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Made in us
Longtime Dakkanaut





 sounddemon wrote:


I was actually disappointed when I found that Annihilation Barges were not fast lol.


Yeah that seemed strange to me too. I thought all skimmers were fast. Well besides the monolith.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Kevlar wrote:
 sounddemon wrote:


I was actually disappointed when I found that Annihilation Barges were not fast lol.


Yeah that seemed strange to me too. I thought all skimmers were fast. Well besides the monolith.

Well, the potential range is 30 inches per turn. That's enough.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Loyal Necron Lychguard






Kevlar wrote:
 sounddemon wrote:


I was actually disappointed when I found that Annihilation Barges were not fast lol.


Yeah that seemed strange to me too. I thought all skimmers were fast. Well besides the monolith.


Neither Ark is fast either.
   
Made in ca
Lethal Lhamean





somewhere in the webway

i believe the only fast vehicle in the cron list is the CCB and fliers. everything else is just a skimmer or heavy. or flier...

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Loyal Necron Lychguard






 DarthSpader wrote:
i believe the only fast vehicle in the cron list is the CCB and fliers. everything else is just a skimmer or heavy. or flier...


Flyers don't have a "fast" designation.

but yes, the CCB is the only fast vehicle we have.
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Further advice/warnings on the MSS

Glad to hear you got around it turn 1, but be aware it's not an avoidance tactic, it's a delay tactic. He'll figure out pretty quick to either not accept the challenge on the turn you charge. Yes, this removes his hits against your unit, removing that S7 Warscythe, but if you don't break him, then it's MSS time. Something that is catching on is putting a Chronometron in 1-2 units to help with the LD test and not break.

If you feel that you're going to get charged, while not likely but possible with Phaerons running around, keep your Character in the back. Characters can't accept challenges if they aren't engaged (P.64), even Chaos Marines. This also applies if you are assaulting a large unit that contains something that can take the hits (ie. anything with a Phase Shifter), if you can hit the unit in a way to keep his character unengaged then there is no challenge. I learned this one from a Chaos Marine player who take Axe of Blind Fury. He doesn't want to be in a challenge, he wants to be hitting standard guys.

Something else to be wary of is Everliving. If a model is downed, and makes his RP roll he isn't in a challenge. So if you forget to re-issue the challenge if you down'd him on your turn, you could also be in trouble a bit.

That's all I got - Good luck with everything.




Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
 
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