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i like it my friends crons and i team up all the time.

Deathwing and crons or as we prefer try and kill us

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physcosamatic wrote:NO.

mattwards vomit excuse for fluff said yes but I SAY NO.
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I'm sure they can ally with nearly anyone... But aren't they (the newcrons) Order now? I mean they aren't exactly evil anymore, or at least not more "evil" than say, the Tau.

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AtoMaki wrote:I'm sure they can ally with nearly anyone... But aren't they (the newcrons) Order now? I mean they aren't exactly evil anymore, or at least not more "evil" than say, the Tau.

I believe the term is "Lawful Evil"

well that's how i see them now.



 
   
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TheLionOfTheForest wrote:I would say Yes. I mean we sent one back in time to protect Sara and John Conner, oh wait... Wrong IP.

~Lion~

So that's where the Silent King went. Lol

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Talarn Blackshard wrote:With the old Necron Fluff, I would quickly say No.

But with the new redex fluff I would say that it could be plausible depending on which necron dynasty you would be dealing with.

While I do probably prefer the "kill everything" mentality of old, im rolling with the new stuff...


I would agree with him it really depedns on the dynasty now they might if its to their advantage

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Driesco wrote:Your sarcasm is noted totentanzen, but my problem isn't my imagination, my problem is will my fluff be accepted by my peers on this forum.


Why? Why do you care more about this forum than having fun with your friend? If you hit the little "x" in the top right corner we go away. Try that on your friend and see what happens.

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Carnarvon

I just like to be accurate is all, and I did try hitting his little "X", he didn't respond well to that. So it all boils down to "do whatever you want"?

 
   
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The only two factions that "regularly" ally (regularly being a very loose term here) are Eldar and Imperium of Man. The Tau try to ally with everyone, but that doesn't always bode well. See allying with Necrons/Dark Eldar/other well known destroyer of worlds. To put it simply:

Chaos is too self interested to ally with anyone but other chaos and even then... Depending on the doctorines or God they follow, they would prefer to use the other race, kill them in glorious combat, infect them, derive pleasure from them, terrorize them, turn their world into a fortress etc.

Eldar are feasible, but most know better. The ones dressed in BDSM are the ones who will torture you to death or abduct you, the colorful ones will just kill you when you aren't necessary or useful anymore. Only use the colorful ones.

Imperium doesn't trust anyone anymore for good reason. The galaxy wants humans dead. No reason to let your guard down. Subfactions have various views.

Tau would hug a land mine if you told them it would convince it to join the greater good. Kroot are there for the munchies.

Necrons shouldn't. but there is some new fluff that allows them to as per honor or some such non necron BS

Orks can't be allied with. You aren't an ork, you're for fightin. You are an ork, Warboss gonna thump you in line. You could possibly direct them to fight something for a while, telling them it's a good fight or good loot or big dakka.

So yeah, figure out something that the two may be fighting temporarily for and call it a day if you want to be accurate.

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The more recent fluff seems to have consolidated an ideal of each of the races. Mankind is 100% xenophobic and prohibits and contact with aliens and such. The older fluff suggests otherwise and is much more descriptive of the variation of circumstances you'd find in a practically infinitely large universe.

Space marines used to be shown using eldar weapons, now only rare specialists will use xeno technology. Orcs commonly would trade with humans. There were chaos orc and human genestealer cults. Tau trade with humans. The universe isn't supposed to be all one or the other except that for the purpose of army building (and codexse) it is.

Huge amounts of the back story and circumstances for each race including necrons just isn't there. We see what they're like in battle, but the new necron codex shows even among necrons a huge span of different existences and motivations.

It's not hard to imagine outlying words that humans have uneasy alliances with multiple alien races and perhaps necrons having some reason to interact here though I don't quite see them openly landing at space port and coming out shaking hands.

The blood angels alliance was more a case of deciding to turn their guns against the tyranids while not reducing the blood angels firing on the common enemy. It's not like the necrons said "ok you can now live among us, have a free ipod". It may seem like they're breaking the back story, but really it is much more believable that the necrons would behave strategically rather than just blindly attacking everything.
In that case necrons might behave neutrally towards any race except perhaps eldar.
   
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Yeah the crons fething hate eldar

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I'd say YES as long as it fits their purpose. THe Necrons are so arrogant that they view others as mere puppets. Im sure they also wouldnt have a problem betraying their allies should it be in their interest.

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I would say Necrons just needed extra "man" power so they either A) Enslaved some orks( probably some kind of hypnotism/device Orks are to orky to be willing slaves.
Or B) They needed a planet softened up before their assault so they "nudged" a WAAAAAGH!!! in that direction.
   
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kitterex wrote:probably some kind of hypnotism device

Mindshackle Scarabs?
If you read the codex, somewhere there is one of those battle scenes at the end of which one of the necrons says the MSS worked.

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If you read a little about necron royalty in the new books and the personality they get colored with, you could see them allying with someone.

Actually, the fluff around some of the autonomous factions doesn't make them sound so bad at all. Of course they are entitled, a little pissed off, aggressive and expansionist xenophobes, but the fact is, most of them don't seem to be alienly, or philisophically unreasonable (some more than others).

Many seem to just be aloof, a little pissed off or tickled at the state of things they woke up in, capable of incredible feats at a whim, self centered and superior, predictable and placing very little value on life in general.

Some of the fluff makes the feel an awful lot like eldar to me, except an awful lot more expansionist and less pervasive trickery/survivalist. There are a lot of directions you can go in... this going for the intelligent ones of course.

Trayzn's message to an inquisitor is downright sassy and half the fluff on the lords I've seen has them sounding like pretty typical cartoonish villains who are surrounded by sycophants or people who can't help but nod. Personally I like to play mine that way. I think how alien they are to other races and the impact of the C'tan/warp on the universe might colour other races relations to them though...


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Given the new fluff, I feel it is a valid argument to have the Necrons ally with lizardmen, monkeymen, jackalmen, and vulturemen.

My tomb lord will also have a ma-mutt! Presumably I will be routinely thwarted by degenerate strains of mutant humans and their cuddly robotic bear side kicks, but, you know, who wouldn't be? Besides, getting to yell about "ANCIENT SPIRITS OF EVIL" makes up for it in any case.

More to the point, the NewCrons have enough ability to think for themselves to make temporary alliances that further the goals of the group making them. Ally with a bunch of humans or tau for a bit to see off some more troubling opponent? It is of no consequence, because, in the mind of the Necron, they are so far beyond those other races that if they live another few hundered years, it hardly matters. Necrons can play the long game.
   
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Necrons have absolute mastery of all tech knowledge. Then they see ork weaponry and are like "How the feth is any of that stuff actually working...?"
I am sure some necron lords would ally with orks just for the sake of trying to figure out how they make any of their technology work.

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Yea the 3rd Ed. Necrons were relentless killing machines with no indivuality or chararistics. Now we have real characters that differentiate between each leader.

So Current Edition they do and can, but some just wanna kill for fun.

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Dannyevilguy wrote:Necrons have absolute mastery of all tech knowledge. Then they see ork weaponry and are like "How the feth is any of that stuff actually working...?"
I am sure some necron lords would ally with orks just for the sake of trying to figure out how they make any of their technology work.


I bet their interactions would be priceless!

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As Orikan puts it "If nothing else, I can merely wait for my enemies to rot" So alliances for necrons are a temporary affair

"Surrender and Die."

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Old fluff: No.
New fluff: Yes.
MY fluff: No way!

Temporary alliances against a common enemy might happen, but after the common enemy is destroyed, gauss flayers are immediately turned against our "allies".
Although I could imagine a Phaeron wanting to ally himself with another race simply to figure them out or just for kicks.

Still, old fluff Necrons works best for me.

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This message was edited 1 time. Last update was at 2012/04/03 23:15:09


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Lucre wrote:
Dannyevilguy wrote:Necrons have absolute mastery of all tech knowledge. Then they see ork weaponry and are like "How the feth is any of that stuff actually working...?"
I am sure some necron lords would ally with orks just for the sake of trying to figure out how they make any of their technology work.


I bet their interactions would be priceless!


Don't forget that the Necrons hate the Orks as much as they hate the Eldar, and for the same reason.

I've got to say, I find the new Necron fluff infinitely more compelling than the old Necron fluff. Soulless killing machines with no agenda but murder? It's been done. It's been done all over. We have Tyranids (soulless eating machines), Orks (hilarious murder machines), and Chaos (batsh*t crazy murder machines). Soulless robots with an agenda that might include domination and murder, but might include salvation (and murder)? That's interesting.

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Personally, I quite like the change of concept regarding Necrons. The 40k universe already has it's mindless 'kill everything' race in the form of Tyranids, so it didn't need another. As much as the background is again overblown, at its heart it is a good idea (I believe originally hinted at in the Xenology book), and at least gives some options for people making Necron armies to come up with some more characterful ideas for background, army composition and conversions/paint schemes.

I think your friend has most likely read the previous codex, whereby he would have been correct (the Necrons not being capable of any rationale beyond 'kill stuff').


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Driesco wrote:Well I guess that bones me, I wanted to write some fluff of why my Necron army and my friends Ork army was fighting together permanently. Seems it can't be done, sigh, but like Garron said, bromance in the hood would probably make a really big dent in the fluff. I'll probably have to switch to Orks now so that we can play together.

This is quite possible. As people said, you can really do anything you want. But if you want to keep it fluffy, it just depends on the Ork clan. The Death Skulls would probably help out if you paid them with those "Dead killy-zzap weapons". A bad moons will work as mercenaries for the right price (teef, gunz, gubbins, etc.) Blood axes understand some tactics and such, and a slightly gifted Warboss/Warlord may see the use of being on the good side of the tin' boyz (even if its just till they have their back turned). The abundance of Meks that usually follow around Evil Sunz may be interested in some of the tech you could offer him, and may get the speed freaks to join in the fights. Goffs and Snake Bites may be a bit harder to recruit, but I'm sure you could think of something.

Long story short: Every Ork has his price, thats just up to you to find. Just don't turn your back on them.

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There's actually something in the Necron 'dex that says an Overlord gave three Doomsday Cannons to an Ork Warboss in return for the Ork's service.

Only thing is, the orks managed to blow up the entire planet while trying to use the guns on the Necrons

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So it all boils down to, "if you can justify it with fluff, it's all good".
Thank you to Ravenous D, for ruining my Necrons for me, LOL! No I do not want a derpy.
Thank you to everyone who gave their advice and opinions, believe me, this has opened up my eyes to a whole new level of fluff!
While we are on the subject of Tyranids with their mindless killing and somesuch, I have a question I always wondered about, I'm not going to start a new thread about it since it's just a question.
A Tyranid Broodlords has his own synapse right? So he can control all the lesser Tyranids, would it be possible for a Psyker or a Chaos Sorcerer to enter his mind and communicate with it? Just a curios question.

 
   
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I believe I read that any psykers who have attempted to connect with the Hive Mind have died screaming and clawing at their eyes or some such like (so probably not recommended!) When a Nid invasion comes, all of the Psykers on the planet feel the oppressive cloud of the Hive Mind hanging over them, and are unable to use their powers to try and call for help.

I believe Tigerius has been able to connect to it in some form, but he is an Ultramarine and therefore inherently better than every other psyker

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Pacific wrote:I believe I read that any psykers who have attempted to connect with the Hive Mind have died screaming and clawing at their eyes or some such like (so probably not recommended!) When a Nid invasion comes, all of the Psykers on the planet feel the oppressive cloud of the Hive Mind hanging over them, and are unable to use their powers to try and call for help.

I believe Tigerius has been able to connect to it in some form, but he is an Ultramarine and therefore inherently better than every other psyker


Along with Blood Ravens Chapter Master/Chief Librarian Azariah Kyras.

But he's made so many deals with both a powerful bloodthirster (Maledictus Daemon) and Nurgle Great Unclean One, that it's certain that he gained enough power to divert, or at least call the nids to the area.
   
 
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