| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/11/23 11:41:45
Subject: Re:What is the moast cost efective cavalery in the game?
|
 |
Skillful Swordsman
|
That's odd, considering that you ask us to define the most cost-effective cavalry in the game. What is the difference between "best" and "most cost-effective", Niaii?
I don't know what "moast snacks for the point" is supposed to mean.
|
 I am White/Green |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/23 14:53:11
Subject: What is the moast cost efective cavalery in the game?
|
 |
Liche Priest Hierophant
|
Then go away from this thread Mike :-)
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/23 14:59:28
Subject: What is the moast cost efective cavalery in the game?
|
 |
Martial Arts Fiday
|
"moast snacks for the point"
Is there some sort of Halfing Cavalry I'm not aware of?
|
"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/23 17:56:49
Subject: What is the moast cost efective cavalery in the game?
|
 |
Evasive Eshin Assassin
|
@Mike der Ritter: whether you believe in the Unified Theory or not, deciding which unit in the game is the best is a ton harder than deciding which unit in an army is best. And even that would be up for basically infinite debate.
But as I said, I'm willing to take a very vague, inaccurate, and most likely heavily biased crack at the question nonetheless. All I'm saying is that there are way more variables here than any of us could ever deal with (the equation to figure this out would probably occupy a couple of lecture-hall chalk boards), and that boiling it down to a few basic concepts would result in a very general sort of answer, but that it's the only way to get an answer at all. Agreed?
@Niiai: no need for that, now. It looks like several people don't quite understand what you're saying.
So, once again, I'm going to try to get this thread back on topic:
Overall, I'd say the point of cavalry is to deal out enough wounds/not take enough wounds to swing a battle in the favor of two sides of otherwise evenly matched infantry. That's what the Rule Book says, anyway.
So with that in mind, I think the most important aspect of cavalry is (beyond the base stats) the speed, maneuverability, and size of the unit. A smaller frontage and footprint seems vital.
The only wrench in this thought that comes to mind are Bretonian knights, with their Lance formation. Thoughts?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/24 04:53:25
Subject: What is the moast cost efective cavalery in the game?
|
 |
Armored Iron Breaker
Peachland BC
|
Hey don't forget khornejugs and demigryphs stomp...so IMO I'll have to agree with the new skull crushers, I saw em in action at my gw store for a "new chaos release bash" and with that banner they can take that gives them a ward save against everything in the shooting phase....ouch it's really hard to say who's meaner them or the bloodknights, but watching two khorne jugs out 3 make it across the table against two shaven players and an empire, those two khornaughts put alot of hurt on when they got there, n that's just in a 1500 point list, going up againt say 6-7 of those things with the potential of a hero or lord level chaos champ cruising around, that is going to be far from easy to take down, sure it's a points commitment but whatever that unit hits is going to vanish faster than most can admit lol
Also bloodknights are nasty, non greatweapons hitting at strength 7 is nothing to scoff at and is harder hitting than any other cav if I'm not mistaken....you might say they are "hard to bring back" buuuuut how many armies have that mean of cavalry that can be brought back at all lol...with a spell typically every caster in your army has and can realistically toss out with some ease
Cheers!
Mike Automatically Appended Next Post: Also even at 3 wide with their knights knights Bret cav are still sitting at max frontage with 5 wide bloodknights or 3 wide juggers, who are monstrous therefore back ranks receive full attacks. Oh and both those evil army knights have higher init and higher weponskill...and attacks....and strength n toughness. Point cost they are cheaper but come on guys elite bs core, ya get what ya pay for
|
|
This message was edited 1 time. Last update was at 2012/11/24 04:56:38
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/26 05:09:04
Subject: What is the moast cost efective cavalery in the game?
|
 |
The Dread Evil Lord Varlak
|
Mike der Ritter wrote:You would need to do all the math to find out. Take a relevant number of commonly seen units and pit them versus one, then the other cavalry. Winning gives a point, number of casualties caused and suffered gives or takes away points, and so on. Then you could come up with a quantifiable answer.
Building a little system gives a quantified answer, but that just leads into another round of subjective debate over that system.
I've got another conundrum to add in - say we could objectively prove that Marauder Horsemen and Chaos Knights were the most cost effective, point for point. But much of the role of cavalry is in flanking charges to support infantry units, and for the most part the main infantry units in a Chaos Warrior army don't need the help. Whereas in an Empire army the generally competent state troops can receive a huge boost from having some knights hit the flank of the enemy. And at the same time Black Knights and Blood Knights would look to perform that role even better given the quality of zombies and skeletons, except Crumble makes that a generally terrible idea.
So, basically, when the value of a unit of cavalry is determined so much by their position within an army list, what's the point in taking that unit out of it's list to compare it against other cavalry units?
|
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/27 16:46:19
Subject: What is the moast cost efective cavalery in the game?
|
 |
Evasive Eshin Assassin
|
Agreed.
Though, as I said, I think it's theoretically possible to come up with some serious math-vodoun to compare cavalry units without taking them out of their army.
I can't and won't ever be able to do it, and even if I did have a doctorate in the required fields, I wouldn't, 'cause it would probably take forever.
With all of that said, what are the armies that have a non-conventional role for their cavalry? I'm thinking...Ogre Kingdoms, Tomb Kings, Vampire Counts, Warriors of Chaos. The infanty in these armies either doesn't need help, or you don't want to help them.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/11 17:45:09
Subject: What is the moast cost efective cavalery in the game?
|
 |
Lethal Lhamean
|
MFC get my vote. They are fast, and with the dragon hide banner go first, and they hit like a 20 ton Mack truck.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/11 17:49:43
Subject: What is the moast cost efective cavalery in the game?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
DarthSpader wrote:MFC get my vote. They are fast, and with the dragon hide banner go first, and they hit like a 20 ton Mack truck.
Except the Banner doesn't work like that till the second round of combat. You have to breath on the enemy to give them ASL, which you can't do till I2. So only the second round of combat has the enemy at ASL.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/11 18:48:18
Subject: What is the moast cost efective cavalery in the game?
|
 |
Wight Lord with the Sword of Kings
|
The shiny new Khorne cavalry are really awesome.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/11 18:50:59
Subject: What is the moast cost efective cavalery in the game?
|
 |
Inspiring Icon Bearer
|
Mournfang Cav are pretty head to head with Necroplis Knights, In equal numbers who ever gets the charge wins.
|
3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/13 19:23:47
Subject: What is the moast cost efective cavalery in the game?
|
 |
Nimble Dark Rider
T.O.
|
I think the bottom line here has to be that skullcrushers are good at fighting and beating anything and everything that isn't a T8 monster or a steam tank (and even then~)
No other cavalry or monstrous cav in the game has that level of flexibility for those kinds of points.
Mournfang are 75pts tooled up;
Bloodknights are one wound and only ten points cheaper than SkCrl;
Demigryphs are T4 and have nowhere near the same number of attacks;
and Knights Errant are T3 and have no hope of taking on the kind of nasty that SkCr can (remember they're T5)
All of these other cavalry units are good, really good, but any situation or attack you can put them in to kill em, the Skullcrusher will either fare better or the same.
That said, knights errant are a close second simply cause you can get so many of them. I could even be convinced to change my mind, but probably not.
|
Please put this on your sig if you know someone, work for someone or are related to someone who suffers from stupidity. Stupidity is real and should be taken seriously. You could be sitting next to a sufferer right now. There is still no known cure for stupidity and sympathy does not help. But we can raise awareness.... 93% won't copy and paste this because they don't know how to copy and paste |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/14 07:46:50
Subject: What is the moast cost efective cavalery in the game?
|
 |
Skillful Swordsman
|
Sorry Niiai, no magic wand for you.
Warpsolution wrote:@Mike der Ritter: whether you believe in the Unified Theory or not, deciding which unit in the game is the best is a ton harder than deciding which unit in an army is best. And even that would be up for basically infinite debate.
Hmm. I said it is possible to make a pragmatic approximation under set conditions. Of course we could argue ad infinitum what those conditions should be but it's not harder to compare Skullcrushers with Demis vs the same opponent than it is to compare ICK and Demis versus the same opponent (and repeat the procedure against some other popular choices). I mean sure, there's always if's and when's but at the end of the day that's a moot point. I rarely have the option to chose between ICK, Blood Knights or Dark Riders anyways.
I also think it would be a good start to leave out MC.
@Niiai: no need for that, now. It looks like several people don't quite understand what you're saying.
He's asking "What is the moast cost efective cavalery in the game?" and saying "We are not looking for the moast cost efective cavelary in the game". I'm neither sure who "we" are nor what "they" are in fact looking for. Snacks?!?
|
|
This message was edited 1 time. Last update was at 2012/12/14 07:50:35
 I am White/Green |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/20 13:46:07
Subject: What is the moast cost efective cavalery in the game?
|
 |
Nimble Mounted Yeoman
|
I Know its been said, but Errants.
|
May your chest inspire the hopes and dreams of millions.
May your arm girth frighten the elderly, slow moving adults and very small children.
May your gains be plentiful.
Go forth and LIFT.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/20 15:52:14
Subject: What is the moast cost efective cavalery in the game?
|
 |
Booming Thunderer
|
I'm going to throw a spanner in the works and say pretty much any fast cav chaff! I always take a unit of 5 glade riders in my wood elf army and while they never KILL their points back they certainly protect a portion of my army many times their own cost from some nasty enemy unit many, many times their cost! Last game they held up a horde of giant rats (60 with squeel, one of my regular opponent's favourite units when we play big games) preventing them from getting into any meaningful combat all game, picked off a rattling gun with bowfire and then when warp lightning fried 4 of them the last man suicide charged the (already wounded) warlock and finished him off, pretty dang heroic for a 130ish point unit I'd say!
Back to topic-as-intended though Errants are a good shout because of lance formation and low cost compared to other cav while still getting the basics you need (high strength charge, good armour) from cavalry. Perhaps they are getting a bret bonus of not paying a premium just to have SOME heavy cavalry, which I expect some other armies (eg Empire or anyone with cold one cavalry) probably are paying
You don't need complicated maths to get a rough idea of cost effectiveness, just consider how much face they are going to smash and whether you would be willing to stump up the required points for a reasonable unit size. If you take it any deeper than that (army synergy, specific roles etc.) then it doesn't matter what the unit is, only how you use it and that kinda renders the question moot.
I don't know much about orc boar boys but I've always thought they were cool, how do they stack up?
|
|
This message was edited 1 time. Last update was at 2012/12/20 15:59:12
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/22 15:23:40
Subject: What is the moast cost efective cavalery in the game?
|
 |
Regular Dakkanaut
|
5 Goblin Wolf Riders w. Musc is ~ 60 points.
In an army desperate for chaff and redirectors, it doesn't get much better for cheaper than that.
Plus when the riders flee they don't cause panic in your expensive orc stuff!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/23 19:52:34
Subject: Re:What is the moast cost efective cavalery in the game?
|
 |
Crazed Savage Orc
|
Just to represent the Ladz...Orc Boar Boyz are now 20 pt per model in the latest book with shields and spears. When I compare them to Knights Errants, statistically they seem on par for the points (high Toughness and Str on charge with spears and tusker charge). Unless they encounter an ultra heavy cavalry unit head on or a flanking infantry unit, they are in good shape to crush a regular missile unit, or get a flank for the main infantry block. They make a good delivery unit for cheap generic orc characters.
Then again, you have to deal with Animosity, and their armor is not as good.
|
|
This message was edited 1 time. Last update was at 2012/12/23 19:53:17
WHFB 3000 pts
40k 1000 pts
40k 1000 pts |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/24 16:07:19
Subject: What is the moast cost efective cavalery in the game?
|
 |
Gore-Soaked Lunatic Witchhunter
|
I like Dragon Princes. Two Attacks, ASF, and M8 plus access to magic items on the champion and the banner for 30pts each is pretty good.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/24 19:34:28
Subject: What is the moast cost efective cavalery in the game?
|
 |
Tzeentch Veteran Marine with Psychic Potential
|
AnomanderRake wrote:I like Dragon Princes. Two Attacks, ASF, and M8 plus access to magic items on the champion and the banner for 30pts each is pretty good.
Dragon Princes aren't bad but at 30 pts and only strength and toughness 3 and no 1+ save they're kind of fragile and lacking in punch for their points. After the charge swinging away at strength 3 isn't going to strike fear in anything.
I think Black Knights have to take it. You can bring 5 of them back in a single spell. They're S4 T4 with killing blow and a nifty ignore terrain rule. With barding and lances they're considerably cheaper than Dragon Princes with a number of advantages. They get a banner of +1 to hit to make up for their weapon skill and they cause fear. For a model barely over 20 points that's something impressive. You can also use them without characters and take advantage of their ability to move right through terrain with ethereal steeds.
Especially looking at Blood Knights, which are exactly as hard to kill for over twice the points and come back 1 at a time not 5 at a time. Black Knights have enough bodies to disrupt on a flank charge too.
|
|
This message was edited 1 time. Last update was at 2012/12/24 19:37:58
Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.
No game of chess can be won without pawns, and this may prove to be a very long game.
http://www.youtube.com/watch?v=xLnIFn-iROE |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/24 19:52:23
Subject: Re:What is the moast cost efective cavalery in the game?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Killing Blow is what makes them impressive. Even if they were only Str3 it would be amazing. but Str4 with Killing Blow makes them useful after the charge.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/25 17:25:37
Subject: What is the moast cost efective cavalery in the game?
|
 |
Terrifying Doombull
|
Skull Crushers followed by Mournfangs and Knigth Errants
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/12/26 00:59:08
Subject: What is the moast cost efective cavalery in the game?
|
 |
Major
Middle Earth
|
I think we should create a separate category for monstrous cav, mostly because they have the benefit of awesome stats and being a newer unit. However I would like to throw my vote in for pagasus knights, they have good stats and awesome mobility being fast, flying, monstrous cavalry
|
We're watching you... scum. |
|
|
 |
 |
|
|