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Made in us
Nervous Accuser






I think the real sad thing here is instead of faqing an answer that matters, they did one that doesn't effect the game at all. You don't need more then one 6 to rend, 6+6+1+1+1(from d3)=15. Penning anything in the game, with no need for a second rend, or even the base S3.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

On average, a Turbo Penetrator Round will roll a 14 on 4d6. That is before factoring Strength of the weapon, and rending.

This message was edited 1 time. Last update was at 2012/07/22 19:43:51


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Made in us
Regular Dakkanaut





So what Im reading from your discussion is that rending only makes a weapon AP2 when rolling to wound. It does not affect hits one vehicles because these are not "to wound" rolls.
Thus the vindicare stays at ap1 against a vehicle.
More importantly, a psycannon (or rending claws) does not get the bonus for being ap2 against the vehicle.

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-Mark 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Correct.

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Made in us
Rough Rider with Boomstick




Ohio, USA

Neorealist wrote:Yeah, necron warscythes would be terrible too. Heck i'd go so far as to say anything which gets bonus penetration dice would suddenly bite if one wanted to ignore the strength of the weapon; ironically with the possible exception of the vindicare himself as the +3 doesn't really add a lot to his shot...

There should be a tenet of YMDC that if your interpretation makes a rule 'far' more useless than beneficial when interpreting something that isn't supposed to be a drawback; you should try harder...


Although I will not say I agree with all of their interpretations, I do like the methodology and spirit of http://www.theruleslawyers.com/our-mission/, especially their "cannons of interpretation"

The The Absurdity and Injustice Canon seems similar to your idea.

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Made in ca
Grisly Ghost Ark Driver





Right on. That is an excellent website, thanks for the link!
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

I use the Vindicare regularly, and here's how it has been explained to me.

Armour Penetration Rolls (p73)
"roll a D6 and add the weapon's Strength."

Turpo-Pen Round (p53)
"has an Armour Penetration of 4D6."

"4D6" is the T-P's Armour Pen, and replaces the "S+D6." Note that the T-P does not say, "has an Armour Penetration roll of 4D6," but rather says its Armour Penetration is 4D6 (plus rending, via FAQ).

Although, since the section in the BRB is called "Armour Pen Rolls" and not "Armour Pen," perhaps this argument no longer applies....

Appealing to old FAQs and other resources that are no longer accessible doesn't help me, since the guy I've had this argument with always demands proof.

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Made in ca
Grisly Ghost Ark Driver





Necro much? this post was from last year man, it's ok to start another one if you really want to talk about it.

This message was edited 1 time. Last update was at 2013/01/29 22:45:16


 
   
Made in us
Fixture of Dakka






San Jose, CA

Please don't revive threads that have been dormant for more than one month.

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