Buttons wrote:Neighbor Kid wrote:LR MBT/ Vanquisher/ Exterminator/ Conqueror - F 14 Side 13 Rear 11 4 HP BS3
Why? No one refuses to take the Vanquisher or Conqueror because they are too soft, they refuse to take them because they don't do as much damage as the
LRBT or they are inferior at their niche role to various other units. The exterminator is simply redundant most of the time with the dozens of ways to get autocannons, from chimeras, to basic squads, to
HWS.
my response- I uped the points due to the fact of it being able to fire an HE shell now with an additional
HP....
LR Demolisher/ Punisher/ Executioner- F 14 Side 14 Rear 11 5HP BS3 These are all close support tanks and in the older books the demolisher was built for taking fire and getting close. it used to be in city fights and shots at the tank from above all resulted on the side when all other tanks were rear.
All Russ versions have equal protection on the side as a medium tank (Predator, Hammerhead), so that doesn't need to be improved, and RA 11 already represents the boosted armour. Also, why would they get 5 hull points? I can understand them having as many as a land raider since they are the heaviest vehicles in the game after Land Raiders and Monoliths, but 5?
IIRC super heavies have 3
HP per structure point, which would mean that they would have almost as many as a Macharius. I already take Demolishers, I hate executioners and view them as redundant and overpriced, but still, with side armour 14 and 5 hull points they would be a complete no brainer.
my response- Equal protection is not as good as upgrading the armor.. You need to be in close with those 3 tanks with their main weapons.. Demo- 24 Punisher -24 and Execution- 36 all short range which means you are in range for just about ALL A.T. weapons and meltas getting that close is bad news bears. ALSO its to balance out the fact that infantry in
CC with a tank is just about a dead duck.. this would be able to make it able to survive or more likely to survive and
CC encounter.
MBT - 155
Demo- 170
Punisher-175
Exterminator- 160
Executioner- 200
Vanquisher-170
Conqueror-150
LOL, yeah lets make one of the most redundant vehicles in the codex (Vanquisher) cost 170 points before upgrades. Besides that most variants are greatly undercosted.
my response- ^ Vanq reasoning already stated.
-"They 're coming from all directions!!!" if sponsons are purchased they grant the tank overwatch ( including the hull weapon! If in arc) ( really should be for all tanks with "sponson" classed weapons)
Why are your tanks getting assaulted so much that you want this as a special rule? You should protect them with some infantry, whether mechanized vets, foot slogging infantry, or mechanized infantry squads.
my response- Deep strike? For some reason my dice rolling has sucked or something but when someone deep strikes and gets direct hits... normally a dead tank either from
CC or high
ST low range weapons ( tau problems..target lock..that rule that i learned a day ago no longer has an effect horray! thats some cheap
bs)
Executioner- Plasma coolers- This tank was made eons ago.. it has the technology of the long time ago.. thus has coolors so instead of resulting on a -1 HP for sponson plasma weapons ( as the executioner plasma does not get not) should no longer suffer this problem and only result in the weapon no firing.
Who would pay 240 points for 5 small blast templates anyway? <-
FNP takes it away...range 36 so your not slow close..this is the ultimate marine killer... nuff said
Vanquisher- AP shell hits at St 8 + 2D6, OR and HE shell at ST 8 AP 4 or 5 if you think its too OP( to be considerate that this is meant to be a tank destroyer)
Honestly the Vanquisher should simply be priced less than the
LRBT, even if not by much, it will never be a truly efficient option until it is priced less than the
LRBT.
Honestly the only variants that actually need improvement are the Punisher, Eradicator, Vanquisher, and Executioner, and all of them sans the Eradicator can be made better options simply by minor price decreases. Would it be nice if a Vanquisher could fire HE shells? Sure. Would it make me more inclined to take it? Not really. I spend the entire game firing my Vanquisher at vehicles, hell it takes 3-4 turns on average to kill an
AV 14 vehicle outright simply because of the low
BS. The only one that can be improved with rules is the Vanquisher and all you would need to do is make it
AP 1.