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Made in im
Nasty Nob on Warbike with Klaw





Liverpool

gregor_xenos wrote:So...
I have 3 different kits in a squad. I have to allocate 2 ID wounds and 2 regular wounds. Said models have a 3+ inv save.

Mini A: ID
Mini B: regular
Mini C: regular
Mini A: ID

Is this not correct? If not then why? Wounds have been allocated over the possible minis, and rolled back around to drop the remining one on a mini with a previously allocated wound.

Not correct. Instant Death wounds must be allocated before non-instant death (page26 Second column "Units of Multiple Wound Models" 6th paragrapgh).
Also where possible ID wounds must be assigned to non-wounded models.
   
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Tilter at Windmills






Manchester, NH

Grendel, they're talking about a complex unit with all different equipment. The rules you're talking about apply within a given group.

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Nasty Nob on Warbike with Klaw





Liverpool

Mannahnin wrote:Grendel, they're talking about a complex unit with all different equipment. The rules you're talking about apply within a given group.

Ah right, my mistake. Ignore my comment then.
   
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Longtime Dakkanaut





grendel083 wrote:
Not correct. Instant Death wounds must be allocated before non-instant death (page26 Second column "Units of Multiple Wound Models" 6th paragrapgh).
Also where possible ID wounds must be assigned to non-wounded models.


Wound allocation wouldn't apply against assault terminators with all TH&SS though, just like it doesn't apply with my obliterators. Take a wound, lose a wraith.
   
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Gauss, lots and lots of Gauss. I played a GK Terminator heavy list last night and I can say Warriors in a Ghost Ark, Annihilation Barges, Tesla Immortal and Cryptec Lances should be the Necrons first option. Even a C'Tan with Pyshards/Moulder of Worlds can kill a few models. You shouldn't be wasting your wraiths by assaulting Terminators, you playing their game.
Necrons can unload a huge amount of shoots at 12 - 24 and you force your opponent to make saves. If you run many Cryptec's you can use the H of destruction S8 Ap 2 murder T4 Terminators.
   
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Daemonic Dreadnought





Derby, UK.

I played 2 game syesterday and each opponent sent in a squad of LC terminators. They absolutle murdered me.

The only thing i can suggest is to
a) pop their transport early if possible
b) unload EVERYTHING. If i weer playign the game sagain i would have ignore everythgin else ont he table for a turn or 2 and unloaded everythgin i had at those damn terminators.make them roll enough dice and the 1s will appear.



My army was redeemed in my eyes when a squad of Scarabs beat the Red Scorpion Libby character, Sevrin Loth i think, in CC.

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Regular Dakkanaut




Triarch Stalkers with the 36" gun upgrade make termites sweat. Make all that fire power you're planning on throwing at those termies all the more powerful.

Couple them with the Doomsday ark and you've got a twin linked pie plate that APs them out.
   
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I once lose an entire squad of deathwing to mind shackle scarabs. Not so much an offensive option, but a good defensive one.

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New York, USA

Kevlar wrote:
Exalted Pariah wrote:I wiped my BT friends assault ermies in a single turn with X5 deathamrks and a veiltek, that str 8 ap1 template killed 4 of em!


Then you were exceedingly lucky. To catch them outside of their land raider, not in an assault, have your deepstrike land perfectly to hit that many with a flamer template, no mishaps, and then have them all fail their 3+ invulnerable saves...


Well, they were attacking an objective(and winning) his landraider moved on to die to my CCB, turn 3 I DS'ed in, scatted closer to them than I wanted(I always assume my DS will scatter so I place it far away from everything) and he had a bunch of LC and TH no SS(so they only had 5++)

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Derby, UK.

i thought the TH and SS were a combo (as in you pay x points for the set). How did he have TH without the SS?

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Longtime Dakkanaut




Indiana

deathwing can mix and match.

The problem is that your reaction needs to be dependent on target priority analysis. However since termies are about as bad as it gets short of bug MCs it makes sense to target them first. I would use things like ghost arks and the like to slow them down if need be. Move it over 6 and they will have a hard time hitting it. Follow that by needing a 6 to pen and you will be sitting pretty.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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South Dakota

Praxiss wrote:I played 2 game syesterday and each opponent sent in a squad of LC terminators. They absolutle murdered me.

The only thing i can suggest is to
a) pop their transport early if possible
b) unload EVERYTHING. If i weer playign the game sagain i would have ignore everythgin else ont he table for a turn or 2 and unloaded everythgin i had at those damn terminators.make them roll enough dice and the 1s will appear.



My army was redeemed in my eyes when a squad of Scarabs beat the Red Scorpion Libby character, Sevrin Loth i think, in CC.


I too have has scarabs absolutely eat an IC in terminator armor... Yummy, yummy.
My choice would be a Death and Despair unit. (Deathmarks and Harbinger of Despair). If I could throw a second despairtek in the unit, I would. Nothing beats double flamers wounding on 2+ and AP1.

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Block of 20 warriors chilling and rapid firing. with a MSS/Scythe lord (worked for me before) popped the land raider turn 1, and they footslogged all the way to me to lose in Close combat

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Beijing, China

Sure you CAN allocate ID attacks but this is a moot point against assault termites as ALL attacks are ID.
Whip Coils as well, useless as they are already striking at I1.

Now if there is an IC there then maybe as he will put out wounds, non ID and he will strike at some other inititive but just 5 plain assault termites. Not use.


Automatically Appended Next Post:
Saptilladerky wrote:Triarch Stalkers with the 36" gun upgrade make termites sweat. Make all that fire power you're planning on throwing at those termies all the more powerful.

Couple them with the Doomsday ark and you've got a twin linked pie plate that APs them out.


they still get a 3++ though.
so you can kill a third of them, what if they roll lucky? Also you are investing more points in killing them than they are worth

This message was edited 1 time. Last update was at 2012/05/01 14:43:17


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You don't allocate shots where they will kill their points worth. This game doesn't use Victory Points.

You allocate firepower to what will make you lose. Assault Terminators are a unit that will eat a big chunk of your army, especially if you have nothing to counter them in CC.

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Leth wrote:deathwing can mix and match.


Deathwing can mix and match equipment, but they aren't Wolf Guard. If they take a thunder hammer then they must take a storm shield.


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