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Made in us
Decrepit Dakkanaut





Vallejo, CA

Or, to summarize, if you want you can have A blob, and only if you set it up in one of a small number of ways.

And those ways are all super expensive (as in get ready to spend 500+ points), and, unlike a deathstar, in the end you're only talking about guardsmen levels of durability on something that can no longer be very good in close combat, even with allies.

I mean, seriously, you're going to run up against a manticore or a couple of whirlwinds or a burna mob in a battlewagon, or a squad of purifiers or one of many, many things that can down a couple dozen guardsmen, and that one unit you're sinking half of your points into is just going to evaporate.

Commissars will keep a unit from running away, but they won't stop a squad from being wiped out the old-fashioned way. 50 guardsmen are still plenty killable. I should know, given that I've nearly gotten tabled a few times even with bringing over 100 of them to 1500 point games.

Etched In Pride wrote:I hate to give up on an army I came to really Love. But blobs were at the core of it.

However.. Is the option to run lots of armor and guardsmen on foot still an option in some form or another?

I, too, am sad to see them pass, but times change.

You can certainly still run foot lists, though. I've been spending since the week after 6th came out to try out a bunch of stuff and I've had some success with things like conscripts and stormtroopers. Interestingly enough, spamming regular old platoon infantry squads with a meltagun and a lascannon apiece has actually been working out rather well for me also. It has bodies to give those guns a little durability along with still being cheap enough to field a lot of them for more firepower.

When my next league starts up, I'm going to try a 1500 point list that's three infantry platoons, each with three PISs with lascannons and meltaguns everywhere along with three russes. I've got high hopes.



This message was edited 1 time. Last update was at 2012/12/12 05:55:33


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Made in us
Battleship Captain





NYC

GameFreak975 wrote:
Playing against my brother in a 2,000 point game, he took power blobs, yarrick and a host of other options that everyone says is dead. He then proceeded to steamroll most of my units with well over 100 fearless attacks with furious charge, rerolling to hit, feel no pain from jacobus (like I mentioned earlier) and yarrick out front sucking wounds up with


Yeah...this kinda just shows you don't know how to fight flimsy deathstars.

Hit it with a barrage weapon or two. Yarrick up front does nothing, blob takes a ton of wounds. Not to mention, Yarrick will crumble to fire almost as easily as a terminator. The guard dex isn't capable of a good deathstar.

You just made enough mistakes to make this not matter.

This message was edited 1 time. Last update was at 2012/12/12 05:53:59


Dakka member since 2012/01/09 16:44:06

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Power-Hungry Cultist of Tzeentch




 TheCaptain wrote:
GameFreak975 wrote:
Playing against my brother in a 2,000 point game, he took power blobs, yarrick and a host of other options that everyone says is dead. He then proceeded to steamroll most of my units with well over 100 fearless attacks with furious charge, rerolling to hit, feel no pain from jacobus (like I mentioned earlier) and yarrick out front sucking wounds up with


Yeah...this kinda just shows you don't know how to fight flimsy deathstars.

Hit it with a barrage weapon or two. Yarrick up front does nothing, blob takes a ton of wounds. Not to mention, Yarrick will crumble to fire almost as easily as a terminator. The guard dex isn't capable of a good deathstar.

You just made enough mistakes to make this not matter.


I don't understand how this means I made mistakes? An I supposed to have a list that is tailored to fighting big blobs of infantry with barrage weaponry? I play Chaos Space Marines, the best I can bring are large blasts, flamers and frags...and that's IF I bring those. A TAC list is not going to have the tools to "hit the blob with barrage"

Tired of the haterade here for no reason.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Dude, CSM has options for handling blobs, and no, you don't need to tailor.

For example, you could start by making your army a nurgle army. Then your opponent has to wound you on 6's with practically everything. Throw in something with blight grenades and they're not even doing it on the charge. Or make your guys slaanesh, and now those blobs have to deal with FNP, which will likewise cut down on the amount of damage they do to you. Or hell, take the invul save for tzeentch. CSM can field troops that can outlast blobs nowadays.

Add to this an even rudimentary amount of anti-horde killing power and you're looking at keeping your opponent out of close combat easily. If they're sitting behind an aegis, then you have outflankers, and an AV12 flier with a torrent weapon. Or close combat, where you're pretty likely to beat face now. Remember, you don't need to kill opponent's characters in challenges to roll on the boon table, you just need to kill their characters with your champions. That's not that difficult given new wound allocation.

What the captain and myself are trying to say is that blobs are not difficult to handle, even with regular stuff (much less with dedicated anti-horde stuff). Just build solid lists and learn how to use your small arm and when to charge, and you're likely beating blobs just with fieldcraft.

You're probably just suffering from shock of having gotten beaten badly by something unexpected. I played blobs in 5th ed and I can tell you that even in their glory days it was very possible to beat them. Much moreso now that 6th is around.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Battleship Captain





NYC



No way. No. Way.


Automatically Appended Next Post:
GameFreak975 wrote:


I don't understand how this means I made mistakes? An I supposed to have a list that is tailored to fighting big blobs of infantry with barrage weaponry? I play Chaos Space Marines, the best I can bring are large blasts, flamers and frags...and that's IF I bring those. A TAC list is not going to have the tools to "hit the blob with barrage".


A TAC list will include plague marines that guardsmen wound on 6's, Heldrakes with Baleflamers, and plenty of characters that should slap around Yarrick.

Even 2/3 of these things, and you should have one. I'm not trying to offend you, or serve up any "haterade"; just saying your loss isn't about Yarrick-blob armies being even close to good. It's due to a fluke victory, most likely from mistakes.

I make mistakes, Jesus our lord and savior made a mistake here and there, GW makes mistakes. No one is mistake free. That's something that needs to be accounted for when losing to a sub-par army.

Sometimes a good player beats you. Sometimes a good list beats you. Sometimes you beat yourself.

This message was edited 1 time. Last update was at 2012/12/12 07:52:08


Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
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Douglas Bader






GameFreak975 wrote:
I don't understand how this means I made mistakes?


Because you spent time trying to kill the Yarrick deathstar blob instead of just ignoring it and killing your opponent's units that don't have 300+ points of characters added to them. You don't seem to understand how to handle a unit like that: feed it a speed bump unit or two so it never kills enough to justify its point cost, and focus on killing the rest of their army and winning the objective game.

A TAC list is not going to have the tools to "hit the blob with barrage"


Allied IG with Griffons, or Whirlwinds. You know that 6th is supposedly more focused on foot lists, so why don't you bring tools for dealing with hordes?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
1st Lieutenant




Philadelphia, Pennsylvania, USA

Seriously this is getting stupid and off topic. Peregrine, stop insulting his battle tactics no matter how wrong they are. He'll figure it out eventually. GameFreak975, I would step away from this thread for a while. Summary? Just. Drop. It.

Not a Mod, just trying to keep some sort of peace on these forums....it's the holiday season for gods-sake


To back up my earlier point, there is also way too many ways to drop templates anymore that blobs can just get blown away, literally. Then again, numbers fix THAT too. Kinda. And you need a huge board to fit 50 men stretched to full 2" coherency. That'll fix templates for a little while, but you WILL take causalities and they WILL be massive. But once you get a huge shooty blob in rapid fire range they will rape.

This message was edited 1 time. Last update was at 2012/12/12 11:34:50


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Made in no
Liche Priest Hierophant





Bergen

Somebody mentioned taking spacewolf allies to get counter attack.

However, i was wondering would it be possible to take blood angel feel no pain preasts? You can grab 3 of them as one elite choise.

   
Made in gb
Junior Officer with Laspistol





 Niiai wrote:

However, I was wondering would it be possible to take blood angel feel no pain priests? You can grab 3 of them as one elite choice.


No. The FAQ limits FNP from priests to units from the BA codex. There's nothing that limits counter-attack in such a way because it's a USR, unlike the goblet of blood or whatever the hell BA call it which is a special rule which grants a USR. It'd be cool if you could though!

Oh yeah 3 40-50 man blobs aren't going to stay in 2" coherency for long, especially with difficult terrain. They'll have to bunch up and that's when you can really start to cause casualties. Barrage weapons hurt blobs too, far too easy to snipe out the Commissar and make those 50 men run away.

This message was edited 2 times. Last update was at 2012/12/12 13:16:29



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Made in us
Sergeant First Class





 Niiai wrote:
Somebody mentioned taking spacewolf allies to get counter attack.

However, i was wondering would it be possible to take blood angel feel no pain preasts? You can grab 3 of them as one elite choise.


They also need to reread Counter Attack. It does not confer to a squad that doesn't have it. Other than this incorrect reading, I've used Captain's shooty blob to great effect, even though I use ACs instead of LCs to keep the squad cheaper. My AT is elsewhere.
   
 
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