can reconcile themselves with the new models but from the feedback i get many and more are not happy. To further stress this, its as if Tau were released as an army of close combat excelence.

Not even close. Necrons have the same basic army design and have progressed with new models and new fluff that builds off of their existing models and fluff. It is just like the Tau got a new codex with new models and a story that explains how the Tau have improved their empire / technology / allies since the last codex. Which, btw, probably is exactly what we will get from a new Tau codex.

Also, bonus points for calling upon the unspeaking masses to backup your claims.

This message was edited 1 time. Last update was at 2011/11/03 18:25:14


 
   
Made in us
I'll Be Back




Upstate NY

bombboy1252 wrote:
In all seriousness though...GW gets way to much flak for giving the community what they wanted....a new Necron Codex...and at the same time you have all the Necron players complaining about fluff rape...like it hasn't ever happened to any other army before....


Yeah in all seriousness Games Workshop has done Gray Knights, New Dark Eldar, SoB, Blood Angles and now Necrons! What more could we all ask for? As a player who played 2nd edition then left the game then came back a year ago with 5th. I have to say Games Workshop is doing a great job.

Thats just my 2 cents.

Shiny!  
   
Made in us
Badass "Sister Sin"






Camas, WA

starship trooper wrote:
bombboy1252 wrote:
In all seriousness though...GW gets way to much flak for giving the community what they wanted....a new Necron Codex...and at the same time you have all the Necron players complaining about fluff rape...like it hasn't ever happened to any other army before....


Yeah in all seriousness Games Workshop has done Gray Knights, New Dark Eldar, SoB, Blood Angles and now Necrons! What more could we all ask for? As a player who played 2nd edition then left the game then came back a year ago with 5th. I have to say Games Workshop is doing a great job.

Thats just my 2 cents.


You better hide now because the haters are going to come down on you like a ton of bricks.

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Made in us
Longtime Dakkanaut





New Necron Codex has loads of fluff issues and basically destroyed everything the Necrons once were or what made me like them. The rules/gameplay is coming off decent enough.

However the one thing GW did purely right is the models/army list, the only model I really take offense with are the Lychguards with shields and spears as that comes off basically as pure Tomb Kings/overly silly for a machine army. Don't like the OP's argument that a larger army list/more models was bad, it was probably the only good thing to come of all of this.

This message was edited 1 time. Last update was at 2011/11/03 19:22:27


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Made in gb
Blood Angel Terminator with Lightning Claws





terra

I will probably be shot down in flames for this but i really like the new style Necrons.The snipers look sick and i m loving the new transports.For the record ive never liked the tin man stylings of the older mini's and i think the newer beefed up look is much better.My son is a necron player and when i asked him his opinion he said they look much better.


 
   
Made in us
Badass "Sister Sin"






Camas, WA

Harriticus wrote:New Necron Codex has loads of fluff issues and basically destroyed everything the Necrons once were or what made me like them.

Oh you got your copy of the Codex and read through it already?

Must be nice.

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Made in ph
Nihilistic Necron Lord




The best State-Texas

shingouki wrote:I will probably be shot down in flames for this but i really like the new style Necrons.The snipers look sick and i m loving the new transports.For the record ive never liked the tin man stylings of the older mini's and i think the newer beefed up look is much better.My son is a necron player and when i asked him his opinion he said they look much better.


You're not going to shot down. Most players like the new changes. There are just a few vocal ones that are stuck in the past wanting to relive the "glory" days with outdated rules and boring fluff.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Badass "Sister Sin"






Camas, WA

The same thing happened with GK and pretty much every list ever that comes out.

The codex could hand out free stacks of hundred dollar bills to everyone who opens the cover and people would complain that it was cash instead of direct deposit and that cash wasn't in the spirit of the old rules.

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Made in gb
Fresh-Faced New User




United Kingdom

No i really just think that the new Codex was poor conceptually.

and its no coincidence that such an abomination was written by Matt Ward.

The last IG Codex had more difficulties to overcome (especially with the regiment rules) yet
it was excellent, largely due to the fact that Robin Cruddace is far better with concepts and how to make a theme
come off whilst playing (the IG 'order' system demonstrates this.)
   
 
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