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Made in gb
Furious Fire Dragon




Peterborough, England.

What do you think guys?

3 Haemonculi
Liquifier Gun

4 Kabalite Trueborns
4 Blasters
Venom
Splinter Cannon

4 Kabalite Trueborns
4 Blasters
Venom
Splinter Cannon

4 Kabalite Trueborns
4 Blasters
Venom
Splinter Cannon

9 Wyches
Hekatrix
Agoniser
Haywire Grenades
Raider
Flickerfield

9 Wyches
Hekatrix
Agoniser
Haywire Grenades
Raider
Flickerfield

9 Wyches
Hekatrix
Agoniser
Haywire Grenades
Raider
Flickerfield

5 Kabalite Warriors
Blaster
Venom
Splinter Cannon

5 Kabalite Warriors
Blaster
Venom
Splinter Cannon

1 Beastmaster
5 Khymerae

1 Ravager
Flickerfield

1 Ravager
Flickerfield

1 Ravager
Flickerfield

   
Made in us
Fixture of Dakka





Los Angeles

These lists are just one continual building of the other, so you're kinda spamming threads.

That said, all are reasonably good.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in fi
Honored Helliarch on Hypex




The beastmasters seem kinda tacked on, without any real rhyme or reason. You should probably have at least 3 beast packs per FA slot, preferably to escort the Baron (so as to give them grenades).

Looks reasonably good otherwise.
   
Made in gb
Ichor-Dripping Talos Monstrosity






I'd be tempted to say drop the beasts, and give everything without flickerfields that you can, flickerfields.

   
Made in fi
Honored Helliarch on Hypex




What are you talking about? Everything that can have flickerfields does. Venoms come with it by default.
   
Made in us
Regular Dakkanaut




I am w/Corollax, the beastmaster do seem gratitous, maybe 3 bikes w/ a heatlance instead. Otherwis looks solid.
   
Made in gb
Ichor-Dripping Talos Monstrosity






Ok, apologies, I missed that and forgot the venoms flickers.
Blame it on stupid o'clock and apperently lacking enough awake to give advice. Having made myself look like a fool, I'll be going to sleep now.

   
Made in fi
Honored Helliarch on Hypex




Don't feel bad about it. Everyone makes mistakes.

Edit: Also, I love your avatar.

This message was edited 1 time. Last update was at 2011/11/21 02:53:58


 
   
Made in gb
Furious Fire Dragon




Peterborough, England.

Ok, The beasts were just kinda.. Spare points anyone? but I Can see where your coming from, Might just go for 8 Night shields spread around instead, probably do a better job

   
Made in gb
Ichor-Dripping Talos Monstrosity






Thanks on the Avatar.

I like Night Shields, they're rather useful overall.

Also, if you have the spare points after shock prows on the raiders / ravagers are worth considering.

Once they've dropped cargo / lose their lance(s) become S10 missiles that ignore terrain, cover and can't miss, with a 1in3 chance of doing it again.

   
Made in au
Sinewy Scourge




Downunder

Shock Prows are great to stick on Raiders, Ravagers not so much because the Tri-Lances have better averages and don't risk damaging yourself, when you do add Shock Prows, get Aethersails too. That way you can Ram from quite a long distance with the Raiders and pick up more strength for the hit.

The Beastmaster doesn't fit, you should take large packs or no packs. Also, at least in Australia, Beastpacks are expensive to build using official models, for us every model except the Clawed Fiend costs $25, the Fiend is $37..

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Ichor-Dripping Talos Monstrosity






There's no actual need for aethersails in regards to strength of the hit as at 30" you're at Str10 for the hit anyway, and you gain +D3 Str from the prow, even without sails it's a potential Str15 hit anyway, maxing at 10.

The extra range is nice, but IMO it's not that hot as it's only a sure extra 2" and you could always fall short on that, I prefer knowing it's going to hit myself.

   
Made in gb
Furious Fire Dragon




Peterborough, England.

Ahh ok Ive dicided to remove the Beastmasters and replace them with Night shields on the Raiders and Venoms, therefore adding the ability to survive rapidfire and melta's a little better. Ravagers Don't really need them as much. My New List

3 Haemonculi
Liquifier Gun

4 Kabalite Trueborns
4 Blasters
Venom
Splinter Cannon
Night Shield

4 Kabalite Trueborns
4 Blasters
Venom
Splinter Cannon
Night Shield

4 Kabalite Trueborns
4 Blasters
Venom
Splinter Cannon
Night Shield

9 Wyches
Hekatrix
Agoniser
Haywire Grenades
Raider
Flickerfield
Night Shield

9 Wyches
Hekatrix
Agoniser
Haywire Grenades
Raider
Flickerfield
Night Shield

9 Wyches
Hekatrix
Agoniser
Haywire Grenades
Raider
Flickerfield
Night Shield

5 Kabalite Warriors
Blaster
Venom
Splinter Cannon
Night Shield

5 Kabalite Warriors
Blaster
Venom
Splinter Cannon
Night Shield

1 Ravager
Flickerfield

1 Ravager
Flickerfield

1 Ravager
Flickerfield

   
Made in gb
Ichor-Dripping Talos Monstrosity






Looks better.
Especially now with the new 'crons I see night shields becoming an even better option still as they have alot of hard-hitting short/mid-range weapons.

This message was edited 1 time. Last update was at 2011/11/22 19:04:00


   
Made in us
Sinewy Scourge




Grand ol US of A

See I don't like nightshields for the same reason. Mid range weapons. If I can hit you with my blaster then you can hit me. If its on something with a dark lance a LC can hit me if I can hit it.

As what to do with the points...I'd get each wych squad a flail and think about 3 reavers with a blaster, not a heat lance.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in gb
Furious Fire Dragon




Peterborough, England.

Yeah, I have 82 Points to spend, and the Idea with night shields isn't really to try and get out of range, it's to reduce the range of the rapid fire 6" making your vehicles theoretically 50% more durable to rapid fire weapons, which can be a pain with armour 10, It would definatley either be Night shields or the Reaver Squad, but I just think the squad is a kill point that can be taken with a single flamer really :/

   
Made in us
Sinewy Scourge




Grand ol US of A

Yes and no...look I can't stand reavers. I much prefer scourges but that is the beauty of blasters. You start each turn 24" away from your target. You are an eldar jetbike after all remember? With a 36" turbo as well you should ignore flamers. I believe they can also DS as well for survivability. Would you sac an 81 point unit pop a 150 LRBT or a manticore, or a predator? I would. Most bolters while theoretically can destroy a raiders it is unlikely...even pulse rifles are still unlikely...then again tau have much better AT guns.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in gb
Lethal Lhamean






Kanto

Plenty of wyches... Night Shields not stupidly good (see below)... Reasonable number of warriors that could be combined into one slinter squad with a raider... spare HQ slot...

Can't help thinking that Sliscus would have potential in this army. I'm not saying take him for certain, but when testing this army perhaps try him out alongside the other options, see how he does. You never know, he might work well for you, and if the opponent sets up well in a battle with barely any terrain on the table, the deep strike can come in handy. Why not give it a go?

Anyway, I usually use night shields, but am thinking of stopping using them. They've only ever helped me once: most enemies have range 48" AT weapons, while the dark eldar tanks only have 36" range. This means you need to get inside their range to do anything. Not worth it, at 10pts each. 80pts for perhaps one boat per turn? IMO, they're worth 40pts each.

This message was edited 2 times. Last update was at 2011/11/22 20:59:06


   
Made in gb
Furious Fire Dragon




Peterborough, England.

I'll put all your views into concideration when trialling my army, thank you so much for the help, I am extremely greatful for all your posts and the in depth responses, I shall report back ASAP when I have a few test arounds

   
Made in au
Steadfast Grey Hunter





gak that is a heck of a lot of anti-tank...

"For Allfather, for Russ, for Fenris!"

Your Dark Side...

¶▅c●▄███████||▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅|█
▄███████████████████▅▄▃▂
█████████████████████►
◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙☼◤
 
   
Made in gb
Furious Fire Dragon




Peterborough, England.

To be fair Darklances arn't great anti tank weapons :/

   
Made in au
Steadfast Grey Hunter





But 12 blasters in addition to the dark lances, which are pro anti-tank weapons will make a mech player sweat

"For Allfather, for Russ, for Fenris!"

Your Dark Side...

¶▅c●▄███████||▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅|█
▄███████████████████▅▄▃▂
█████████████████████►
◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙☼◤
 
   
Made in us
Jealous that Horus is Warmaster




US

82 pts you say? Why, that's almost the exact cost of three Reavers w/ heat lance.

I like the heat lance personally...Reavers have the mobility to get into that 9" melta sweet spot where you get 2D6 on 12 av tops with your str 6 shot. They're a one shot wonder anyway, why not get real close? +5 on a D6 to pen av12 with the blaster, +7 on 2D6 to pen that with the heat lance if you really stick it in there. That chances are slightly better. Oh wait, you're AP1 too! The only AP 1 in the codex that can threaten vehicles outside of Harlequin units! Wheee.

I don't normally like Reavers very much but if the shoe fits?

This message was edited 1 time. Last update was at 2011/11/23 08:24:03


 
   
Made in au
Sinewy Scourge




Downunder

Ovion wrote:There's no actual need for aethersails in regards to strength of the hit as at 30" you're at Str10 for the hit anyway, and you gain +D3 Str from the prow, even without sails it's a potential Str15 hit anyway, maxing at 10.

The extra range is nice, but IMO it's not that hot as it's only a sure extra 2" and you could always fall short on that, I prefer knowing it's going to hit myself.


Actually you're wrong, given the basics of a thing called Statistical Probability, you get reliably 50% of the time an extra 7". Falling short is bad, but also just as likely to get above 7", so you're going to get the movement in more often then not. I'm not saying its as reliable an anti-tank option as the Dark Lance, just that after you lose a dark lance and the Wracks/Wyches/Incubi are in combat, the Raider is pretty much crap.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in gb
Furious Fire Dragon




Peterborough, England.

Well I'll give it some play testing and see how it goes, might just get the battle force as an expansion so I can play about with the bikes because they're relativley free


Automatically Appended Next Post:
Well I'll give it some play testing and see how it goes, might just get the battle force as an expansion so I can play about with the bikes because they're relativley free

This message was edited 1 time. Last update was at 2011/11/23 17:25:03


   
Made in gb
Kabalite Conscript





you've got a lot of AT, gonna pop those blessed hull land raiders quickly

KABAL OF THE SOULLESS SILVER  
   
Made in gb
Ichor-Dripping Talos Monstrosity






Eyclonus wrote:
Ovion wrote:There's no actual need for aethersails in regards to strength of the hit as at 30" you're at Str10 for the hit anyway, and you gain +D3 Str from the prow, even without sails it's a potential Str15 hit anyway, maxing at 10.

The extra range is nice, but IMO it's not that hot as it's only a sure extra 2" and you could always fall short on that, I prefer knowing it's going to hit myself.


Actually you're wrong, given the basics of a thing called Statistical Probability, you get reliably 50% of the time an extra 7". Falling short is bad, but also just as likely to get above 7", so you're going to get the movement in more often then not. I'm not saying its as reliable an anti-tank option as the Dark Lance, just that after you lose a dark lance and the Wracks/Wyches/Incubi are in combat, the Raider is pretty much crap.


You realise you confirmed my point... you're only garunteed an extra 2". 50% chance of getting 7" isnt garunteed, 100% chance would be. Sure you're likely going to get more than 2" and plenty of people are willing to take that risk or work from the probable average, personally I like to cut it down to as few variables as possible.

   
Made in gb
Furious Fire Dragon




Peterborough, England.

Well, Its armour 10 and not a tank so nothing extra for that, moving 24" (I'm guessing) gives you strength 8, Shockprow gives you the +D3 so its a 66.67% chance of being strength 10, and really strength 9 is plenty, so I don't believe aethersails are very important, it's just being far enough away not being to far away

   
Made in fi
Honored Helliarch on Hypex




I'm not a big of ramming as a maneuver. Shock prows are really more useful for tank shocking infantry.

I might get some disagreement, but I'm not thrilled by a maneuver which kills me more often than my opponent.
   
Made in gb
Ichor-Dripping Talos Monstrosity






Deraiderspam wrote:Well, Its armour 10 and not a tank so nothing extra for that, moving 24" (I'm guessing) gives you strength 8, Shockprow gives you the +D3 so its a 66.67% chance of being strength 10, and really strength 9 is plenty, so I don't believe aethersails are very important, it's just being far enough away not being to far away


DE vehicles are fast skimmers with enhanced engines, they can turboboost 36"

Shock Prow gives +D3 to the hit.
Moving 36" gives +12 to the hit.
Capped at a str 10 hit that means you're garunteed a str 10 hit from 27"+.

   
 
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