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Made in us
Hurr! Ogryn Bone 'Ead!





WA

Actually if you read it, it says "An army" that has Chenkov in it can purchase SitNW for "its Conscript Squads" Emphasis on the s in squads.

So the list is technically legal.

 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





The Royal Tunbridge Wells

really!? i could have sworn Chenkov applied recycle to every conscript squad...

he seems kinda, crap now?

 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

UMGuy wrote:Actually if you read it, it says "An army" that has Chenkov in it can purchase SitNW for "its Conscript Squads" Emphasis on the s in squads.

So the list is technically legal.


Oh dear god he's right...I feel a fool...and now I want chenkov even if just for lols

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

terranarc wrote:
DemetriDominov wrote:I have a Leman Russ that counts as an executioner. Its 300 points would destroy your entire army on its own.


You wouldn't have enough bullets to make a dent in his infantry count.

Can sarges take meltabombs? Honestly, if the list replace all power weapons with meltabombs, literally give EVERYONE that can take MBs, MBs, the list would become pretty scary.
If you max out on 50 men combined platoon squads, that's 5 meltabombs per mob which is pretty scary and you'd have enough wounds to zergswarm anything not a vehicle. You'd outork the orks.


With his current list, it has one AT option. His lasguns wouldn't put a dent in my tank, all I'd have to do is destroy Chenkov, his commissar, and then run over and blast my way through his army with 5 str 7 ap 2 blast weaponry.... at bs 4 (it's an upgraded tank). And that's just one of 3 LRBT in my full 1850 list. Bottom line, he needs more AT, or else he's gonna get steamrolled by an army that has even one tank / monstrous creature he cant even hurt.

 
   
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Blood Angel Terminator with Lightning Claws





New Jersey

Wouldn't fast troops, such as bikers or jet bikers be able to run circles around this mob and keep them at arms length while dishing out the pain?

   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

motyak wrote:Oh dear god he's right...I feel a fool...and now I want chenkov even if just for lols


Haha thanks, it was one of the first things i checked when I looked at this list and I was impressed too. Almost makes conscripts with SitNW worthwhile. Almost...

But as has been stressed here, this list could be very fun. Melta in some form is almost needed. Even melta bombs on the sgts would do it.

Also be careful not to put the LC's in the conscript squads because youll lose them in the sending in of the next wave. Put them in PCS's in the center of the conscript and guard walls.

 
   
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Judgemental Grey Knight Justicar





Ontario, Canada

dont they all have frags? their S4 vs vehicles right?

I have half a mind to kill you, and the other half agrees 
   
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The Peripheral

Doesn't anyone else think that a Nidzilla army would smoke this?

 
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

Conscripts do not have any grenades, but infantry squads do. But still one vehicle rear av11...

And I think this list would only stand a chance against a nid list of any build. Or any list with absolutely no vehicles

 
   
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Knight of the Inner Circle






You are insane.

6000 points
4000 points
Empire 5500 Points

 
   
Made in gb
Frightening Flamer of Tzeentch





UK

Seriously, just give a load of squads krak grenades or give sergeants melta bombs, power fists.....Or put in some meltaguns. Problem solved. There are plenty of options.


Thousand Sons CSM and Tzeentch Daemons : 2000pts
Imperial Guard Mixed Regiment: 2500pts
Deathwing/Ravenwing 2000pts (WIP)
Space Wolves: 1000pts (WIP)
 
   
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DemetriDominov wrote:I have a Leman Russ that counts as an executioner. Its 300 points would destroy your entire army on its own.

You would not come close to being able to do that. That being said some AT would be nice. Perhaps get some melta stormies nice and cheap to deepstrike and mess up armour.


Automatically Appended Next Post:
FifteenHours wrote:Seriously, just give a load of squads krak grenades or give sergeants melta bombs, power fists.....Or put in some meltaguns. Problem solved. There are plenty of options.


Give every PCS krak grenades. Or you could have two lord commissars with meltabombs as your HQs. Just have them slide from unit to unit until they can assault tanks.

This message was edited 1 time. Last update was at 2012/06/14 00:53:46


 
   
Made in us
Calm Celestian




Florida, USA

First off some news, game is a go but not for this Saturday. Next Saturday, the 23rd, is when this will be happening. Nid player is on board without knowing what he's in for yet

Next, I'll address posts:

UMGuy wrote:I think, as was written, you severely lack any real AT power. I counted one PF and a single model with melta bombs. That is easily avoided.

You also have to consider table size. With a 4 X 6 table, your troops will be very close together and hitting them with blast would be very easy. Also in CC you may have a lot of troops, but no PW's on the SGTs.

Also, tank shocking would be an issue for this army, and then with flamers it could be easily pushed off the table.

Try adding some russes potentially or lascannons or melta guns, something.
As I said in my original post, after edit, I seriously think people over estimate how much templates/large blasts will really hurt. Have you ever tried to wipe 100 guys off the table? 200? 300+? With half of those coming back? I think not. As far as Tank Shocking goes, with the Lord Commissar bubble, the three conscript squads will all be LD 10 with the possibility of the blob squads also being LD 10 and LD 9 at least. And then what? I just get out of the way of the tank and as people have pointed out that tank will be taking tons of glancing hits from Frags next round. And if its RA 11+, then I simply ignore it and press on forward!

optimus-prime-time wrote:Foot list is fine.
You're a fool for not taking Creed or Straken.
Take either, or both.

You are taking the lord commy to keep the conscripts from fluffing?

Put a melta gun and power weapon in each squad. Enough meltas to give you death-or-glory defense to tank shock.

Good luck getting past turn 3 unless you play fantasy style movement trays
Creed would be meh in this list, and as I edited in my first post, I would love to take Straken, but there just isn't room for him in this list as is. It would mean either giving up the Lord Commissar and the LD 10 bubble for the conscripts or more actual bodies from somewhere and that is something that I'd rather not compromise on. As far as tank shocking is concerned see my first reply in this post.
Galorian wrote:You are insane.

If I was ever facing such a list I'd put in some Triarc Stalkers and dual template your guys to death. Three of them would be throwing up 6 instant death templates each shooting phase and would be nigh-unstoppable with their AV13. With how tight packed that formation is going to be tesla Destructors are going to tear it a new one, though I think this is one of those rare cases where the doomsday arc would be a better point expenditure...

My warriors will stay nice and cozy inside their Ghost Arcs. No point in giving you a target you can actually hurt...
Do you really think you could come close to killing as much as you think you might? If someone wants to do some mathhammer and actually run some numbers for the things that will supposedly be killing 300+ Guardsmen over the course of a game I would be interested in seeing that.
ruminator wrote:With no threat to tanks at all, a mech list would just tank shock the army off the table. Take 9-10 leadership checks a turn on a 9 at best, watch 2-3 units a turn start running .... those conscripts only have Ld 5 unless in range of the LC!
The whole point of the Lord Commissar is to give those conscripts LD 10. Yes, a pure Mech list may be able to Tank Shock a few units and maybe one or two will run, but then what? I'll either rally next turn on LD 9/10 or failing that, use an order from the CCS. If whatever tanks that Tank Shocked doesn't have RA 11+, they will be taking tons of glancing hits from all the angry IG they just tried to run over. I'm honestly not that worried about Tank Shocking.

TheLionOfTheForest wrote:A dual blood claw furioso would mulch those guys.
Agreed, but wouldn't it be fun? I think so...

Big Mek Grodclog Mekgrim wrote:Man, I don't care what the other people think. I want to play a game against you with my footslogging Orks; see who is the better rush army!

But in all seriousness, you need to attach AT and PW to the squads.
I would love to play against a proper Ork Greentide list! I may try to arrange that as well. I personally would like to have the AT that people are preaching I take, but I eschewed almost all toys for more boyz (so to speak). This isn't designed to hurt many vehicles at all, but simple to drown the enemy in more bodies than a sane, rational person could deal with.

Buttons wrote:LIST

200 Guardsmen (not in PCS), 300 Conscripts, 538 models total

Edit: Forgot send in the next wave. Might have to trim off a platoon. Still more bodies
I could fit more bodies in as you pointed out, but at the exchange of SITNW, and I really want to try out how that will work. At some point in the future I'll do a higher point, possible APOC level, to get the 600+ bodies I'd like to field all at once.

waaghoroth7 wrote:you are insane, becuase everyone knows IG strong point is in there tanks.
I would argue that IG are also strong in their Troop/infantry choices as well, just not necessarily this list.

HeadRipper wrote:I'd love to drop a WWP in the middle of that horde and spring some talos/wyches on them
That would be fun!

pretre wrote:I would drop some of those upgrades to get at least a meltagun for each squad. That keeps tank shockers honest.
See my earlier comments on Tank Shocking.

terranarc wrote:
pretre wrote:
loota boy wrote:I'd just never get out of my battlewagons. Why should I?

Glanced to death by frag grenades?


Indeed. I have felt the wrath of 40 frag grenades hitting on 6's against my rear wagon armor. It is scary.

List is very interesting. You're probably better off taking meltabombs than PWs. It takes just 1 dreadnought to bog down the first row. Then everyone else in the back is screwed.
This. Plus, I can't take Melta Bombs on anything in the conscript squads other than attached IC's, like the Lord Commissar. If it were to come down to it, I'd just keep a Dreadnought, or several, bogged down in conscripts in CC. Dreads, outside of the previously mentioned Blendernaughts, don't have very many attacks. They will kill a few conscripts each turn out of one squad of 50. If it really become dire, I SITNW on the squad locked in CC while sending a second squad of conscripts to take the place of the first.

Bloodhorror wrote:Anything that has tanks with better than Rear Armour 11 will mulch this.
Mulch? No. Tank Shock me? Maybe. Be ignored by me? Hell yes. I don't care. There isn't a great abundance of RA 11+ vehicles in this game and of the ones that are, they are mostly expensive on points. The sheer number of men I have will not be killed by most RA 11+ tanks. So what if I can't kill them, they can't kill enough of me either! Just ask Orks how they deal with most RA 14.

WAAAAGGHH-god wrote:I absolutely love the sound of this army, and would happily dedicate the 20hrs required to play the full 6 turns against it.

one thing i would say though, is that you should drop one or two of the infantry squads and put meltas in there, or swap an infantry squad for a heavy weapons team with lascannons in each platoon
It won't take that long to play this out. See previous comments about the AT capability, or rather the lack thereof.

DemetriDominov wrote:I have a Leman Russ that counts as an executioner. Its 300 points would destroy your entire army on its own.

I'd love to play you, and my list is a hybrid, but unless you want a dig a mass grave, you still need more AT capability, you can't even touch high toughness creatures like Tyrannids Monsterous creatures and/or Greater Daemons which once they get into CC, they will absolutely destroy you. So yes, you're about as crazy as Goge Vandire thinking that this list can do more than making Arlington Cemetery look like a backyard family grave.

However, put this 2k points on the Apoc table, and I'd see some serious sense in it, if it had armored support in the remaining 3K+ points.
Your one Executioner with 300 points buys me 60 guys. I doubt you'll kill those same 60 guys with all five of your small blast templates over the course of a game. So you go on and kill what you can with it while I proceed to ignore it and deal with everything else that my army can hurt. Again, if someone wants to run some numbers, I'd be more than happy to see them.

TheCrazyCryptek wrote:That list would be hell to fight against. I usually bring 60 Necron Warriors with Res Orb, but I think even they'd get overwhelmed. Only thing I'd change is drop a squad or two to make room for a meltagun or 2 in each squad. AT problem solved.
I wouldn't mind fighting foot Crons either.

FifteenHours wrote:I fething love it.

But you NEED to take Straken in this list. He will give almost every fething blob you have - which is a lot - counter-attack and furious charge. Just keep him in the middle to bubble wrap all the infantry/meat shields.

Sure, a Mech List may be an issue. But just take some more melta and maybe a power fist or two.

Fact is, everyone saying that they'd take "such and such" a unit against this list has the obvious benefit of foresight yet in reality most people expect the god awful cheese/unfluffy Mech guard lists. So chances are this would do well due to the sheer audacity of it. I mean sure, we have blob guard and people half-expect blob guard too, but this list is in the realms of horde list. People don't generally expect that.

With Straken (counter-attack, furious charge, a chainfist), Chenkov (send in the next wave!) and the Lord Commissar (ld10) as well as some meltabombs and power fists for AT i'd feel that would be a nightmare to kill. Even with flamers and templates the above 3 working in unison would be tough to match unless you list tailor specifically to beat it.
As mentioned before, I would love to take Straken. As is, it would mean losing some bodies. I want to see how it does without him first. I do like your other points and would suggest others to heed them when looking over this list.

terranarc wrote:
DemetriDominov wrote:I have a Leman Russ that counts as an executioner. Its 300 points would destroy your entire army on its own.


You wouldn't have enough bullets to make a dent in his infantry count.

Can sarges take meltabombs? Honestly, if the list replace all power weapons with meltabombs, literally give EVERYONE that can take MBs, MBs, the list would become pretty scary.
If you max out on 50 men combined platoon squads, that's 5 meltabombs per mob which is pretty scary and you'd have enough wounds to zergswarm anything not a vehicle. You'd outork the orks.
This! Sgts in the Blob squads can take Melta Bombs. Wouldn't help the conscripts any, but whatever. Since at least for the first game I'm going to be facing Nids, I'm really not worried about AT right now.

Phydox wrote:If you have the money to burn, this would be fun to play.

I actually faced an army like this with my Worldeaters, but it was a few editions ago (and codex). I showed up with my army, looking for a game, and agreed to play another guy waiting around. When we were getting ready to face off, I said to him lemme just drop my tanks and we'll go infantry vs infantry. I had brought a standard balanced list w/ a few tanks and some rhinos. We both laughed and he agreed. I think It ended up like 60 zerkers vs 500 IG.

and you know what? I lost cause I couldnt kill enough! I lost a little more then 1/3 of my army charging in. Each of my squads was killing between 7-10 guys a turn but all those conscripts just clogged everything up and slowed me down...but oh boy was Khorne happy. I had about 15 zerkers left vs about 150 guardsmen.

After that battle he backed off the extreme list and used like 3 big blocks of conscripts with a more standard list. But he always used those hoards to choke an assault.

Ive played a lot of games with my Worldeaters, but that one was actually one of my most fun games. I laughed the whole time at the thought of 60 bezerkers charging 500 guys through a storm of lasgun fire. At times Id have 2-3 guys surrounded by 30 guys and be making saves like crazy, while killing boatloads.
The models are already purchased, owned, and assembled by me. Pics will be made for the game itself. Unfortunately for me, conscripts were much better in 4th.

DemetriDominov wrote:
terranarc wrote:
DemetriDominov wrote:I have a Leman Russ that counts as an executioner. Its 300 points would destroy your entire army on its own.


You wouldn't have enough bullets to make a dent in his infantry count.

Can sarges take meltabombs? Honestly, if the list replace all power weapons with meltabombs, literally give EVERYONE that can take MBs, MBs, the list would become pretty scary.
If you max out on 50 men combined platoon squads, that's 5 meltabombs per mob which is pretty scary and you'd have enough wounds to zergswarm anything not a vehicle. You'd outork the orks.


With his current list, it has one AT option. His lasguns wouldn't put a dent in my tank, all I'd have to do is destroy Chenkov, his commissar, and then run over and blast my way through his army with 5 str 7 ap 2 blast weaponry.... at bs 4 (it's an upgraded tank). And that's just one of 3 LRBT in my full 1850 list. Bottom line, he needs more AT, or else he's gonna get steamrolled by an army that has even one tank / monstrous creature he cant even hurt.
Take nine Russes for all I care. Unless someone has numbers to shove in my face, I do not think that they will be able to kill enough. Chenkov does his job in list creation. I don't need him on field, let alone alive, to be able to SITNW. He's around only because I have to take him for it and his Stubborn bubble is nice too. Good luck killing the Lord Commissar. He will always be attached to a squad and I will keep moving him backwards as the of the army moves forwards. You want to try to kill him in CC? He will be backed up by the squads all around him. Have 15 STR 7 AP 2 small blasts for all I care. Again, unless someone has, or wants to work out numbers, it is my contention that your Executioners cannot, will not kill enough of my men. And if they somehow do? 150 of those men will be coming back, Chenkov alive or not. You do not have enough shooting phases to kill them all. As far as MC's, see my earlier rebuttal about Dreadnaughts. The only thing most MC's have going for them is a few more attacks and better WS. And most MC's aren't T7 or greater. If it's T6 or less, Lasguns/Guardsmen can kill it.

TheLionOfTheForest wrote:Wouldn't fast troops, such as bikers or jet bikers be able to run circles around this mob and keep them at arms length while dishing out the pain?
Can they kill enough? I doubt it. Make a list and run some numbers and find out.

UMGuy wrote:
motyak wrote:Oh dear god he's right...I feel a fool...and now I want chenkov even if just for lols


Haha thanks, it was one of the first things i checked when I looked at this list and I was impressed too. Almost makes conscripts with SitNW worthwhile. Almost...

But as has been stressed here, this list could be very fun. Melta in some form is almost needed. Even melta bombs on the sgts would do it.

Also be careful not to put the LC's in the conscript squads because youll lose them in the sending in of the next wave. Put them in PCS's in the center of the conscript and guard walls.
I would be moving the Lord Commissar out of the conscript squad he is with the turn before they would be in assault/assaulted/SITNW'd as I stated in my original post. Until it is time to do that, I see no harm in keeping him in with the conscripts.

BewareOfTom wrote:dont they all have frags? their S4 vs vehicles right?
Conscripts do not. Everything else does.

DemetriDominov wrote:Doesn't anyone else think that a Nidzilla army would smoke this?
What Nids are T7+ these days? Back in 4th, I feared the T7 Carnifex that my Lasguns couldn't hurt. Fortunately for me this is no longer 4th.

UMGuy wrote:Conscripts do not have any grenades, but infantry squads do. But still one vehicle rear av11...

And I think this list would only stand a chance against a nid list of any build. Or any list with absolutely no vehicles
I would still like to see a Mech List that would be able to kill enough. If I didn't address your comment, do not feel bad or left out. They just didn't need responding to, in my opinion, or I have already addressed the issues in your post. I do appreciate the comments and as I asked a few times, if someone wants to run some numbers, Blendernaughts aside, then I'd be glad to see them. Also, if anyone else has experience either running this kind of list or facing against it, please share your thoughts. I only say what I say because I have run this kind of list before. My only AT was my two CCS with Plasma Pistols and Powerfists. I could not hurt AV 14, and could only touch AV 11-13 with two models. Did that bother me? Not in the least.

This message was edited 2 times. Last update was at 2012/06/16 00:27:04


There is a fine line between genius and insanity and I colored it in with crayon. 
   
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Dallas Texas

Every touranament game you play will end on turn 2 or 3.

You will loose kps...get tank shocked off the board...and you have no mobility to take far objectives.

Add alraheim for outflanking options...and add heavy wep squads and you might have an ok list.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
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# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
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Smitty0305 wrote:Every touranament game you play will end on turn 2 or 3.

You will loose kps...get tank shocked off the board...and you have no mobility to take far objectives.

Add alraheim for outflanking options...and add heavy wep squads and you might have an ok list.

Yeah, Lord Commissars make his guys Ld 10 and if his conscript squads start taking losses he can just use SITNW. He might lose, but it will not be by being tabled.
   
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Calm Celestian




Florida, USA

Smitty0305 wrote:Every touranament game you play will end on turn 2 or 3.

You will loose kps...get tank shocked off the board...and you have no mobility to take far objectives.

Add alraheim for outflanking options...and add heavy wep squads and you might have an ok list.
I have to ask, did you read my responses to most of what you say in your post that has already been mentioned? If not, I'll recap. First, I have had experience running even higher total model counts than this one in tournaments and all of those games got through turn 4+. Second, this list isn't going to be played at a tournament, so time is not a factor. Third, there are 11 Kill Points in my list as is without using SITNW. I do not give up any of those Kill Points easily being that over half of them are 50 or greater sized blobs. Fourth, with near army-wide LD 9/10, how am I exactly getting Tank Shocked off the board? Fifth, with no shooting past 24" if I stand still, I have no intention of not moving every turn with running thrown in there as well. Just ask Ailaros about the mobility of foot IG (spoiler: they can be pretty much anywhere on the table by turn 3).

Buttons wrote:Yeah, Lord Commissars make his guys Ld 10 and if his conscript squads start taking losses he can just use SITNW. He might lose, but it will not be by being tabled.
Thank you, someone that understands.

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Smity's point is even bigger than the question of leadership, this list would be fantastic for a take and hold game, but for annihilation or kill points he'd lose just about every time. All one would have to do is literally pound his leaders into oblivion. The Lord Commissar must also be within 6 inches to confer his ld to another unit. Any unit outside of that range would get smoked, the closer they are to the Commissar, the more densely packed they'd be and more vulnerable they'd be to templates. Combine my previous two points together and the Commissar will be likely standing in the middle of 150 or so conscripts, leaving the rest of his entire army outside of the range of his leadership. Granted, he still gets Chenkov, but his conscripts will never be above ld 6 without the Commissar.

You wanted numbers here's my favorite list and why a causal one like mine will give you heaps of trouble.

HQ - CC with Medi, Bdy Guard. MoO, OotF

1Troops: Infantry Platoon 2 squads with SW - Snipers
2Troops: Vets Shotguns, Carapace Armor, Heavy Flamer 2 Flamers Mounted in Chimera with Hvy Flamer (4 flame templates)

3Troops: Vets w/ Serg. Harker Demolitions w/ 3meltas

Elites: Marbo
Elites ST x 6
Fast: Valkyrie w/ Bolters + hellstrike

Heavy: 2 LRBT, Executioner with Knight Commander Pask

Total Points: 1658.

Let's play a hypothetical mission.

On a standard DoW map, 6x4 (wide by long) we each have about 1296 square inches to set up in our deployment zone. Deployed at once your troops will inhabit exactly 976 square inches of this zone if you deploy them the standard 2 inches away from each other as I know that you will. I assume that you will also utilize every inch of cover you possibly can to negate my first round of shooting we'll just stick with that number. In essence, you're going to be packed and very rigidly structured and unable to move around your own army unless you want to risk bunching up and being slammed in the face with the Emperor's hammer. In this scenario you get first turn, advance, hold, or retreat, it doesn't matter since were only going to be 18 inches apart from one another, you're going to shoot at my wall of armor protecting my troops and do nothing to it. My Armor, situated squarely in the middle of the board, with my infantry close behind it will advance, blasting your army apart at a rate of an average of 37 5+ armored casualties per turn depending on my rolls and cover placement, without footslogging Infantry Support. That's before my Chimera chocked full of shotguns and flamers hits your line and immediately burns another 15-20 guys per turn. On top of this, you face Tank shock and a wall of armor that will screen my troops from at least half your army for the remainder of the game. My Valkayre will remain a stubborn thorn in Chenkov's side as he is riddled with suppressive fire and eventually the wrath of my STs after I deliver a meager 4 unsaved wounds to his squad. Finally Marbo will kill or at least snare your Commissar if he decides to retreat, or deliver the final blow to Chenkov. My strategy will be to divide your army, cut the leadership from whatever is left vulnerable and then chase it off the board.

Keep in mind, I have another 250 (wow, I can't add, 350) points to spare, and a hell hound (maybe even two) would do me as much good as a few krak grenades or even a melta would for you.

As about 4 of us have said already.

You do not have enough AT capabilities to face this army effectively or any army with even limited armored capability. Get more or you will let a scrub with a 1650 point list destroy you every time. You'd also face serious problems against Genestealers, Lictors, Trygons, Ravoners and Mawloc's and finally Necrons who can either get into devastating CC with you extremely quickly, or can withstand the rate of fire you'd put out, and if they brought a monolith you'd may as well forfeit.

This message was edited 9 times. Last update was at 2012/06/16 03:50:46


 
   
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You're a madman and a genius, but trust me you want that furious charge bubble, and you can really afford to "sacrifice" a few guardsmen for it, as it gives you the ability to glance vehicles and kill mc's.

As a tau player, i love you, and here's why:

Crisis suit commander with tl-bc and bsf
Ethereal, 12 bodyguard, leader, markerlight, multi
3x 12 firewarrior
2x12 firewarrior w/ leader, markerlight, multi
3x6 stealth suit, 2x gun drone each, leader, markerlight.

Theoretically, i'm killing a little less than 2 blobs/turn. If you're interweaving for cover saves, then you'll be slowed down considerably enough, and actually getting other cover saves from terrain would be quite difficult. The whole fight would be a mulchfest, though, but it could very well be a stalemate as my s5/ap5 spam (the perfect guardsman killer)- pushes back your horde, especially given the rumored "casualties from the front" in 6th lol!
   
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Israel

2/2 HQ (500):
Overlord = 90pts
+ Harbinger of Despair + Nightmare Shroud = 40pts
+ Harbinger of Despair = 30pts
+ Harbinger of Despair = 30pts
+ Harbinger of Despair = 30pts
+ Harbinger of Transmogrification = 30pts
Overlord = 90pts
+ Harbinger of Despair + Nightmare Shroud = 40pts
+ Harbinger of Transmogrification = 30pts
+ Harbinger of Transmogrification = 30pts
+ Harbinger of Transmogrification = 30pts
+ Harbinger of Transmogrification = 30pts

3/3 Elite (570):
C'tan Shard + Gaze of Death + Writhing Worldscape = 270pts
Triarc Starlker = 150pts
Triarc Starlker = 150pts

5/6 Troops (926):
7 Warriors + Ghost Ark = 206pts
5 Warriors + Ghost Ark = 180pts
5 Warriors + Ghost Ark = 180pts
5 Warriors + Ghost Ark = 180pts
5 Warriors + Ghost Ark = 180pts

All troops joined with one harbinger of each type and embarked on the GAs with one of them housing the two overlords as well (not one with a nightmare shroud).

C'tan goes front and center to charge into melee, laughing off your puny S3 weapons with its T7 and killing a ton of whatever is in its way with its gaze of death and S7 CC attacks, tremorteks split fire to affect as many units as possible, making your army basically immobile (making sure to catch the Lord Commissar in the effect to immobilize him), nightmare shrouds force a couple of moral checks each turn with the rest of the despairteks making do with firing their templates as effectively as possible and the Stalkers bear down on the immobilized Lord Commissar, focusing fire until he's dead.

Once the Commissar is out of the picture all those morale tests are going to break squads by the busload, forcing them to take dangerous terrain test whenever they move thanks to the writhing worldscape and turning it into a slaughter.

BITNW is going to be damn near useless with my tremorteks forcing dangerous terrain test at every step and with 2 nightmare shrouds, two AV13 walkers and the C'tan shard I could be forcing 5 morale tests each and every turn (3 of which in a CC resolution that I can't get wounded in), and my army is completely immune to your attacks.

This message was edited 1 time. Last update was at 2012/06/16 10:56:38


6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

THATS What i meant by any RA11 lists will mulch him

Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.


A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
Made in gb
Crazed Zealot




Just to let you know I am actually trying a version of this list at 1500pts level right now! But with starken and added melta and krak grenades.

I will let you know how it goes!
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

waaghoroth7 wrote:you are insane, becuase everyone knows IG strong point is in there tanks.


I couldn't let this go. I'm sure you are so well versed in the creation of imperial guard lists and what units you can buy. I'm sure you have extensive experience running guard armies. That's where this knowledge is. Coming from yes?

You clearly have no clue to the various ways imperial guard armies can be played or else you wouldn't make a comment like this.
   
Made in gb
Warp-Screaming Noise Marine




England

Invest in a basilisk or 2 or if you are commited to the troop thing an Al Rahem outflanking platoon packed full of meltas might be a good way to go

   
Made in us
Thinking of Joining a Davinite Loge





Fort Hood (Tx)

The funny thing is, your list even tho its lacking AT, it will win in most objective games. And of all of you tailoring your lists just to beat his doesn't mean anything, he could tailor his own if he wants to but I believe I remember seeing that its for friendly games, and if you tailor your list for a friendly game then your TFG.


Check out my slow progressing work blog Vlka Fenryka 
   
Made in us
Krazed Killa Kan






State of Jefferson

BATTLE WAGON SMASH!!!!!


Automatically Appended Next Post:
Oh an I would insist on timed turns. Even in friendly games. I think I'd grow a beard, get hypoglycemic, and have my knees give out by T2. I almost regret my green tide project and that's only 182 models. But whatever. Yours will be a sight to behold! post pics!!!!!!
DrG

This message was edited 1 time. Last update was at 2012/06/24 14:38:56


 
   
 
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