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![[Post New]](/s/i/i.gif) 2012/02/09 13:46:05
Subject: Chainswords need abit of OOOMPH
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Fixture of Dakka
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mayfist wrote:
I like the re-roll idea, but for wounding ( i dont see how shwirling an chainsword makes you hit people any better ....).
Not something OP like re roll all failed wounds or blablabla, something more along the lines "once per assault phase can re roll to wound if you roll a 1".
That would mark the difference between stick and chainsword ...
And the point has been made: how much are you willing to pay for that substantial increase in power?
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/02/09 14:25:14
Subject: Chainswords need abit of OOOMPH
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Fighter Pilot
Strasbourg France
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Mabe a 1 or 2ppm , not more. Or nothing actualy... its a minor buff
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![[Post New]](/s/i/i.gif) 2012/02/09 15:31:38
Subject: Chainswords need abit of OOOMPH
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Hurr! Ogryn Bone 'Ead!
Western Australia
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Well, allowing it to re-roll all wounds would basically make it a light LC.
Which is fluffy and thematic.
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"Authoritarian dogmata are the means by which one breeds a submissive slave, not a thinking, fighting soldier of humanity."
- Field-Major Decker, 14th Desert Rifles
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![[Post New]](/s/i/i.gif) 2012/02/09 16:36:13
Subject: Re:Chainswords need abit of OOOMPH
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Re-rolling all 1s would be a nice addition without actuallly changing the power balance. meaning no point recosting would be needed.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/02/09 17:16:41
Subject: Chainswords need abit of OOOMPH
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Fighter Pilot
Strasbourg France
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But unlike LC they only work once per assault phase on a single wound.... otherwise it would be OP for the non existent cost of the chainswords.... no ?
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This message was edited 1 time. Last update was at 2012/02/09 17:17:25
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![[Post New]](/s/i/i.gif) 2012/02/09 17:26:38
Subject: Re:Chainswords need abit of OOOMPH
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Fixture of Dakka
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Grey Templar wrote:Re-rolling all 1s would be a nice addition without actuallly changing the power balance. meaning no point recosting would be needed.
You are objectively wrong. Please see the rest of the thread.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/02/09 17:30:38
Subject: Chainswords need abit of OOOMPH
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Hurr! Ogryn Bone 'Ead!
Western Australia
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Why not just increase the cost of models with chainswords? Or add them as an additional upgrade?
Remember that most units modelled with chainswords technically have a CCW, not a chainsword specifically.
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"Authoritarian dogmata are the means by which one breeds a submissive slave, not a thinking, fighting soldier of humanity."
- Field-Major Decker, 14th Desert Rifles
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![[Post New]](/s/i/i.gif) 2012/02/09 18:48:21
Subject: Re:Chainswords need abit of OOOMPH
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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That isn't easy to do because it would require EVERY codex with Chainswords in it to be rewritten.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/02/09 19:11:24
Subject: Chainswords need abit of OOOMPH
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Hurr! Ogryn Bone 'Ead!
Western Australia
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Why would you need to rewrite codices? Just use it as a house rule.
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"Authoritarian dogmata are the means by which one breeds a submissive slave, not a thinking, fighting soldier of humanity."
- Field-Major Decker, 14th Desert Rifles
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![[Post New]](/s/i/i.gif) 2012/02/16 14:01:27
Subject: Chainswords need abit of OOOMPH
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Consigned to the Grim Darkness
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mayfist wrote:nothing actualy... its a minor buff
Then you don't get it. Marines don't need to be made more powerful, despite the inferiority complex that practically requires most marine players to whine "everything in our codex sucks!"... Automatically Appended Next Post: I_am_a_Spoon wrote:Why would you need to rewrite codices? Just use it as a house rule.
Because it effects the points value of a lot of units, and it penalizes some units because their codex doesn't have the option. Orks, for example, are depicted using chain weapons but they don't have any option for it. Then of course there's the ones that ARE said to have a chain weapon like berserkers.
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This message was edited 2 times. Last update was at 2012/02/16 14:02:43
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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