Switch Theme:

Chainswords need abit of OOOMPH  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka





mayfist wrote:
I like the re-roll idea, but for wounding ( i dont see how shwirling an chainsword makes you hit people any better ....).
Not something OP like re roll all failed wounds or blablabla, something more along the lines "once per assault phase can re roll to wound if you roll a 1".
That would mark the difference between stick and chainsword ...

And the point has been made: how much are you willing to pay for that substantial increase in power?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in fr
Fighter Pilot




Strasbourg France

Mabe a 1 or 2ppm , not more. Or nothing actualy... its a minor buff
   
Made in au
Hurr! Ogryn Bone 'Ead!




Western Australia

Well, allowing it to re-roll all wounds would basically make it a light LC.

Which is fluffy and thematic.



"Authoritarian dogmata are the means by which one breeds a submissive slave, not a thinking, fighting soldier of humanity."
- Field-Major Decker, 14th Desert Rifles

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Re-rolling all 1s would be a nice addition without actuallly changing the power balance. meaning no point recosting would be needed.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in fr
Fighter Pilot




Strasbourg France

But unlike LC they only work once per assault phase on a single wound.... otherwise it would be OP for the non existent cost of the chainswords.... no ?

This message was edited 1 time. Last update was at 2012/02/09 17:17:25


 
   
Made in us
Fixture of Dakka





Grey Templar wrote:Re-rolling all 1s would be a nice addition without actuallly changing the power balance. meaning no point recosting would be needed.

You are objectively wrong. Please see the rest of the thread.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in au
Hurr! Ogryn Bone 'Ead!




Western Australia

Why not just increase the cost of models with chainswords? Or add them as an additional upgrade?

Remember that most units modelled with chainswords technically have a CCW, not a chainsword specifically.



"Authoritarian dogmata are the means by which one breeds a submissive slave, not a thinking, fighting soldier of humanity."
- Field-Major Decker, 14th Desert Rifles

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

That isn't easy to do because it would require EVERY codex with Chainswords in it to be rewritten.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Hurr! Ogryn Bone 'Ead!




Western Australia

Why would you need to rewrite codices? Just use it as a house rule.



"Authoritarian dogmata are the means by which one breeds a submissive slave, not a thinking, fighting soldier of humanity."
- Field-Major Decker, 14th Desert Rifles

 
   
Made in us
Consigned to the Grim Darkness





USA

mayfist wrote:nothing actualy... its a minor buff
Then you don't get it.

Marines don't need to be made more powerful, despite the inferiority complex that practically requires most marine players to whine "everything in our codex sucks!"...


Automatically Appended Next Post:
I_am_a_Spoon wrote:Why would you need to rewrite codices? Just use it as a house rule.
Because it effects the points value of a lot of units, and it penalizes some units because their codex doesn't have the option.

Orks, for example, are depicted using chain weapons but they don't have any option for it.

Then of course there's the ones that ARE said to have a chain weapon like berserkers.

This message was edited 2 times. Last update was at 2012/02/16 14:02:43


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
Forum Index » 40K Proposed Rules
Go to: