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Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

On overwatch, with Shootas, it'd probably be 20 hits, no?

120/60 = 20 hits, 10 wounds, almost 2 dead Termies.

Then the 30 Shoota boys hit with 2 attacks each (if they are vanilla terminators), for 30 hits, 15 wounds, and that's 2.5 dead.

Then you get .5 - 1 terminators to swing back.

Though, really, anyone charging a mob of shoota boys with Terminators is asking for it. You should only charge severly weakened squads of Orks, and even better if you relegate Terminators to counter Nobz.

And really, if you are letting a mob of 30 boyz stand as a Space Marine player, you are doing a bad job. There might be 10 Boyz left a marine player is thinning the herd properly. (shooting the boyz off the board until they are 18" away, especially now that you can step back and fire full range now!)


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in se
Ferocious Black Templar Castellan






Sweden

mcpothead wrote:
AlmightyWalrus wrote:
mcpothead wrote:who cares about 2+ don't even need ap2 weps.

Terminators have and always will go down to mass small arms fire.

30 Shoota Boyz - 60 shots + overwatch bye terminators


10 hits, 5 wounds, slightly less than one dead Terminator. Then what?


120 shots = 10 hits?

How do you roll - spack handed?


I didn't think you meant for the Orks to move into charge range, shoot the Terminators and then not charge. Seriously, what kind of Ork player gives away the charge?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Stalwart Strike Squad Grey Knight




London UK

haha clearly not played orks 6th edition have you?

Due to the nerfs to furious charge/random charge range and the addition of overwatch there is no need to charge in certain situation such as terminators.

As the previous poster said players are scared to charge a unit of shoota boyz out of fear off overwatch.

   
Made in se
Ferocious Black Templar Castellan






Sweden

mcpothead wrote:haha clearly not played orks 6th edition have you?

Due to the nerfs to furious charge/random charge range and the addition of overwatch there is no need to charge in certain situation such as terminators.

As the previous poster said players are scared to charge a unit of shoota boyz out of fear off overwatch.



No, really, Overwatch from 30 Shoota Boyz kills slightly less than one Terminator. Besides, the nerf to Furious Charge doesn't matter for Orks against MEQ, because it's the S buff they want, not the now-defunct I buff. 30 Shoota Boyz shooting and then charging not only gets the Strength buff, but also denies the enemy attacks while gaining more themselves. Forsaking that for a round of Overwatch of dubious efficiency, where the enemy might just walk away (seriously, who charges 30 Boyz with Hammernators anyway?) is just silly.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Fireknife Shas'el





mcpothead wrote:who cares about 2+ don't even need ap2 weps.

Terminators have and always will go down to mass small arms fire.

30 Shoota Boyz - 60 shots + overwatch bye terminators


To clarify

(in your shooting phase) 60 shots- 20 hits- 10 wounds-1 dead term
(my shooting phase) 10 s4 shots 6 hits 3 dead
(my charge phase)54 shots-9 hits-4.5 wounds-1dead

then weight of attacks grinds down.

but that is a poor example because DW will never take on an ork mob with one unit

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in gb
Stalwart Strike Squad Grey Knight




London UK

AlmightyWalrus wrote:
mcpothead wrote:haha clearly not played orks 6th edition have you?

Due to the nerfs to furious charge/random charge range and the addition of overwatch there is no need to charge in certain situation such as terminators.

As the previous poster said players are scared to charge a unit of shoota boyz out of fear off overwatch.



No, really, Overwatch from 30 Shoota Boyz kills slightly less than one Terminator. Besides, the nerf to Furious Charge doesn't matter for Orks against MEQ, because it's the S buff they want, not the now-defunct I buff. 30 Shoota Boyz shooting and then charging not only gets the Strength buff, but also denies the enemy attacks while gaining more themselves. Forsaking that for a round of Overwatch of dubious efficiency, where the enemy might just walk away (seriously, who charges 30 Boyz with Hammernators anyway?) is just silly.


You are proving my point the terminators are scared to charge therefore milling around doing nothing other than getting shot. Why charge and risk loosing lots of boyz when I can sit here and dwindle your numbers.
   
Made in us
Fireknife Shas'el





mcpothead wrote:
AlmightyWalrus wrote:
mcpothead wrote:haha clearly not played orks 6th edition have you?

Due to the nerfs to furious charge/random charge range and the addition of overwatch there is no need to charge in certain situation such as terminators.

As the previous poster said players are scared to charge a unit of shoota boyz out of fear off overwatch.



No, really, Overwatch from 30 Shoota Boyz kills slightly less than one Terminator. Besides, the nerf to Furious Charge doesn't matter for Orks against MEQ, because it's the S buff they want, not the now-defunct I buff. 30 Shoota Boyz shooting and then charging not only gets the Strength buff, but also denies the enemy attacks while gaining more themselves. Forsaking that for a round of Overwatch of dubious efficiency, where the enemy might just walk away (seriously, who charges 30 Boyz with Hammernators anyway?) is just silly.


You are proving my point the terminators are scared to charge therefore milling around doing nothing other than getting shot. Why charge and risk loosing lots of boyz when I can sit here and dwindle your numbers.


Won't happen i will take out about 10 from shootin hit you with a LC squad and librarian and watch as you are down to 5 and you can't kill me. Trust me there is a reason why deathwing is still viable.

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in gb
Stalwart Strike Squad Grey Knight




London UK

captain collius wrote:
mcpothead wrote:
AlmightyWalrus wrote:
mcpothead wrote:haha clearly not played orks 6th edition have you?

Due to the nerfs to furious charge/random charge range and the addition of overwatch there is no need to charge in certain situation such as terminators.

As the previous poster said players are scared to charge a unit of shoota boyz out of fear off overwatch.



No, really, Overwatch from 30 Shoota Boyz kills slightly less than one Terminator. Besides, the nerf to Furious Charge doesn't matter for Orks against MEQ, because it's the S buff they want, not the now-defunct I buff. 30 Shoota Boyz shooting and then charging not only gets the Strength buff, but also denies the enemy attacks while gaining more themselves. Forsaking that for a round of Overwatch of dubious efficiency, where the enemy might just walk away (seriously, who charges 30 Boyz with Hammernators anyway?) is just silly.


You are proving my point the terminators are scared to charge therefore milling around doing nothing other than getting shot. Why charge and risk loosing lots of boyz when I can sit here and dwindle your numbers.


Won't happen i will take out about 10 from shootin hit you with a LC squad and librarian and watch as you are down to 5 and you can't kill me. Trust me there is a reason why deathwing is still viable.


Who's talking about deathwing?

I'm talking about 1 squad of terminators vs 1 squad of shoota boyz
   
Made in se
Ferocious Black Templar Castellan






Sweden

mcpothead wrote:
AlmightyWalrus wrote:
mcpothead wrote:haha clearly not played orks 6th edition have you?

Due to the nerfs to furious charge/random charge range and the addition of overwatch there is no need to charge in certain situation such as terminators.

As the previous poster said players are scared to charge a unit of shoota boyz out of fear off overwatch.



No, really, Overwatch from 30 Shoota Boyz kills slightly less than one Terminator. Besides, the nerf to Furious Charge doesn't matter for Orks against MEQ, because it's the S buff they want, not the now-defunct I buff. 30 Shoota Boyz shooting and then charging not only gets the Strength buff, but also denies the enemy attacks while gaining more themselves. Forsaking that for a round of Overwatch of dubious efficiency, where the enemy might just walk away (seriously, who charges 30 Boyz with Hammernators anyway?) is just silly.


You are proving my point the terminators are scared to charge therefore milling around doing nothing other than getting shot. Why charge and risk loosing lots of boyz when I can sit here and dwindle your numbers.


Because the game isn't played in a vacuum.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in de
Decrepit Dakkanaut





mcpothead wrote:

I'm talking about 1 squad of terminators vs 1 squad of shoota boyz


Fair enough, both squads clearly have the same goal and are most likely to fight each other in an actual batte.

   
Made in us
Numberless Necron Warrior




Beyond the veil of light and dark...

Kevlar wrote:
spaceelf wrote:At the moment the army to beat is Necrons. I don't think that Terminators are especially good against them.


Necrons have almost no AP2 shooting, and the only strong infantry unit, wraiths, are hard countered by terminators. Heavy terminator armies are going to give wraiths a lot of problems, especially armies like chaos that can outfit their terminators with nice bonuses, and put reaper autocannons on characters for picking out pesky necron crypteks and lords.

I don't need AP 2/1 weapons to kill Termies when I'm putting out 160 shots every turn.
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

AlmightyWalrus wrote:
mcpothead wrote:
AlmightyWalrus wrote:
mcpothead wrote:haha clearly not played orks 6th edition have you?

Due to the nerfs to furious charge/random charge range and the addition of overwatch there is no need to charge in certain situation such as terminators.

As the previous poster said players are scared to charge a unit of shoota boyz out of fear off overwatch.



No, really, Overwatch from 30 Shoota Boyz kills slightly less than one Terminator. Besides, the nerf to Furious Charge doesn't matter for Orks against MEQ, because it's the S buff they want, not the now-defunct I buff. 30 Shoota Boyz shooting and then charging not only gets the Strength buff, but also denies the enemy attacks while gaining more themselves. Forsaking that for a round of Overwatch of dubious efficiency, where the enemy might just walk away (seriously, who charges 30 Boyz with Hammernators anyway?) is just silly.


You are proving my point the terminators are scared to charge therefore milling around doing nothing other than getting shot. Why charge and risk loosing lots of boyz when I can sit here and dwindle your numbers.


Because the game isn't played in a vacuum.


Thank you. So many people forget this.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Fixture of Dakka




Flamers,, meet terminators, terminators, meet having to fall back on 5+ armor save.

This message was edited 1 time. Last update was at 2012/08/09 20:10:24


 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Relapse wrote:Flamers,, meet terminators, terminators, meet having to fall back on 5+ armor save.


5+ invulnerable save, but you're point is taken. I really like the Flamers from the WD update for Daemons.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Relapse wrote:Flamers,, meet terminators, terminators, meet having to fall back on 5+ armor save.


Take it you ma Invul., but in most cases Terminators will have a 3+, not a 5+.

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Dakka Veteran






A loganwing this edition pretty much won't sweat anything from horde to hybrid.

Death wing, Logan wing and GK termi armies are gonna be tough cookies to crack.

"AM are bunch of half human-half robot monkeys who keep tech working by punching it with a wrench And their tech is so sophisticated that you could never get it wrapped it out" thing a LITTLE to seriously. It also goes "Tau tech is so awesome I wish I was Tau and not some stupid Human" thing.

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Made in us
Fixture of Dakka




Godless-Mimicry wrote:
Relapse wrote:Flamers,, meet terminators, terminators, meet having to fall back on 5+ armor save.


Take it you ma Invul., but in most cases Terminators will have a 3+, not a 5+.


In which case the flamers hang back at max range with pink horrors taking terminators out with volume of fire while heralds mutate any that survive, and screamers come in to clean up what's left.
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Lokas wrote:
Jihallah wrote:
Lokas wrote:Dark Harliestars, the infamous Nob Bikers, etcetera. They truly are the best CC units this edition.

And at 500+ points for one of these things, they fething well better be.

And with a teeny bit of mobility your archon is suddenly not the closest model, and your harlies get eaten veeery quickly. Nob bikers are comparable to terminators, because they are tough and heavy hitting individuals.


Emphasis mine.

Yes, you can outmaneuver and shoot up a harliestar. It's still one of (if not the) best close combat units in the game.

Yes, but if ye cannot get it to CC, it's not a good CC unit is it

   
Made in us
Drone without a Controller




Honestly, I play nids and I make quick work of terminators with gene stealers, other than that I have monstrous creatures to deal with them. If our not playing nids though putting enough wounds on them from anywhere, close combat or shooting, termies will die.

om nom nom  
   
Made in gb
Longtime Dakkanaut




How many armies relied on power weapons to down termies anyway?
GK maybe which I guess every other player was playing, but they have mostly changed to necrons.

Do I have to reminisce about 5th edition where you would have to rapid fire termies to death with tactical squads.
   
Made in gb
Regular Dakkanaut




Leeds, England

I disagree with terminators becoming the king of 6th. Some armies may have trouble with them as they always have, however armies like guard still have the demolishers and executioners which got better. A terminator heavy list will suffer to armies with a few of these units. The other problem been that demolishers have enough uses to warrent taking them in many lists. I think this is the counter that will stop termies been king.

That said, many armies will still be packing huge amounts of high strength ap2 from the mech armies of 5th.

Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.

Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.

I hate last stands, there's never time to practise them - Major Rawne - Tanith First  
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

They way I see it, Terminators got their tactical dreadnaught armored asses handed to them by Boyz, long before power weapons were AP3. So it hasnt changed my attack plan on them at all.
   
Made in gb
Lieutenant Colonel







To be honest, the new snap fire rules are great and the bane of Terminators. If you take the ork approach of just hurling enough shots at them, regardless of BS you will eventually take them down.

Last weeks game, I had my full tactical squad rock up in a Rhino, on a 5 man Grey Knights Terminator squad. Got out, riddled them with Rapid fire, from 8 Bolters, bolt pistol and a snap fire Heavy Bolter. Killed 3 of them, then next turn the last two charged my unit, once again my unit Rapid fired with BS 2, and the Flamer and Sgt Combi-Flamer unleashed as did the Heavy Bolter. GK's are dead. To quote this website....MOAR DAKKA.

I would never have tried that in 5th, but snap fire and getting to shoot them during the assault is awesome. Tactical Squads are alot more powerful than ever, and I am going to be running lists with 4 Tactical Squads from now on, the sheer number of Bolter shots is brilliant.

Terminators? meh, I'll take 10 x Sternguard with combi-flamers/melta's & Hellfire rounds please!

This message was edited 3 times. Last update was at 2012/08/13 12:26:48


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Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

mcpothead wrote:As the previous poster said players are scared to charge a unit of shoota boyz out of fear off overwatch.
QFT

They can deliver a scary amount of firepower in overwatch.
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

Relapse wrote:
Godless-Mimicry wrote:
Relapse wrote:Flamers,, meet terminators, terminators, meet having to fall back on 5+ armor save.


Take it you ma Invul., but in most cases Terminators will have a 3+, not a 5+.


In which case the flamers hang back at max range with pink horrors taking terminators out with volume of fire while heralds mutate any that survive, and screamers come in to clean up what's left.


Because your whole army exists in a vacumm with that single unit of Terminators who for some reason brought no army with them

Read Bloghammer!

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My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

mwnciboo wrote:To be honest, the new snap fire rules are great and the bane of Terminators. If you take the ork approach of just hurling enough shots at them, regardless of BS you will eventually take them down.

Last weeks game, I had my full tactical squad rock up in a Rhino, on a 5 man Grey Knights Terminator squad. Got out, riddled them with Rapid fire, from 8 Bolters, bolt pistol and a snap fire Heavy Bolter. Killed 3 of them, then next turn the last two charged my unit, once again my unit Rapid fired with BS 2, and the Flamer and Sgt Combi-Flamer unleashed as did the Heavy Bolter. GK's are dead. To quote this website....MOAR DAKKA.

I would never have tried that in 5th, but snap fire and getting to shoot them during the assault is awesome. Tactical Squads are alot more powerful than ever, and I am going to be running lists with 4 Tactical Squads from now on, the sheer number of Bolter shots is brilliant.

Terminators? meh, I'll take 10 x Sternguard with combi-flamers/melta's & Hellfire rounds please!




FYI snapfire is at BS1, so either you pushed the wrong button, or your using the wrong rules. So youd be hitting on a roll of 6, not 5+
   
Made in gb
Lieutenant Colonel







Sry yeah my fault it was 6's, forgot it always adds upto 7. Yeah hitting on 6's = BS1, my error in typing, we did do the game properly only hitting on 6's.

Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! 
   
Made in us
Longtime Dakkanaut




Indiana

I always killed terminators by volume of fire anyway.

First rule: If you can stop them from rolling do so. If you give them the chance to roll they can make anything(my friend made 3 6+s to save a unit that was holding the last objective with GTG in the open)
Second rule: if you cant stop them make them roll ALOT Eventually they will roll ones.

This message was edited 1 time. Last update was at 2012/08/13 17:14:56


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

I think that the conclusion here is that they got a boost in 6th through changes in cover and PW Nerf.
Nothing more nothing less.

Killing is easy. Being politically correct is a pain in the ass...
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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Well, again, its only a nerf to certain armies and units. As an Ork player, the terminator boost doesnt affect us at all. Our PK will still shred them and boyz/mass DAKKA will drop them like flies. So to other MEQ players and the like, sure they are tougher, to Ork players, nope, no difference
   
 
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