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![[Post New]](/s/i/i.gif) 2012/10/02 01:29:54
Subject: Chaos Cultists
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Napoleonics Obsesser
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If they're anything like Guardsmen, I'm going to run them with CCW and Pistol, and deck out my Marines with long range dakka guns, and have the cultists bum rush everything and tie them up in combat.
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2012/10/02 01:32:07
Subject: Chaos Cultists
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Stone Bonkers Fabricator General
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Godless-Mimicry wrote:It's worth noting that the Dark Apostle only needs to be within 6" of the unit to confer his Ld too, so if the units gets bogged down, he doesn't have to be bogged down too (I hope people don't think he is Fearless, because he isn't).
so he can boost cultists from Ld 8 to Ld 10, but even if he joins them they are still breakable...... hmmm. Automatically Appended Next Post: BarBoBot wrote: Exergy wrote: Chaos Santa wrote:So basically if you run 35 cultists which is 150 points and add a Dark Apostle which if you read the scans right is 105 and if he doesn't have to take any other upgrades thats a tough unit for 255 points.
Who know what kind of shenanigans you could do with them and other bonuses.
walk up with 255 points of nasty unit+character
challenge
cultist champion accepts, dies
next round challenge
Dark Apostle accepts and dies, unit breaks.
Correct me if I'm wrong, but characters are only eligible to make/accept challenges if they are engaged in combat. The brb specifically states that in order to be engaged in combat you must be in base contact with an enemy model or within 2" of a model in base to base after you pile in at the fight sub phase.
You can easily hide your character in a sea of 35 bodies and deny the charging unit from issuing a challenge for a turn or 2, and then they have to take another turn killing the character when it's able to be challenged. Add the FnP to the zombies and you have a nice cheap tarpit unit IMO
the zombies do indeed sound awesome being fearless and FNP. Word on the street was that they lost all their weapons, so cant shoot and are only 1 attack. Dont know if they can score but it 4 point fearless troops are awesome
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This message was edited 1 time. Last update was at 2012/10/02 01:38:14
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/10/02 03:14:29
Subject: Chaos Cultists
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Warp-Screaming Noise Marine
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Exergy wrote: Godless-Mimicry wrote:It's worth noting that the Dark Apostle only needs to be within 6" of the unit to confer his Ld too, so if the units gets bogged down, he doesn't have to be bogged down too (I hope people don't think he is Fearless, because he isn't).
so he can boost cultists from Ld 8 to Ld 10, but even if he joins them they are still breakable...... hmmm.
Automatically Appended Next Post:
BarBoBot wrote: Exergy wrote: Chaos Santa wrote:So basically if you run 35 cultists which is 150 points and add a Dark Apostle which if you read the scans right is 105 and if he doesn't have to take any other upgrades thats a tough unit for 255 points.
Who know what kind of shenanigans you could do with them and other bonuses.
walk up with 255 points of nasty unit+character
challenge
cultist champion accepts, dies
next round challenge
Dark Apostle accepts and dies, unit breaks.
Correct me if I'm wrong, but characters are only eligible to make/accept challenges if they are engaged in combat. The brb specifically states that in order to be engaged in combat you must be in base contact with an enemy model or within 2" of a model in base to base after you pile in at the fight sub phase.
You can easily hide your character in a sea of 35 bodies and deny the charging unit from issuing a challenge for a turn or 2, and then they have to take another turn killing the character when it's able to be challenged. Add the FnP to the zombies and you have a nice cheap tarpit unit IMO
the zombies do indeed sound awesome being fearless and FNP. Word on the street was that they lost all their weapons, so cant shoot and are only 1 attack. Dont know if they can score but it 4 point fearless troops are awesome
They lose their ability to shoot, but they still use their bolt pistol as a close combat weapon and I haven't seen anything about them not being scoring. Though I'm basing that on the rules on Typhus's page and I suppose there could be other restrictions in the other section. I'm going to build 3 groups of 35 zombies and have a mauler fiend carrying a corpse cart on his back.. dem zombies.
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9k |
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![[Post New]](/s/i/i.gif) 2012/10/02 03:57:31
Subject: Chaos Cultists
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Longtime Dakkanaut
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The rules on that picture dont add up to WD's bat rep using the cultists
WD was 100 pts for 20 of them with two flamers, going by the costs on the above 20 plus 2 flamers is 80pts, and they had 122pts with 2 heavy stubbers and one shotgun
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2012/10/02 04:24:20
Subject: Chaos Cultists
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Longtime Dakkanaut
Indiana
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50 points base, 10 more for 40 and 5 points each for a flamer
100
No idea on how it got to 122 though
I have a feeling that it will say in their entry that they are no longer scoring, just because that is GWs MO for things that are essentially mindless. In all honesty they will be broken ruleswise(IMO) if they dont. Still I believe it is a option to turn them into zombies and they are still a good cheap way to get bodies on the board. Being able to contest an objective/objective denial is still a valid tactic.
I only need one objective to win the game. It just has to be one more than my opponent has.
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This message was edited 1 time. Last update was at 2012/10/02 04:27:12
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![[Post New]](/s/i/i.gif) 2012/10/02 07:17:50
Subject: Chaos Cultists
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Longtime Dakkanaut
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Thats exactly how i worked it out, but in the screen shot they are 40 base 30 for extra and free flamer per man, depending on how old the WD bat rep is they may of playtested more and lowered the points?
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2012/10/02 11:35:27
Subject: Chaos Cultists
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Warp-Screaming Noise Marine
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30 with autoguns and flamers with a dark apostle for fearless and march them up the field with my noise marines following and give them an icon so your termies can drop in on em
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![[Post New]](/s/i/i.gif) 2012/10/02 11:40:57
Subject: Chaos Cultists
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Ladies Love the Vibro-Cannon Operator
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Crimson-King2120 wrote:30 with autoguns and flamers with a dark apostle for fearless and march them up the field with my noise marines following and give them an icon so your termies can drop in on em
Seems like a tactics that should be considered. I'm playing EC as well and you never can go wrong with some Cultists as cannon fodder.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/10/02 15:18:58
Subject: Chaos Cultists
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Devestating Grey Knight Dreadknight
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MarkyMark wrote:Thats exactly how i worked it out, but in the screen shot they are 40 base 30 for extra and free flamer per man, depending on how old the WD bat rep is they may of playtested more and lowered the points?
That scan saying they were 3pts each was a fake that was exposed quite some time ago. It didn't even look convincing.
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![[Post New]](/s/i/i.gif) 2012/10/02 17:23:52
Subject: Chaos Cultists
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Dark Angels Librarian with Book of Secrets
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Exergy wrote:the zombies do indeed sound awesome being fearless and FNP. Word on the street was that they lost all their weapons, so cant shoot and are only 1 attack. Dont know if they can score but it 4 point fearless troops are awesome
Well, they are virtually a bit more expensive as you must pay the 'bile' tax to get em.
That being said, fearless scoring troops are awesome, especially for 4 points a model. 30 of them are 120 points, and in a game where objectives are so important, thats a great tarpit unit that can blob over objectives.
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![[Post New]](/s/i/i.gif) 2012/10/02 17:57:14
Subject: Chaos Cultists
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Ladies Love the Vibro-Cannon Operator
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labmouse42 wrote: Exergy wrote:the zombies do indeed sound awesome being fearless and FNP. Word on the street was that they lost all their weapons, so cant shoot and are only 1 attack. Dont know if they can score but it 4 point fearless troops are awesome
Well, they are virtually a bit more expensive as you must pay the 'bile' tax to get em.
That being said, fearless scoring troops are awesome, especially for 4 points a model. 30 of them are 120 points, and in a game where objectives are so important, thats a great tarpit unit that can blob over objectives.
I'm sure we will see lots of CSM armies paying the tax for taking Bile, one of the greatest suckers in the 40k universe.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/10/02 18:21:19
Subject: Re:Chaos Cultists
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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Typhus makes Cultists Zombies, but they lose their ranged weapons, cannot be upgraded and only have one close combat weapon. In return, they get Fearless, Feel no Pain and Furious Charge at the same points cost...so 35 for 150 points. They remain scoring units.
I'm putting in a big order to Mantic
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2012/10/02 21:24:36
Subject: Chaos Cultists
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Warp-Screaming Noise Marine
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Furious Charge? I thought they got fearless, FnP, and SaP. I won't complain with FC though....
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9k |
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![[Post New]](/s/i/i.gif) 2012/10/02 21:26:19
Subject: Chaos Cultists
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Devestating Grey Knight Dreadknight
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Remember when I said Apostles don't get Fearless? Well turns out the rumours were wrong on that one, got the book and they are indeed Fearless.
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![[Post New]](/s/i/i.gif) 2012/10/02 21:56:12
Subject: Chaos Cultists
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Longtime Dakkanaut
Indiana
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Lucky!!!!!. do cultists retain scoring as zombies?
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![[Post New]](/s/i/i.gif) 2012/10/02 22:10:34
Subject: Chaos Cultists
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Nurgle Predator Driver with an Infestation
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Dark Apostle + max cultist squad and take typhus to make them zombies. Hug cover and watch the lulz roll in.
-Nurgle out
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TOO MUCH CHAOS!!!
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![[Post New]](/s/i/i.gif) 2012/10/02 23:07:36
Subject: Chaos Cultists
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Stone Bonkers Fabricator General
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Godless-Mimicry wrote:Remember when I said Apostles don't get Fearless? Well turns out the rumours were wrong on that one, got the book and they are indeed Fearless.
I wasnt going to get into a rumor war but it wouldnt make much sense to have them be breakable wouldnt make much sense. They are supposed to be complete fanatics and while regular marines have ATSSNF, chapalins have fearless which dark apostles are the counterpart to.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/10/02 23:38:58
Subject: Re:Chaos Cultists
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Slippery Ultramarine Scout Biker
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People have mentioned using mantic zombies for their cultists, I've never used or seen mantic models, how similar size wise are they to gw ones? How obvious is the difference (apart from the cost!)
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![[Post New]](/s/i/i.gif) 2012/10/02 23:58:43
Subject: Chaos Cultists
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Warp-Screaming Noise Marine
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Leth wrote:Lucky!!!!!. do cultists retain scoring as zombies?
Yup.
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9k |
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![[Post New]](/s/i/i.gif) 2012/10/03 00:10:36
Subject: Re:Chaos Cultists
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Regular Dakkanaut
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There is definitely some debate if you can take more than 10 plague zombies in a squad though. No doubt it will be hashed out to death on YMDC forum. The argument centres around the fact that under typhus's rules it says plague zombies cannot take options. Clearly under the options section is the choice to add more cultists to a squad. So in a strict RAW sense, since you cannot take options, you cannot add more guys! Hopefully this will be faqed asap...
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![[Post New]](/s/i/i.gif) 2012/10/03 04:25:32
Subject: Chaos Cultists
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Devestating Grey Knight Dreadknight
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Nurgle wrote:Dark Apostle + max cultist squad and take typhus to make them zombies. Hug cover and watch the lulz roll in.
-Nurgle out
Typhus makes them Fearless already so why are you wasting points on the Apostle?
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![[Post New]](/s/i/i.gif) 2012/10/03 15:49:40
Subject: Chaos Cultists
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Tunneling Trygon
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Typhus makes them Fearless already so why are you wasting points on the Apostle?
Apostle gives them hatred, but yeah better ways to leverage apostle (see below) or zombies (just let em do their thing)
My fav non-zombie steup is the mark of khorne cultists w/ a dark apostle. Its 2 points per model for the mark but that means you get 3 attacks when charged, 4 on the charge, rerolling misses and are fearless. Sort of like ork slugga boyz I guess.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2012/10/03 16:01:31
Subject: Chaos Cultists
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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Swara wrote:Furious Charge? I thought they got fearless, FnP, and SaP. I won't complain with FC though....
Gah, you're correct! Darn it, I played a game last night giving them FC. I feel like a dirty cheat now,
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2012/10/03 16:11:48
Subject: Re:Chaos Cultists
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Twisted Trueborn with Blaster
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Djdom wrote:People have mentioned using mantic zombies for their cultists, I've never used or seen mantic models, how similar size wise are they to gw ones? How obvious is the difference (apart from the cost!) They look pretty spiffy. You'd have to get 25mm bases for them, but that's not a huge deal. They look like they're practically falling off the 20mm bases, so I think 25 would work best.
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This message was edited 1 time. Last update was at 2012/10/03 16:12:14
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![[Post New]](/s/i/i.gif) 2012/10/03 16:45:45
Subject: Chaos Cultists
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Devestating Grey Knight Dreadknight
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winterman wrote:Typhus makes them Fearless already so why are you wasting points on the Apostle?
Apostle gives them hatred, but yeah better ways to leverage apostle (see below) or zombies (just let em do their thing)
But that's the thing, paying 105pts minimum to get Hatred on a unit with single S3 attacks is a big waste of points.
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![[Post New]](/s/i/i.gif) 2012/10/03 20:24:47
Subject: Chaos Cultists
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Warp-Screaming Noise Marine
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So after looking it over I think I'm going to be fielding Typhus and a Sorcerer on palanquin with 115 zombies. Then beyond that, 3 hellbrutes, 1 maulerfiend, and 2 forgefiends. Should have plenty of bodies to sit on objectives or tie up just about anything else.
I'm going to have to enlist some bodies just to put those zombies together..
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9k |
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![[Post New]](/s/i/i.gif) 2012/10/03 20:28:31
Subject: Chaos Cultists
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Ladies Love the Vibro-Cannon Operator
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Zombies are what?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/10/03 20:30:07
Subject: Chaos Cultists
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Terminator with Assault Cannon
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Keep in mind that RAW you can only have 10 zombies in a squad, and one of them is a Champion.
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![[Post New]](/s/i/i.gif) 2012/10/03 20:43:38
Subject: Chaos Cultists
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Warp-Screaming Noise Marine
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Kingsley wrote:Keep in mind that RAW you can only have 10 zombies in a squad, and one of them is a Champion.
I'm going to be playing what I think is RAI. No weapon upgrades and can't use their pistols. Fortunately the group I play with won't care. Automatically Appended Next Post:
Zombies are cultists touched by Nurgle, taking Typhus allows you to field them.
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This message was edited 1 time. Last update was at 2012/10/03 20:44:29
9k |
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![[Post New]](/s/i/i.gif) 2012/10/04 00:56:58
Subject: Chaos Cultists
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Devestating Grey Knight Dreadknight
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Swara wrote:So after looking it over I think I'm going to be fielding Typhus and a Sorcerer on palanquin with 115 zombies. Then beyond that, 3 hellbrutes, 1 maulerfiend, and 2 forgefiends. Should have plenty of bodies to sit on objectives or tie up just about anything else.
Dreadknight says hi.
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