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![[Post New]](/s/i/i.gif) 2012/07/21 19:20:11
Subject: Drop Pods viable in 6th?
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Longtime Dakkanaut
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Drop pod armies have definitely gotten a huge boost IMO. One of my regular opponents has a 7 dp sternguard army that's always given me trouble, now that he can add a 4th sternguard and extra cc hq, while I can't full reserve against him, is even more intimidating.
Revised disembarkation, less worrysome mishaps, snap fire, over watch with heavy flames... Buff buff buff buff. Drop pods were annoying before, now they're scary.
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![[Post New]](/s/i/i.gif) 2012/07/21 19:36:05
Subject: Drop Pods viable in 6th?
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[DCM]
Tilter at Windmills
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MFletch wrote:Mannahnin wrote:Don't even need to use that. If you have a transport which always deep strikes, it and ALL passengers in it don't count against the Reserve limit. It's in the DS rules
No, reread the rules. Squads and their DT count as one, the ICs count as one.
So it is not even transport it is dedicated transport.
I already told you what section of the rules I'm talking about; and you quoted me telling you. Go read page 36. You're talking about page 124, preparing reserves. I'm pointing out that page 36, Deep Striking has more specific rules pertaining to DSing transports and models transported in them.
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This message was edited 1 time. Last update was at 2012/07/21 19:36:55
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![[Post New]](/s/i/i.gif) 2012/07/22 14:50:15
Subject: Drop Pods viable in 6th?
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Longtime Dakkanaut
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Thank you
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![[Post New]](/s/i/i.gif) 2012/07/23 16:04:13
Subject: Drop Pods viable in 6th?
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Fresh-Faced New User
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So do you guys recommend dropping squads more so then dreds now? I have been hearing that the Hull points really nerfed the dreds effictivness.
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![[Post New]](/s/i/i.gif) 2012/07/23 18:28:22
Subject: Drop Pods viable in 6th?
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Longtime Dakkanaut
Indiana
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I would say drop podding ironclads would be fine but drop poding regulars I would advise against. that extra 1 armor all around really removes a lot of the random glances that would strip your hull points. (krak grenades or anything strength 6 comes to mind) It will require reliable anti-tank to put a dent in them and those will have limited number of shots, especially considering that the two hunterkiller missiles and the meltagun will have something to say to a tank first turn.
Sternguard and most infantry got a huge boost in usefulness from the 6 inch disembark. It allows them to get into nearby cover pretty reliably(cant remember if they have to test for difficult or if they just have to be placed within 6)
Also with changes to vehicles (and rapid fire) sternguard can focus on their primary purpose which is anti infantry. No longer having to bog them down with combi weapons and heavy weapons since it was the best way to get it. You can now run them barebones with maybe(depending on how you are going to use them two heavy weapons)
I am happy that I can finally start running my pedro list again.
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![[Post New]](/s/i/i.gif) 2012/07/26 17:25:54
Subject: Drop Pods viable in 6th?
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Fresh-Faced New User
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Though dreads took a hit ironclads are still very strong due to their higher AV. DS them in a pod and they are very effective if used correctly.
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