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![[Post New]](/s/i/i.gif) 2012/08/30 23:40:38
Subject: Your army's "ten commandments"
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Fanatic with Madcap Mushrooms
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Word Bearers 1. Always take a Chaos Lord with Daemonic Weapon. It MUST look like a mace. 2. You may only take God specific icons in a 1 to 1 ratio with the Icon of Chaos Glory. 3. Remember to leave room for your Daemonic allies. Nothing sucks worse than a Deep Strike Mishap. 4. Thou shalt never forget to take a Soulgrinder. 5. Thine Chaos Space Marine foot squads shall always be 15 strong, and will hug cover. 6. Thou shalt not take cult troops. 7. The Blessed armor of the Warriors of Lorgar only saves so many times. 8. Meltas are your only source of good anti-tank, make use of them. 9. If it ain't moving, it'd better be shooting. (or eventually charging into CC) 10. Always cackle manically. This is Chaos.
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This message was edited 1 time. Last update was at 2012/08/30 23:41:01
Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2012/08/31 03:30:33
Subject: Re:Your army's "ten commandments"
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Hurr! Ogryn Bone 'Ead!
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My IG:
1. Guardsmen are expendable
2. 2" coherency or as close as possible
3. Expect to lose every squad, and be surprised when they survive
4. All it takes is a loan guardsman to hold an objective
5. Forcing your opponent to shoot said single guardsmen is better than them shooting a squad
6. Take special weapons wherever possible
7. If your enemy plans on facing infantry, put the Leman Russes out front, if they plan on tanks, put the infantry out in front
8. Very few bring enough guns to kill every guardsmen
9. Use the right tool for the job
10. Don't just sit back and shoot, maneuvering is just as important in a shooting army as it s in an assault army
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![[Post New]](/s/i/i.gif) 2012/08/31 03:46:57
Subject: Your army's "ten commandments"
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Thousand Sons:
1. Do not cast psychic powers Turn 1
2. Ahriman must start on the board
3. Always take Melta Bombs on Aspiring Sorcerers
4. Generate Aspiring Sorcerer psychic powers before Independent Characters
5. Don't rapid fire just because you can
6. If you rapid fire, remember to charge afterwards
7. If you plan to put Invisibility and Fire Shield on a unit, cast Invisibility first
8. Move away from the Doom of Malanti (sp)
9. Shoot the Doom of Malanti
10. Never deepstrike terminators.
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![[Post New]](/s/i/i.gif) 2012/08/31 04:49:22
Subject: Re:Your army's "ten commandments"
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Dour Wolf Priest with Iron Wolf Amulet
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Andilus Greatsword's Great Company (Space Wolves)
1. Thou shalt not spam 3+ units of Long Fangs.
2. Thou shalt not use Jaws of the World Wolf shenanigans.
3. Thou shalt smack those who bestow the title of Wolfy McWolf-wolf upon my HQ.
4. Thou shalt not Ally with Dark Angels, lest thou face a shame worse than death.
5. Thou shalt not use plasma weapons, lest thou invite a swift death on the first shot of the game.
6. Thou shalt not refer to my soldiers as "Chaos Marines".
7. Thou shalt not refer to my paint scheme as "wrong".
8. Thou shalt battle for the joy of it.
9. Thou shalt not back down from a challenge, no matter the odds.
10. Thou shalt give the foe no quarter.
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![[Post New]](/s/i/i.gif) 2012/08/31 11:49:33
Subject: Your army's "ten commandments"
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Hurr! Ogryn Bone 'Ead!
Cruising Ultima Segmentum
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For my IG:
1) Tau are the enemy. Show them no mercy.
2) Ramirez can kill anything with his lasgun.
3) Don't form up on the tank. just because it doesn't always blow up doesn't mean it can't
4) fluffy guard are fun.
5) very few things can laugh when they are burning alive.
6) What is chaos/orks/nid/necrons/ DEldar (Seriously out of seven games with seven different players all of them played Tau, with the exeption of one)
7) make them suffer for their guard salsa
8) a WAAAAAGH is significantly less effective with guardsmen.
9) Ramirez! Make this thread into a pizza with your lasgun!"
10) Cover is very nice. Especially when facing the blue menace.
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![[Post New]](/s/i/i.gif) 2012/08/31 15:36:41
Subject: Re:Your army's "ten commandments"
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Regular Dakkanaut
Nocturne
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My eldar:
1) thou shalt not forget to cast farseers powers
2) thou shalt always take doom
3) thou shalt always put fire dragons in wave serpent
4) thou shalt never allow guardians to be assualted
5) thou shalt always infiltrate with striking scorpions
6) thou shalt always give guardian warlocks conceal
7) thou shalt always give fire dragons tank hunters
8) thou shalt always give striking scorpions exarch biting blade
9) thou shalt always give da bladestorm
10) thou shalt always make good use of cover
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![[Post New]](/s/i/i.gif) 2012/08/31 15:43:52
Subject: Your army's "ten commandments"
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Pyromaniac Hellhound Pilot
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For my IG: Mainly Mech Vets/armor/penal legion squad.
1. If it has stubborn, use it. If it doesn't, grab a Commissar
2. If you can give it a Chimera, give it a Chimera
3. If one tank is good, use three
4. If you can only take one manticore per heavy slot, only take one. You want those six tanks.
5. Move the Chimera twelve inches first turn,then pop smoke.
6. If using plasma guns, take carapace armor
7. Always shoot out of the chimera hatch, no matter what
8. Dozer blades, Dozer blades, Dozer blades. They help that squadron of demolishers moving forward (the 10 point per investment is worth it).
9. Always shoot every possible weapon, a slim chance is better than none.
10. Marbo, do I need to say more.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/08/31 16:46:17
Subject: Re:Your army's "ten commandments"
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Sneaky Sniper Drone
T'au
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If it took more than one bullet, you weren't using a Railgun...
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2000pts |
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![[Post New]](/s/i/i.gif) 2012/08/31 16:49:14
Subject: Your army's "ten commandments"
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Bounding Ultramarine Assault Trooper
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1. Thou shalt crush the dirty xenos
2. Thou shalt smack anyone who refers to ultramarines as smurfs
3. Thou shalt take more auto cannons and lascannons
4. The titan shalt not attempt to move
5. The titan shalt take all of the destroyer weapons
6. Thou shalt never deep strike marneus calgar ever again
7. Thou shalt not forget to fire all the things
8. Thou shalt not feel sorry for your enemy
9. Always remember to keep enemies out of melee range
10. Always remember to help your allies, a dead ally is an ally that cant be used later as a meat shield
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![[Post New]](/s/i/i.gif) 2012/08/31 16:58:13
Subject: Your army's "ten commandments"
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Abhorrent Grotesque Aberration
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In no particular order: 1. Shoot the assaulty things 2. Assault the shooty things 3. Make sure you can do both 1 and 2. 4. Always know the end game. If there are objectives, be prepared to take or deny them. 5. It's war; your models will die. Make every death count. 6. If it deserves to be shot at, make sure it is shot by everything that can until either you run out of bullets or it is dead.dead.dead. 7. A marginal win is still a win. 8. Always have fun. If it's not fun then why are you playing? 9. Be gracious whether you win or lose. 10. Make it fun and interesting for your opponent. This means showing up prepared.
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This message was edited 2 times. Last update was at 2012/08/31 17:01:26
------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2012/09/01 07:56:50
Subject: Your army's "ten commandments"
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Lethal Lhamean
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1: kill
2: crush
3: burn
4: burn some more
5:RAWR!
6  mnomnom
7:smash some more
8:get the womens
9:take the power
10: enjoy all the above once again.
11: thou shalt not piss off thy hulk.
12:ever.
13:dont even think about it.
14:seriously, bad idea
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This message was edited 1 time. Last update was at 2012/09/01 07:57:52
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![[Post New]](/s/i/i.gif) 2012/09/01 08:57:49
Subject: Your army's "ten commandments"
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Furious Raptor
A top the tip of the endless spire
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These are mine rather than my armies... I'll do theirs later...
1. Thou shalt never close your eyes and roll the dice
2. Thou shalt never place your precious/expensive/competition winning Daemon Prince near the edge of the table. No exceptions.
3. Thou shalt win with integrity and modesty
4. Thou shalt accept defeat graciously
5. Thou shalt always have rematches
6. Thou shalt never allow your opponent an advantage just because they ask nicely... EDIT: Or because you don't know their codex...
7. Thou shalt always use your transports as mobile cover...
8. Thou shalt not be surprised when the mobile cover goes bang from a stray frag missile...
9. Thou shalt not be surprised when a half strength 20 man chaos marine squad runs from a single SM scout sergeant
10. Thou shalt memorize thy army list off by heart and leave a hard copy with your opponent. No exceptions.
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This message was edited 1 time. Last update was at 2012/09/01 08:58:45
''I am the prophet of doom!''
Really?
''Yes... the last thing you shall see before your eyes close...''
.....will be?
''....your bedroom ceiling'' |
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![[Post New]](/s/i/i.gif) 2012/09/02 01:55:28
Subject: Re:Your army's "ten commandments"
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Shas'ui with Bonding Knife
I wanna go back to New Jersey
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My personal Tau army 1. Thou shalt maximize the number of shots possible without cutting down on an extra phase 2. Thou shalt not lean on Broadsides always getting the job done 3. Thou shalt remember fire warriors can "cover save" crisis suits 4. Thou shalt disregard KFC bubbles and their contents 5. Thou shalt only assault with Command squads 6. Thou shalt use hammerheads in sequence after Broadsides 7. Thou shalt Shootinate the closest possible threat 8. Thou shalt start shooting with units with maximized shots 9. Thou shalt refer to the Assault Phase as the Jump Phase 10. Thou shalt not try to engage the midfield until cleared by Farsight and friends or other means
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This message was edited 1 time. Last update was at 2012/09/02 01:55:53
bonbaonbardlements |
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![[Post New]](/s/i/i.gif) 2012/09/02 05:14:27
Subject: Re:Your army's "ten commandments"
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Storm Guard
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My Dark Eldar 10 commandments
1. Appear friendly
2. Appear weak
3. Appear cooperative
4. Try to get the enemy to give you what you want
5. Whether they do or don't wait at least three days so they drop their guard
6. Appear out of nowhere(deep strike)
7. Kill everything in site
8. Always leave at least one survivor and working communication equipment
9. Wait long enough for repair crews to show up
10. See rule 7.
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![[Post New]](/s/i/i.gif) 2012/09/02 05:34:22
Subject: Re:Your army's "ten commandments"
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Pyromaniac Hellhound Pilot
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1. Every machine will be modified in some manner. from a experimental weapon, to scratch build to whatever.
2. Every machine gets a name (minus the Sentinals  )
3. Every machine gets a slight back story of some sort. (its fun, but sometimes i miss some tanks)
4. Use enemy machines as mobile spare part dispensers. Must destroy them to access bounty but its easy.
5. Bitz are good, get as many of them by any (fair or non-stealing) means nessasary
6. There is (almost) no such thing as a totally destroyed model. If its missing peices and is being discarded by someone else GRAB IT. WIth some modification or other things it can become a full fledged war machine once again.
7. Make sure the Spehess Marheens (and any other douters) know that the IG are to be rightfully respected. via gratuitous amounts of firepower they could never dream of unleashing.
8. No such thing as too many tanks. Even Super Heavy tanks.
9. The Experimental Weapons are the most fun. Period.
10. Some may look like Orks made them. But i don't care and they are built by Humans....
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Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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![[Post New]](/s/i/i.gif) 2012/09/02 05:49:09
Subject: Your army's "ten commandments"
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Heroic Senior Officer
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And thus we discover that every soldier in Engine of War regiment have some Orks ancestors...
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![[Post New]](/s/i/i.gif) 2012/09/02 06:07:26
Subject: Your army's "ten commandments"
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Pyromaniac Hellhound Pilot
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Bobthehero wrote:And thus we discover that every soldier in Engine of War regiment have some Orks ancestors...
now Datz a long story.
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Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter. |
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![[Post New]](/s/i/i.gif) 2012/09/02 17:18:18
Subject: Re:Your army's "ten commandments"
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Sinewy Scourge
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For my eldar, mostly stuff I have learned the hard way lol.
Not in any sort of order.
1. Thou shalt always remember that almost everything in the dex is overpriced.
2. Thou shalt not give more than 2 powers to a single farseer.
3. Thou shalt NEVER charge anything with guardians (rest in peace poor souls)
4. Thou shalt not rely the guardians to hit anything with their weapon platform, especially the bright lance (yeah.. tried that too).
5. Thou shalt not footslog any unsneaky, unharlequin aspects.
6. Thou shalt always leen on scatter lasers when choosing a heavy weapon (love that one).
7. Thou shalt not roll "1" when testing a wraithlord's wraithsight (or just keep a psyker near one..)
8. Thou shalt confuse your enemies with all the awesome special rule goodnes of the harlequins.
9. Thou shalt move with your tanks, that's why they are fast skimmers.
10. Thou shalt remember that space elves never play fair.
___________________________________________________________________
For orks:
1. Waaagh!
2. Dakka dakka!
3. Stomp stomp!
And repeat
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![[Post New]](/s/i/i.gif) 2012/09/02 17:24:58
Subject: Re:Your army's "ten commandments"
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Fixture of Dakka
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1) Move.
2) Shoot them with big guns.
3) Shoot them with medium guns.
4) Shoot them with small guns.
5) Pew them with magic!
6) Don't run like a girl.
7) RUN AT THEM AND HIT THEM WITH YOUR HUGE GLOVES!
8) If ever in doubt, shoot it.
9) Even if not in doubt, shoot it a little.
10) Win like bosses.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/09/02 17:34:12
Subject: Re:Your army's "ten commandments"
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Ferocious Black Templar Castellan
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Black Templars, Walrus style.
1: Thou shalt accept any challenge, no matter the odds!
2: Thou shalt spam Terminators, for they art monstrously powerful.
3: Thou shalt venerate the Omnissiah, for Techmarines art 2-wound Characters with 6 Power Fist attacks on the charge.
4: Thou shalt not take Sword Brethren, for they art gakky as a grox with the removal of the I bonus of FC.
5: Thou shalt not take Helbrecht into battle, for he disallows an Adamantine Mantle Marshal/Master of Sanctity.
6: Thou shalt use thy Terminator Command Squads, for they are extra elite slots.
7: Thou shalt Drop Pod thy Terminators with Assault Cannons, for that is awesome.
8: Abhor the Witch, Destroy the Witch!
9: Thou shalt not put your Champion where he might have to fight someone even remotely powerful in a Challenge, for then he will perish.
10: There are no bad units in the Codex. Sword Brethren do not count.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/09/02 17:40:52
Subject: Re:Your army's "ten commandments"
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Terrifying Doombull
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For my Astartes
1. Thou shall always always bring Tactical marines
2. When fighting heretics remember to bring thy assault terminators
3. Thy shall NEVER underestimate thy snipers when sergeant Telion leads them
4. Dreadnaughts can remedy any situation
5. Never trust a Eldar, shoot first then assault
6. Thy landraider has guns, use thy guns well and watch your foe die
7. Beware the snapshots from Orks!
8. Bring flamers if thy enemy hides in buildings
9. Thou shall never use plasma weapons unless thy shall die first turn
10. Thy shal enjoy thy battle
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![[Post New]](/s/i/i.gif) 2012/09/03 13:01:50
Subject: Re:Your army's "ten commandments"
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Hardened Veteran Guardsman
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1. This is a combined arms regiment, as such we will actually have a combined arms force.
2. Hold the line. There will be at least one commissar on the battlefield at all times to make sure you do this.
3. Each unit capable of having a vox caster, will.
4. Harker is your friend. Outflank whenever appropriate.
5. You will have at least 1 vendetta.
6. You will have at least 1 blob of guardsmen led by a commissar.
7. Plasma weapons belong in the hands of your company command squad where they have a medic and a 4+ save.
8. Your company command squad WILL have a chimera transport.
9. Do not be tempted to go super vehicle heavy, you don't need more than two of a vehicle.
10. Marbo is ever present. If they fail at their job that's what the rest of the army is for.
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Infantry leads the way! |
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![[Post New]](/s/i/i.gif) 2012/09/03 14:00:53
Subject: Re:Your army's "ten commandments"
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Missionary On A Mission
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1) Fight to da last man...every single time
2) Shoota Scrotcha kombi weapons bring da dakka and burny dance
3) Da boss must have a klaw! No exceptions you gitz!!!
lotz) Bring da wheelz as dems brind da pain
lotz) Bring as many as da ladz as possible
lotz) Stompy things are yer friend
lotz) If it takes you less then 3+ group dice rolls to shoot or chop you are a weedy git!
lotz) Attack squigs are a boss's best friend
lotz) Mega armour is fer weedy gitz
lotz) All da lads need unqice clothing paint scheme
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Anvils Hammer wrote:
@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..
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![[Post New]](/s/i/i.gif) 2012/09/03 14:32:33
Subject: Your army's "ten commandments"
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Nasty Nob on a Boar
Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT
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For BA
1) Death Company are now your friend.
2) As is Astorath.
3) A DC Dread is allowed for every 5 you take. Take advantage of that.
4) Your stormravens come at a fantastic price.
5) If you mech up, do it right. Multiples are your friends.
6) Look as cool as possible at all times. Doesn't matter if a DC squad has a 1/6th chance to take out a vehicle, if it looks good try it.
7) DC are black. None of that alabaster gak.
8) Sanguinary Priests aren't necessary if your units are all already thirsty.
9) Jump packs are meh on your DC
10) Ra-ra-ree, kick em in the knee, ra-ra-rick, kick em in the other knee.*
*Kneecapping your opponent is not condoned
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angel of ecstasy wrote:
You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.
2000 |
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![[Post New]](/s/i/i.gif) 2012/09/03 14:48:52
Subject: Your army's "ten commandments"
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Growlin' Guntrukk Driver with Killacannon
Reading, England
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DA
1) Plasma is your friend.
2) Make use of as many Terminators as possible.
3) Ravenwing are for outflanking and bringing in your DW squads. Anything else is secondary.
4) Never take Librarian Tumiel for he is pathetic.
5) Be moody and mysterious, tell your allies nothing and keep your plans to yourself.
6) Belial is a good mate, bring him on all trips out.
7) Sergeant has a plasma pistol, Master plasma pistol, Chaplain plasma pistol, Librarian plasma pistol. Rule is give 'em all plasma pistols.
8) Never reveal the Big Secret.
9) Keep your robes clean and pressed.
10) Never trust a Wolf.
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Bruins fan till the end.
Never assume anything, it will only make an ass of you and me. |
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![[Post New]](/s/i/i.gif) 2012/09/03 15:57:46
Subject: Re:Your army's "ten commandments"
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Ork-Hunting Inquisitorial Xenokiller
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For marines with guard, in order:
1) Shoot the enemy artillery
2) Shoot enemy main assault unit.
3) Guard protect closest objective
4) Guardsmen unleash las-fire on the incoming infantry
5) If you have a basilisk, bring the sky down on your enemies
6) Scout snipers suppress all that is not fearless
7) Push forward annihilating all in your way
8) If you have Vendettas, fill the sky with them
9) Use the vendettas to drop the veterans on those other objectives
10) Always have my warlord challenge the other warlord
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![[Post New]](/s/i/i.gif) 2012/09/03 18:45:00
Subject: Re:Your army's "ten commandments"
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Wolf Guard Bodyguard in Terminator Armor
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For my Wolves:
1) Thou shalt always do the right and honourable thing, come hell or high water
2) Thou art a Space Viking, not, and this cannot be stressed enough, a Space Werewolf
3) Grey Hunters are awesome!
4) Thou shalt honour thine elders - but that does not mean thou canst not try to outshine them.
5) Thou shalt do what thou canst, until thou canst not, then thou shalt do some more.
6) Thou shalt not cater or kowtow to those who question thine loyalty to Russ and the Allfather
7) Let thine enemies think thou art an uncultured, unsophisticated barbarian. When gak hits the fan, they shall *know* that barbaric does not mean stupid.
8) Thou shalt always have a predatory grin ready.
9) After each victory, thou shalt howl thine elation to the stars. Russ will know.
10) After each defeat, thou shalt... Wait. Thou wilt not have defeats.
For my Eldar:
1) each of thine units shall have 1 purpose.
2) Thou shalt be fast. A slow eldar is a dead one.
3) Thou shalt divide thine enemy and thus conquer him
4) Thou shalt trust in thine scatterlaser.
5) Falcons are *not* bad
6) Thou shalt not bother to guide that which is already twinlinked
7) Thou shalt remember that thine Farseer must use his psychis powers before movement
8) Thou shalt always, always take Runes of Warding
9) Thou shalt not hesitate to sacrifice anyone and anything who is not an eldar if it saves but a single eldar life.
10) Thou art a precision army. Fight as such.
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![[Post New]](/s/i/i.gif) 2012/09/03 21:20:50
Subject: Your army's "ten commandments"
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Irradiated Baal Scavanger
USA
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For My Blood Angels Successors
1. Your Guard and SOB allies do not double as after battle snacks.
2. You are the fastest Space Marines in the game, use it to your advantage.
3. You can always use a whirlwind.
4. Remember in practice battles against your IG brethern, to bring your armor and ammo (They seem to have forgotten it a few times...)
5. Do not get into close combat with Tyranids, it never ends well.
6. Only trade shots with Tau to distract them from your close-combat teams moving in for the kill.
7. The more dakka you can put down range, the better you can overcome the dice gods' hatred of you.
8. Astorath is your friend for melee.
9. Don't forget to roll for Red Thrist BEFORE the game starts.
10. Orks and Eldar are the best to kill.
11. Its okay that you are painted randomly, it throws the enemy off.
For My IG.
1. Close combat is only your friend against Tau.
2. Don't discount the humble lasgun, it can work when even lascannons fail.
3. Remember, Leman Russes have lumber behemoth for a reason, mobility wins wars.
4. When working in cohort with your battle brothers, you are there to provide pie and skittles, don't join them in the fray.
5. Remember you can field lascannons in horrifying amounts.
6. Yarrick can get back up no matter what, which is awesome.
7. Rule the skies.
8. There is no shame in using the horde of dead friends as cover.
9. Concentrate fire, the dice gods hate you.
10. Ogryn are fun to distract the enemy with.
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![[Post New]](/s/i/i.gif) 2012/09/03 21:34:13
Subject: Your army's "ten commandments"
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Courageous Space Marine Captain
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Grey Knights
1 Never despair, never falter.
2 Stay your ground. Victory is paramount
3 When you, strike with every weapon you can
4 2+ will be failed eventually, expect losses and bring spare dice in case your current ones are cursed.
5 Draigo's Shield keeps your guys in the fight longer, but it will fail
6 Avoid Plasma and Demolishers at all costs
7 Always go Sword and Teleporter for Dreadknights, for taking out backfield artillery.
8 Vindicares must proritise. Pick your targets 3 GAMES in advance if needed
9 ????
10 Profit!
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2012/09/03 22:04:22
Subject: Your army's "ten commandments"
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Pious Warrior Priest
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Khorne
1) Blood for the Blood God - all troop choices have always been Berzerkers, are Berzerkers and always be Berzerkers, no non Berzerkers!
2) More Blood for the Blood god.
Upgrade your termiantors with eveything that means more killy, this means upgrading them to champions, giving them the mark of khorne etc.
3) A Champion of Skulls
Make sure your commander is in terminator armour, with added killy
4) Stompy Stompy is better shooty shooty
Where possible take close combat dreadnoughts, if not take more berzerkers
5) RRRrraaaawwwwwww
Greater deamon of khorne is essential, if not, more berzerkers
6)Shooty Shooty
Ok so bezerkers do need a helping hand int he form of some long range fire power. so anti tank Havocs, in squads of 10 to soak up casualties and a Vindicator, it's Khornes mutha fudging pimp hand.
7)Weaklings!
Take nothing that is weaker than a berzerker unless fullfilling the shooty shooty role
8) Blood, lots of Blood
Did i mention you need berzerkers?
9) Transport, ppfff!
thanks to the 'get out and cant assualt' transport are just mobile walls to hide behind
10) Blood for the Blood god
If you fail, be prepared to be turned into a spawn.
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Oh man, the first monster I see I'm going to sneak up behind him, whip out my wand, and shoot my magic all over his ass.
http://www.woodvilles.org.uk/
Woodville Household, Prepare for maximum toast! |
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