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How to stop Mephiston, Ahriman and Kharn.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Ghastly Grave Guard



Uk

It's very hard to avoid cc with him for most armies when your opponent is trying incredibly hard to get him there. It's easy for DE though as I can run rings around him with raiders and gun him or charge in with FnP wyches who strike first and cut him up...
   
Made in us
Nimble Skeleton Charioteer





DeLand, FL

I took care of Meph on Saturday by feeding him a tactical sergeant after he assaulted, then assaulting with 10 PF terminators. He then ate the TDA sergeant Round 2. Round 3 he killed a couple tactical marines (slightly bad rolls) then took 5 wounds form Power fists, lost combat, failed leadership, got away on Initiative but with no room to move was destroyed.

Ahriman I've never had problems with.

I've yet to get hit with Kharne, but the CSM players around here are starting to run him so I'm sure I will.

It's spelled "cavalry." NOT "calvary." 
   
Made in ca
Regular Dakkanaut






If you let kharn and Mephiston get into to combat(with DE no less), something has gone wrong. Mephiston goes down to a single barrage of dark lance and poison. Kharn should never get into combat without a transport, and if he's in a transport, it shouldn't live past turn 2.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

PredaKhaine wrote:
Kharns wording isn't great in the new dex - it just says he's immune to ID from force weapons.

*If Meph hits him with his sword at str 10 - he's still causing instant death with a force weapon, therefore kharn is immune.

*Not my opinion, just the way it seems to be written in the chaos dex.


yes, there is a LONG YMDC thread discussing this. The wording implies he is immune to all ID caused by force weapons.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Ghastly Grave Guard



Uk

 Continuity wrote:
If you let kharn and Mephiston get into to combat(with DE no less), something has gone wrong. Mephiston goes down to a single barrage of dark lance and poison. Kharn should never get into combat without a transport, and if he's in a transport, it shouldn't live past turn 2.

While assault armys have taken a serious bashing DE remain a very competent one. I have no fear that they would handle khan there better than most other armies. If your DE are not in cc at some point in the game then you are doing something very wrong!
   
Made in us
Stalwart Veteran Guard Sergeant






Archon with a huskblade, shadowfield, soul trap, combat drugs and Eldar allies and get a Farseer with Doom. AP 2 instant death on a doomed Mephiston and he dies very fast.
As for the other....well we're DE so we have plenty of Dark Lances
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

BaconUprising wrote:
 Continuity wrote:
If you let kharn and Mephiston get into to combat(with DE no less), something has gone wrong. Mephiston goes down to a single barrage of dark lance and poison. Kharn should never get into combat without a transport, and if he's in a transport, it shouldn't live past turn 2.

While assault armys have taken a serious bashing DE remain a very competent one. I have no fear that they would handle khan there better than most other armies. If your DE are not in cc at some point in the game then you are doing something very wrong!


DE do not remain a competent assault army. They remain competent by becoming even more shooty.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 ALEXisAWESOME wrote:

Kharn. Well he *IS* going to be in a transport, pop said transport. He *WILL* be with a unit of beserkers of Khorn marines, pick them off. When Kharn stands alone, a single dark lance has a great chance of killing him. With only a 5++ and no eternal warrior, str 8 is his bane. Once again, if you *NEED* to kill him in CC a simple archon with a huskblade will pull a number on him. Killing him in one turn.


Anecdotal I know, but when I play my buddy's chaos list, I go for Kharne's transport turn 1. Throw everything at it and make him walk. Then, throw everything at his unit. Shoot him dead. That's worked for me every time.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in gb
Ghastly Grave Guard



Uk

Yes 8th edition made us rely more upon our great shooting/manoeuvrability/fliers but if you choose to neglect DE obvious use in CC as well then you aren't playing the army right.
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

8th edition 40k! Damn! I was just starting to get to know 6th! :-)

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 CaptainHonkey wrote:
Archon with a huskblade, shadowfield, soul trap, combat drugs and Eldar allies and get a Farseer with Doom. AP 2 instant death on a doomed Mephiston and he dies very fast.
As for the other....well we're DE so we have plenty of Dark Lances


the archon needs to hit and then wound. With his 5 attacks he likely isnt going to get 1 wound even with Doom or favorable combat drugs.
at the same time(Mephy is init7, right) Mephy is going to hit and wound very easily with all his silly rerolls and str6. Then the archon has to make every singe one of his 2+ saves. If he fails just one he dies.
If Mephy takes biomancy he can get iron arms, the huskblade wont even work.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Ghastly Grave Guard



Uk

Trust me no matter the archon he will not kill Mephiston I have before had a 4 turn slog against him, the archon just couldn't wound him while mephy couldn't get past the 2++ save EVER!
   
Made in gb
Hallowed Canoness





Between

What's funny is putting Celestine up against Mephiston.

She lasted three rounds against him before getting Sanguine Sworded to death, then got back up and flamered in him the back.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Ghastly Grave Guard



Uk

 kronk wrote:
8th edition 40k! Damn! I was just starting to get to know 6th! :-)

Damit! You know what I've been playing!
   
Made in us
Shunting Grey Knight Interceptor




8th edition, apparently.

That edition totally broke the game. My GK+SoB army is worthless now.

This message was edited 1 time. Last update was at 2013/03/29 03:45:29


Saint Celestine: I used to think that being an immortal warrior of the God Emperor made relationships impossible. But then Gamers For Marines Getting Laid introduced me to a man just like me!

Justicar Thawn: Thanks GFMGL! 
   
 
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