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Made in us
Sneaky Striking Scorpion





Actually the warpsmith has one more attack than the Lord as the tendrils give +2 attacks.

So a Warpsmith is a lord with -2 WS -1W -1I +1A +1Sv with a Power Axe, Flamer, Pistol, and Meltagun. He can also shoot two weapons and loses fearless for repair/curse and shatter.

The Smith is the cheapest way to get 5 guaranteed power axe attacks as the Lord needs to take a Mark, Steed, and the Axe which ends up costing more than the Smith no matter what God you choose. Mind you, the Lord is going to be a better CC beast. But that is at the expense of the shooting and utility the Smith has.

Also you can put the Smith in a rhino with a 5 man CSM squad and shoot 3 weapons out the top. Potentially 3 meltaguns (this is with a combi-melta however).
   
Made in us
Terminator with Assault Cannon





 Tarrasq wrote:
Also you can put the Smith in a rhino with a 5 man CSM squad and shoot 3 weapons out the top. Potentially 3 meltaguns (this is with a combi-melta however).


Unfortunately, only two models can fire from a Rhino hatch.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 Tarrasq wrote:
Actually the warpsmith has one more attack than the Lord as the tendrils give +2 attacks.

So a Warpsmith is a lord with -2 WS -1W -1I +1A +1Sv with a Power Axe, Flamer, Pistol, and Meltagun. He can also shoot two weapons and loses fearless for repair/curse and shatter.

The Smith is the cheapest way to get 5 guaranteed power axe attacks as the Lord needs to take a Mark, Steed, and the Axe which ends up costing more than the Smith no matter what God you choose. Mind you, the Lord is going to be a better CC beast. But that is at the expense of the shooting and utility the Smith has.

Also you can put the Smith in a rhino with a 5 man CSM squad and shoot 3 weapons out the top. Potentially 3 meltaguns (this is with a combi-melta however).


well, yes, if you are going to be using the power axe he comes with he can be ok. But adding on a khonic axe of blinding furry means that the power axe he already has is kind of wasted.
Also note that lords need not take steeds or marks if they dont want to. A good comparison is a lord in terminator armor vs a warpsmith.

The lord has +2WS +1W +1I -1A, fearless, can choose his power weapon(axe, maul, spear, or sword), and has a 5++. He comes with a combibolter
The warp smith has the meltagun+flamer, shatter and curse, and repair. He can also sweeping advance and has grenades. But he costs 5 points more

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Sneaky Striking Scorpion





Kingsley wrote:
 Tarrasq wrote:
Also you can put the Smith in a rhino with a 5 man CSM squad and shoot 3 weapons out the top. Potentially 3 meltaguns (this is with a combi-melta however).


Unfortunately, only two models can fire from a Rhino hatch.


Yes the Warpsmith and one marine! Warpsmith can fire two weapons.

Exergy wrote:
 Tarrasq wrote:
Actually the warpsmith has one more attack than the Lord as the tendrils give +2 attacks.

So a Warpsmith is a lord with -2 WS -1W -1I +1A +1Sv with a Power Axe, Flamer, Pistol, and Meltagun. He can also shoot two weapons and loses fearless for repair/curse and shatter.

The Smith is the cheapest way to get 5 guaranteed power axe attacks as the Lord needs to take a Mark, Steed, and the Axe which ends up costing more than the Smith no matter what God you choose. Mind you, the Lord is going to be a better CC beast. But that is at the expense of the shooting and utility the Smith has.

Also you can put the Smith in a rhino with a 5 man CSM squad and shoot 3 weapons out the top. Potentially 3 meltaguns (this is with a combi-melta however).


well, yes, if you are going to be using the power axe he comes with he can be ok. But adding on a khonic axe of blinding furry means that the power axe he already has is kind of wasted.
Also note that lords need not take steeds or marks if they dont want to. A good comparison is a lord in terminator armor vs a warpsmith.

The lord has +2WS +1W +1I -1A, fearless, can choose his power weapon(axe, maul, spear, or sword), and has a 5++. He comes with a combibolter
The warp smith has the meltagun+flamer, shatter and curse, and repair. He can also sweeping advance and has grenades. But he costs 5 points more


I understand the bit about the Artefact Axe, and you're right. It also requires the investment in MoK which you may or may not want.

As to the Terminator Lord its actually -2 attacks really since he loses his pistol.
   
Made in fr
Tzeentch Veteran Marine with Psychic Potential





France

Having a lord with AoBF and not using a jugger/jetpack/bike for mobility seems a bit wated though, IMHO.

   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

Hopefully the faq in something similar to servitors

 
   
Made in us
Sneaky Striking Scorpion





Exalbaru wrote:
Hopefully the faq in something similar to servitors


I'd rather just have all HQ (except DP) have access to bikes/jump packs.

Though Chaos servitors would be fun model-wise.
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

With the Mark of Slaanesh, while that does not help his initiative due to using an axe, he can get FNP by being in a unit with the icon of Excess.

Honestly, I think the reason to take him is his Curse ability.

Imagine a squadron of 3 Leman Russ Punishers. That unit can decimate anything we have. On a 2+, though, the unit's weapons get hot. Meaning if one of those 20 shots is a 1, the weapon doesn't fire and the vehicle could lose a hull point.

Replace with dakka pred or the like and now the warp smith can easily limit the effectiveness of several units. Even grotzooka killakanz, Leman Russ executioners, etc. suffer pretty badly!

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Longtime Dakkanaut






Westchester, NY

I just got the model, I'm hoping to use him in larger lists with typhus in a land raider, backed up by hades forgefiends and a drake and perhaps some hellbrute... the idea here is that it's a slow-advancing mech list, screened by big units of zombies that prevent any assault or deepstrike shenanigans, and the warpsmith could stay with typhus making a kirk and spock counterassault combo or branch off and join some zombies and repair the walkers if they need it.

 
   
Made in gb
Hellacious Havoc




Sorry for resurrecting this topic from the depths of time, but can I repair and then Run with a Warpsmith?

Codex says he can repair instead of shooting with a weapon (ie can't shoot AND repair), but does this have the same effect on running as a shooting attack?
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Wrong forum for that question buddy. You'll be better off asking in YMDC.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Indeed.

Feel free to start a thread in that board

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