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![[Post New]](/s/i/i.gif) 2013/03/26 17:24:18
Subject: How to stop Mephiston, Ahriman and Kharn.
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Ghastly Grave Guard
Uk
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It's very hard to avoid cc with him for most armies when your opponent is trying incredibly hard to get him there. It's easy for DE though as I can run rings around him with raiders and gun him or charge in with FnP wyches who strike first and cut him up...
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![[Post New]](/s/i/i.gif) 2013/03/26 17:31:03
Subject: How to stop Mephiston, Ahriman and Kharn.
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Nimble Skeleton Charioteer
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I took care of Meph on Saturday by feeding him a tactical sergeant after he assaulted, then assaulting with 10 PF terminators. He then ate the TDA sergeant Round 2. Round 3 he killed a couple tactical marines (slightly bad rolls) then took 5 wounds form Power fists, lost combat, failed leadership, got away on Initiative but with no room to move was destroyed.
Ahriman I've never had problems with.
I've yet to get hit with Kharne, but the CSM players around here are starting to run him so I'm sure I will.
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It's spelled "cavalry." NOT "calvary." |
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![[Post New]](/s/i/i.gif) 2013/03/26 18:21:41
Subject: Re:How to stop Mephiston, Ahriman and Kharn.
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Regular Dakkanaut
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If you let kharn and Mephiston get into to combat(with DE no less), something has gone wrong. Mephiston goes down to a single barrage of dark lance and poison. Kharn should never get into combat without a transport, and if he's in a transport, it shouldn't live past turn 2.
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![[Post New]](/s/i/i.gif) 2013/03/26 19:04:54
Subject: How to stop Mephiston, Ahriman and Kharn.
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Stone Bonkers Fabricator General
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PredaKhaine wrote:Kharns wording isn't great in the new dex - it just says he's immune to ID from force weapons.
*If Meph hits him with his sword at str 10 - he's still causing instant death with a force weapon, therefore kharn is immune.
*Not my opinion, just the way it seems to be written in the chaos dex.
yes, there is a LONG YMDC thread discussing this. The wording implies he is immune to all ID caused by force weapons.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/03/26 19:20:07
Subject: Re:How to stop Mephiston, Ahriman and Kharn.
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Ghastly Grave Guard
Uk
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Continuity wrote:If you let kharn and Mephiston get into to combat(with DE no less), something has gone wrong. Mephiston goes down to a single barrage of dark lance and poison. Kharn should never get into combat without a transport, and if he's in a transport, it shouldn't live past turn 2.
While assault armys have taken a serious bashing DE remain a very competent one. I have no fear that they would handle khan there better than most other armies. If your DE are not in cc at some point in the game then you are doing something very wrong!
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![[Post New]](/s/i/i.gif) 2013/03/26 19:25:40
Subject: Re:How to stop Mephiston, Ahriman and Kharn.
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Stalwart Veteran Guard Sergeant
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Archon with a huskblade, shadowfield, soul trap, combat drugs and Eldar allies and get a Farseer with Doom. AP 2 instant death on a doomed Mephiston and he dies very fast.
As for the other....well we're DE so we have plenty of Dark Lances
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![[Post New]](/s/i/i.gif) 2013/03/26 19:25:43
Subject: Re:How to stop Mephiston, Ahriman and Kharn.
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Stone Bonkers Fabricator General
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BaconUprising wrote: Continuity wrote:If you let kharn and Mephiston get into to combat(with DE no less), something has gone wrong. Mephiston goes down to a single barrage of dark lance and poison. Kharn should never get into combat without a transport, and if he's in a transport, it shouldn't live past turn 2.
While assault armys have taken a serious bashing DE remain a very competent one. I have no fear that they would handle khan there better than most other armies. If your DE are not in cc at some point in the game then you are doing something very wrong!
DE do not remain a competent assault army. They remain competent by becoming even more shooty.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/03/26 19:27:12
Subject: How to stop Mephiston, Ahriman and Kharn.
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Decrepit Dakkanaut
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ALEXisAWESOME wrote:
Kharn. Well he *IS* going to be in a transport, pop said transport. He *WILL* be with a unit of beserkers of Khorn marines, pick them off. When Kharn stands alone, a single dark lance has a great chance of killing him. With only a 5++ and no eternal warrior, str 8 is his bane. Once again, if you *NEED* to kill him in CC a simple archon with a huskblade will pull a number on him. Killing him in one turn.
Anecdotal I know, but when I play my buddy's chaos list, I go for Kharne's transport turn 1. Throw everything at it and make him walk. Then, throw everything at his unit. Shoot him dead. That's worked for me every time.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2013/03/26 19:31:51
Subject: How to stop Mephiston, Ahriman and Kharn.
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Ghastly Grave Guard
Uk
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Yes 8th edition made us rely more upon our great shooting/manoeuvrability/fliers but if you choose to neglect DE obvious use in CC as well then you aren't playing the army right.
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![[Post New]](/s/i/i.gif) 2013/03/26 19:33:06
Subject: How to stop Mephiston, Ahriman and Kharn.
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Decrepit Dakkanaut
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8th edition 40k! Damn! I was just starting to get to know 6th! :-)
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2013/03/26 19:33:45
Subject: Re:How to stop Mephiston, Ahriman and Kharn.
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Stone Bonkers Fabricator General
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CaptainHonkey wrote:Archon with a huskblade, shadowfield, soul trap, combat drugs and Eldar allies and get a Farseer with Doom. AP 2 instant death on a doomed Mephiston and he dies very fast.
As for the other....well we're DE so we have plenty of Dark Lances 
the archon needs to hit and then wound. With his 5 attacks he likely isnt going to get 1 wound even with Doom or favorable combat drugs.
at the same time(Mephy is init7, right) Mephy is going to hit and wound very easily with all his silly rerolls and str6. Then the archon has to make every singe one of his 2+ saves. If he fails just one he dies.
If Mephy takes biomancy he can get iron arms, the huskblade wont even work.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/03/26 19:38:12
Subject: How to stop Mephiston, Ahriman and Kharn.
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Ghastly Grave Guard
Uk
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Trust me no matter the archon he will not kill Mephiston I have before had a 4 turn slog against him, the archon just couldn't wound him while mephy couldn't get past the 2++ save EVER!
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![[Post New]](/s/i/i.gif) 2013/03/27 10:36:54
Subject: Re:How to stop Mephiston, Ahriman and Kharn.
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Hallowed Canoness
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 What's funny is putting Celestine up against Mephiston.
She lasted three rounds against him before getting Sanguine Sworded to death, then got back up and flamered in him the back.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/03/27 12:54:48
Subject: How to stop Mephiston, Ahriman and Kharn.
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Ghastly Grave Guard
Uk
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kronk wrote:8th edition 40k! Damn! I was just starting to get to know 6th! :-)
Damit! You know what I've been playing!
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![[Post New]](/s/i/i.gif) 2013/03/29 03:36:41
Subject: How to stop Mephiston, Ahriman and Kharn.
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Shunting Grey Knight Interceptor
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8th edition, apparently.
That edition totally broke the game. My GK+SoB army is worthless now.
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This message was edited 1 time. Last update was at 2013/03/29 03:45:29
Saint Celestine: I used to think that being an immortal warrior of the God Emperor made relationships impossible. But then Gamers For Marines Getting Laid introduced me to a man just like me!
Justicar Thawn: Thanks GFMGL! |
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