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![[Post New]](/s/i/i.gif) 2012/01/12 05:59:16
Subject: Death company and rage.
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Regular Dakkanaut
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SlaveToDorkness wrote:Yeah, that's not exactly represented in the rules. try and find it.
I was about to then I remembered my rule book is AWOL. But I certainly wouldn't play against someone who tried to pull this trick and it certainly wouldn't fly in a tournament.
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My armies:
, , , and a little and now VC
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![[Post New]](/s/i/i.gif) 2012/01/12 14:10:58
Subject: Death company and rage.
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Martial Arts Fiday
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Yeah, I don't. Neither do the rest of my clubmates for the most part. Since that's just the tip of the "bend it til it breaks" rulebook he uses.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2012/01/12 16:24:04
Subject: Death company and rage.
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Inspiring Icon Bearer
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I've personally never had my DC kited. I take a pp on the reclusiarch to help prevent that, however it usually doesn't matter since a crusader delivers the nasties.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2012/01/12 16:51:26
Subject: Death company and rage.
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Killer Klaivex
Oceanside, CA
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I'm running a 10 man death company in a rhino, a death company dread, a storm raven.
That lets me rhino the company forward, drop the dread out of the raven and let the wrecking begin.
I think the whole kiting thing is over-played. It's really tough to lead around 1 unit of bad-asses, let alone two units.
The one time my dread was successfully kited, he magna-grappled the speeder and beat the snot out of it.
When the death company rhino was blown up turn one, I moved the raven between the nearest enemy and the death company. I can't find anything in the rage rule that prevents me from embarking, as long as that forced movement moves me within legal embarking range.
-Matt
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![[Post New]](/s/i/i.gif) 2012/01/12 17:03:01
Subject: Death company and rage.
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Perfect Shot Dark Angels Predator Pilot
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Ok, let me help explain why people say they can be easily kited / manipulated.
First off, I loved DC in the PDF book, and thus have five jump pack DC modeled (and painted, I love the black). I added an infernus pistol and changed the power fist to a thunderhammer once the new book came out. I've used them in a variety of games against a variety of players. I don't play in a lot of tournaments, but I do consider my opponents pretty smart.
On to kiting. The obvious way is to just put something 19" away and everything else 20+" away. Not very reliable way. What if we take a skimmer, flat out, and place it behind them? Now the DC have to jump backwards. They can try to take it down but with limited anti-tank shooting weapons and a 4+ cover save, chances are the skimmer is surviving the shots. Now they can assault it, but are hitting on 6's. Thats about 3 hits for 5 DC, and you have to roll 6s again to hurt it, and then hope you get a 5-6 on the damage table.
The key is that this doesn't have to be a fully functioning skimmer. You can let the DC get close, then use one of your beat up vehicles to stall them. Anything with guns ripped off or empty transports or something like that. Anything that you can sacrifice will work.
Even a multimelta attack bike, zoom forward next to the DC, pop a LR or tank, and then the DC have to waste their movement sidestepping one inch to finish the bike off.
It really is easy to kite them if you are not afraid of them. If they aren't on jump packs it's easier. They don't score, so if you stall them for 5 turns, then they were just an enormous waste of points.
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![[Post New]](/s/i/i.gif) 2012/01/12 17:44:22
Subject: Death company and rage.
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Annoyed Blood Angel Devastator
Finland
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What racta said is true and possibly the only way to kite the DC. That's why you need to equip the DC with power fist or thunder hammer. I'dd say a small 5 man squad with thunder hammer can easily make its points back. Just be sure that first charge out oh the vehicle counts.
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![[Post New]](/s/i/i.gif) 2012/01/12 17:57:51
Subject: Death company and rage.
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Homicidal Veteran Blood Angel Assault Marine
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HawaiiMatt wrote:I'm running a 10 man death company in a rhino, a death company dread, a storm raven.
That lets me rhino the company forward, drop the dread out of the raven and let the wrecking begin.
I think the whole kiting thing is over-played. It's really tough to lead around 1 unit of bad-asses, let alone two units.
The one time my dread was successfully kited, he magna-grappled the speeder and beat the snot out of it.
When the death company rhino was blown up turn one, I moved the raven between the nearest enemy and the death company. I can't find anything in the rage rule that prevents me from embarking, as long as that forced movement moves me within legal embarking range.
-Matt
A little OT, but why don't you just put the DC squad in the raven?
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DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ |
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