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![[Post New]](/s/i/i.gif) 2012/03/18 02:05:09
Subject: Assault Units
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Avatar of the Bloody-Handed God
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Kaskrin123 wrote:Best Assault unit? well 30 death comp + astoraph + lemartes all death comp apart from 10 have power weapons, other 10 have thunder hammers, 15 of them also have hand flamers and the other 15 infernus pistols, that my friends is on the charge 98 power weapon attacks with 68 of them at i5 or 6. then before that you have 15 flamer shots into them and 15 melta pistols. No unit in the game can stand up to that imho.
how do you get 15 flamer or infernus into squad of 30 dc?
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![[Post New]](/s/i/i.gif) 2012/03/18 02:06:49
Subject: Assault Units
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Savage Khorne Berserker Biker
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LunaHound wrote:Kaskrin123 wrote:Best Assault unit? well 30 death comp + astoraph + lemartes all death comp apart from 10 have power weapons, other 10 have thunder hammers, 15 of them also have hand flamers and the other 15 infernus pistols, that my friends is on the charge 98 power weapon attacks with 68 of them at i5 or 6. then before that you have 15 flamer shots into them and 15 melta pistols. No unit in the game can stand up to that imho.
how do you get 15 flamer or infernus into squad of 30 dc?
every...EVERY marine in the squad can take a PW, PF, TH, hand flamer or an infernus pistol. Nice, I know.
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/03/18 02:09:09
Subject: Assault Units
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Servoarm Flailing Magos
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sub-zero wrote:Kaskrin123 wrote:Best Assault unit? well 30 death comp + astoraph + lemartes all death comp apart from 10 have power weapons, other 10 have thunder hammers, 15 of them also have hand flamers and the other 15 infernus pistols, that my friends is on the charge 98 power weapon attacks with 68 of them at i5 or 6. then before that you have 15 flamer shots into them and 15 melta pistols. No unit in the game can stand up to that imho.
I haven't seen a single post yet that even begins to equal the unparalleled whirlwind of epic destruction and death that this squad deals out.
Keep trying though. LOL
As a matter of fact, I challenge anyone to do the mathhammer with this unit against ANY other legal unit in the entire 40K game.
C&P from other thread.
30 Death Company on foot will be laughably easy to kill. And they have Rage so it's the easiest thing to send a sacrificial unit their way.
Hell if you threw a scatter at that it'd be impossible to miss. Now recall that each of those under it cost ~35 points.
It'd be like bringing Arnold Schwarzenegger to a gun fight. Huge, yeah. But he's gonna get a shotgun to the face...
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/03/18 02:11:50
Subject: Assault Units
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Savage Khorne Berserker Biker
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Joey wrote:sub-zero wrote:Kaskrin123 wrote:Best Assault unit? well 30 death comp + astoraph + lemartes all death comp apart from 10 have power weapons, other 10 have thunder hammers, 15 of them also have hand flamers and the other 15 infernus pistols, that my friends is on the charge 98 power weapon attacks with 68 of them at i5 or 6. then before that you have 15 flamer shots into them and 15 melta pistols. No unit in the game can stand up to that imho.
I haven't seen a single post yet that even begins to equal the unparalleled whirlwind of epic destruction and death that this squad deals out.
Keep trying though. LOL
As a matter of fact, I challenge anyone to do the mathhammer with this unit against ANY other legal unit in the entire 40K game.
C&P from other thread.
30 Death Company on foot will be laughably easy to kill. And they have Rage so it's the easiest thing to send a sacrificial unit their way.
Hell if you threw a scatter at that it'd be impossible to miss. Now recall that each of those under it cost ~35 points.
It'd be like bringing Arnold Schwarzenegger to a gun fight. Huge, yeah. But he's gonna get a shotgun to the face...
C & P from other thread
Laughably easy??? Me thinks you need to cut down on the malted beverages sir. lol And like I said 20 pts. (before weapon upgrades).
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/03/18 02:13:31
Subject: Assault Units
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Servoarm Flailing Magos
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Base cost is irrelevent. They're 50/35 points a model and highly susseptable to blast weapons. That's a bad combination.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/03/18 02:17:15
Subject: Assault Units
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Savage Khorne Berserker Biker
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Joey wrote:Base cost is irrelevent. They're 50/35 points a model and highly susseptable to blast weapons. That's a bad combination.
And Khorne berzerker's aren't susseptable to blast weapons???
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/03/18 02:25:51
Subject: Assault Units
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Servoarm Flailing Magos
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What do Khorne Beserkers have to do with it? A 10 man unit of 210 points is nothing compared to a 32 man unit at 220+150+600+300+150+100+150=1670. Holy Crap. That's going to get shot at by everything and can only target one unit at a time...and they've got rage to boot, so forget multi-charges.
Yeah, that's a fail unit.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/03/18 02:36:56
Subject: Assault Units
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Savage Khorne Berserker Biker
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Joey wrote:What do Khorne Beserkers have to do with it? A 10 man unit of 210 points is nothing compared to a 32 man unit at 220+150+600+300+150+100+150=1670. Holy Crap. That's going to get shot at by everything and can only target one unit at a time...and they've got rage to boot, so forget multi-charges.
Yeah, that's a fail unit.
HAHA, I never said it was a cheap unit, I said it was unbeatable in CC...against ANY other unit in the game, for that matter.
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/03/18 02:38:39
Subject: Assault Units
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Avatar of the Bloody-Handed God
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sub-zero wrote:LunaHound wrote:Kaskrin123 wrote:Best Assault unit? well 30 death comp + astoraph + lemartes all death comp apart from 10 have power weapons, other 10 have thunder hammers, 15 of them also have hand flamers and the other 15 infernus pistols, that my friends is on the charge 98 power weapon attacks with 68 of them at i5 or 6. then before that you have 15 flamer shots into them and 15 melta pistols. No unit in the game can stand up to that imho.
how do you get 15 flamer or infernus into squad of 30 dc?
every...EVERY marine in the squad can take a PW, PF, TH, hand flamer or an infernus pistol. Nice, I know.
o_o it says for every 5
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2012/03/18 02:40:30
Subject: Assault Units
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Decrepit Dakkanaut
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Indeed.
Any model for PW/PF/TH, for every 5 if you want a HF/IP/PP.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2012/03/18 02:42:20
Subject: Assault Units
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Servoarm Flailing Magos
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Right but if you're ignoring points limits then I could raise you 104 Howling Banshees. That's 313 attacks, 156 hits, 52 wounds. All your DC are now dead. Your ICs are now in combat against 104 Banshees. I'd call victory Banshees, wouldn't you?
Say the DC get the charge on the Banshees. They still go first, dealing 34 wounds. Same as before, DC are wiped out.
So
As a matter of fact, I challenge anyone to do the mathhammer with this unit against ANY other legal unit in the entire 40K game.
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This message was edited 1 time. Last update was at 2012/03/18 02:42:47
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/03/18 02:44:48
Subject: Assault Units
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Decrepit Dakkanaut
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Just pointing out, Banshees have a cap of 10 per unit, so it wouldn't be a legal unit.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2012/03/18 02:53:33
Subject: Re:Assault Units
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Devestating Grey Knight Dreadknight
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10 Paladins with attached characters are hitting at I10 or I6 (and always in difficult ground) with S7 or more, with re-rolls to hit with pschotroke and rad-grenades.
Thats a massive 'I-win' button right there.
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/03/18 02:53:42
Subject: Assault Units
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Savage Khorne Berserker Biker
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Avatar 720 wrote:Just pointing out, Banshees have a cap of 10 per unit, so it wouldn't be a legal unit.
Why thank you sir. Automatically Appended Next Post: Kaldor wrote:10 Paladins with attached characters are hitting at I10 or I6 (and always in difficult ground) with S7 or more, with re-rolls to hit with pschotroke and rad-grenades.
Thats a massive 'I-win' button right there.
Ok, I manage to fail all my saves, you kill 10 DC, now what are you going to do when the other 20 plus Lemartes and Astroboy swing at you?
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This message was edited 1 time. Last update was at 2012/03/18 02:56:08
It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/03/18 02:59:19
Subject: Assault Units
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Servoarm Flailing Magos
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Avatar 720 wrote:Just pointing out, Banshees have a cap of 10 per unit, so it wouldn't be a legal unit.
The comparison is still valid.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/03/18 03:06:40
Subject: Assault Units
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Savage Khorne Berserker Biker
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Joey wrote:Avatar 720 wrote:Just pointing out, Banshees have a cap of 10 per unit, so it wouldn't be a legal unit.
The comparison is still valid.
I'm confused on how comparing a perfectly legal, playable unit to a completely illegal unit on the basis of comparison is valid.
I know, I'll field Marneus Calgar, Gazzy, the Sanguinor host, Dante, (8) San. priests and a 100 man DC squad and you will field your banshees. HAHAHA
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This message was edited 1 time. Last update was at 2012/03/18 03:09:13
It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/03/18 03:07:51
Subject: Assault Units
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Devestating Grey Knight Dreadknight
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sub-zero wrote:Ok, I manage to fail all my saves, you kill 10 DC, now what are you going to do when the other 20 plus Lemartes and Astroboy swing at you?
Huh?
10 Paladins are dishing out 40 attacks, hitting on 4's (with re-rolls) and wounding on 2's, with force weapons, at I6 or I10. Not to mention the characters also swinging at I6 or I7 and hitting on 3's (with re-rolls)
Thats 30 hits (more or less) so 25 dead DC (more or less)
Do you know how pschotroke grenades work?
With a 5++ or 2++ save and 2 wounds apiece, they can take the hits from the left-over DC and characters.
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/03/18 03:11:54
Subject: Assault Units
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Lady of the Lake
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sub-zero wrote:Joey wrote:What do Khorne Beserkers have to do with it? A 10 man unit of 210 points is nothing compared to a 32 man unit at 220+150+600+300+150+100+150=1670. Holy Crap. That's going to get shot at by everything and can only target one unit at a time...and they've got rage to boot, so forget multi-charges.
Yeah, that's a fail unit.
HAHA, I never said it was a cheap unit, I said it was unbeatable in CC...against ANY other unit in the game, for that matter.
Blood Talons.
If they all have PF/ TH they all have I1, I'm not sure if they can all get SS which in that case would completely negate the advantage the Blood Talons would have.
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![[Post New]](/s/i/i.gif) 2012/03/18 03:14:41
Subject: Assault Units
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Savage Khorne Berserker Biker
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Kaldor wrote:sub-zero wrote:Ok, I manage to fail all my saves, you kill 10 DC, now what are you going to do when the other 20 plus Lemartes and Astroboy swing at you?
Huh?
10 Paladins are dishing out 40 attacks, hitting on 4's (with re-rolls) and wounding on 2's, with force weapons, at I6 or I10. Not to mention the characters also swinging at I6 or I7 and hitting on 3's (with re-rolls)
Thats 30 hits (more or less) so 25 dead DC (more or less)
Do you know how pschotroke grenades work?
With a 5++ or 2++ save and 2 wounds apiece, they can take the hits from the left-over DC and characters.
Hitting on 4's (even with the re-roll) is only a 75% chance for your 40 attacks. And then your wounding on 2's is a 83% of THAT figure. To quote Pink Floyd "your wrong, do it again" LOL
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/03/18 03:27:53
Subject: Re:Assault Units
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Implacable Black Templar Initiate
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I'd like to throw Sword Brethren into the ring from the BT codex.
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If only I could make up my mind |
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![[Post New]](/s/i/i.gif) 2012/03/18 03:33:16
Subject: Re:Assault Units
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Savage Khorne Berserker Biker
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Doctor Khorne wrote:I'd like to throw Sword Brethren into the ring from the BT codex.
I do like BT's, preferred enemy for the entire army, yes please!
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/03/18 03:36:42
Subject: Assault Units
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Devestating Grey Knight Dreadknight
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sub-zero wrote:Hitting on 4's (even with the re-roll) is only a 75% chance for your 40 attacks. And then your wounding on 2's is a 83% of THAT figure. To quote Pink Floyd "your wrong, do it again" LOL
lol, true, but the figure is actually 60 attacks when you factor in characters. Wich makes 45 hits, and 37 wounds
It's all more-or-less, since some are hitting on 3's, some are hitting on 4's, some re-roll wounds and some don't, but the final wash is that the DC get pretty flogged, and then have to suffer the effects of psychotroke grenades.
And this doesn't take into account any shooting done before the assault phase, with the Paladins pumping out 14-18 S5 shots and 12 S7 rending shots, not to mention a couple of holocausts, and other sundry psychic powers.
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/03/18 03:42:20
Subject: Assault Units
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Savage Khorne Berserker Biker
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Kaldor wrote:sub-zero wrote:Hitting on 4's (even with the re-roll) is only a 75% chance for your 40 attacks. And then your wounding on 2's is a 83% of THAT figure. To quote Pink Floyd "your wrong, do it again" LOL
lol, true, but the figure is actually 60 attacks when you factor in characters. Wich makes 45 hits, and 37 wounds
It's all more-or-less, since some are hitting on 3's, some are hitting on 4's, some re-roll wounds and some don't, but the final wash is that the DC get pretty flogged, and then have to suffer the effects of psychotroke grenades.
And this doesn't take into account any shooting done before the assault phase, with the Paladins pumping out 14-18 S5 shots and 12 S7 rending shots, not to mention a couple of holocausts, and other sundry psychic powers.
WOW! I don't have alot of experience with the new GK's, but judging by this, I can safely say that the GK codex is, in fact, BROKEN. It's no wonder why everyone else is jumping on the silver painted bandwagon. LOL
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/03/18 03:49:25
Subject: Assault Units
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Devestating Grey Knight Dreadknight
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sub-zero wrote:Kaldor wrote:sub-zero wrote:Hitting on 4's (even with the re-roll) is only a 75% chance for your 40 attacks. And then your wounding on 2's is a 83% of THAT figure. To quote Pink Floyd "your wrong, do it again" LOL
lol, true, but the figure is actually 60 attacks when you factor in characters. Wich makes 45 hits, and 37 wounds
It's all more-or-less, since some are hitting on 3's, some are hitting on 4's, some re-roll wounds and some don't, but the final wash is that the DC get pretty flogged, and then have to suffer the effects of psychotroke grenades.
And this doesn't take into account any shooting done before the assault phase, with the Paladins pumping out 14-18 S5 shots and 12 S7 rending shots, not to mention a couple of holocausts, and other sundry psychic powers.
WOW! I don't have alot of experience with the new GK's, but judging by this, I can safely say that the GK codex is, in fact, BROKEN. It's no wonder why everyone else is jumping on the silver painted bandwagon. LOL
That unit would run around 1800 points, depending on specific wargear choices. Paladins are hella tough, but I feel they're priced appropriately.
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/03/18 03:54:44
Subject: Assault Units
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Avatar of the Bloody-Handed God
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Kaldor wrote:sub-zero wrote:Kaldor wrote:sub-zero wrote:Hitting on 4's (even with the re-roll) is only a 75% chance for your 40 attacks. And then your wounding on 2's is a 83% of THAT figure. To quote Pink Floyd "your wrong, do it again" LOL
lol, true, but the figure is actually 60 attacks when you factor in characters. Wich makes 45 hits, and 37 wounds
It's all more-or-less, since some are hitting on 3's, some are hitting on 4's, some re-roll wounds and some don't, but the final wash is that the DC get pretty flogged, and then have to suffer the effects of psychotroke grenades.
And this doesn't take into account any shooting done before the assault phase, with the Paladins pumping out 14-18 S5 shots and 12 S7 rending shots, not to mention a couple of holocausts, and other sundry psychic powers.
WOW! I don't have alot of experience with the new GK's, but judging by this, I can safely say that the GK codex is, in fact, BROKEN. It's no wonder why everyone else is jumping on the silver painted bandwagon. LOL
That unit would run around 1800 points, depending on specific wargear choices. Paladins are hella tough, but I feel they're priced appropriately.
And here is why people always debate whether GW are OP'd or not. for example, you say that unit is appropriately balanced at 1800, which I agree,
however.... they are actually around 900 at most... so ...
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2012/03/18 03:56:01
Subject: Assault Units
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Savage Khorne Berserker Biker
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Kaldor wrote:sub-zero wrote:Kaldor wrote:sub-zero wrote:Hitting on 4's (even with the re-roll) is only a 75% chance for your 40 attacks. And then your wounding on 2's is a 83% of THAT figure. To quote Pink Floyd "your wrong, do it again" LOL
lol, true, but the figure is actually 60 attacks when you factor in characters. Wich makes 45 hits, and 37 wounds
It's all more-or-less, since some are hitting on 3's, some are hitting on 4's, some re-roll wounds and some don't, but the final wash is that the DC get pretty flogged, and then have to suffer the effects of psychotroke grenades.
And this doesn't take into account any shooting done before the assault phase, with the Paladins pumping out 14-18 S5 shots and 12 S7 rending shots, not to mention a couple of holocausts, and other sundry psychic powers.
WOW! I don't have alot of experience with the new GK's, but judging by this, I can safely say that the GK codex is, in fact, BROKEN. It's no wonder why everyone else is jumping on the silver painted bandwagon. LOL
That unit would run around 1800 points, depending on specific wargear choices. Paladins are hella tough, but I feel they're priced appropriately.
I feel ya, my DC unit of doom has about a 1950 point price tag on it. LMAO Actually it's 1870 with out JP's and 2320 with JP's!!!
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This message was edited 1 time. Last update was at 2012/03/18 03:59:11
It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/03/18 03:58:09
Subject: Assault Units
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Devestating Grey Knight Dreadknight
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LunaHound wrote:And here is why people always debate whether GW are OP'd or not. for example, you say that unit is appropriately balanced at 1800, which I agree,
however.... they are actually around 900 at most... so ...
The unit itself is around 900, but contains no characters at that points limit, and the removal of the Librarian and psychotroke, rad and blind grenades can be crippling, making the unit much more vulnerable. I don't want to get off topic, but even at 900 points, a ten-man paladin squad is pretty well balanced.
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"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
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![[Post New]](/s/i/i.gif) 2012/03/18 04:01:28
Subject: Assault Units
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Savage Khorne Berserker Biker
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Kaldor wrote:LunaHound wrote:And here is why people always debate whether GW are OP'd or not. for example, you say that unit is appropriately balanced at 1800, which I agree,
however.... they are actually around 900 at most... so ...
The unit itself is around 900, but contains no characters at that points limit, and the removal of the Librarian and psychotroke, rad and blind grenades can be crippling, making the unit much more vulnerable. I don't want to get off topic, but even at 900 points, a ten-man paladin squad is pretty well balanced.
Ummmm...Errrrrr.. A unit costing 900ish points should not be able to take down a unit of 2320 points. I think that is what they call....broken???
BTW, Build your most deadly list of Paladin baddassery and tell me what the point value is, just curious? lol
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This message was edited 1 time. Last update was at 2012/03/18 04:02:54
It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/03/18 04:01:59
Subject: Assault Units
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Decrepit Dakkanaut
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GK Grand Master w/ NFHalberd, Blind Grenades, Digital Weapons, Brain Mines, Psychotroke Grenades, Rad Grenades, Master Crafted Orbital strike relay - 285pts GK Librarian w/ MC NFHalberd, Quicksilver, Sanctuary, Psybolt Ammo, Digital Weapons, Brain Mines - 190pts 10 Paladins w/ Pysbolt Ammunition - 830pts 1 Apothecary, Master Crafted NFSword 1 Psycannon, MC NFHalberd 1 Psycannon, MC NFDaemonhammer 1 Psycannon, MC NFFalcions 1 Psycannon, MC NFSword 1 MC Nemesis Warding Stave 1 MC NFDaemonhammer 1 MC NFFalcions 1 MC Storm Bolter, Brotherhood Banner 1 MC NFHalberd Total - 1305pts Using Grand Strategy, the Paladins are gifted Counter-Attack. Your Death Company must suffer: 1 Orbital Strike Relay that can re-roll the scatter dice on BS6 16 BS4 S7 Rending shots 10 BS4 S5 shots, 2 of which are master-crafted Before then moving on to combat, where if you charge me, you have to take dangerous terrain checks thanks to Sanctuary, and lose 5 guys, and Blind Grenades means you do not recieve your extra attack for charging. I then use Brain Mines to attempt to incapacitate your characters, use Psychotrokes, and also Rad Grenades. I use Hammerhand from the Librarian to give the unit S5. You then recieve 4 attacks (3+1 from the Brotherhood Banner) from the Grand Master against Astorath, hitting on 4s for 2 hits, and wounding on 2s for 2 wounds. Astorath fails 1 of his 4+ invuls and the test to activate the force weapon is auto-passed by the banner. Astorath is toast. The Librarian and the Paladins then attack. The Paladins will most likely pass their counter-attack on Ld10, and recieve the following attacks: 1 Apothecary, Master Crafted NFSword - 4 1 Psycannon, MC NFHalberd - 4 1 Psycannon, MC NFFalcions - 5 1 Psycannon, MC NFSword - 4 1 MC Nemesis Warding Stave - 4 1 MC NFFalcions - 5 1 MC Storm Bolter, Brotherhood Banner - 4 1 MC NFHalberd - 4 And the Librarian recieves 4 also, for a total of 38 attacks needing 4s to hit for: 1 Apothecary, Master Crafted NFSword - 3 hits 1 Psycannon, MC NFHalberd - 3 1 Psycannon, MC NFFalcions - 3 1 Psycannon, MC NFSword - 3 1 MC Nemesis Warding Stave - 3 1 MC NFFalcions - 3 1 MC Storm Bolter, Brotherhood Banner - 2 (CCW is not master crafted) 1 MC NFHalberd - 3 And 3 from the Librarian, wounding on 2s, all of which wound thanks to digital weapons. The remaining 23s hits also wound on 2s for 19 Wounds, and 19. Total Death Company Dead: 27 Astorath Dead? Yes. Assuming no psychotroke effects: Lemartes then strikes (at the same time, but doesn't particularly matter here, since he wasn't allocated any wounds) with 3 attacks, 1.5 hits, 2.25 after re-rolls, needing 4s to wound for 1.68 wounds, or 2, after re-rolls. Allocated to Warding Stave, who saves, and a NFS, who takes a wound. Remaining 3 get 6 attacks, 3 hits, 5 after re-rolls, and 5 wounds. Warding Stave, Sword, both Falcions and a Halberd are allocated, and the stave survives. Both Daemon Hammers then strike with 8 attacks total, hitting on 4s for 4, 6 with master-crafted re-rolls. Wounding on 2s for 5 wounds, and 3 dead DC, two wounds on Lemartes, he fails one and is IDed. GKs win, without taking into account: Shooting Psychotrokes GKs Charging
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This message was edited 2 times. Last update was at 2012/03/18 04:03:32
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2012/03/18 04:08:07
Subject: Re:Assault Units
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Savage Khorne Berserker Biker
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OMFG.....*picks jaw off of floor*.....So in reality, you could take that same unit of 1305 points to let's say.....O I don't know....'ard boyz tourney, and pretty much beat the snot out of 2500 point army's right and left.
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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