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Made in us
Devious Space Marine dedicated to Tzeentch




DP will be fine if you make it a sorcerer and give it Biomacny

:: Caugh:: Not that i would know chaos can take Biomancy, Pyromancy, and Telepathy.

But if you want him to get full advantage of it i dont suggest dedicating him to a god since they all just probably give hatred to deamons of other gods with 1 meh other ability.

He also may only ever beable to get a 5++ from being a daemon with NO WAY to upgrade that.
   
Made in us
Furious Raptor




Fort Worth, TX

 Stoffer wrote:
I'd definitely look at bikes, they're so cheap now that I think we'll see them lots.


I agree with this.

I plan on running a small squadron of MoN bikes in most of my CSM lists. If my math is correct, a unit of 10 bikes with MoN, melta, plasma, and PF/Plasma pistol on the champ should run 335 points. That's a big chunk in a 1500pt list, but T6 is going to be effective against a good number of attacks.

You could also go MoK, still have T5, save 40 points, and get a ton of attacks on a charge (HoW, 3 on the charge, 4 for champ). Thirty attacks on the charge, not counting HoW, is going to hurt a lot of units, at least on paper.

I out with in both 40k and WHFB.
Co-host of the HittingOn3s Podcast
 
   
Made in gb
Oberstleutnant





Back in the English morass

Tyrs13 wrote:

But if you want him to get full advantage of it i dont suggest dedicating him to a god since they all just probably give hatred to deamons of other gods with 1 meh other ability.


DPs must be 'marked', there is no such thing as an undivided/minor god DP anymore.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in mx
Morphing Obliterator





Mexico

 Slinky wrote:
 Ghostcat wrote:
To OP, decent list but the DP is a huge investment at 1500 now so with the land raider cost of Typhus this list is a bit top heavy.


Yeah, true. 250 for the DP is quite spendy. However I want to use the Raging Heroes "legendary gluttony" model.

I might consider dropping Typhus for a MoN lord instead, but since you can't get a simple daemon weapon, it's hard to come up with a killer set of equipment that I really like.


I had the same problem, being used to always have a daemon weapon on my lord (specially now that it was needed to deal with those damn loyal termies. )

Toying around with points and trying to avoid the feared Power Fist instant death took me to marking my lords as nurgle, pretty much the best mark followed by tzeentch while getting a sigil.

Anyway you might wanna try my Lord's config:

Termie armor
MoN
Power Fist or Chain Fist
Lightning Claw
Blight Grenade
Veteran



That gives you 4 attacks base, 5 on the charge, sv of +2 and pretty much the only way to get assault grenades while in termie armor (as well as defensive), could either choose to use your claws against power armor targets or if facing walkers/MCs/termies your PF, the veteran is just for fluff but it's nice being able to reroll to hits against the loyalists, it costs around 160 points which isn't really bad

This message was edited 1 time. Last update was at 2012/10/04 21:26:42


CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in ca
Furious Raptor






Cthonia

How come it was mentioned above that rhinos are not a necessity for chaos anymore? i play chaos at 1500 points just wondering.

"There is no escape from chaos, it marks us all."
"Only i can hear your prayers here my friend, and i'm afraid i will not answer them."
"It must be magnificent to see a planet writhe and scream to feel it compulse beneath your own feet, witness it dying with living eyes such marvelous spectacle, the skulls are my gift, in time perhaps i will share this gift with every living soul in the galaxy."
 
   
Made in us
Cultist of Nurgle with Open Sores




Connecticut

 Jasper wrote:
Any views on whether demon princes are still worth it?

Are the champion and powerfist in each of the plague marine units wasted points; hedge your bets and get rid of a couple?

Champions are now free, with all squads. No longer have to pay 15 for em in Plague Marine squads. So in a sense .. even though PMs are 24 pts each now, they essentially got cheaper up to about 11 PMs per squad or so. Would only be paying 25 points for a PF, which is VERY worth it now considering challenge in general, and the Chaos Boon Table.

Daemon Prince definitely seems worth it still, if you ask me. Doesn't need the Brand to be effective, or necessarily power armor for that matter (although it's not that expensive) .. A 200-220 point Nurgle DP with Shrouded Jinks (3+ Cover) can get across the battle field way faster and easier than in the current (previous) Codex. And they're a real tank popper now in the new addition, have the capability to auto-glance a tank to death in one round of "Smash" swings. At 9 WS, I8, and 5 Attacks stock .. they're gonna kill a lot of stuff before that stuff kills them. Space Marines have to roll a 5 to hit, and 5 to wound for crying out loud. Everything else can be feared..

Only real drawbacks are points cost, 9 Leadership, and no Eternal Warrior. And as I mentioned .. they're worth the points due to the upgrades they got, FMC alone is worth it lol (cmon, only snapfire and skyfire can hit them!). 9 LD isn't that bad, simply b/c they shouldn't need it in most situations outside of Pysking (is that a term?), but again 9 is enough for most good Psyker abilities. And lastly Eternal Warrior shouldn't be a problem, against most armies, because 5 toughness means only S10, Force, or ID causing weapons can ID him .. and anything with Force will be challenged .. and beat (cmon look at those combat stats lol). And they only get stronger the more stuff they slaughter!

 Khornate25 wrote:
Seems good to me. But aren't you a little bit concern about your lack of speed to seize objectives ?

Speed might be a bit of a problem I agree, but a tough army of footslogging Plague Marines (and Zombies) shouldn't really need it as much, as they can move along just fine without many hindrances. As well the DP as you mentioned .. can certainly contest at fast speeds.

I plan on trying out a footslogging Army like this in 1500, of Typhus, 2-3 Plague Marine Vet Squads, 2 Zombie Squads, and 6 or so Nurgle Obliterators, with a single PML2 Telepathy Sorc, making the Sorc the Warlord (pretty sure he can be) for an extra Trait roll. Will let you guys know how it does

 Stoffer wrote:
I'd definitely look at bikes, they're so cheap now that I think we'll see them lots.

Completely overlooked this myself .. so used to just going right past them in the Codex lol

Tyrs13 wrote:
DP will be fine if you make it a sorcerer and give it Biomacny

:: Caugh:: Not that i would know chaos can take Biomancy, Pyromancy, and Telepathy.

But if you want him to get full advantage of it i dont suggest dedicating him to a god since they all just probably give hatred to deamons of other gods with 1 meh other ability.

He also may only ever beable to get a 5++ from being a daemon with NO WAY to upgrade that.

Have to dedicate DPs to Gods now, it's a requirement. Nurgle and Tzeentch still make em pretty damn tough too, despite the 5++ only. On top of which .. since it's only 25% obscurity to be in cover now, it'll be a lot easier to get more/better saves.

Also, I disagree about Biomancy, I think it would be a waste to try to get 1 out of 6 just for EW on something so fast and killy as the new DP. EW isn't really a necessity on him anymore, the D3 S and T aren't bad though. However, I can think of a few powers, on other tables, that would suit him better, including Primari (plural to Primaris?) and anything that can be used from "Swooping" .. which in this case Brand of Skalathrax would indeed rock.

 Brometheus wrote:
Yeah Ahriman is.... Awesome.

Yes he is... Awesome. @_@

Lastly, remember to challenge challenge challenge (I think we have to now), like a maniac. Easy gifts if you win, and CSM champs rock at getting kills 1v1 now .. good strategy to take out a PFist, stop a slaughter, or eliminate a badass that doesn't have EW from a combat! .. I just realized that a Plague Zombie Champ could potentially roll to become a Daemon Prince too ><

Still haven't read everything extensively, but overall VERY happy with this Codex .. a few things are disappointing, but I will get over it fast. Certain areas may seem a bit underwhelming, but when you look at it as a whole, it's really very solid from what I can tell. Very chaotic, well thought out, and beautifully formatted, to say the least.

EDIT: Sorry for the wall of text/review in your Army List thread ;P

This message was edited 3 times. Last update was at 2012/10/05 07:40:08


Cheers 
   
Made in gb
Longtime Dakkanaut






UK

 Lord Yayula wrote:

Anyway you might wanna try my Lord's config:

Termie armor
MoN
Power Fist or Chain Fist
Lightning Claw
Blight Grenade
Veteran

That gives you 4 attacks base, 5 on the charge, sv of +2 and pretty much the only way to get assault grenades while in termie armor (as well as defensive), could either choose to use your claws against power armor targets or if facing walkers/MCs/termies your PF, the veteran is just for fluff but it's nice being able to reroll to hits against the loyalists, it costs around 160 points which isn't really bad


Very nice idea - I'm going to fiddle around with a list including a lord instead of Typhus to free up a few points. Thanks

   
Made in gb
Been Around the Block




You cant have 15 zombies in a squad. Taking extra zombies comes under other options and zombies cannot take any other options/. Epic fail I know.
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

Von Marlon wrote:
You cant have 15 zombies in a squad. Taking extra zombies comes under other options and zombies cannot take any other options/. Epic fail I know.


Not a chance! This will be FAQed to allow for larger squads sizes.

I have a love /hate relationship with anything green. 
   
Made in us
Cultist of Nurgle with Open Sores




Connecticut

 Deuce11 wrote:
Von Marlon wrote:
You cant have 15 zombies in a squad. Taking extra zombies comes under other options and zombies cannot take any other options/. Epic fail I know.


Not a chance! This will be FAQed to allow for larger squads sizes.


Hope so .. How can you have waves of zombie hordes without the hordes part? =(

Cheers 
   
 
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