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![[Post New]](/s/i/i.gif) 2012/08/06 21:57:17
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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The New Miss Macross!
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Out of curiosity, did the storm eagle change from the free pdf experimental rules? It didn't have much in the way of special rules but I'd be curious to see if they kept the massive transport capacity. Also, did the Mortis Contemptor and Manta change much? The former likely just got the interceptor/skyfire additons but the later is now on its 4th incarnation and I wonder if it'll ever be worth its cost (both monetary and points).
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![[Post New]](/s/i/i.gif) 2012/08/07 01:03:51
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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[ADMIN]
Decrepit Dakkanaut
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warboss wrote:Out of curiosity, did the storm eagle change from the free pdf experimental rules? It didn't have much in the way of special rules but I'd be curious to see if they kept the massive transport capacity. Also, did the Mortis Contemptor and Manta change much? The former likely just got the interceptor/skyfire additons but the later is now on its 4th incarnation and I wonder if it'll ever be worth its cost (both monetary and points).
I didn't look closely at the experimental rules for the Storm Eagle, so I can't really comment, but it does have a 20 model transport capacity, and does have a Chaos option included in the rules (don't know if that was in the experimental rules or not).
The Contemptor-Mortis is the same cost, back AV went down to 10, changed its Helical Targetting Array to be Skyfire/Interceptor, lost the ability to take two plasma cannons. Those are the only changes I noticed on a quick comparison.
The Manta didn't change much at all. It gained the supersonic special rule (besides being a super-heavy flyer with hover), the AA fire rule was just re-jigged to refer to Skyfire and Snap Shots instead of the old wording, but is functionally still the same. It even still has the hilarious Drone-controlled submunitions rule which says that it doesn't roll the extra D6 when moving and firing Ordnance...a completely unneeded rules reference which dates back to FOURTH EDITION.
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![[Post New]](/s/i/i.gif) 2012/08/07 01:11:59
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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yakface wrote:...lost the ability to take two plasma cannons.
Sounds arbitrary. I'd hate to be someone who modelled one that way.
yakface wrote:It even still has the hilarious Drone-controlled submunitions rule which says that it doesn't roll the extra D6 when moving and firing Ordnance...a completely unneeded rules reference which dates back to FOURTH EDITION.
I think to Forge World "copypasta" is considered some sort of art-form.
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![[Post New]](/s/i/i.gif) 2012/08/07 01:12:17
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Longtime Dakkanaut
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yakface wrote:
The Manta didn't change much at all. It gained the supersonic special rule (besides being a super-heavy flyer with hover), the AA fire rule was just re-jigged to refer to Skyfire and Snap Shots instead of the old wording, but is functionally still the same. It even still has the hilarious Drone-controlled submunitions rule which says that it doesn't roll the extra D6 when moving and firing Ordnance...a completely unneeded rules reference which dates back to FOURTH EDITION.
Copy-pasta-disasta!
Dammit! Ninja'd by HBMC
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This message was edited 1 time. Last update was at 2012/08/07 01:12:36
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![[Post New]](/s/i/i.gif) 2012/08/07 15:46:22
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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The New Miss Macross!
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yakface wrote:
I didn't look closely at the experimental rules for the Storm Eagle, so I can't really comment, but it does have a 20 model transport capacity, and does have a Chaos option included in the rules (don't know if that was in the experimental rules or not).
The Contemptor-Mortis is the same cost, back AV went down to 10, changed its Helical Targetting Array to be Skyfire/Interceptor, lost the ability to take two plasma cannons. Those are the only changes I noticed on a quick comparison.
The Manta didn't change much at all. It gained the supersonic special rule (besides being a super-heavy flyer with hover), the AA fire rule was just re-jigged to refer to Skyfire and Snap Shots instead of the old wording, but is functionally still the same. It even still has the hilarious Drone-controlled submunitions rule which says that it doesn't roll the extra D6 when moving and firing Ordnance...a completely unneeded rules reference which dates back to FOURTH EDITION.
Thanks for the update. I'm a bit surprised that they decided to change the Contemptor and differentiate its armor from the other variants but in the end I don't think this rather random change will matter much. The plasma cannons couldn't fire at flyers anyways and now can destroy the dread itself so their loss won't be missed. I am a bit disappointed that the Manta didn't change much though. Its massive transport capacity means nothing unless you're playing in an apoc game that is taking up dozens of tables and its armament equals that of vehicles around half to 2/3 its point cost. Its unlikely that you'll ever see one due to the physical cost but the rules don't help the situation either.
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![[Post New]](/s/i/i.gif) 2012/08/07 15:54:17
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Khorne Rhino Driver with Destroyer
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What about the lightning and thunderbolt? Any significant changes in them?
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![[Post New]](/s/i/i.gif) 2012/08/07 19:30:41
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Using Object Source Lighting
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Did any of those ridiculously overpriced flyers (arvus, I'm looking at you!) get adjusted?
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![[Post New]](/s/i/i.gif) 2012/08/07 20:45:42
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Foxy Wildborne
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No, still horridly overpriced, but now with the option of buying a multilaser that can only snap fire for the low low cost of 20 pts.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/08/07 20:48:33
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Dakka Veteran
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Not every Forge World option is for competitive gaming, very few of them are on par or would even be the best options in their book. I for one am happy that models like the Orca or Arvus exist. It fleshes out the universe a little.
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![[Post New]](/s/i/i.gif) 2012/08/07 22:01:43
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Boom! Leman Russ Commander
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lord_blackfang wrote:No, still horridly overpriced, but now with the option of buying a multilaser that can only snap fire for the low low cost of 20 pts.
Any changes to vulture or thunderbolt worth mentioning?
Are the rules for the new ground attack plane anything to get exited over?
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![[Post New]](/s/i/i.gif) 2012/08/08 13:18:37
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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[ADMIN]
Decrepit Dakkanaut
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Illumini wrote:lord_blackfang wrote:No, still horridly overpriced, but now with the option of buying a multilaser that can only snap fire for the low low cost of 20 pts.
Any changes to vulture or thunderbolt worth mentioning?
Are the rules for the new ground attack plane anything to get exited over?
The Vulture is pretty much the same. It does have hover mode and surprisingly Vector Dancer.
The Thunderbolt has had its AV increased to 11/11/10 and gets armored cockpit all for no points increase, as well as the option to take skyfire (air-to-air) missiles. It is now also labeled as an Imperial Guard Heavy Support choice in regular 40k games.
But I'm not going to keep posting the changes for every model type. It seems like a quality book at a decent price for the amount of content so I recommend you pick it up if you're interested at all about adding more flyer action into your games.
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![[Post New]](/s/i/i.gif) 2012/08/08 23:10:28
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Foxy Wildborne
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Here's the quick and easy: If you have access to Vendettas, this book is pointless. If you don't, get it.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2012/08/08 23:16:04
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I don’t usually do gak like this, but:
lord_blackfang wrote:Here's the WAAC way of looking at it: If you have access to Vendettas, this book is pointless. If you don't, get it.
Fix’d it for you.
Some of us might want it because – and this may shock you to the very core – we like aircraft, and just want a book with updated 6th Ed rules for all of them.
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![[Post New]](/s/i/i.gif) 2012/08/08 23:23:25
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Dakka Veteran
Peoria, IL
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H.B.M.C. wrote:yakface wrote:...lost the ability to take two plasma cannons.
Sounds arbitrary. I'd hate to be someone who modelled one that way.
I think it had to do with giving the Mortis model itself the Skyfire and Interceptor rule so that it applies to all weapon options.
Guessing a plasma canon is still an option for the standard Contemptor.
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![[Post New]](/s/i/i.gif) 2012/08/08 23:30:58
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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muwhe wrote:I think it had to do with giving the Mortis model itself the Skyfire and Interceptor rule so that it applies to all weapon options.
Then that’s just bad rule design. Put the weapon rules into the weapons themselves, and you avoid that problem. If the Mortis’ Autocannons had the Skyfire/Interceptor rules built into them (and their upgrade cost) then the problem with Skyfiring/Intercepting double-Plasma Cannons becomes moot.
But this is FW. 80% of their stuff isn’t very good on the table, so I shouldn’t be acting surprised.
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![[Post New]](/s/i/i.gif) 2012/08/09 01:31:36
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Khorne Rhino Driver with Destroyer
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yakface wrote:
The Vulture is pretty much the same. It does have hover mode and surprisingly Vector Dancer.
The Thunderbolt has had its AV increased to 11/11/10 and gets armored cockpit all for no points increase, as well as the option to take skyfire (air-to-air) missiles. It is now also labeled as an Imperial Guard Heavy Support choice in regular 40k games.
But I'm not going to keep posting the changes for every model type. It seems like a quality book at a decent price for the amount of content so I recommend you pick it up if you're interested at all about adding more flyer action into your games.
I have the book on order already, I am very greatful that you gave us a nice peek at some of the changes. I personally cannot wait to see what changes have been made for all of the planes I have. Thank you again.
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![[Post New]](/s/i/i.gif) 2012/08/09 01:52:37
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Dakka Veteran
Peoria, IL
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H.B.M.C. wrote:muwhe wrote:I think it had to do with giving the Mortis model itself the Skyfire and Interceptor rule so that it applies to all weapon options.
Then that’s just bad rule design.
They certainly could have attached the rules to the weapons themselves. I guess they thought it was easier to give the Mortis itself the rules highlighting the restriction of it to stationary and reduce the confusion associated with a standard contemptor with the same but single non-skyfire, non-interceptor weapons.
It's something we have to be on the look out as 6th edition unfolds.
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This message was edited 1 time. Last update was at 2012/08/09 01:55:30
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![[Post New]](/s/i/i.gif) 2012/08/09 20:37:44
Subject: Re:Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Fighter Pilot
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I have access to Vendettas but want to own the rules for other aircraft and anti-aircraft platforms. Forgeworld is for fleshing out your games with more options in the 41st millennium. With the updated rules think of all the fantastic games of planetary invasion or "Phantine" style worlds you can now do battle on. Plus the campaign seems very cool.
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![[Post New]](/s/i/i.gif) 2012/08/10 15:19:27
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Growlin' Guntrukk Driver with Killacannon
Denmark
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I agree, FW almost never make anything even remotely overpowered rules wise, because it's simply not what they are trying to do. The few broken FW units is often because of a loop hole in the rules or some stupid descision that some douchebag is trying to exploit.
FW just try to make diverse units so you can add flavour to your games, nothing more, nothing less.
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![[Post New]](/s/i/i.gif) 2012/08/10 18:33:24
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Using Object Source Lighting
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H.B.M.C. wrote:I don’t usually do gak like this, but:
lord_blackfang wrote:Here's the WAAC way of looking at it: If you have access to Vendettas, this book is pointless. If you don't, get it.
Fix’d it for you.
Some of us might want it because – and this may shock you to the very core – we like aircraft, and just want a book with updated 6th Ed rules for all of them.
I wouldn't go that far... Personally, this is the situation for me:
1-I love the look, feel, background of FW minis
2- FW minis are, for the most part, very expensive
3-Some FW minis have abysmal rules
4-If I buy something, I'd like to be able to use it
-->So, with my shiny (1), expensive (2) model, my options are to keep it as a display piece, play with some terrible rules, or use it as an expensive, cool proxy.
Just taking the above example of the Arvus: It's a transport/flyer with no weapons, armor 10, for 75 points.
It can be upgraded to have weapons that can fire only when acting as a skimmer, at a pretty high cost.
It's all a pretty good concept, and has very appropriate rules, but the cost is just painfully high ($/points), so, likely as not, I'd take it as a weird Rhino, or a Valk/Storm Raven/Storm Talon, depending on gear, etc.
I prefer to play characterful and painstakingly painted/detailed lists, but not while being hamstrung by poor rules. Does this make me a WAAC gamer?
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![[Post New]](/s/i/i.gif) 2012/08/10 18:44:46
Subject: Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Anointed Dark Priest of Chaos
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H.B.M.C. wrote:
But this is FW. 80% of their stuff isn’t very good on the table, so I shouldn’t be acting surprised.
Wait, I thought FW stuff was utterly game breaking and would cause the world to end if ever put onto a table during a regular 40K game?
Now I'm just confused...
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![[Post New]](/s/i/i.gif) 2012/08/10 21:19:47
Subject: Re:Forgeworld book: IMPERIAL ARMOUR AERONAUTICA
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Boom! Leman Russ Commander
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Too bad that thunderbolt is still so expensive pts-wise
Book is on order, Vulture order pending until book arrives. (unless someone want to confirm that pts for punisher-equipped vulture have not changed)
As spiralingcadaver says, I want my pretty expensive plane to be useful in-game.
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