imweasel wrote:Termies in land raiders work wonders on long fangs.They are the best answer vanilla marines have.
On a side note, Grey knight termies work well also. If you are doing a coteaz list, just make sure you alpha strike before they do.
Hell, any 2+ save squad will work very well vs sw missile spam.
Maybe when I hop up to 2500 points, I'll think about three of 'em, because it's just awesome like that.

But, I don't really have any room, or any place, for it in my current 1000 point list. However, I do have a Sternguard Squad with Pedro Kantor, and a Dreadnaught that I can always put an assault cannon on (magnetized weapons. Do it.), so I think I've got my Dakka down pretty good.
Actually, come to think of it, when I hop up to, say, 1500, I could switch Pedro and the
SG's rhino for an
LR, and then give my two tactical squads rhinos... Hm, possibilities...
Automatically Appended Next Post: Exergy wrote:TermiesInARaider wrote:Exergy wrote:Sternguard in a drop pod
Ironclad Dread in a drop pod
Vanguard vets
Landraider redeemer
Vanguard vets? That's one I've never heard before. Usually, people tell me to stay away from them, when it comes to Codex Marines.
well yes, but it is a possibility....
If longfang spam is REALLY a problem it cant hurt to try.
Mostly, it's because I've heard a lot of flak directed at this build in the meta, both online, and at my
FLGS. I'm not the kind of guy to overly rant about something and not actually try and deal with it, so here we are. I see it a lot around the store, and some people get really butthurt about it, saying it's

, which it very well may be, but they're losing to it cause they can't restrategize, not because it's uber-broken. I am quite determined NOT to be one of those chumps.