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![[Post New]](/s/i/i.gif) 2013/01/22 15:56:26
Subject: Noise Marines: Return of MSU?
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Ladies Love the Vibro-Cannon Operator
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/01/22 19:12:51
Subject: Noise Marines: Return of MSU?
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Longtime Dakkanaut
Indiana
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Anyone have a good idea for blast master models? I am using the volkite chargers for the sonic blasters.
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![[Post New]](/s/i/i.gif) 2013/01/22 19:15:36
Subject: Noise Marines: Return of MSU?
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Warp-Screaming Noise Marine
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I want to know about this masque thing i have 4 blastmasters in 2 10 man squads and 2 5 man squads with a blaatmaster each
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![[Post New]](/s/i/i.gif) 2013/01/22 19:49:33
Subject: Noise Marines: Return of MSU?
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Longtime Dakkanaut
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Chaos Lord: Mark of Slaanesh, Lightning Claw, Burning Brand of Skalathrax 110
5x 5 Noise Marines: Blastmaster 625
23 Chaos Cultists: 2 Flamer 118
2x 1 Heldrake: Baleflamer 340
2x 2 Obliterator: Mark of Nurgle 304
Simple and nasty at 1500 - msu can work well. The list almost feels like cheating.
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This message was edited 1 time. Last update was at 2013/01/23 03:34:05
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![[Post New]](/s/i/i.gif) 2013/01/22 19:54:19
Subject: Noise Marines: Return of MSU?
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Haemonculi Flesh Apprentice
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Crimson-King2120 wrote:I want to know about this masque thing i have 4 blastmasters in 2 10 man squads and 2 5 man squads with a blaatmaster each
Pavane is the poor mans ash, it lets you move them Id6 or 6", have to check with someone more familiar t5hen me with demons. Basically you group them up for the money shot
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![[Post New]](/s/i/i.gif) 2013/01/22 20:37:04
Subject: Noise Marines: Return of MSU?
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Regular Dakkanaut
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Leth wrote:Anyone have a good idea for blast master models? I am using the volkite chargers for the sonic blasters.
I basically took any heavy weapon I had, from all the chaos heavy bolters I wasn't using to Grey Knight psilencers with the Inquisition symbol filed off. I cut off the front parts, whatever the shooty extremity was (didn't need to for psilencer, just didn't attach the gatling frontpiece) and then took a gargoyle from the chaos vehicle sprue and stuck it on the front. It's a simpler version of this blastmaster conversion: http://www.youtube.com/watch?v=anjFNCd2FsQ
You end up with weapons with screaming mouths, perfect for noise marine heavy weapons.
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![[Post New]](/s/i/i.gif) 2013/01/23 01:13:49
Subject: Noise Marines: Return of MSU?
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Dakka Veteran
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Wait so we can screen them with cultists ignoring the 5+ it gives to opponents due to weapons ignoring cover saves right?
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![[Post New]](/s/i/i.gif) 2013/01/23 01:39:08
Subject: Noise Marines: Return of MSU?
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Longtime Dakkanaut
Indiana
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Yeppers
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![[Post New]](/s/i/i.gif) 2013/01/23 03:36:01
Subject: Noise Marines: Return of MSU?
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Dakka Veteran
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Hmm...fearless zombies are much needed
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![[Post New]](/s/i/i.gif) 2013/01/23 03:49:39
Subject: Noise Marines: Return of MSU?
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Liche Priest Hierophant
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l0k1 wrote:Being a fan of Noise Marines and Emporer's Children, I want to like this change, but 30pts for the upgrade is way more than I'd like to pay.
They cost 40pts in the last dex, and it didn't even ignore cover! I'd say 30pts for a pinning blast wepon that ignores cover that has an alternate mode if the unit moves so you can still shoot is fairly priced.
On topic, when I first got the dex I almost cried when I saw the noise marine entry...
Now with the Errata, I can definately see MSU Noise Marines being used more often.
Of course, I don't know of anyone that uses them around where I am, but I'll definately be running a few MSU Noise Marines w/ Blast Masters and Doom Sirens.
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![[Post New]](/s/i/i.gif) 2013/01/23 09:51:18
Subject: Noise Marines: Return of MSU?
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Pulsating Possessed Space Marine of Slaanesh
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I love this thread.
But I also love the sonic blaster. It's a bit like bladestorming fearless dire avengers with Marine statline. Every turn.
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![[Post New]](/s/i/i.gif) 2013/01/23 10:57:37
Subject: Re:Noise Marines: Return of MSU?
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Devestating Grey Knight Dreadknight
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As to the above with the ork comment, I've tried this vs friends in a friendly list test vs marines (turned out not to be that friendly lol and tabled him by turn 5)
Mek with KFF
2 squads of shoota boys x 30 guys each
5 lootas
Lord with no upgrades
5 man noise marine squad with blast master
5 man noise marine squad with blast master
5 man noise marine squad with blast master
5 man noise marine squad with blast master
Heldrake with flamer
Heldrake with flamer
Aegis with lascannon
Only thing I can't handle is land raiders and I may drop a heldrake or swap some orks to get some oblits. Tons of long range shooting and having all the orks not give my opponent cover was great.
Also have to tune it down a bit as pissing off friends was kind of mean on my part XD
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2013/01/23 11:13:16
Subject: Noise Marines: Return of MSU?
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Ladies Love the Vibro-Cannon Operator
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felixcat wrote:Chaos Lord: Mark of Slaanesh, Lightning Claw, Burning Brand of Skalathrax 110
5x 5 Noise Marines: Blastmaster 625
23 Chaos Cultists: 2 Flamer 118
2x 1 Heldrake: Baleflamer 340
2x 2 Obliterator: Mark of Nurgle 304
Simple and nasty at 1500 - msu can work well. The list almost feels like cheating.
well, I'm going to try this. Not sure if the Cultists are really needed here.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/01/23 13:16:46
Subject: Noise Marines: Return of MSU?
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Dakka Veteran
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I'm running different configurations right now:
MSU - 5 Marines, 1 Doom Siren and embarked in a rhino. Get a few of these squads, zoom around and clear objectives/kill troops. Backed up by a Helldrake and you're going to cause a lot of trouble for infantry heavy lists
"Cheap" deck chair - 5 Marines, 1 Blast Master. I'm going to start playing these behind an Aegis defense line with a quad gun for holding a home objective.
"Expensive" deck chair - 10 Marines, 2 Blast Masters. I haven't tried this yet, I figure it's a bit too expensive but might be fun in a friendly setting.
Shooty rock - 10 Marines, 9 Sonic Blasters, 1 Doom Siren. This is my favorite configuration. It puts a silly number of wounds on ANYTHING.
Melee rock - 9 Marines, CC on all of them, Doom Siren, Icon of excess and an IC.
I tend to put the rock units in Rhinos. They're a super underrated vehicle right now and you'll need to take them seriously again soon. There's a lot to be said for a cheap metal box that let's you go fast one turn and use it as custom placed terrain after it blows up.
Another very current thing; DA are getting popular. Rapidfiring 3 shots is great for terminators, Doom Sirens are great for bikes.
Edit: I started out playing either pure Nurgle or Epidemius Nurgle lists, but I'm very rapidly switching to lists around these units. So far they've done really well.
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This message was edited 1 time. Last update was at 2013/01/23 13:18:03
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![[Post New]](/s/i/i.gif) 2013/01/23 13:41:54
Subject: Noise Marines: Return of MSU?
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Longtime Dakkanaut
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I've seen sonic blasters used and I've seen walking blastmasters used ( head within range and then fire. ) Both have pros and cons. I prefer what the blastmasters can do in just a few turns. Above 1500 I might add the sonics perhaps and I would beef up the squad sizes but a better choice woiuld be adding some DoC as allies methinks ( flamers/screamers and a DP) .
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![[Post New]](/s/i/i.gif) 2013/01/23 14:11:41
Subject: Noise Marines: Return of MSU?
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Pulsating Possessed Space Marine of Slaanesh
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Stoffer wrote:I'm running different configurations right now:
Shooty rock - 10 Marines, 9 Sonic Blasters, 1 Doom Siren. This is my favorite configuration. It puts a silly number of wounds on ANYTHING.
Interesting, how do you play this one? Is the Doom siren just there for Overwatch, or the odd chance that some MEQ might walk into flamer range before you?
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This message was edited 1 time. Last update was at 2013/01/23 15:46:29
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![[Post New]](/s/i/i.gif) 2013/01/23 14:39:49
Subject: Noise Marines: Return of MSU?
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Dakka Veteran
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Hmm Ork allies could be very nice, just need to make sure you don't go overboard and not so sure about only taking 5 lootas, especially with low leadership
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![[Post New]](/s/i/i.gif) 2013/01/23 14:50:44
Subject: Noise Marines: Return of MSU?
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Dakka Veteran
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westiebestie wrote: Stoffer wrote:I'm running different configurations right now:
Shooty rock - 10 Marines, 9 Sonic Blasters, 1 Doom Siren. This is my favorite configuration. It puts a silly number of wounds on ANYTHING.
Interesting, how do you pla this one? Is the Doom siren just there for Overwatch, or the odd chance that some MEQ might walk into flamer range before you?
A bit of both. 27 rapid fire shots and D3 AP3 flamer wounds works wonders for overwatch.
I play them pretty aggressively with Rhinos so range tends to not be much of a problem. Depending on what I'm facing, I play them differently though. Most marine squads you can go for pretty aggressively, so disembark and open up tends to outfire most regular squads. If you're fighting a squad you don't feel comfortable against, the Rhino can really buy you an extra turn of shooting (fire from hatch, watch him try and kill the rhino, fire once disembarked). It's very situational though. I have a pretty firm strategy if I go first on "the relic" for example, which involves rolling two Rhinos up in a reverse V around the relic, placing two squads behind the rhinos and just waiting for people to come to me while another squad carries it backwards. It's a huge roadblock with a lot of bullets for the point cost. Anyway, I'm loving them right now.
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![[Post New]](/s/i/i.gif) 2013/01/23 14:51:20
Subject: Re:Noise Marines: Return of MSU?
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Blood-Raging Khorne Berserker
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sudojoe wrote:As to the above with the ork comment, I've tried this vs friends in a friendly list test vs marines (turned out not to be that friendly lol and tabled him by turn 5)
Mek with KFF
2 squads of shoota boys x 30 guys each
5 lootas
Lord with no upgrades
5 man noise marine squad with blast master
5 man noise marine squad with blast master
5 man noise marine squad with blast master
5 man noise marine squad with blast master
Heldrake with flamer
Heldrake with flamer
Aegis with lascannon
Only thing I can't handle is land raiders and I may drop a heldrake or swap some orks to get some oblits. Tons of long range shooting and having all the orks not give my opponent cover was great.
Also have to tune it down a bit as pissing off friends was kind of mean on my part XD
I play tested my list against a buddy last night. 1350 It was:
Slaanesh Lord no Upgrades
10x Noise Marines 2x Blast Masters
10x Noise Marines 2x Blast Masters
Bastion with Lascannon
2x Heldrakes
Big Mek no upgrades
20 boys with powerclaw nob
19 boys with powerclaw nob
Bastion was an all star at protecting the noise marines. And the orks did what orks do. Nothing... except be mounds of flesh holding objectives. I might ditch nob with claws from the squads for the KFF. Most hilarious play of the night. Slaanesh lord jump from the battlements takes a wound, than dies in overwatch to a missile.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2013/01/23 15:04:06
Subject: Noise Marines: Return of MSU?
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Ladies Love the Vibro-Cannon Operator
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felixcat wrote:
I've seen sonic blasters used and I've seen walking blastmasters used ( head within range and then fire. ) Both have pros and cons. I prefer what the blastmasters can do in just a few turns. Above 1500 I might add the sonics perhaps and I would beef up the squad sizes but a better choice woiuld be adding some DoC as allies methinks ( flamers/screamers and a DP) .
In fact, in this kind of list, some DoC allies (preferably Tzeentch Daemons and a DP) could work very well.
Goat's approach with Orks (doing nothing) would be an alternative. But I'll go the Daemon route.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/01/23 15:21:08
Subject: Noise Marines: Return of MSU?
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Blood-Raging Khorne Berserker
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wuestenfux wrote: felixcat wrote:
I've seen sonic blasters used and I've seen walking blastmasters used ( head within range and then fire. ) Both have pros and cons. I prefer what the blastmasters can do in just a few turns. Above 1500 I might add the sonics perhaps and I would beef up the squad sizes but a better choice woiuld be adding some DoC as allies methinks ( flamers/screamers and a DP) .
In fact, in this kind of list, some DoC allies (preferably Tzeentch Daemons and a DP) could work very well.
Goat's approach with Orks (doing nothing) would be an alternative. But I'll go the Daemon route.
This also intrigues me. What kind of points are we looking at and squad sizes. I don't know the DoC dex well enough but I do know flamers/screamers are impressive.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2013/01/23 15:41:16
Subject: Noise Marines: Return of MSU?
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Longtime Dakkanaut
Indiana
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Can daemons get in our transports?
If so using a rhino to protect the masque would be quite nice, especially since it is on a per model basis, not a number of shots basis. So first turn she deep strikes in, rhino flatouts for protection. Second turn if rhino lives she jumps in, pavines out. Rinse and repeat until she dies.
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![[Post New]](/s/i/i.gif) 2013/01/23 15:47:32
Subject: Noise Marines: Return of MSU?
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Ladies Love the Vibro-Cannon Operator
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Leth wrote:Can daemons get in our transports?
If so using a rhino to protect the masque would be quite nice, especially since it is on a per model basis, not a number of shots basis. So first turn she deep strikes in, rhino flatouts for protection. Second turn if rhino lives she jumps in, pavines out. Rinse and repeat until she dies.
Allies cannot use transports of the main detachment as per rule book.
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This message was edited 1 time. Last update was at 2013/01/23 15:47:45
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/01/23 15:50:15
Subject: Noise Marines: Return of MSU?
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Pulsating Possessed Space Marine of Slaanesh
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Stoffer wrote:westiebestie wrote: Stoffer wrote:I'm running different configurations right now:
Shooty rock - 10 Marines, 9 Sonic Blasters, 1 Doom Siren. This is my favorite configuration. It puts a silly number of wounds on ANYTHING.
Interesting, how do you pla this one? Is the Doom siren just there for Overwatch, or the odd chance that some MEQ might walk into flamer range before you?
A bit of both. 27 rapid fire shots and D3 AP3 flamer wounds works wonders for overwatch.
I play them pretty aggressively with Rhinos so range tends to not be much of a problem. Depending on what I'm facing, I play them differently though. Most marine squads you can go for pretty aggressively, so disembark and open up tends to outfire most regular squads. If you're fighting a squad you don't feel comfortable against, the Rhino can really buy you an extra turn of shooting (fire from hatch, watch him try and kill the rhino, fire once disembarked). It's very situational though. I have a pretty firm strategy if I go first on "the relic" for example, which involves rolling two Rhinos up in a reverse V around the relic, placing two squads behind the rhinos and just waiting for people to come to me while another squad carries it backwards. It's a huge roadblock with a lot of bullets for the point cost. Anyway, I'm loving them right now.
I see. But the turn you disembark is kind of a wasted turn of shooting, no? 2 shots each at 12" does not beat boltguns. They way I see it you really want to use the 3 shots a turn, so stand still seems like the option. Maybe that's why I see it as more logical to combine with Blastmaster than Doom Siren.
But your approach seems versatile, will have to try that one too!
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![[Post New]](/s/i/i.gif) 2013/01/23 16:10:25
Subject: Noise Marines: Return of MSU?
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Dakka Veteran
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westiebestie wrote: Stoffer wrote:westiebestie wrote: Stoffer wrote:I'm running different configurations right now:
Shooty rock - 10 Marines, 9 Sonic Blasters, 1 Doom Siren. This is my favorite configuration. It puts a silly number of wounds on ANYTHING.
Interesting, how do you pla this one? Is the Doom siren just there for Overwatch, or the odd chance that some MEQ might walk into flamer range before you?
A bit of both. 27 rapid fire shots and D3 AP3 flamer wounds works wonders for overwatch.
I play them pretty aggressively with Rhinos so range tends to not be much of a problem. Depending on what I'm facing, I play them differently though. Most marine squads you can go for pretty aggressively, so disembark and open up tends to outfire most regular squads. If you're fighting a squad you don't feel comfortable against, the Rhino can really buy you an extra turn of shooting (fire from hatch, watch him try and kill the rhino, fire once disembarked). It's very situational though. I have a pretty firm strategy if I go first on "the relic" for example, which involves rolling two Rhinos up in a reverse V around the relic, placing two squads behind the rhinos and just waiting for people to come to me while another squad carries it backwards. It's a huge roadblock with a lot of bullets for the point cost. Anyway, I'm loving them right now.
I see. But the turn you disembark is kind of a wasted turn of shooting, no? 2 shots each at 12" does not beat boltguns. They way I see it you really want to use the 3 shots a turn, so stand still seems like the option. Maybe that's why I see it as more logical to combine with Blastmaster than Doom Siren.
But your approach seems versatile, will have to try that one too!
3 shots at 12", that's the thing  The blastmaster is alright, but keep in mind the Doom Sirens will kill marines on a 3+. That's one hell of a 15 point upgrade.
Edit: Ah yeah, you're right on disembarking of course.
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This message was edited 1 time. Last update was at 2013/01/23 16:12:59
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![[Post New]](/s/i/i.gif) 2013/01/23 16:37:39
Subject: Noise Marines: Return of MSU?
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Longtime Dakkanaut
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If I was adding Orks I would forgo Lootas. Heldrakes and Oblits and icarus should be enough.
Chaos Lord: Mark of Slaanesh, Mark of Slaanesh, Terminator Armour, Strom Bolter 120 (C:CSM)
Big Mek; KFF 85 (Orks)
5x 5 Noise Marines: Blastmaster 625 (C:CSM)
2x 30 Boyz Shootas, 3 Big Shootas, Nob, Shoota 410 (Orks)
2x 1 Heldrake: Baleflamer 340 (C:CSM)
2x 2 Obliterator: Mark of Nurgle 304 (C:CSM)
Imperial Bastion: Icarus Lascannon 110
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![[Post New]](/s/i/i.gif) 2013/01/23 17:38:23
Subject: Noise Marines: Return of MSU?
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Longtime Dakkanaut
Indiana
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Okay, well you can still use it as a shield and cast spells on her ^^
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This message was edited 1 time. Last update was at 2013/01/23 17:38:49
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![[Post New]](/s/i/i.gif) 2013/01/23 19:45:50
Subject: Noise Marines: Return of MSU?
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Stone Bonkers Fabricator General
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suddenly sad I converted my blastmasters into lascannons. Automatically Appended Next Post: I am thinking:
5 man unit with 1 blastmaster backfield objective camper
10 man dual blastmaster in a rhino pillbox
I like to think of blastmasters as longrange plasma cannons that ignore cover and ID T4. They dont work on 2+ saves though.
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This message was edited 1 time. Last update was at 2013/01/23 19:47:34
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/01/23 19:51:30
Subject: Noise Marines: Return of MSU?
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Blood-Raging Khorne Berserker
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Exergy wrote:suddenly sad I converted my blastmasters into lascannons.
Automatically Appended Next Post:
I am thinking:
5 man unit with 1 blastmaster backfield objective camper
10 man dual blastmaster in a rhino pillbox
I like to think of blastmasters as longrange plasma cannons that ignore cover and ID T4. They dont work on 2+ saves though.
Bastion pillbox. Don't give up that first blood!
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2013/01/23 20:06:21
Subject: Noise Marines: Return of MSU?
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Killer Klaivex
Oceanside, CA
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So do I ally noise marines with my IG or ally IG with my noise marines?
It seems like vendettas and throw away meltaguns round out everything that blast masters don't do.
-Matt
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