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![[Post New]](/s/i/i.gif) 2012/01/26 23:04:22
Subject: Chainswords need abit of OOOMPH
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Longtime Dakkanaut
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27 attacks, 13.5 hits, 6.75 wounds, and 2.25 failed saves. Rerolling 1's gets you 8.75 wounds, which is 2.916r failed saves.
If you instead reroll all wounds in place of losing the +1 attack bonus for 2 ccw (make chainswords like non-power weapon lightning claws) you get 18 attacks, 9 hits, 4.5 wounds followed by 2.25 wounds for a total of 6.75 wounds.
8 beserkers with chain axe goes from 32 attacks on the charge, 21.3 hits, 14.22 wounds normal to 24 attacks on the charge, 16 hits, 14.22 wounds with reroll to wounds.
Thus, by making chainweapons reroll wounds and taking away the bonus attack unless you wield 2 ccw chain weapons, the chainsword becomes both more damaging than a normal ccw, and also balanced for the 2 units that get them versus MEQ stats, meaning no point cost need be applied.
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![[Post New]](/s/i/i.gif) 2012/01/26 23:53:54
Subject: Chainswords need abit of OOOMPH
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Fixture of Dakka
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chrisrawr wrote:
Edit: Rather, if the game was perfectly balanced, your statement would be easy to agree with. It isn't, and this change is a step in the right direction - making infantry, especially units such as tactical marines, more effective overall is a good step away from avspam.
People who play against Tactical Marines with a non-Marine army rarely feel Tactical Marines deserve to be better in assault for no cost increase.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/01/27 04:41:48
Subject: Re:Chainswords need abit of OOOMPH
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Tactical Marines can't get Chainswords. They only got Bolters and Bolt Pistols.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/01/27 05:25:49
Subject: Chainswords need abit of OOOMPH
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Shas'ui with Bonding Knife
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DarknessEternal wrote:chrisrawr wrote:
Edit: Rather, if the game was perfectly balanced, your statement would be easy to agree with. It isn't, and this change is a step in the right direction - making infantry, especially units such as tactical marines, more effective overall is a good step away from avspam.
People who play against Tactical Marines with a non-Marine army rarely feel Tactical Marines deserve to be better in assault for no cost increase.
I always wish my opponent's tac squad would finish with my firewarriors so I can get back to shooting them. Maybe our gaming experiences are too different for us to have a reconciliatory opinion on this, but marines generally suck in CC.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/01/27 05:54:38
Subject: Chainswords need abit of OOOMPH
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Servoarm Flailing Magos
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chrisrawr wrote:DarknessEternal wrote:chrisrawr wrote:
Edit: Rather, if the game was perfectly balanced, your statement would be easy to agree with. It isn't, and this change is a step in the right direction - making infantry, especially units such as tactical marines, more effective overall is a good step away from avspam.
People who play against Tactical Marines with a non-Marine army rarely feel Tactical Marines deserve to be better in assault for no cost increase.
I always wish my opponent's tac squad would finish with my firewarriors so I can get back to shooting them. Maybe our gaming experiences are too different for us to have a reconciliatory opinion on this, but marines generally suck in CC.
If your opponant has charged you with his tactical squad, that's probably his fault.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/01/27 06:38:58
Subject: Chainswords need abit of OOOMPH
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Joey wrote:chrisrawr wrote:DarknessEternal wrote:chrisrawr wrote:
Edit: Rather, if the game was perfectly balanced, your statement would be easy to agree with. It isn't, and this change is a step in the right direction - making infantry, especially units such as tactical marines, more effective overall is a good step away from avspam.
People who play against Tactical Marines with a non-Marine army rarely feel Tactical Marines deserve to be better in assault for no cost increase.
I always wish my opponent's tac squad would finish with my firewarriors so I can get back to shooting them. Maybe our gaming experiences are too different for us to have a reconciliatory opinion on this, but marines generally suck in CC.
If your opponant has charged you with his tactical squad, that's probably his fault.
10 Marines can do a fair amount of damage when they charge. 9 bolt pistols and a flamer followed by 21 Str4 attacks can take a sizable chunk out of a mob of ork boyz(and its ALWAYS preferable to the orks getting the charge)
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/01/27 06:48:14
Subject: Re:Chainswords need abit of OOOMPH
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Mutilatin' Mad Dok
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CCW configures a AP 5 weapon during cc. All CC attacks are made at normal str but ignores armor from 5+
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![[Post New]](/s/i/i.gif) 2012/01/27 15:21:24
Subject: Chainswords need abit of OOOMPH
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Fixture of Dakka
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Grey Templar wrote:
10 Marines can do a fair amount of damage when they charge. 9 bolt pistols and a flamer followed by 21 Str4 attacks can take a sizable chunk out of a mob of ork boyz(and its ALWAYS preferable to the orks getting the charge)
Exactly. If you want them to be better in assault, you're going to have to pay for it; they're already sometimes good at it.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/01/27 15:46:03
Subject: Chainswords need abit of OOOMPH
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Consigned to the Grim Darkness
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Certainly good at it compared to non-MEQ units.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/01/28 03:00:25
Subject: Chainswords need abit of OOOMPH
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Hurr! Ogryn Bone 'Ead!
Western Australia
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Re-rolling failed wounds is good... that's how my group and I play them.
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"Authoritarian dogmata are the means by which one breeds a submissive slave, not a thinking, fighting soldier of humanity."
- Field-Major Decker, 14th Desert Rifles
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![[Post New]](/s/i/i.gif) 2012/01/28 03:08:40
Subject: Chainswords need abit of OOOMPH
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Decrepit Dakkanaut
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Ethancol wrote:I'm just trying to picture it fluff-wise, a bloke who's 7ft tall with a huge ripping chainsword repeatedly hacking you with it. I'm not sure anything short of what necrons have for skin would stand a chance against one, just saying haha
But currently just as effective as using a stick, or bare hands...
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![[Post New]](/s/i/i.gif) 2012/01/28 14:05:53
Subject: Chainswords need abit of OOOMPH
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Wicked Warp Spider
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Byte wrote:Ethancol wrote:I'm just trying to picture it fluff-wise, a bloke who's 7ft tall with a huge ripping chainsword repeatedly hacking you with it. I'm not sure anything short of what necrons have for skin would stand a chance against one, just saying haha
But currently just as effective as using a stick, or bare hands...
Chain weapon isn't a magical super-sharp edge in most cases, and requires you to grind it against the target. I'd imagine it is a great deal more effective as a weapon against tanks and Necrons, while only offering a greater repertoire against flesh. Hacking against flesh with a chain sword would be similar to a club - possibly a blunt axe. A sharp axe or a pick would probably do more damage.
But if you want to look at it that way, soft pinky humie hands are as likely to damage an unarmoured human as a pulsating, monomolecular, edge that's wreathing in arcane, psychic energy (i.e. a Force Weapon).
Chainswords are just one of those weapons which are ridiculous. Similar to Cloud's sword. Awesomeness super good looking, etc etc, but would be extremely impractical in reality.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2012/01/28 15:09:08
Subject: Chainswords need abit of OOOMPH
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Consigned to the Grim Darkness
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Impractical in reality given our current technology yes. Not necessarily given sci-fi technology.
They aren't known for penetrating armor however. They're known for doing massive damage when they hit flesh.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/01/28 15:11:12
Subject: Chainswords need abit of OOOMPH
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Wicked Warp Spider
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Grind flesh, certainly, but the ideas being flung around here makes no sense what so ever. AP4 and rending at the same time?
The +1S that Striking Scorpions have is decent. Re-rolling to wound as well. AP or rending, less so. (Rending is such a horrible name for what the ability does)
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2012/01/28 15:18:40
Subject: Chainswords need abit of OOOMPH
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Consigned to the Grim Darkness
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Yes, Piercing would be a better name, but you can blame GW for that.
My suggestion was re-rolling to-wound rolls of 1
For the people complaining about tac marines being too weak (with the boring, predictable inevitability of the heat death of the universe), you realize taht on purchasing these weapons they'd gain a CCW and a pistol, thus an extra attack? That's part fo the reason the chainsword purchase would be so expensive for them.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/01/28 15:33:45
Subject: Chainswords need abit of OOOMPH
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Junior Officer with Laspistol
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I would say re rolling 1s would be a good idea, always felt Chainswords needed a boost. That or +1 strength, but str5 assault marines would be pretty nasty. in either case, you would need a points rise for models with chainswords. Rending doesn't make so much sense, as that generally is better for removing armour rather wounding (I.e. Generally removing a model's armour save occurs more than needing the rending's auto wound on a 6 to wound.)
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This message was edited 2 times. Last update was at 2012/01/28 15:36:11
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2012/01/28 16:38:07
Subject: Chainswords need abit of OOOMPH
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Manhunter
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I think since chainswords are classified as a CCW. They are fine as is. Because if we start changing it, you need to re classify all weapons. Like assualt marines are armed with a bolt pistol and ccw right? So now you need to raise the price to reflect the increase in power. Dont care if they barely do anything against meq, they will do better against geq.
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Proud to be Obliviously Blue since 2011!
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![[Post New]](/s/i/i.gif) 2012/01/28 16:42:24
Subject: Chainswords need abit of OOOMPH
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Servoarm Flailing Magos
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Yeah, marines struggle in combat atm vs guardsmen and fire warriors...
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/01/28 17:05:57
Subject: Chainswords need abit of OOOMPH
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Mighty Vampire Count
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I'd quite like to go back to having armour pen in CC also related to Strength - hopefully in 6th Ed
so Power weapons ignore but
Strength 4 = AP 6
Strength 5 = AP 5
Strength 6 = AP 4
Strength 7 = AP 3
Strength 8 = AP2
Strength 9+ = AP1
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2012/01/28 20:54:03
Subject: Chainswords need abit of OOOMPH
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Consigned to the Grim Darkness
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Mr Morden wrote:I'd quite like to go back to having armour pen in CC also related to Strength - hopefully in 6th Ed so Power weapons ignore but Strength 4 = AP 6 Strength 5 = AP 5 Strength 6 = AP 4 Strength 7 = AP 3 Strength 8 = AP2 Strength 9+ = AP1
This sounds.... silly at best. IT might work in fantasy but this isn't fantasy, this is sci-fi. Sci-fi armor is better than fantasy armor This would also penalize horde armies a lot too.
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This message was edited 3 times. Last update was at 2012/01/28 20:55:11
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/01/28 23:09:51
Subject: Chainswords need abit of OOOMPH
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Mekboy Hammerin' Somethin'
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Melissia wrote:
This would also penalize horde armies a lot too.
It would. Quoted for truth. I'm personally not looking forward to getting no saves in CC with my boys in 6th edition. Means the only thing my dirty tee shirt will be worth is stopping lasguns and shotgun shells
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This message was edited 1 time. Last update was at 2012/01/28 23:10:03
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![[Post New]](/s/i/i.gif) 2012/01/29 01:44:56
Subject: Re:Chainswords need abit of OOOMPH
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Decrepit Dakkanaut
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2nd edition had them at -1 to armor save and str 4(with parry of course, sword). Standard CCW was str (user), with no armor save adjustment, no parry.
So a guardman was swinging at str 4 making MEQ save at 4+.
A marine was swing at str 4 as well, but did benefit from -1 to armor and parry, vice using a combat knife(user str of 4) with no parry and no armor save adjustment.
So yes, I think chainswords need to be differentiated from swinging a bar stool.
They do need more OOOMPH.
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This message was edited 1 time. Last update was at 2012/01/29 01:45:44
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![[Post New]](/s/i/i.gif) 2012/01/29 03:29:26
Subject: Chainswords need abit of OOOMPH
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Fresh-Faced New User
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Chainswords are melee weapons. Melee weapons do not have an AP rating. Dude.
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![[Post New]](/s/i/i.gif) 2012/01/29 03:36:05
Subject: Chainswords need abit of OOOMPH
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Decrepit Dakkanaut
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ChrisChan wrote:Chainswords are melee weapons. Melee weapons do not have an AP rating. Dude.
In 2nd edition they had a -1 to opponents armor save, dude. As described in the first line of my post. Read the whole post next time , dude.
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![[Post New]](/s/i/i.gif) 2012/01/29 13:18:06
Subject: Chainswords need abit of OOOMPH
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Mighty Vampire Count
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Melissia wrote:Mr Morden wrote:I'd quite like to go back to having armour pen in CC also related to Strength - hopefully in 6th Ed
so Power weapons ignore but
Strength 4 = AP 6
Strength 5 = AP 5
Strength 6 = AP 4
Strength 7 = AP 3
Strength 8 = AP2
Strength 9+ = AP1
This sounds.... silly at best. IT might work in fantasy but this isn't fantasy, this is sci-fi. Sci-fi armor is better than fantasy armor
This would also penalize horde armies a lot too.
Not sure it would penalise hordes that much - but you could be right .......
Strength 4+ is incredably strong and IIRC essentially the Strength stat represents bascially double that of the level below - so I would be quite happy for an enraged Ork Warboss to be able to ignore basic flak armour- for instance. Still its not something that could just be slotted into the present system with ease.
re silliness - well this is a game where:
If you have WS 10 you still need to roll 3+ on a D6 to hit something with WS1
Almost every faction is careless of the lives of its followers (Guard, Orks, Tryanids) but you can't fire into combat
etc
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2012/01/29 19:45:19
Subject: Chainswords need abit of OOOMPH
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Consigned to the Grim Darkness
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Mr Morden wrote: I would be quite happy for an enraged Ork Warboss to be able to ignore basic flak armour- for instance.
Then make a rule for the ork warboss.
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This message was edited 1 time. Last update was at 2012/01/29 19:45:38
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/01/29 20:36:04
Subject: Chainswords need abit of OOOMPH
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Blood Sacrifice to Khorne
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How about tiered power weapons, i.e.:
Powerfist AP1
Power Sword AP2
Don't know about AP3
Chainaxe AP4
Chainsword AP5
Combat Knife AP6
Pistol/ Blunt Object AP-
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![[Post New]](/s/i/i.gif) 2012/01/30 04:38:38
Subject: Chainswords need abit of OOOMPH
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Consigned to the Grim Darkness
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Alpha Legionaire wrote:How about tiered power weapons, i.e.:
Powerfist AP1
Power Sword AP2
Don't know about AP3
Chainaxe AP4
Chainsword AP5
Combat Knife AP6
Pistol/ Blunt Object AP-
Chainaxes are no better against armor than chainswords in the lore. The chainaxe does more damage but also is far less useful defensively (IE no parrying).
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/01/30 04:41:51
Subject: Chainswords need abit of OOOMPH
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Fixture of Dakka
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Alpha Legionaire wrote:How about tiered power weapons, i.e.:
Chainsword AP5
How 'bout "no"?
Putting Guardsmen into assault has been a good strategy for awhile now because they're actually able to take their 5+ saves there like they can't with shooting.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/01/30 04:56:56
Subject: Re:Chainswords need abit of OOOMPH
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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We are basically stuck with the current system unless both the main rules change AND the appropriate codices get rewritten accordingly.
Chainswords could become their own seperate weapon type like LCs, PFs, and THs, but any changes here would result in an imbalance. Assault Marines would become insanely good, it would be ok for Vanilla marines because they arn't great now, but for Blood Angels it would be a massive boost. It would also help Black Templars out.
It might work with a simple redefining of Chainswords as their own weapon, but it could rock the boat so to speak till the codices all got updated to match.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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