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![[Post New]](/s/i/i.gif) 2012/04/28 01:22:56
Subject: necrons vs assault termies.
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Nasty Nob on Warbike with Klaw
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gregor_xenos wrote:So...
I have 3 different kits in a squad. I have to allocate 2 ID wounds and 2 regular wounds. Said models have a 3+ inv save.
Mini A: ID
Mini B: regular
Mini C: regular
Mini A: ID
Is this not correct? If not then why? Wounds have been allocated over the possible minis, and rolled back around to drop the remining one on a mini with a previously allocated wound.
Not correct. Instant Death wounds must be allocated before non-instant death (page26 Second column "Units of Multiple Wound Models" 6th paragrapgh).
Also where possible ID wounds must be assigned to non-wounded models.
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![[Post New]](/s/i/i.gif) 2012/04/28 01:51:54
Subject: necrons vs assault termies.
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[DCM]
Tilter at Windmills
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Grendel, they're talking about a complex unit with all different equipment. The rules you're talking about apply within a given group.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/04/28 02:20:47
Subject: necrons vs assault termies.
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Nasty Nob on Warbike with Klaw
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Mannahnin wrote:Grendel, they're talking about a complex unit with all different equipment. The rules you're talking about apply within a given group.
Ah right, my mistake. Ignore my comment then.
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![[Post New]](/s/i/i.gif) 2012/04/28 12:49:33
Subject: necrons vs assault termies.
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Longtime Dakkanaut
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grendel083 wrote:
Not correct. Instant Death wounds must be allocated before non-instant death (page26 Second column "Units of Multiple Wound Models" 6th paragrapgh).
Also where possible ID wounds must be assigned to non-wounded models.
Wound allocation wouldn't apply against assault terminators with all TH& SS though, just like it doesn't apply with my obliterators. Take a wound, lose a wraith.
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![[Post New]](/s/i/i.gif) 2012/04/29 14:00:58
Subject: Re:necrons vs assault termies.
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Freaky Flayed One
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Gauss, lots and lots of Gauss. I played a GK Terminator heavy list last night and I can say Warriors in a Ghost Ark, Annihilation Barges, Tesla Immortal and Cryptec Lances should be the Necrons first option. Even a C'Tan with Pyshards/Moulder of Worlds can kill a few models. You shouldn't be wasting your wraiths by assaulting Terminators, you playing their game.
Necrons can unload a huge amount of shoots at 12 - 24 and you force your opponent to make saves. If you run many Cryptec's you can use the H of destruction S8 Ap 2 murder T4 Terminators.
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![[Post New]](/s/i/i.gif) 2012/04/30 11:46:39
Subject: necrons vs assault termies.
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Daemonic Dreadnought
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I played 2 game syesterday and each opponent sent in a squad of LC terminators. They absolutle murdered me.
The only thing i can suggest is to
a) pop their transport early if possible
b) unload EVERYTHING. If i weer playign the game sagain i would have ignore everythgin else ont he table for a turn or 2 and unloaded everythgin i had at those damn terminators.make them roll enough dice and the 1s will appear.
My army was redeemed in my eyes when a squad of Scarabs beat the Red Scorpion Libby character, Sevrin Loth i think, in CC.
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![[Post New]](/s/i/i.gif) 2012/04/30 18:55:42
Subject: necrons vs assault termies.
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Regular Dakkanaut
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Triarch Stalkers with the 36" gun upgrade make termites sweat. Make all that fire power you're planning on throwing at those termies all the more powerful.
Couple them with the Doomsday ark and you've got a twin linked pie plate that APs them out.
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![[Post New]](/s/i/i.gif) 2012/05/01 02:23:26
Subject: necrons vs assault termies.
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Bounding Dark Angels Assault Marine
Midwest,United States
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I once lose an entire squad of deathwing to mind shackle scarabs. Not so much an offensive option, but a good defensive one.
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~5000+ pts (95% Deathwing )
~1500 pts
"Uncertainty is an uncomfortable position. But certainty is an absurd one" - Voltaire
"You have to learn the rules of the game. And then you have to play better than anyone else." -Einstein |
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![[Post New]](/s/i/i.gif) 2012/05/01 02:51:12
Subject: necrons vs assault termies.
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Tail-spinning Tomb Blade Pilot
New York, USA
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Kevlar wrote:Exalted Pariah wrote:I wiped my BT friends assault ermies in a single turn with X5 deathamrks and a veiltek, that str 8 ap1 template killed 4 of em!
Then you were exceedingly lucky. To catch them outside of their land raider, not in an assault, have your deepstrike land perfectly to hit that many with a flamer template, no mishaps, and then have them all fail their 3+ invulnerable saves...
Well, they were attacking an objective(and winning) his landraider moved on to die to my CCB, turn 3 I DS'ed in, scatted closer to them than I wanted(I always assume my DS will scatter so I place it far away from everything) and he had a bunch of LC and TH no SS(so they only had 5++)
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"Surrender and Die."
"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood
W-L-D
6-1-3 |
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![[Post New]](/s/i/i.gif) 2012/05/01 09:48:05
Subject: necrons vs assault termies.
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Daemonic Dreadnought
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i thought the TH and SS were a combo (as in you pay x points for the set). How did he have TH without the SS?
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![[Post New]](/s/i/i.gif) 2012/05/01 13:43:25
Subject: necrons vs assault termies.
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Longtime Dakkanaut
Indiana
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deathwing can mix and match.
The problem is that your reaction needs to be dependent on target priority analysis. However since termies are about as bad as it gets short of bug MCs it makes sense to target them first. I would use things like ghost arks and the like to slow them down if need be. Move it over 6 and they will have a hard time hitting it. Follow that by needing a 6 to pen and you will be sitting pretty.
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![[Post New]](/s/i/i.gif) 2012/05/01 13:47:41
Subject: necrons vs assault termies.
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Loyal Necron Lychguard
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Praxiss wrote:I played 2 game syesterday and each opponent sent in a squad of LC terminators. They absolutle murdered me.
The only thing i can suggest is to
a) pop their transport early if possible
b) unload EVERYTHING. If i weer playign the game sagain i would have ignore everythgin else ont he table for a turn or 2 and unloaded everythgin i had at those damn terminators.make them roll enough dice and the 1s will appear.
My army was redeemed in my eyes when a squad of Scarabs beat the Red Scorpion Libby character, Sevrin Loth i think, in CC.
I too have has scarabs absolutely eat an IC in terminator armor... Yummy, yummy.
My choice would be a Death and Despair unit. (Deathmarks and Harbinger of Despair). If I could throw a second despairtek in the unit, I would. Nothing beats double flamers wounding on 2+ and AP1.
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![[Post New]](/s/i/i.gif) 2012/05/01 14:22:38
Subject: necrons vs assault termies.
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Death and despair unit
Block of 20 warriors chilling and rapid firing. with a MSS/Scythe lord (worked for me before) popped the land raider turn 1, and they footslogged all the way to me to lose in Close combat
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2012/05/01 14:38:40
Subject: necrons vs assault termies.
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Stone Bonkers Fabricator General
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Sure you CAN allocate ID attacks but this is a moot point against assault termites as ALL attacks are ID.
Whip Coils as well, useless as they are already striking at I1.
Now if there is an IC there then maybe as he will put out wounds, non ID and he will strike at some other inititive but just 5 plain assault termites. Not use. Automatically Appended Next Post: Saptilladerky wrote:Triarch Stalkers with the 36" gun upgrade make termites sweat. Make all that fire power you're planning on throwing at those termies all the more powerful.
Couple them with the Doomsday ark and you've got a twin linked pie plate that APs them out.
they still get a 3++ though.
so you can kill a third of them, what if they roll lucky? Also you are investing more points in killing them than they are worth
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This message was edited 1 time. Last update was at 2012/05/01 14:43:17
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/05/01 15:02:59
Subject: Re:necrons vs assault termies.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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You don't allocate shots where they will kill their points worth. This game doesn't use Victory Points.
You allocate firepower to what will make you lose. Assault Terminators are a unit that will eat a big chunk of your army, especially if you have nothing to counter them in CC.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/05/02 00:15:04
Subject: necrons vs assault termies.
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Stealthy Space Wolves Scout
Auckland, New Zealand
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Leth wrote:deathwing can mix and match.
Deathwing can mix and match equipment, but they aren't Wolf Guard. If they take a thunder hammer then they must take a storm shield.
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