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![[Post New]](/s/i/i.gif) 2013/04/19 02:12:18
Subject: Dark Eldar Raiders
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Shas'la with Pulse Carbine
New Bedford, MA
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Yeah, haywire grenades are a really great anti-tank solution. When people hear DE, they go "oh crap, dark lance spam.". Then they realize the scariest stuff in the codex aren't dark lances. When given the choice, I tend to like to take the splinter cannons over the d. lance.
The usefulness of raiders really depends on the list that you are running. From my experience, the venoms end up usually being more useful (which is sad for those poor old pirate ships).
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![[Post New]](/s/i/i.gif) 2013/04/19 04:07:06
Subject: Dark Eldar Raiders
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Daring Dark Eldar Raider Rider
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The difference in price between raiders and venoms is about 10 pts depending on upgrades. claiming they're a points sink is stretching it a bit i think.
Venoms are designed with the MSU approach in mind. It does mean that those lists suffer more in Victory Point missions.
I don't think Trueborn (in a venom) are terrific anti-tank, as they suffer from being all too close the enemy. Yes, they have a much higher rate of fire but also are basically suiciding themselves in a lot of situations.
The codex in general lends itself to murdering things with Toughness values. It struggles to come up with multiple anti-tank options (dark lances are marginal, haywire is either expensive at range (launchers) or very short ranged (grenades), heat lances are only found in a 3 units) so i'd rather play cat and mouse with my opponent at my longest possible range (36") and use 6th Ed's lovely pre-measuring, jink/cover, and night shields to reduce incoming fire on my raiders while "plinking" away.
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![[Post New]](/s/i/i.gif) 2013/04/22 12:16:55
Subject: Dark Eldar Raiders
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Dakka Veteran
NoVA
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Baronyu wrote: Red Viper wrote:I'm not sold on Wyches for anti tank duty. Driving into close range to strip one hull point doesn't sound like a good time for the ladies.
While I also prefer long range AT, but I think you got the numbers wrong. You get 1 haywire "shot" during shooting phase, you have a BS4 chance at hitting, then 2/3 a chance to get a glance, 1/6 a chance to get a penetration. And then you get into combat, which would be either against WS0 or WS1, both would mean you'd at least get 3 haywires in... So I'd say you have a pretty good chance at taking 3 hull points through haywire glancing... Unless there is some maths that I'm missing...?
I got the rules wrong, which made my numbers wrong.
Part of the reason I was never sold on wyches for anti tank is because I didn't understand the rules.
They are much better than I thought. I'm still not sold on getting that close for antitank, but I may try to mix them in and see if they work out.
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Playing: Droids (Legion), Starks (ASOIAF), BB2
Working on: Starks (ASOIAF), Twilight Kin (KoW). Droids (Legion)
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![[Post New]](/s/i/i.gif) 2013/04/22 13:36:33
Subject: Dark Eldar Raiders
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Tough Tyrant Guard
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Depends on how you like to play. One is more useful in some circumstances, one is more useful in other circumstances.
If you played against each other, Raider army would win, though I don't think thats a fair comparison lol
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It's my codex and I'll cry If I want to.
Tactical objectives are fantastic |
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