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MANz vs Nob Bikers
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Bikers, Painboy, Waagh Banner, Power Klaws
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No, they have one wound like normal bikers. Are you sure that you didnt read the nob entry under the normal bikes?

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in gb
Jealous that Horus is Warmaster







Nope I'm certain it was the regular bikers entry. Absolutely certain. Anyone else heard of this? Is it a typo then or? Really wish I had it here in front of me to be 100% though.

If anyone else has seen this or heard of it please let me know.

Revilers 6,000pts
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its a typo they fixed in the FAQ
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

skyfi wrote:
 KingCracker wrote:
skyfi wrote:
One more thought, bikes mega expensive compared to Manz points wise.

A points comparison.. Equal groups here

6 Manz + trukk 6 Kombi weapons



4,bikes (1 pain boy) banner 1 bc 2 pk 1 bp grot orderly











Yuppers. Now, which one would you rather have? I know for certain, there would be a trukk with a gak load of death inside it on my table



Depends on if your flgs/club has house ruled 2+ saves away (and dedicated transports)... And av13+... And limited your foc even more lol.... Especially in lower legs of esc league.. I'm tryin to get 500 built and painted by jan 8th, but limited by stuff above plus can only take 0-1 of other slots and think you only allowed to pick one.. Think it's 1 hq 1-3 troop and 0-1 of somethin else?...


I know normally I'd take that Manz missile!!.... Or 4 ha






Why would they house rule legal units away exactly?
   
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 KingCracker wrote:
skyfi wrote:
 KingCracker wrote:
skyfi wrote:
One more thought, bikes mega expensive compared to Manz points wise.

A points comparison.. Equal groups here

6 Manz + trukk 6 Kombi weapons



4,bikes (1 pain boy) banner 1 bc 2 pk 1 bp grot orderly











Yuppers. Now, which one would you rather have? I know for certain, there would be a trukk with a gak load of death inside it on my table



Depends on if your flgs/club has house ruled 2+ saves away (and dedicated transports)... And av13+... And limited your foc even more lol.... Especially in lower legs of esc league.. I'm tryin to get 500 built and painted by jan 8th, but limited by stuff above plus can only take 0-1 of other slots and think you only allowed to pick one.. Think it's 1 hq 1-3 troop and 0-1 of somethin else?...


I know normally I'd take that Manz missile!!.... Or 4 ha






Why would they house rule legal units away exactly?


Because the owner of the shop is obviously a horde footslogging player

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in au
Liche Priest Hierophant







Sounds almost like one of the mission from that expansion for 40k GW released a while ago.


I'd choose normal bikerz over nob bikerz, I MEAN, all I'll every really use dem for is for shooting!

Imagine 3x lootas and 6x bikerz, with wazdakka leading the army, then a deffkopta or 2 and more bikes
It would be over 2000 points, but imagine all that dakka

wait, I'm going OT...

Well, IMHO, Bikerz > MANZ
   
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Curb stomping in the Eye of Terror!

 wildboar wrote:
Read my friends Ork Codex the other day and it states that normal Ork Bikers have 2 wounds. Is this correct? Seems a bit strong that they would get an extra wound. Was just wondering cos both of us thought it was a bit odd.

Ta

Boar

Regular warbiker is 1 wound.

Nob bikers is 2 wounds.

Live Ork, Be Ork. or D'Ork!


 
   
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Nebraska, USA

Personally i havent even tried meganobs yet, but i recently won 5 of them on ebay for 51bucks (HELL YEA EBAY!) all with kombi skorchas, which is what i want. Screw kombi rokkits BS2 crap.

The only way i see them being viable is if the game isnt the 6-objective one (forget name) because you will be spending a lot of points on things that cant capture points. I am not sure if Meganobs are hardcoded to be unable to cap or not (if you have a warboss you can use them as a troop) but i know Nobs can. Having a bike doesnt change them to Fast Attack, it just changed them to Biker status from Infantry.

i also havent even ran the painboy thing yet, so i guess im not even running them right lol. Ive been doing 4-5 PK Nobbikers and with the exception of that damn Dreadknight they have been melting 2-3 nasty parties before dying. Am i right in assuming you want the painboy in front and have the nobs LOS him for every wound? I have a painboy model unassembled and im debating biking him up or just BW nobbing it.

This message was edited 1 time. Last update was at 2012/12/04 02:36:25


An ork with an idea tends to end with a bang.

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Units of nobs are unable to LOS each other due to the new rulebook faq iirc. For nob bikers, you definently want a pain boy and give everyone cybork. How many bikers are you taking? 4-5 pks seems a little high. I usually take a boss with a pk and then 1-2 PKs on the nobs with a stock painboy and 2 stock bikers (with waagh banner). Ends up being something like:

Warboss: Bike, PK, Attack squig, Cybork 150pts

Nob Bikers x5: 2pks, Painboy, waaagh banner, cybork, bikes

Total comes out to around 450 or so.


A warboss can make one nob or meganobs mob scoring. I think I would take a megaboss if I took MANz for moral reasons anyway.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
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Stephens City, VA

 Billagio wrote:
Units of nobs are unable to LOS each other due to the new rulebook faq iirc. For nob bikers, you definently want a pain boy and give everyone cybork. How many bikers are you taking? 4-5 pks seems a little high. I usually take a boss with a pk and then 1-2 PKs on the nobs with a stock painboy and 2 stock bikers (with waagh banner). Ends up being something like:

Warboss: Bike, PK, Attack squig, Cybork 150pts

Nob Bikers x5: 2pks, Painboy, waaagh banner, cybork, bikes

Total comes out to around 450 or so.


A warboss can make one nob or meganobs mob scoring. I think I would take a megaboss if I took MANz for moral reasons anyway.


The only thing you might wanna add, is a Bosspole.

   
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jdjamesdean@mail.com wrote:
 Billagio wrote:
Units of nobs are unable to LOS each other due to the new rulebook faq iirc. For nob bikers, you definently want a pain boy and give everyone cybork. How many bikers are you taking? 4-5 pks seems a little high. I usually take a boss with a pk and then 1-2 PKs on the nobs with a stock painboy and 2 stock bikers (with waagh banner). Ends up being something like:

Warboss: Bike, PK, Attack squig, Cybork 150pts

Nob Bikers x5: 2pks, Painboy, waaagh banner, cybork, bikes

Total comes out to around 450 or so.


A warboss can make one nob or meganobs mob scoring. I think I would take a megaboss if I took MANz for moral reasons anyway.


The only thing you might wanna add, is a Bosspole.


Indeed. Ive only run them a few times and havnt had to take a morale test yet but im def gonna add one in so I dont end up getting swept :/

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
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Oklahoma City

 Billagio wrote:
 KingCracker wrote:
skyfi wrote:


mo' stuffz






even mo stuffz


stuffz..




i d'know mates. makes me scratch my head. Can't play the landship yet, or the megaboss/meganobs which are about all i have painted to tabletop >.< have till jan 8th luckily

I think it might be combat patrol or somethin?



@Vineheart01 do not leave home witout a painboy... if you ahve 3 bikes.. 1 has BP and PK 1 has a banner and maybe a BC or PK and other is a painboy.. build up from there! FNP makes that unit even more tough. Usually people will put a biker boss up front to soak up s10 wounds and LOS anything else off to to cheapest biker (via smart placement)

The nobs themselves cant LOS. the Warboss can on a 2+ and the pain boy can on a 4+




I feel like nob bikers take a huge chunk of points.. lately my thoughts have been... if i were to play someone with them and had a mini squad or none... I would use my megaboss and biker boss in conjunction with a normal squad of trukk boys..

No challenges - S10 hits from bosses ID bikes / deny FNP, bosses safe from wounds via ablative boyz/kopters (Still have PK nob too at S8)

Challenge - Put Foot nob in (your flavor if PK or bC... if throwing away nob to bloodthirster or something killer might as well be cheap...).. then have mega boss/biker boss pour S10 wounds into bikes

Thoughts?

Biker boss 145
Mega boss 115
2 Rokkit Kopters 90
Trukk + 10 boys + EA BP PK nob 140

total = 490

Would give 5 nob bikers (2 pk 2 bc) + biker boss for about same point spread... whom I think would get whomped easily... lets ramp the nob bikers up to 10 strong with boss... so +285 Giving them 775 total cost


with that extra 285... we could buy... 4 manz 3 kombi skorchas + trukk and them be scoring annnnd 5 lootas.... (and for this purpose we will say they are elsewhere on the field)



So 490 pts of mixed units vs 775pt nob biker death star... Who gets to charge, etc if they all get into fight at same time really makes a huge difference as the 10 bikers would easily pick off either unit alone... The #s could be ran a few different ways but I think it will paint a picture that while nob bikers are EXTREMELY fun, fluffy etc, they have a lynchpin like anything... but that doesn't mean they shouldn't be used etc... Just that I wouldn't advise anyone to put all their eggs in one nob biker basket.


I am at work and can't run the #'s right this second but... I feel like the 445 points would win, and have a 50% to sweep the bikes.

It gets worse if you let the lootas shoot at the bikes that round, or let the manz shoot kombi skorchas/charge (though I wouldn't charge bikes with them myself, just roast bikes and let boyz and boss charge... that way he can't choose to put his PK attacks torwards manz and kill your dead hard scoring unit)




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hi daoc friends this is beeyawnsay c: 
   
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As long as you know what to avoid assualting (thunder hammers/power fists, MCs, Dreadnoughts) I find that my MANZ are almost unstoppable the weight of wounds with 2+ armor and strength 8-10 (circumstances) they just are impressive for accurate shooting, durability and versatility, while i admit battlewagon = Manz is important don't discredit the trukks as they are a very cheap delivery system that gets there faster than a wagon will.

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
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How can the MANZ be str 10? I hought they were str 9 at maximum?
   
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Probably assuming a warboss is in the group.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
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UK

Sorry I am not near a rulebook at the minute but I'm due that if a transport has moved flat out in the shooting phase and it get destroyed by the energy all passengers are killed.... No saves our anything like that.

If so..... Never move flatout with your m.a.n transports.


Please correct me if I'm wrong.
   
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Kansas City, Missouri

Navras wrote:
Sorry I am not near a rulebook at the minute but I'm due that if a transport has moved flat out in the shooting phase and it get destroyed by the energy all passengers are killed.... No saves our anything like that.

If so..... Never move flatout with your m.a.n transports.


Please correct me if I'm wrong.


never seen this rule.

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
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Navras wrote:
Sorry I am not near a rulebook at the minute but I'm due that if a transport has moved flat out in the shooting phase and it get destroyed by the energy all passengers are killed.... No saves our anything like that.

If so..... Never move flatout with your m.a.n transports.


Please correct me if I'm wrong.


5th edition rule - if a skimmer moves flat out and immobilizes itself during that movement, it and its passengers are removed as casualties.

Though I'm unsure if this ruling has continued through to 6th, it has never affected orks regardless. Unless you used the Ork Warkoptas from Forgeworld.
   
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Burtucky, Michigan

Yea I havnt seen that in 6th either. And no, it still didnt work on Orks, because we are awesome and have ramshackle rules.
   
Made in us
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Nob Bikers:

  • Str4 Hammer of Wrath Autohits

  • can only be ID'd by S10

  • gets both a 5+ invuln save and a 5+ FNP save against everything short of S10 all the way through to AP1

  • 24" turboboosts

  • 12" movement

  • access to redundant boss poles

  • Strong shooting including overwatch




  • MANz:

  • Ld7 w/ no Bosspole

  • cannot run

  • cannot overwatch

  • can-not do sweeping advances even with all those boss Power Klaws

  • No invulnerable save

  • T4 - which means Lascannons, Power Fists, TH/SS Terms all ID with no save of any kind allowed

  • On the plus-side, MANz -will- make it to I1 in combat and therefore they will get to use their Power Klaws

  • Cheapest access to Power Klaws in the game and the most outrageous number of PF attacks in any Codex

  • slightly more survivable per model than a Nob Biker to anything that is not strength 8 or AP2 - and cheaper per model, making MANz undoubtedly more efficient at shrugging off all forms of small arms

  • Require a transport -


  • MATH:


    A boltgun fired at a Nob Biker from an MEQ will produce:
    Spoiler:
    .66*.33*.5*.66=.07 wounds per model

    .07 wounds per model

    A boltgun fired at a Meganob from an MEQ will produce:
    Spoiler:
    .66*.5*.16=.05 wounds per model

    .05 wounds per model

    Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
    Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
       
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    Bikes also have better shooting and ignore difficult terrain when assaulting (but they treat difficult as dangerous).

    This message was edited 1 time. Last update was at 2012/12/08 20:59:30


     Tactical_Spam wrote:
    You never know when that leman russ will punch you back

     
       
    Made in us
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    Burtucky, Michigan

    Really, Id say either one is better then the other, depending on the situations and how you use them.
       
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    Has anyone tried Ghazghkull's WAAAGH with Meganobz? I'm sure some of you have been collecting MANz models since 6th edition changes, and I'm sure plenty of you have Ghaz models laying around

    Specifically - does the rule to change SNP to relentless help at all?

    Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
    Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
       
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    The main downside the SnP has over relentless is that you cannot fire overwatch or run. I dont think gaining those would justify taking ghazzy tbh. His waaagh isnt that good this edition imo now that fleet is different

     Tactical_Spam wrote:
    You never know when that leman russ will punch you back

     
       
    Made in us
    Decrepit Dakkanaut






    Burtucky, Michigan

    Agreed. I mean think about it. His WAAAGH! will allow MANz to WoD to any would be attackers. So far it to be worth taking, youd have to maximize your units being charged on the same turn you call that WAAGH! Its pretty unlikely youll be able to pull that off to such a degree that its worth taking Ghaz over a Megaboss. I mean 100points more is A LOT of points, specially in Ork land


    Automatically Appended Next Post:
    Speaking of, I need more boyz. Im setting up my army for a 3k point match.....and all I keep thinking is....more boyz, more trukks

    This message was edited 1 time. Last update was at 2012/12/09 12:54:54


     
       
    Made in us
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    Oklahoma City

    I would argue that taking ghaz, you don't do it for what his waaaagh does for other orks, (fearless is nice although) but what it does for HIM...


    4 wound t5 eternal warrior with a 2+ save and can be a 2+ invuln for an entire game turn when he waaaghs?


    Granted 110 more points than a squigless but kitted megaboss


    Lately I don't attach my megaboss to manz. What I have been doing is :

    outflank biker boss with kopters, have 3-4 nob bikers run around by themselves (hold in reserve until i kill manticores... or try to especially if they have a few..)

    Put meganobz in 1 truck hidden behind terrain or wagons, then put 9 boys PK nob and megaboss in another trukk.


    So I have 4 really deadly units rolling around:

    Megaboss + 9 boys + PK nob (always have a char for challenges and apk to swing) in a trukk

    4 meganobs w/ 3 kombi skorchas in a trukk

    3-4 Nob bikers

    Biker Boss + 1-3 Ablative Kopters (I hate hydra tanks. btw)




    I split the biker boss off from the kopters if the manticores are alive and let him shoot at 1 and 1 at them etc. (avoid 2 hits from center of blast on bosses head ya know... bound to throw 1s on my LOS)

    Also makes it nice when someone tries to flash light or bolter him down as the T6 makes it very difficult.


    I feel had I taken ghaz in the list, he could have done more work than my normal megaboss.

    but at what cost I suppose?


    In any case, worst luck that game ever I gotta say.... lost 16-18 (I scored 14 of his 20 vp, and linebreaker/warlord) he scored 15 of my 16 VP and scored line breaker, fir blood and warlord)

    1st facepalm moment..... Fuiroso dread and DC + reclusiarch drop pod in front of my truk melta it and wreck it, shoot my boys up and put 1 wound on boss 2+

    My turn, I shoot at dread with kannons and do nothing, hes out of LOS from lootas so ignore him, shoot the DC killin 1-2 of the 9 then charge and challenge with mega boss, he denies. He kills 5 orks, I kill 5 DC leaving just 2 and the char... his turn the dread eats some lootas nearby, then he kills last boys puts a wound on nob and nob kills all but 1 DC I think, then boss kills character... Locked another turn... dread charges thru truk at artillery and kills 3-4 grots, i squighound to not run away and stay locked on a luck 2-3 roll.... Finally kill my last DC on his turn and on my turn boss can charge dread, pk nob breaks off and attacks a drop pod for a VP

    My boss swings 5 times, hits 2,,,, to pen.... >,<

    Dreadnaught then kills 2 more from runt herder squad (wiping it) so my boss has to pass LD 7 (9-2) and fails with a 12 and has no one to bosspole >.<

    Swept megaboss by a talon wearing dread

    So that was 1 free VP given away and 1 I didn't get >.<


    Then icing on cake..... Last turn of game I multi charge a lone marine, CCS behind ADL, and a manticore w/ no missiles with 3 nob biker and boss... everyone that HAS to go thru terrain passes it, and as I get to warboss at back of group I can go in a straigh line to marine and not thru terrain... or thru a wrecked tank and to the manticore for PK swings on it..

    I chose the latter, roll a 1 for terrain (when he has a single wound left) then proceed to fail both armor, and feel no pain. Resulting in +2 VP for my opponent (warlord and normal VP)





    My MANZ got shot at by quad gun, hydras, 20 guardsmen, 10 vets and 3 chimeras for a long portion of the game.. oh yeah 10 tac marines too. Think they ended up killing 10 guardsmen with skorchas and then wrecking a chimera, not sure. They didn't make their points back though really, (as far as what they killed) but they held the opponent up long enough and gave him those to deal with in the center of board, so that when my bikes rolled on from reserves, i had 1 manticore dead, 1 stunned, and bikes were free to zip across field and charge on 2nd turn they were there (albeit they showed up late on T3 or 4 I think)



    I was running 3 bikes in my list, and based on yesterdays exp will be bumping them up to 4. they just do TOO much work, even for the point cost....

    Nob bikers almost out shine buggies.. yeah have half range, but T5 vs A10 means small arms like S5 shots are going to wound a biker easier, but at the same time, a single lucky lascannon won't kill a whole model... and they have permanent 4+ cover, 5+ invuln, and FNP... for 50 points base vs 30 for a buggie... (but can assault to lock themselves in combat yadda yadda)

    In any case its alot of points for a mobile shooting platform, but one tough as nails that can lock itself in combat and be considered "ultra kill" or a "death star" at the same time... IDK!

    I love my TL dakkguns... LOVE them!


    But they also haven't ever killed as many models in 1 go as kombi skorchas...

    Last time I played Orks I charged 30 boyz with 6 manz, but before doing so to avoid all those swings and overwatch I used 5 kombi skorchas and dealt so many wounds that I couldn't charge. The only remaining 2 boyz were out of LOS on other side of a BW.

    but one shot thing you know... My only other cool exp was getting 2 heavy weapons team, a CCS, and 17 dudes from a blob all in 5 skorcha shots, killed CCS down to a model, who ran off board, killed both heavy weapons teams and like 15/17 hit from blob leaving just a handful left to charge


    in any case sorry for the rambling. hopefully my ancedtoes prove to be useful to someone


    http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



    hi daoc friends this is beeyawnsay c: 
       
    Made in us
    Decrepit Dakkanaut






    Burtucky, Michigan

    Dakkaguns are awesome because they are a bigshoota with less range. You need to open that view to Bigshootas are awesome. I LURVE the bigshoota. I always seem to mow something down with them. My bikerboss runs with a squad of stock koptas and man, all those TL bigshootas is just BRUTAL, even MEQs feel that one
       
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    Problem with ghaz is that for the WoD to be effective, you have to set it up perfectly like KC said. And you have to have kombi skorchas. And you have to not used them yet. I dont think its worth it. A megaboss is like, 100pts cheaper. He has a few less attacks, but only on the charge since with an AS he has the same base attacks. Really the only thing ghaz has stat wise over a mega boss in EW (which is important). I dont think hes worth taking in less than 1850 games imo (but hes a badass). I used to take him with snikrot but that dosent work too well anymore.


    KC how many boys do you have? I have 120 and I know I need more even though I dont play much larger than 1500. I think its just that I want to have lots of boyz for the sake of having more boyz.

    This message was edited 1 time. Last update was at 2012/12/09 20:03:13


     Tactical_Spam wrote:
    You never know when that leman russ will punch you back

     
       
    Made in us
    Decrepit Dakkanaut






    Burtucky, Michigan

    Not to mention EW is really only important when youre facing something that CAN ID a boss. Its a pretty rare occasion outside of weapons that naturally cause it. So anything NOT GK your dont have to worry about it so much.


    I have 80 boyz, as I typically play around 1800 or less. But everytime, I think "Man, I need like double this"


    Automatically Appended Next Post:
    Worst part is now, I think I need more boyz AND more trukks.

    This message was edited 1 time. Last update was at 2012/12/09 20:13:31


     
       
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    Haha I know what you mean. I like to run green tide and even though I rarely need more than my 120, Id really like to have 180 just so I can max out if I want.

    I started to go more speed freeks however and am at a pretty good spot with my 4 trukks and 3 BWs at around 1500. Luckily if I want more trukks I can go to my dollar store and and pick up some $1 toys to convert. But im running out of bitz and gubbins :(

    This message was edited 1 time. Last update was at 2012/12/09 20:24:54


     Tactical_Spam wrote:
    You never know when that leman russ will punch you back

     
       
     
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