Razgriz22 wrote:make sure you focus fire and prioritize targets. Necrons are bane of just about every race this edition. They are just a very powerful all around team. So dont worry to much. Plan your list to be able to take on alot of enemies, you arent going to be playing crons every single game.
A comment on the crons:
As an Eldar/Necron player, I completely agree. I played a game last night against the Ultramarines, and I had some amazing luck... by the end of the third turn I had lost 1 immortal, 1 wraith, 1 deathmark, and 1 VeilTek.... everything else in my army that was killed Reanimated, (thank you dice gods) meanwhile my space marine foe was already down to about 40% of his total starting force. Granted a lot of this was caused by some epic dice rolling both on my part and his, but the point is that with a little luck, the Necrons can become incredibly difficult to kill.
Units like Warp Spiders and Swooping Hawks will help defeat those tanks (in other words - not just fire dragons anymore). Trying to get that first pen to destroy the Quantum Shielding is key, because then you can use that beautiful
STR 6 to destroy those vehicles. Also, remember you have complete psychic advantage over the Necrons... as the ONLY defense they have (barring allies) beyond the normal deny the witch is from the Gloom Prism, and that requires precise handling by the cron player, and is also only a very short range nullify.
Bottom line is eliminate every unit.... destroy it until it moves mo more, because a crafty necron player can make up those losses with spawning scarabs, or ghost ark regeneration.
Now as far as Eldar:
I have been running my jetbike army since 6th dropped a couple weeks ago, and i must say I love it. Having that ultimate flexibility of the JB is awesome. My surprise MVP though has to be the Vypers, who in my opinion are very viable again. I have been running 2 units of 2 Vypers both armed with dual Cannons... so 12
STR 6 shots for just over a hundred points or so. They are very resilient with their jink save and 2 hull points each. Not to mention the way that moving and shooting works now, the fast skimmer/jerbikes can take huge advantage of movement or fire more guns than last edition.