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The Grey Knight Challenge Part II - 2K MTO Necrons vs Crowe-Purifiers (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Do Necrons have what it takes to compete with Crowe-Purifier Grey Knights?
Yes. Necrons will overwhelm the grey knights
Draw. That's what happens when the fast meets the steadfast.
No. Purifiers are just too balanced and will take care of business.

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Made in us
Dakka Veteran




Huntsville, AL

Really didn't see this going any other way. Out of all the lists I have play tested against GK has been the majority of my games and Necrons really have an easy job of it once you learn how to counter them. Draigo wing, IMO, is still the best list to go against necrons and even then it seems the crons still have the edge due to mobility.

BTW where did you get those 40mm bases that your wraiths are on ... I have never seen that pattern on the bottom of a base.
   
Made in fr
Regular Dakkanaut




Why SabrX was deploy so close to you ? Even Dreads with 48ps weapon !!??
   
Made in us
Haemonculi Flesh Apprentice






I am not surprised he rolled a million 's this happns in every report it seems like.

   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Dice played a big part in this one. Your opponent rolled a pile of 1's at exactly the wrong time. Crowe's Rhino immobilizing itself, the Strike Squad's Rhino doing the same thing despite a Dozer Blade, and Crowe dying to 6 wounds with a re-rollable 2+ save. You also got some good luck wrecking transports and a Dread early in the game which crippled the Grey Knights mobility, and you effectively pinned him in his deployment zone. That changed his game plan to a reactive strategy which killed his chances of winning.

Tough break for the Grey Knights, but dice are a big part of this game and it's hard to compete when your opponents dice are hot and yours are stone cold. It happens.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in ie
Freaky Flayed One




I'm happy with the turn out of this battle, but the Grey Knight players seems to have some absolutely horrible luck with the dice. Crowe rolling six ones, immobilising his rhinos (even when one had a dozer blade). Still, that's what the dice fall from time to time.

Necrons (W/D/L): 4/1/0
Reset with the new Codex. 
   
Made in us
Longtime Dakkanaut






Bay Area

Post game analysis (feel free to copy and paste, jy2):

Ever since I bought those cursed red square Chessex dice, I've been rolling badly and been on a 6 game losing streak against jy2. Perhaps my dice really are cursed...

There were a lot things that went wrong, which I really blame bad luck!
-Crowe fails 4/6 2+ armor saves and fails 2/4 2+ armor saves.
-Failed a re-rollable dangerous terrain test.
-Everytime jy2 would force 2 armor saves on my Purifiers, I would allocate them to my Psycannons and fail them both. This happed 4 times! It's like my Purifiers forgot they were wearing power armor!
-jy2 Wraiths made a ridiculous amount of saves against my Force Weapons. It took forever for 4 purifers to finish off a single Wraith squad. It should have been over at most 2 rounds of assault. I probably would have been better off using Cleansing Flame rather than activating the Force Weapons.
-Venerable Dreadnought getting wrecked to a single Death Ray shot.

There were a few things that went right. My Veneral Dreadnought tarpit one of the Necron Overlords. Psycannons took out both command barges and Dreadnoughts took out both Doom Scythes. IMO that's not luck per se but what should have statistically on average happened given that I was able to spot all 4 vehicles with my search lights and have a high volume of anti-mech shooting.

Aside from sticking my Venerable Dreadnought out too far, I don't think my deployment was that bad. I didn't want a repeat of the Sisters of Battle vs. Necron battle report where I deployed too close and got demolished. Overall, I rolled badly and jy2 capitalize on my mistakes. We never did get into the epic match up between Scarabs versus Purifiers or Scarabs versus Crowe. In fact, the only thing the Scarabs did all game long was wreck an already immoblized Rhino.

In hindsight, there were a few things I would have done differently. I wouldn't deploy the Venerable Dreadnought too far close. I wouldn't deploy Crowe's Rhino inside terrain. I should have had all my Dreadnoughts towards the left edge of the board where they have clear LOS to jy2's objective and can shoot down any Necron Warriors. I also messed up with my movement and left a Purifer a hair too close to the Wraiths. Then again, I didn't expect jy2 to take out my vehicle wall using my own Dreadnought.

Even with transports, it's really difficult to reach Necrons deployment zone. Night fighting combined with "maximum threat overload" with superior mobility almost guarantees Necrons will win. The only counter I can think of is an equally fast mechanized army such as Eldar or Dark Eldar, which can fly around all game and tank shock/contest towards the end. I wonder if Matt Ward foresaw the Frankenstein in the new Necron codex.

jy2 and I both aren't satisfied with the results. We'll probably have a rematch in the near future. By then, I should get new dice or use my old ones.

This message was edited 1 time. Last update was at 2012/01/09 18:04:37


   
Made in us
Dakka Veteran






Jy2 has proven the necrons with a good general can field a very competative list. That being said the dice in this game really favored him, different result if the dice arnt so one sided IMO.
   
Made in us
Fixture of Dakka





San Jose, CA



Post-game Analysis done (on p.1 after the battle report).



@SabrX:

Thanks! I've added your comments to my post-game on p.1.


Aldarionn wrote:Dice played a big part in this one. Your opponent rolled a pile of 1's at exactly the wrong time. Crowe's Rhino immobilizing itself, the Strike Squad's Rhino doing the same thing despite a Dozer Blade, and Crowe dying to 6 wounds with a re-rollable 2+ save. You also got some good luck wrecking transports and a Dread early in the game which crippled the Grey Knights mobility, and you effectively pinned him in his deployment zone. That changed his game plan to a reactive strategy which killed his chances of winning.

Tough break for the Grey Knights, but dice are a big part of this game and it's hard to compete when your opponents dice are hot and yours are stone cold. It happens.

Great summary. That was exactly what I was trying to achieve by taking out his mobility.


Clay Williams wrote:Really didn't see this going any other way. Out of all the lists I have play tested against GK has been the majority of my games and Necrons really have an easy job of it once you learn how to counter them. Draigo wing, IMO, is still the best list to go against necrons and even then it seems the crons still have the edge due to mobility.

BTW where did you get those 40mm bases that your wraiths are on ... I have never seen that pattern on the bottom of a base.

I forgot the maker, but it was a 3rd party packet of 20 40mm bases.


tetsuo666 wrote:Why SabrX was deploy so close to you ? Even Dreads with 48ps weapon !!??

Because he had to make a play for my objective. Otherwise, he'd be playing for a draw at most. He just doesn't have the mobility to make it to my objective from so far away.

As a matter of fact, if I was playing the GK's, I would have probably positioned my objective and army almost directly across from the necron objective and army. This would have given me the best chance to reach his objectives.


Red Corsair wrote:I am not surprised he rolled a million 's this happns in every report it seems like.

Dytalus wrote:I'm happy with the turn out of this battle, but the Grey Knight players seems to have some absolutely horrible luck with the dice. Crowe rolling six ones, immobilising his rhinos (even when one had a dozer blade). Still, that's what the dice fall from time to time.

Yeah, the dice have been in my favor recently. Let's see if it will extend to my game against Frankie's Nurgle marines.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Haemonculi Flesh Apprentice






For the love of god please pitch you dice in a lake! Better yet give them to jy2 and buy some new ones

This message was edited 1 time. Last update was at 2012/01/09 19:56:53


   
Made in us
Regular Dakkanaut





Just curious how you did a shooting attack out of a vehicle that moved flat out. Also what special rule allowed you to fire two weapons from your necron lord.the ability to take control of a vehicle is a shooting attack.
   
Made in us
Fixture of Dakka





San Jose, CA

skiman94 wrote:Just curious how you did a shooting attack out of a vehicle that moved flat out. Also what special rule allowed you to fire two weapons from your necron lord.the ability to take control of a vehicle is a shooting attack.

I didn't shoot. Anrakyr's ability to take control of an enemy tank is a special rule, not a shooting attack, and can be done as long as he is in range. It doesn't matter how far he's moved or whether he shoots or not.

So potentially, Anrakyr could destroy up to 3 tanks a turn. Move at cruising speed over 1 vehicle and hit it with a sweeping attack, then disembark and control an enemy tank to fire upon another enemy tank and finally use Tachyon Arrow and assault a 3rd tank with his warscythe.

This message was edited 2 times. Last update was at 2012/01/09 20:33:56



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut





He can destroy 3 but not if he moves flat out. Models cannot embark or disembark before or after moving flat out.

This message was edited 1 time. Last update was at 2012/01/09 20:17:21


My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Fixture of Dakka





San Jose, CA

hyv3mynd wrote:He can destroy 3 but not if he moves flat out. Models cannot embark or disembark before or after moving flat out.

Right, I knew that, but somehow I typed it in wrong.


** There, fixed it. Thanks.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

hyv3mynd wrote:He can destroy 3 but not if he moves flat out. Models cannot embark or disembark before or after moving flat out.

This is correct. He can move 12", make a Sweep Attack, disembark, control a vehicle to fire, then fire the Tachyon Arrow at a vehicle before assaulting it all in the same turn. But if he moves 24" he can only make a Sweep Attack and control a vehicle.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Haemonculi Flesh Apprentice






Aldarionn wrote:
hyv3mynd wrote:He can destroy 3 but not if he moves flat out. Models cannot embark or disembark before or after moving flat out.

This is correct. He can move 12", make a Sweep Attack, disembark, control a vehicle to fire, then fire the Tachyon Arrow at a vehicle before assaulting it all in the same turn. But if he moves 24" he can only make a Sweep Attack and control a vehicle.


Only.......

lol

This message was edited 1 time. Last update was at 2012/01/09 20:56:51


   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Red Corsair wrote:
Aldarionn wrote:
hyv3mynd wrote:He can destroy 3 but not if he moves flat out. Models cannot embark or disembark before or after moving flat out.

This is correct. He can move 12", make a Sweep Attack, disembark, control a vehicle to fire, then fire the Tachyon Arrow at a vehicle before assaulting it all in the same turn. But if he moves 24" he can only make a Sweep Attack and control a vehicle.


Only.......

lol

Well it IS "only" in comparison to what he can do without moving flat-out

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Regular Dakkanaut




I'm a very uncompassionate guy but I just can't help but feel sorry for Sabrx.

I nearly stopped reading the battlerep after Crowe bit it. JY2's dice are just hogging all the luck lately. I'm going to get him to record a few phrases for me so I can play them for my dice when I go to shoot at something, make a save, get back up, etc!

Like: "I'm going to shoot these two lances at the rhino in cover." -boom!

It's uncanny right now. Almost alittle imbalancing to me. Nice report though. I found it entertaining in the least.

"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

I've always felt that the new Necron codex was destined to be a good match for the GK's. It was nothing to do with rules per se, more with the fact that GK's are intended to deal with warp spawned nasties. Being good at killing everything else in the known universe was just a side effect of the rules enabling them to do that. The old fluff for the Necrons pretty much declared them to be 'anti-warp' in every conceivable way; it would just make sense that the GK's most effective weapons were fairly well neutered against Necrons. Lo and behold, the Necron's fluff has changed significantly (I'm not sure what, if any, relationship they have with the warp now), but the rules have upheld my belief that the 'Crons are a good counter to the GK.

It seems to me that the Crons are uniquely suited to blunting the GK sword quite a bit. GK's pay a premium to field a power weapon on nearly every infantry model on the table; Nobody gets an armor save in CC against the GK's, MOST armies have far fewer inv. saves than the GK's field PW's, and the few armies that have an inv. for every GK PW, usually have their inv. negated by the NFW's special rules (Daemons). So IMO the GK's thrive on making absolutely certain that wounds caused in CC = unsaved wounds received by the enemy (wounds caused by shooting certainly don't hurt, but don't have the reliability that CC does). The 'Crons RP and EL rolls are fundamentally inv. saves with extra riders, and the GK's have no real way of denying them this 'save'. When GK's rely on PW's to kill their enemies, the 'Crons just stand up. When the GK's rely on their FW's to down Multiple Wound Models, the 'Crons stand up. Granted it's not as sure a thing as I make it sound, and the 'Crons biggest weakness is stil CC: SA still picks up whole units. But this just makes it more interesting I think. Instead of just shutting down the GK's strengths, the Necrons simply make those strengths less effective, lessening the GK's points-per-model efficiency.

Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.


 
   
Made in us
Fixture of Dakka





San Jose, CA

Lordhat wrote:I've always felt that the new Necron codex was destined to be a good match for the GK's. It was nothing to do with rules per se, more with the fact that GK's are intended to deal with warp spawned nasties. Being good at killing everything else in the known universe was just a side effect of the rules enabling them to do that. The old fluff for the Necrons pretty much declared them to be 'anti-warp' in every conceivable way; it would just make sense that the GK's most effective weapons were fairly well neutered against Necrons. Lo and behold, the Necron's fluff has changed significantly (I'm not sure what, if any, relationship they have with the warp now), but the rules have upheld my belief that the 'Crons are a good counter to the GK.

It seems to me that the Crons are uniquely suited to blunting the GK sword quite a bit. GK's pay a premium to field a power weapon on nearly every infantry model on the table; Nobody gets an armor save in CC against the GK's, MOST armies have far fewer inv. saves than the GK's field PW's, and the few armies that have an inv. for every GK PW, usually have their inv. negated by the NFW's special rules (Daemons). So IMO the GK's thrive on making absolutely certain that wounds caused in CC = unsaved wounds received by the enemy (wounds caused by shooting certainly don't hurt, but don't have the reliability that CC does). The 'Crons RP and EL rolls are fundamentally inv. saves with extra riders, and the GK's have no real way of denying them this 'save'. When GK's rely on PW's to kill their enemies, the 'Crons just stand up. When the GK's rely on their FW's to down Multiple Wound Models, the 'Crons stand up. Granted it's not as sure a thing as I make it sound, and the 'Crons biggest weakness is stil CC: SA still picks up whole units. But this just makes it more interesting I think. Instead of just shutting down the GK's strengths, the Necrons simply make those strengths less effective, lessening the GK's points-per-model efficiency.

I think that is true, but only of wraithwing builds. And then the tradeoff for them is that they no longer have RP/WBB like they used to have back in last edition.

Other necron units, especially scarabs, want nothing to do with GK nemesis force weapons.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Judgemental Grey Knight Justicar






I feel sorry for him since, If he had average luck this game might lasted till turn 5 or 6 and been a close game.

I feel like he should just sat and shot at the necrons and only get into combat if he has to.

6 troops choice is alot and could easily go after his objective once after turn 4.

However, i know how hard it is to kill necrons because one of my unit: 1 overlord, 1 lord, 5 lychguard shields vs 4 dreadnoughts and they survived 3 round of combat and the overlord came back and beat up more dreads.
   
Made in us
Fixture of Dakka





San Jose, CA

Marthike wrote:I feel sorry for him since, If he had average luck this game might lasted till turn 5 or 6 and been a close game.

I feel like he should just sat and shot at the necrons and only get into combat if he has to.

6 troops choice is alot and could easily go after his objective once after turn 4.

However, i know how hard it is to kill necrons because one of my unit: 1 overlord, 1 lord, 5 lychguard shields vs 4 dreadnoughts and they survived 3 round of combat and the overlord came back and beat up more dreads.

No, he had to make a play for my objective. Otherwise he would have lost. I would've killed all his transports and pinned him in his own deployment zone had he only played as a gunline. One of the grey knight's biggest strengths is their mobile firepower. They can move, shoot and assault. In an objectives-based game, they need to take advantage of that.

Necrons are fairly resilient, but you should still beware of dedicated assault units. Necrons won't out-assault these units, but they can used to tarpit them.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Judgemental Grey Knight Justicar






Q: If a model with a Nemsesis Force halberd has had
his Initiative reduced to a fixed number by an
ability/special rule, do they still get the +2 Initiative
from the Halberd? (p54)
A: Yes.

this changes everything.......
   
Made in us
Fixture of Dakka





San Jose, CA

Marthike wrote:Q: If a model with a Nemsesis Force halberd has had
his Initiative reduced to a fixed number by an
ability/special rule, do they still get the +2 Initiative
from the Halberd? (p54)
A: Yes.

this changes everything.......

Wow...they just reversed a FAQ ruling....and rightly so. Now finally there is consistency between lash whips, whip coils and halberds.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
 
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