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![[Post New]](/s/i/i.gif) 2011/11/24 18:14:40
Subject: Dark Eldar 2000
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Honored Helliarch on Hypex
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Raiders, Ravagers, and Venoms cannot move 36" as they lack the "supersonic" special rule. Only Razorwing Jetfighters and Voidraven Bombers can do that, and both of them lack shock prows for ramming.
Fast skimmers do not automatically get a 36" movement. It's a special ability limited to a few models. (Well, until Ward worked on the Necron codex, anyway. So much for slow-and-plodding robot armies.)
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This message was edited 1 time. Last update was at 2011/11/24 18:16:24
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![[Post New]](/s/i/i.gif) 2011/11/24 19:43:11
Subject: Dark Eldar 2000
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Lethal Lhamean
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Ovion wrote:Deraiderspam wrote:Well, Its armour 10 and not a tank so nothing extra for that, moving 24" (I'm guessing) gives you strength 8, Shockprow gives you the +D3 so its a 66.67% chance of being strength 10, and really strength 9 is plenty, so I don't believe aethersails are very important, it's just being far enough away not being to far away
DE vehicles are fast skimmers with enhanced engines, they can turboboost 36"
Shock Prow gives +D3 to the hit.
Moving 36" gives +12 to the hit.
Capped at a str 10 hit that means you're garunteed a str 10 hit from 27"+.
Only the razorwing and voidraven can move 36". Everything else is stuck with 24" unless it takes enhanced aethersails, and it's over 50% chance of getting 7 or more, and 6 is all you need which gives a 26/36 chance (or 72% for those who don't like fractions) of getting S10. It's not very much of a risk: If you're not willing to take it, dark eldar isn't the right army for you.
On the subject of the speed of the vehicles, I suggest reading the quote in my signature.
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This message was edited 1 time. Last update was at 2011/11/24 19:45:34
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![[Post New]](/s/i/i.gif) 2011/11/24 19:47:59
Subject: Dark Eldar 2000
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Ichor-Dripping Talos Monstrosity
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I stand corrected and feel like a fool *head desks* that's what I get for not paying 100% attention to my own damn 'dex.
Which means
24" = Str8
+D3 = 9-12.
Either way, it's a viable backup for an extra 5pts.
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![[Post New]](/s/i/i.gif) 2011/11/24 19:49:27
Subject: Dark Eldar 2000
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Lethal Lhamean
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Corollax wrote:Raiders, Ravagers, and Venoms cannot move 36" as they lack the "supersonic" special rule. Only Razorwing Jetfighters and Voidraven Bombers can do that, and both of them lack shock prows for ramming.
Fast skimmers do not automatically get a 36" movement. It's a special ability limited to a few models. (Well, until Ward worked on the Necron codex, anyway. So much for slow-and-plodding robot armies.)
pah! ninja'd
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![[Post New]](/s/i/i.gif) 2011/11/24 19:56:01
Subject: Dark Eldar 2000
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Honored Helliarch on Hypex
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Less complaining about ninjas, more complaining about Ward making Necrons more mobile than Dark Eldar.
Rabble! Rabble rabble!
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![[Post New]](/s/i/i.gif) 2011/11/25 07:41:48
Subject: Dark Eldar 2000
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Furious Fire Dragon
Peterborough, England.
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I wouldn't say they are more mobile, they are similar in mobility but they still lack the ability of fast skimmers except the night sythe, and even then, the guys inside won't be as mobile as DE units with Fleet
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![[Post New]](/s/i/i.gif) 2011/11/25 11:12:42
Subject: Dark Eldar 2000
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Honored Helliarch on Hypex
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Sure, they might lack fleet -- but when you can buy a 60 point court member that lets any unit he joins deep strike during their movement phase...
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This message was edited 1 time. Last update was at 2011/11/25 11:13:07
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![[Post New]](/s/i/i.gif) 2011/11/25 19:19:10
Subject: Dark Eldar 2000
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Furious Fire Dragon
Peterborough, England.
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True true, I see your view :L
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![[Post New]](/s/i/i.gif) 2011/11/27 08:03:34
Subject: Dark Eldar 2000
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Lethal Lhamean
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Yes, but then again, I was expecting the new necrons to be more powerful: a save of 4+ simply means use heavy bolters or heavy flamers for most armies, and dark eldar can destroy a whole necron army with a few ravagers with dark lances and disintegrator cannons.
It's grey knights that are still the most powerful army around.
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![[Post New]](/s/i/i.gif) 2011/11/27 08:43:07
Subject: Dark Eldar 2000
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Furious Fire Dragon
Peterborough, England.
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I don't think grey Knights are OP, But an Army of Necron Tesla weapons, It would be rediculous...
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![[Post New]](/s/i/i.gif) 2011/11/27 08:45:37
Subject: Dark Eldar 2000
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Lethal Lhamean
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Deraiderspam wrote:I don't think grey Knights are OP, But an Army of Necron Tesla weapons, It would be rediculous...
That would be nasty, although again all you need to do is disintegrator the teslas to death first, then get out your troops. Grey knights are certainly beatable, it's simply that I find them harder to defeat.
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This message was edited 1 time. Last update was at 2011/11/27 08:45:52
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![[Post New]](/s/i/i.gif) 2011/11/27 09:01:51
Subject: Dark Eldar 2000
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Frightening Flamer of Tzeentch
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I only take night shields on my disintegrator cannon ravagers as they will be shooting at infantry from around 24" so things such as bolters wont be in range to hit me back
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Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 |
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![[Post New]](/s/i/i.gif) 2011/11/27 09:28:36
Subject: Dark Eldar 2000
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Lethal Lhamean
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Grimnarsmate wrote:I only take night shields on my disintegrator cannon ravagers as they will be shooting at infantry from around 24" so things such as bolters wont be in range to hit me back
Bolters can't damage your front or side armour anyway, and they'll be firing lascannons at you which don't care about range very much. Flickerfields are a must, they have won me far more games than I care to remember (somewhere in the region of 20, I think). I am not prepared to put this many games down to good luck. Night shields can work well alongside flickerfields, but if you only take one, take the flickerfield.
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![[Post New]](/s/i/i.gif) 2011/11/27 13:31:53
Subject: Dark Eldar 2000
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Honored Helliarch on Hypex
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p_gray99 wrote:Yes, but then again, I was expecting the new necrons to be more powerful: a save of 4+ simply means use heavy bolters or heavy flamers for most armies, and dark eldar can destroy a whole necron army with a few ravagers with dark lances and disintegrator cannons.
It's grey knights that are still the most powerful army around.
That's all well and good for loyalist armies that get AP4 in their wheaties boxes, but Dark Eldar basically get to choose between 4+ poison AP5 or S8 AP2. The latter is obviously occupied removing vehicles, which means that the army will be getting armor saves all game long.
About the only change that Dark Eldar can do for fighting Necrons is dropping blasters for shredders to deal with scarabs -- and I wouldn't exactly call S6 AP- blasts a multipurpose weapon...particularly when it comes at the expense of your AT.
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![[Post New]](/s/i/i.gif) 2011/11/27 14:26:34
Subject: Dark Eldar 2000
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Ichor-Dripping Talos Monstrosity
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On the one hand, we're used to always wounding on a 4+ and the vast majority of things getting their save. On the other.. nope, that's pretty much it. Outside of IG, Nids, Orks and other Eldar pretty much everything gets their save. Also, on a side note.. 1: I can think of few situation I'd actually use a disintegrator. 2: Why are you shooting it at 24" instead of 30"-36" now?
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This message was edited 1 time. Last update was at 2011/11/27 14:28:55
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![[Post New]](/s/i/i.gif) 2011/11/27 15:41:27
Subject: Dark Eldar 2000
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Honored Helliarch on Hypex
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Ovion wrote:Also, on a side note.. 1: I can think of few situation I'd actually use a disintegrator. 2: Why are you shooting it at 24" instead of 30"-36" now?
Quoting this for emphasis. Why are you ever taking disintigrators?  They're terrible now.
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![[Post New]](/s/i/i.gif) 2011/11/27 17:58:41
Subject: Dark Eldar 2000
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Ichor-Dripping Talos Monstrosity
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If I'm facing a 'nid force, pure foot infantry force, or about anything that completely lacks vehicles, I'd be tempted to switch my Raiders / Ravagers / Razorwings lances for disintegrators, as the 3-9 infantry killing shots is better than 3 infantry killing, but I only tend to run 1 ravager or razorwing with a pair of Talos, so the 'mech is generally better utilised as an anti-armour unit, and if I'm taking the Razorwing the missiles will drop hordes relatively nicely.
So while 3 S5 AP2 shots isnt bad, remember you're Dark Eldar, everythings freakin poison and you laugh at monstrous creatures or anything else that has an armour save with contemptuous ease.
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![[Post New]](/s/i/i.gif) 2011/11/27 18:04:24
Subject: Dark Eldar 2000
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Honored Helliarch on Hypex
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I dunno. As a DE player, I'm always in the mindset of scraping and clawing for AT. Trading the only 36" AT fire in my army for anti-MEQ/TEQ seems like a poor trade.
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![[Post New]](/s/i/i.gif) 2011/11/27 18:24:17
Subject: Dark Eldar 2000
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Furious Fire Dragon
Peterborough, England.
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I would definatley rather go for Darklances, Especially with all these paladin armies going about. Darklances actually work out better against them than the anti-terminator weapons :L
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![[Post New]](/s/i/i.gif) 2011/11/27 18:43:03
Subject: Dark Eldar 2000
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Honored Helliarch on Hypex
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Do they? Both hit 2/3 of the time. Disintigrators will wound on 3+, Lances on 2+. Disintigrators fire 3 shots, Lances will ID.
So a disintigrator will average 4/3 wounds, while a DL will do 5/9 ID wounds. Both will ignore FNP and armor saves.
I'm no fan of disintigrators, but they do reasonably well against TEQ. That's about all they do, though.
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![[Post New]](/s/i/i.gif) 2011/11/27 19:03:56
Subject: Dark Eldar 2000
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Furious Fire Dragon
Peterborough, England.
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they're about equal against Paladins, but still, Darklances are still better in 90% of situations
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![[Post New]](/s/i/i.gif) 2011/11/27 19:06:45
Subject: Dark Eldar 2000
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Honored Helliarch on Hypex
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Deraiderspam wrote:they're about equal against Paladins, but still, Darklances are still better in 90% of situations 
Against 2-wound models like Paladins, you'll get about 20% more killing power with the disintigrators. On the other hand, lances aren't going to leave you with half-dead models, so...
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![[Post New]](/s/i/i.gif) 2011/11/27 20:39:37
Subject: Dark Eldar 2000
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Furious Fire Dragon
Peterborough, England.
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Especially when they are all equipped differently, you could have 5 paladins on 1 wou if you use dissies or 2-3 paladins if you use Dark lances or something along those lines
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![[Post New]](/s/i/i.gif) 2011/11/27 21:11:41
Subject: Dark Eldar 2000
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Honored Helliarch on Hypex
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Yeah -- nothing worse than putting 5 wounds on a 5-model unit and not having any of them fall down.
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![[Post New]](/s/i/i.gif) 2011/11/28 07:48:42
Subject: Dark Eldar 2000
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Furious Fire Dragon
Peterborough, England.
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Its happened before, It's horrible -.-
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![[Post New]](/s/i/i.gif) 2011/11/28 19:38:53
Subject: Dark Eldar 2000
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Lethal Lhamean
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This is true, most of the time, DL are better. However, there definitely are times. I was simply trying to make the point that you shouldn't be worrying about the new necrons. Can we get back to the OP?
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![[Post New]](/s/i/i.gif) 2011/11/28 19:49:35
Subject: Re:Dark Eldar 2000
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Honored Helliarch on Hypex
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Alright. I think the revised list looks much better. I think the nightshields are a bit much, but that's one of the few pieces of wargear in our codex that I am willing to toss up to personal preference.
Best of luck with it.
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![[Post New]](/s/i/i.gif) 2011/11/29 18:04:47
Subject: Dark Eldar 2000
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Furious Fire Dragon
Peterborough, England.
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Thank you  I was thinking... I have 80 points spare, thats 45 points off another warrior squad, I've found out that my raiders don't actually need FF because a wall of venoms give them a cover save anyway, which means, I Could test that a bit, and if that works, if I find away to drop another 15 points I could get another Warrior Squad
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