Switch Theme:

"Broken" List w/ Eldar and Dark Eldar as allies  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran






Zid wrote:
AlmightyWalrus wrote:
Zid wrote:EAnything rerolling a 2+ is gross.

But my bloodthister reminds me consistantly that you can, indeed, fail a 2++ more than once (fought mephy 1v1 once, failed 3 2++, rerolled with weaver, failed all 3 again....).

Also, as many pointed out, things like blasts will completely circumvent your plans (I see vindis, doomsday arks, and leman russes becoming far more common). Not tko mention, a PBS and primaris psyker together can make that huge unit run away on a whim.


Wraithguard, and any character who joins them, are fearless.


One of the telepathy powers removes fearless from a target squad, which will make telepathy psykers a favorite for running off deathstars.


Well this thing will have a farseer so it will be harder to peg that spell on them.
   
Made in us
Irked Necron Immortal





Washington, USA

Fire my Triark Stalker at the unit, then hit it with a Twin Linked Doomsday Cannon (Str 9, AP 1, Large Blast). Should do some damage.


 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

lazarian wrote:
Zid wrote:
AlmightyWalrus wrote:
Zid wrote:EAnything rerolling a 2+ is gross.

But my bloodthister reminds me consistantly that you can, indeed, fail a 2++ more than once (fought mephy 1v1 once, failed 3 2++, rerolled with weaver, failed all 3 again....).

Also, as many pointed out, things like blasts will completely circumvent your plans (I see vindis, doomsday arks, and leman russes becoming far more common). Not tko mention, a PBS and primaris psyker together can make that huge unit run away on a whim.


Wraithguard, and any character who joins them, are fearless.


One of the telepathy powers removes fearless from a target squad, which will make telepathy psykers a favorite for running off deathstars.


Well this thing will have a farseer so it will be harder to peg that spell on them.


Harder isn't impossible. I just killed a Wraithlord with Psychic Shriek from a Primaris Psyker through Runes of Warding. Longshots come in, and sticking a spell through Runes of Warding isn't as long a shot as you'd think.
   
Made in us
Dakka Veteran






DaddyWarcrimes wrote:

Harder isn't impossible. I just killed a Wraithlord with Psychic Shriek from a Primaris Psyker through Runes of Warding. Longshots come in, and sticking a spell through Runes of Warding isn't as long a shot as you'd think.


No, and nothing in the game is invulnerable however what you have to look at is the reasonable amount of shots and manpower needed to handle this unit. Archon+Farseer+wraithguard/Harlequins (id use them instead due to stealth/shroud) will take on and survive more than its points usually in shooting and hth.
   
Made in us
Sinewy Scourge






I was trying to come up with an Eldar/Dark Eldar combo the other day and had similar thoughts. Mine is:

Eldrad
10 Wraithguard, 1 Warlock w Conceal
9 Harlies, Shadowseer
5 Warp Spiders

Archon, Shadowfield, Blaster, Venom Blade, Haywire Nades
5 Wyches w Haywire in Venom
5 Wyches w Haywire in Venom
5 Wyches w Haywire in Venom
5 Wyches w Haywire in Venom

Voidraven
Voidraven
Voidraven

at 2k

I actually think having the other elements makes for a better list. 3 Flyers should be a better counter to enemy flyers. The Wyches aren't great, but haywires wreck armor. Warp Spiders add a nice durable-ish element as well. I like speed in my lists though.


2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in us
Tough Tyrant Guard






Seattle

Ghawhaar wrote:Thanks for the responses!

I am the only Eldar or Dark Eldar player in a group, But venoms I definitely need to look out for, However, I could "Look out Sir!" then take saves on any I failed. The archon would have three 2+ tries to avoid dieing.

I was keeping the two troops in reserve, running them into cover when they did come in, and would just go to ground against any shooting. Not immortal, but decent. If they are close that is a ton of shots vs any non vehicle unit.

The harlequins still have restrictions to spotting distance, as well as a 2+ cover, assuming I can give them any cover.

I will say that one of the other deployment options would have been harder, but with short edge deployment the wraithguard form a front line that is very difficult to get around.



Harlequins don't have the spotting distance restriction any more. The FAQ simply changed it to the stealth and shrouded rule. So a 4+ in open ground, that becomes 2+ in any terrain. However, no sight deal.


~seapheonix
 
   
Made in gb
Blood-Drenched Death Company Marine






Fliers - move so they can shoots units other than the archon...
   
Made in us
Daemonic Dreadnought






AL

I figure that a unit that can at least tarpit yours in CC is Necron's Royal Disco Inferno. Multiple MSS's will probably own your unit's face like no other.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
The Hive Mind





seapheonix wrote:Harlequins don't have the spotting distance restriction any more. The FAQ simply changed it to the stealth and shrouded rule. So a 4+ in open ground, that becomes 2+ in any terrain. However, no sight deal.

Eldar and DEldar harlies were FAQed differently amusingly.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Killer Khymerae



Appleton, Wisconsin

I would like to point out that the archon has a 3% chance to fail his save, assuming my math is correct.

I think Mind Shackle sounds like it would be very difficult to deal with. Also large blasts expecially ap3 and str 6 and above will be scary, possibly with lash?

The way I have read the FAQ the harlequins have the old Veil of Tears, but with the addition of stealth and shrouded. RAW they took out meaningless fluff sentences 2 and 3, instead of paragraphs 2 and 3.

I also think we may have done the close combat incorrectly. We did it the same as shooting, with prioritizing anything in base contact until it was dead. This meant I could put every wound on the archon until he died, because he was in base contact. Should wounds instead be allocated to the closes model in base contact with units currently attacking? That would make a significant difference, meaning a bunch of wraithguard would have died. I think the next turn would have still seen the terminators (or pretty much anything else) getting wiped from the Avatar, 2 squads of harlequins, the archon, and Eldrad beating on it.

Jollydevil wrote:
In my eyes, every weapon is special.
No weapon left behind.
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Zid wrote:
AlmightyWalrus wrote:
Zid wrote: Not tko mention, a PBS and primaris psyker together can make that huge unit run away on a whim.


Wraithguard, and any character who joins them, are fearless.


One of the telepathy powers removes fearless from a target squad, which will make telepathy psykers a favorite for running off deathstars.


getting past rune of warding and then the 4+ deny the witch will be tough.


Automatically Appended Next Post:
seapheonix wrote:
Ghawhaar wrote:Thanks for the responses!

I am the only Eldar or Dark Eldar player in a group, But venoms I definitely need to look out for, However, I could "Look out Sir!" then take saves on any I failed. The archon would have three 2+ tries to avoid dieing.

I was keeping the two troops in reserve, running them into cover when they did come in, and would just go to ground against any shooting. Not immortal, but decent. If they are close that is a ton of shots vs any non vehicle unit.

The harlequins still have restrictions to spotting distance, as well as a 2+ cover, assuming I can give them any cover.

I will say that one of the other deployment options would have been harder, but with short edge deployment the wraithguard form a front line that is very difficult to get around.



Harlequins don't have the spotting distance restriction any more. The FAQ simply changed it to the stealth and shrouded rule. So a 4+ in open ground, that becomes 2+ in any terrain. However, no sight deal.



actually the current FAQ gives them both +3 cover save AND the spotting distance thing.

This message was edited 1 time. Last update was at 2012/07/09 00:04:42


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Executing Exarch





The Twilight Zone

Demolisher cannon, or battlecannon, or basilisk, or anything else of the high S, low AP large blast family.

Deathstar turns into a deadstar.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

dakka+dakka

   
Made in us
Been Around the Block




The list is hardly broken. Your deathstar costs near 700 points and thus will be facing multiple units. A sensible opponent will position his models so that the Archon can only absorb hits from one of them. The deathstar is slow and has only 12 inch ranged weapons, so avoiding it is also easy. With 5/6 games being objective based, even deathstars in general are very hot. There are also plenty of easy counters like tarpitting the unit with a boyz/gaunt horde or using helions to pull out the archon.

That said, the overall concept of fortuning an eldar unit with a shadowfield-wielding IC is quite powerful. The baron is probably the best candidate as he grants a unit tons of special abilities in addition to his shadowfield meatshield at a low cost and can keep up 12 inch moves.
   
Made in gb
Fresh-Faced New User




Exergy wrote: actually the current FAQ gives them both +3 cover save AND the spotting distance thing.


This is technically correct, Read As Written, assuming you're using the English language rules (apparently the other ones got it right). But since it's very clear that that's not what was intended... I think trying to claim both would be a slappable offence.

What to do about 'Dark Eldar Harlequins' is more difficult. I guess it's up to the player- keep them with the old rules, or explain to the opponent that since they're exactly the same thing as 'Eldar Harlequins' they should get the 4+ instead.

What I don't get is how the OP's unit avoids casualties in close combat. Wraithguard are tough but surely an assaulty deathstar can take them reasonably easily...
   
Made in us
Killer Khymerae



Appleton, Wisconsin

Slappable offense because I read only the rules that are in my language? At first I thought it was kinda weird that they changed the rules that way, RAW. However, the end result is a much more concise rule. They took out sentences that were superflous.

In close combat the archon was in base contact and therefore the closes model, tied for being the closest model. Was that done incorrectly? If so, this unit is much easier to deal with. TH/SS termies will do very well against the wraithguard, but once they are gone it will still be difficult to deal with. It will also be fearless due to the Avatar.


Automatically Appended Next Post:
Frontline Gaming has a very similar list run. Same basic unit, with harlequins instead of wraithguard.

http://www.youtube.com/watch?v=nSfyJ5bQgZE&feature=g-u-u

This message was edited 1 time. Last update was at 2012/07/09 14:16:13


Jollydevil wrote:
In my eyes, every weapon is special.
No weapon left behind.
 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

Assault with 9 bases of Nuglings. Point. Laugh. This works even better in a Tally list where they quickly are wounding on a 2+, with a 3+ FnP backing their 5+ invulnerable. EW makes them immune to Instant Death, so they can't be deprived of either roll. Do you think you can do 27 wounds through a 5+ and a 3+?
   
Made in ca
Warp-Screaming Noise Marine




Canada!

I thought you couldn't fortune an archon, as is the traditional reading, Dark Eldar and Eldar are not semantically the same when reading powers.

You may be working with battle brothers, but the power is specifically worded so that it is not just working on a friendly unit, it is working on an eldar unit. Given that it works on Wraith units and tanks and such, it also probably is not referring to the species, but the army book.

This message was edited 1 time. Last update was at 2012/07/09 14:29:37


It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Wouldn't Fateweaver with Boon of Mutation turn him into a spawn on roll of 5+ by the Archon?
No armor save.
No invule save.
Straight up turned into spawn.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Rampage wrote:Additionally, if you can get some decent Psychic defence down to stop Eldrad from Fortuning the squad, you can try and get the Archon to fail his Shadowfield and thus lose it. Once you have stopped the casting you need to pile as many shots as you can into the squad and torrent it from angles that will allow you to hit the Archon. Difficult I know, but not impossible.
How do you stop people from casting powers on their own units?


Automatically Appended Next Post:
DarkCorsair wrote:Venom spam would easily down the list.

Pour splinter shots into the unit till the shadowfield breaks (only need to cause 36 wounds, one round of shooting from all the venoms would do it) and then hit the archon with a single dark lance. The DE army can easily avoid the units, and open up on the rest of the squad next round.
There are a few problems with this

* Venomspam has many counters now. Sure, you might trump this list, but then you would get your ass handed to you by a GK or Necron.

* He can always 'Look out sir' off the archon if your spamming him and just take those hits on Eldrad or a wraithguard.

This message was edited 1 time. Last update was at 2012/07/09 14:52:34


 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

You stop people from buffing their own units with rune priests, or by bringing your own farseers.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

AlmightyWalrus wrote:One failed 2++, hence the Null Zone.
Remember Null zone has to deal with runes of warding. That's a 50% failure rate and 1/3 of perils on yourself.


Automatically Appended Next Post:
DaddyWarcrimes wrote:You stop people from buffing their own units with rune priests, or by bringing your own farseers.
Rune priests are the most reliable. Eldrad has runes of witnessing which helps to counter the farseer drawback or shadows of the warp.

This message was edited 1 time. Last update was at 2012/07/09 14:57:02


 
   
Made in de
Sister Vastly Superior




Germany - Bodensee/Ravensburg area

Lucre wrote:I thought you couldn't fortune an archon, as is the traditional reading, Dark Eldar and Eldar are not semantically the same when reading powers.

You may be working with battle brothers, but the power is specifically worded so that it is not just working on a friendly unit, it is working on an eldar unit. Given that it works on Wraith units and tanks and such, it also probably is not referring to the species, but the army book.

Dito. Just like effects targeting Space Marines in C:SM wouldn't aply to Space Wolves. Although both SM and SW are Space Marines fluffwise and even share "Space" in their name, rulewise they are different army books/codices and thus as different as say Necrons and Tau.

That leaves Epidemius + Death Guard as the only seriously broken combo-shenigan you can pull off with the allies system.

This message was edited 1 time. Last update was at 2012/07/09 15:07:51


Dark it was, and dire of form
the beast that laid them low
Hrothgar's sharpened frost-forged blade
to deal a fatal blow
he stalked and hunted day and night
and came upon it's lair
With sword and shield Hrothgar fought
and earned the name of slayer


- The saga of Hrothgar the Beastslayer 
   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

6thEd IC rules state that when a character joins a unit he becomes part of that unit; The Archon joins and becomes part of the wraithguard unit, which is a codex: eldar unit. Eldrad in a wrack unit would likewise be considered part of a codex: dark eldar unit.

Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 
   
Made in us
Shrieking Guardian Jetbiker






Don't know if this has been mentioned before but I was under the impression that if an Archon failed his 2+ once it counted as having failed it regardless.

Eldar Codex Fortune
"A unit re-rolls any failed save"

Dark Eldar Codex Shadow field
"...but if the save is ever failed, the field is destroyed altogether"

So in my opinion one failed 2+ destroys the shadowfield fortune or no fortune

2k
2k 
   
Made in us
Shrieking Guardian Jetbiker




Los Angeles, CA

That's a dangerous interpretation.

If any save is ever failed the model takes a wound too.

Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 
   
Made in us
The Hive Mind





alspal8me wrote:Don't know if this has been mentioned before but I was under the impression that if an Archon failed his 2+ once it counted as having failed it regardless.

Eldar Codex Fortune
"A unit re-rolls any failed save"

Dark Eldar Codex Shadow field
"...but if the save is ever failed, the field is destroyed altogether"

So in my opinion one failed 2+ destroys the shadowfield fortune or no fortune

Breaks precedent with the actual wound rules, and with Gets Hot! which says that a re-roll can avoid the burnination.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Killer Khymerae



Appleton, Wisconsin

The Fortune rule says, "Nominate one Eldar unit with a model within 6" of the Farseer. This unit re-rolls any failed saves it makes untilt he start of the next Eldar turn."

I believe the shadowfield is worded so that if you make a fnp save after failing, the shadowfield is still destroyed. Fortune gives a second chance to avoid failing the save. If the second roll is made, you did not fail the save.

The archon may benefit from fortune because he is a part of the eldar unit that has gained fortune. Fortune may not be cast upon Dark Eldar units, but any model part of an Eldar unit benefits. I make no claim that Eldar and Dark Eldar are the same race. A tau ic that joined the unit would also benefit, as they are also Battle Brothers and can join allied units of Eldar.

Jollydevil wrote:
In my eyes, every weapon is special.
No weapon left behind.
 
   
Made in us
Sneaky Striking Scorpion





It is realy a simple matter of outflanking and outnumbering.

Simply coming from opposite sides with two high ap units would do it. Either that or ignore the unit and kill everything else. You dont need the unstoppable force to get past the immovable object, you just have to go around. The unit has no teeth. The most annoying thing you can do with it is hold one of only two objectives with it. Even then you just throw a tarpit at it for denial.

This message was edited 1 time. Last update was at 2012/07/10 07:51:15


 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Ghawhaar wrote:The Fortune rule says, "Nominate one Eldar unit with a model within 6" of the Farseer. This unit re-rolls any failed saves it makes untilt he start of the next Eldar turn."

I believe the shadowfield is worded so that if you make a fnp save after failing, the shadowfield is still destroyed. Fortune gives a second chance to avoid failing the save. If the second roll is made, you did not fail the save.

The archon may benefit from fortune because he is a part of the eldar unit that has gained fortune. Fortune may not be cast upon Dark Eldar units, but any model part of an Eldar unit benefits. I make no claim that Eldar and Dark Eldar are the same race. A tau ic that joined the unit would also benefit, as they are also Battle Brothers and can join allied units of Eldar.


if you reroll something, it never happened


Automatically Appended Next Post:
Green is Best! wrote:Wouldn't Fateweaver with Boon of Mutation turn him into a spawn on roll of 5+ by the Archon?
No armor save.
No invule save.
Straight up turned into spawn.

but you have to cast it on 3d6, and the archon gets a 4+ deny the witch


Automatically Appended Next Post:
DaddyWarcrimes wrote:Assault with 9 bases of Nuglings. Point. Laugh. This works even better in a Tally list where they quickly are wounding on a 2+, with a 3+ FnP backing their 5+ invulnerable. EW makes them immune to Instant Death, so they can't be deprived of either roll. Do you think you can do 27 wounds through a 5+ and a 3+?


this list denies kills. where are you going to start your tally? Which 2+ rerollable save are you going to get 10 wounds out of?

This message was edited 2 times. Last update was at 2012/07/10 13:35:54


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
 
Forum Index » 40K General Discussion
Go to: