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![[Post New]](/s/i/i.gif) 2012/05/09 16:14:36
Subject: Telion Wound Allocation
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Dakka Veteran
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It's so funny how life works, I saw this thread and didn't think about it a lot because I've never had the issue come up (when I run telion I never tried to double up a model). Of course I played a game against telion and my opponent tried to put 2 telion wounds onto a single model (with only 3 total wounds done to a squad of 6). I told him I didn't think he could do that and laid out my argument. 1) telions special rule says you can allocate his wounds 2) the special rule does not define what allocating means thus 3) go to the basic rule book and follow the allocation rules as normal except opponent gets to decide. He vehemently disagreed and went to look at the FAQ's (which I knew said nothing on the subject) it was a tune up for a tourny game but still friendly game so I played it his way (he offered to roll off but I declined because I didn't want to be a jerk and I didn't think it would matter as it was a 2+ save) still I think I'm 100% correct and it can't really be argued.
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![[Post New]](/s/i/i.gif) 2012/05/09 16:18:19
Subject: Telion Wound Allocation
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Captain of the Forlorn Hope
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Telion's rules don't say to ignore the normal restrictions on wound allocation.
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This message was edited 1 time. Last update was at 2012/05/09 18:38:14
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![[Post New]](/s/i/i.gif) 2012/05/09 18:19:51
Subject: Telion Wound Allocation
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War Walker Pilot with Withering Fire
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You allocate wounds before rolling armor saves, so yes, you would allocate them after you know what rends, what doesn't. I do think if you want to doublestack the wounds, you're reading beyond the rules here. There is too much of a temptation to goof the rules in one's favor.
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This message was edited 1 time. Last update was at 2012/05/09 18:20:26
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![[Post New]](/s/i/i.gif) 2012/06/04 09:00:34
Subject: Telion Wound Allocation
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Nasty Nob
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Why doesn't the "You must remove whole models whenever possible" part on page 26 matter for this?
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2012/06/04 09:34:25
Subject: Telion Wound Allocation
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Stern Iron Priest with Thrall Bodyguard
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davou wrote:Why doesn't the "You must remove whole models whenever possible" part on page 26 matter for this?
This applies to multiwound models.
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![[Post New]](/s/i/i.gif) 2012/06/04 09:40:59
Subject: Telion Wound Allocation
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Towering Hierophant Bio-Titan
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So in theory, tellion fires at a tactical squad and gets 2 wounds.
Following wound allocation i have to spread them, but get to pick who takes them.
So, 7 normal marine, flamer, missile and cpt.
I can pick the flamer and missile for example, then the rest of the wounds caused are allocated as normal by the other player.
Seems more than useful if you ask me when firing against complex units that are going for wound bouncing. (like picking a painboy out from a nob bikers unit)
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![[Post New]](/s/i/i.gif) 2012/06/04 09:56:10
Subject: Telion Wound Allocation
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Nasty Nob
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liturgies of blood wrote:davou wrote:Why doesn't the "You must remove whole models whenever possible" part on page 26 matter for this?
This applies to multiwound models.
And op was asking earlier specifically about squads of boys containing a nob. Put one wound on the nob and as per 26 you have to remove whole models whenever possible. "Wounds may not be spread around to avoid removing models".
With CSM vs Orks this is a very important you make da call.
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2012/06/04 10:09:16
Subject: Telion Wound Allocation
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Monstrous Master Moulder
Sacramento, CA
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davou wrote:liturgies of blood wrote:davou wrote:Why doesn't the "You must remove whole models whenever possible" part on page 26 matter for this?
This applies to multiwound models.
And op was asking earlier specifically about squads of boys containing a nob. Put one wound on the nob and as per 26 you have to remove whole models whenever possible. "Wounds may not be spread around to avoid removing models".
With CSM vs Orks this is a very important you make da call.
Context. The paragraph that sentence appears in refers to what happens within a group of identical multiwound models. Wounds may not be spread around within a group of identical models to avoid removing models. Spreading wounds between groups of distinct models is allowed, and in many circumstances required.
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Agitator noster fulminis percussus est |
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