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![[Post New]](/s/i/i.gif) 2012/06/14 01:01:15
Subject: 6th rumours and power fists.
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Daemonic Dreadnought
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Nitros14 wrote:Some rumours regarding 6th edition mentioned that Fantasy-style challenges could be coming to close combat in 40k.
If that worked the way Fantasy does, that would require your power fist champions/sergeants to either accept the challenge and fight one-on-one with your opponent's character/champion (and possibly die before swinging) or hide behind his unit and not attack.
Given that the advantage of power fists in 5th is that they cannot be singled out by attacks and almost always to get to swing that seems like it would make power fists less valuable.
Fantasy style challenges would mean unit champions can issue and accept challenges, but don't take any penalties for declining a challenge.
Some examples.
Abbadon challenges a BA priest, priest declines, priest goes to the back of the unit, can't attack, and can't be attacked.
Or a Sargent accepts in place of the priest, gets murdered, and overkill wounds count towards CC resolution. Other 6th ed rumors are different levels of instant death = multiple wounds, so the overkill might be a lot of combat resolution.
It's not the end of the world, worse case scenario when smartly played is an IC declines and loses hit attacks.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/06/14 03:02:51
Subject: Re:6th rumours and power fists.
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Heroic Senior Officer
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This wouldn't really hurt Guard or Orks though. For example, a regular commissar in a blob would be completely safe. He's part of the unit, and is not an independent character. As far as what we know, he would be completely safe, and couldn't be called out. Same goes for the nob in a mob of boyz. He's an upgraded boy, not an IC, so he would be safe as well. Now if you had a mekboy or a warboss in that mob of boyz, or a priest or a Lord Commissar with the guardsmen, then it would be a problem, as those are all IC's, and COULD be singled out.
I'm guessing the same would go for regular space marine sarges in a normal squad. He's a regular guy in the squad, not an IC, so he can't be challenged.
That said, we haven't seen the actual book so that could very well change. We don't even know if it's real at all at this point, and won't know for sure until it comes out.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/06/14 04:46:44
Subject: Re:6th rumours and power fists.
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Daemonic Dreadnought
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MrMoustaffa wrote:This wouldn't really hurt Guard or Orks though. For example, a regular commissar in a blob would be completely safe. He's part of the unit, and is not an independent character. As far as what we know, he would be completely safe, and couldn't be called out. Same goes for the nob in a mob of boyz. He's an upgraded boy, not an IC, so he would be safe as well. Now if you had a mekboy or a warboss in that mob of boyz, or a priest or a Lord Commissar with the guardsmen, then it would be a problem, as those are all IC's, and COULD be singled out.
I'm guessing the same would go for regular space marine sarges in a normal squad. He's a regular guy in the squad, not an IC, so he can't be challenged.
That said, we haven't seen the actual book so that could very well change. We don't even know if it's real at all at this point, and won't know for sure until it comes out.
Once again worse case scenario is the mekboy or lord commissar loses their attacks and can't be attacked by enemy units.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/06/14 08:32:30
Subject: 6th rumours and power fists.
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Been Around the Block
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It does make some sense, too. It's just to easy to say: "ok squad, I'm wielding the PowerFist and I'm your sergeant, so I'll have to take my time to reach the first line: go on and let the opponent's hero kill you while I deliver this powerful blow". This makes no sense, if you're THE GUY with THE POWAHFIST, you are in first line, ready to fight, eager to smash it on the opponent, so it makes sense that the opponent will target YOU:
- Because you're the MAN
- Because you wield a POWAHFIST
- Because your POWAHFIST makes you slow.
No more hiding, you POWAH-Claws&Fists!
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![[Post New]](/s/i/i.gif) 2012/06/14 11:09:54
Subject: 6th rumours and power fists.
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Graham McNeil
pep lec'h ha neplec'h
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wuestenfux wrote:Well, duels are not part of modern warfare. Not sue what GW is thinking. That's garbage.
Neither are chainsaw sword or space wizards but they're still in 40k.
I like the idea of duelling IC's, it's cinematic and if you don't want your Sanguinary Priest to get called out and murdered by Abaddon you should probably make sure he doesn't get near him.
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![[Post New]](/s/i/i.gif) 2012/06/14 11:38:46
Subject: Re:6th rumours and power fists.
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Longtime Dakkanaut
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schadenfreude wrote:MrMoustaffa wrote:This wouldn't really hurt Guard or Orks though. For example, a regular commissar in a blob would be completely safe. He's part of the unit, and is not an independent character. As far as what we know, he would be completely safe, and couldn't be called out. Same goes for the nob in a mob of boyz. He's an upgraded boy, not an IC, so he would be safe as well. Now if you had a mekboy or a warboss in that mob of boyz, or a priest or a Lord Commissar with the guardsmen, then it would be a problem, as those are all IC's, and COULD be singled out.
I'm guessing the same would go for regular space marine sarges in a normal squad. He's a regular guy in the squad, not an IC, so he can't be challenged.
That said, we haven't seen the actual book so that could very well change. We don't even know if it's real at all at this point, and won't know for sure until it comes out.
Once again worse case scenario is the mekboy or lord commissar loses their attacks and can't be attacked by enemy units.
At the moment they can't do anything about it. If a Marine sargent with a power fist gets B2B with your LC, he's dead.
So it'll actually make LCs/Priests worth taking  sure they can still be attacked by regular dudes, but such is war.
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/06/14 12:03:05
Subject: 6th rumours and power fists.
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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I think it'd be better if there was a rule that if a IC kills another IC in Combat, then any unit he's in gets +1 Combat Resolution. Like the normal guys are like "woo, our Leader's the best and now their's is dead".
So, it's not mandatory to have this duel, you can't even "issue" it as such, just if you end up being in BtB with another IC character and kill him, ou get the +1 Combat res.
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![[Post New]](/s/i/i.gif) 2012/06/14 15:21:04
Subject: Re:6th rumours and power fists.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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On top of the 2-3 combat rez from just killing him
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/06/14 15:46:08
Subject: Re:6th rumours and power fists.
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Heroic Senior Officer
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schadenfreude wrote:MrMoustaffa wrote:This wouldn't really hurt Guard or Orks though. For example, a regular commissar in a blob would be completely safe. He's part of the unit, and is not an independent character. As far as what we know, he would be completely safe, and couldn't be called out. Same goes for the nob in a mob of boyz. He's an upgraded boy, not an IC, so he would be safe as well. Now if you had a mekboy or a warboss in that mob of boyz, or a priest or a Lord Commissar with the guardsmen, then it would be a problem, as those are all IC's, and COULD be singled out.
I'm guessing the same would go for regular space marine sarges in a normal squad. He's a regular guy in the squad, not an IC, so he can't be challenged.
That said, we haven't seen the actual book so that could very well change. We don't even know if it's real at all at this point, and won't know for sure until it comes out.
Once again worse case scenario is the mekboy or lord commissar loses their attacks and can't be attacked by enemy units.
I was mainly pointing out that guys like regular commissars and nobs were safe from this. People were crying about their sarges, regular commissars, and nobs getting challenged, when according to what we know, they dont apply.
And as for a Lord commisar losing his attacks, I dont think it'll be a huge loss. Most people use him as a babysitter for their HWS's, so it's not like he gets much close combat time. However if you were running him with ogryn or something, this could be something to worry about.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/06/15 23:03:48
Subject: 6th rumours and power fists.
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Slippery Ultramarine Scout Biker
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Nix wrote:It does make some sense, too. It's just to easy to say: "ok squad, I'm wielding the PowerFist and I'm your sergeant, so I'll have to take my time to reach the first line: go on and let the opponent's hero kill you while I deliver this powerful blow". This makes no sense, if you're THE GUY with THE POWAHFIST, you are in first line, ready to fight, eager to smash it on the opponent, so it makes sense that the opponent will target YOU:
- Because you're the MAN
- Because you wield a POWAHFIST
- Because your POWAHFIST makes you slow.
No more hiding, you POWAH-Claws&Fists!
Well this is true but if the rules change then no one would pay 25 points to watch their sergeants get slaughtered and then watch the rest of troops run away.
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2nd Company 4250 6th Record W-L (7-4)
69th Shadow Brigade 2150
Hive Fleet Soph*a*Loaf 1000
Black Legion 750
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![[Post New]](/s/i/i.gif) 2012/06/16 06:15:31
Subject: Re:6th rumours and power fists.
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Longtime Dakkanaut
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I really think Imothek's rule is the strongest indicator of where this is going (considering it was the last Codex to hit the printers, and its one of the bigger head scratcher rules at the moment), which means all characters (Independent or otherwise) are going to be free game.
PFists will still be a strong anti-walker contingency (assuming Dreads don't gain this ability, just characters), which is the primary reason for taking the PFist in the first place, so I think the "PFists are dead" hyperbole is exactly that. Seriously, random bitch with a PFist pwns Dante has been a glaring weakness of the current rule set for sometime.
Another thing to consider, units that can hide PFists on none characters suddenly get a little stronger in comparison, and generally these tend to be more expensive, and less popular units (Terms, Vetererans, Deathcompany come to mind).
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This message was edited 1 time. Last update was at 2012/06/16 06:15:59
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