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![[Post New]](/s/i/i.gif) 2013/04/17 04:14:44
Subject: Re:WM/H In Decline?
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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My local store has more PP turnover than GW stuff. They have the exact same GW stock for weeks and sometimes months at a time.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2013/04/17 04:22:58
Subject: Re:WM/H In Decline?
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Stealthy Space Wolves Scout
Rynn's World
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At my flgc,WM/H does not get played at all now.It suffered a slow decline until the people that had played it moved to MtG and WFB/40K.
It is a shame really,i enjoyed getting my cygnar force on the table top and battling with my mates.
When my town had a flgs,it was well supported with sales,but just stopped being played.
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![[Post New]](/s/i/i.gif) 2013/04/17 04:27:06
Subject: WM/H In Decline?
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Auspicious Skink Shaman
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I would definitly say that it is a Regional thing, b/c in my area (upstate SC) and especially at my local store, WM/H is pretty much the primary Miniature game... It has a much bigger following and more players that show up than any of the GW games. I personally play both (big WHFB fan, not so much 40K) but finding a game of WM/H is much easier than the others...
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Skaven: 3000 pts
Daemons: 3000 pts
Lizardmen: 4000 pts
Rohan: 2000 pts
Retribution: 70 pts (1-2-1 so far)
Jesus: check
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![[Post New]](/s/i/i.gif) 2013/04/17 05:33:29
Subject: WM/H In Decline?
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Nihilistic Necron Lord
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Our big events here keep growing. Last big tournament boasted over one hundred attendees.
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![[Post New]](/s/i/i.gif) 2013/04/18 23:59:30
Subject: WM/H In Decline?
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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For me in a 50 mile radius in the FLGS I game at, WM/H is starting to grow a bit faster due to GW's newest policies, but GW still has a major presence in the area with at least three one-man shops and the battle bunker in the Chicago-land area and only one other FLGS in Chicago itself if I recall correctly.
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![[Post New]](/s/i/i.gif) 2013/04/19 05:55:59
Subject: WM/H In Decline?
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Fresh-Faced New User
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the same thing happened to my store, warmachine/hordes was always the popular miniature game in my store but magic the gathering is always going on at my store in particular EDH, no matter how slow the day is, ive tried getting into magic but i feel that its always an arms race and it got crazy expensive, warmachine is expensive but nothing compared to competitve EDH deck
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![[Post New]](/s/i/i.gif) 2013/04/21 05:33:11
Subject: WM/H In Decline?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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PP has exploded in my area in the past year...but with such small model choices...its dying back down quite quickly. Games are still a regular occurrence but generally reserved for "changing it up a bit" every once in a while.
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![[Post New]](/s/i/i.gif) 2013/04/21 16:57:48
Subject: WM/H In Decline?
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Paingiver
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Out of curiosity, what do you mean by small model choices?
Depth of model selection is one of warmachine's greatest strengths in my opinion. In comparison to most other games, warmachine has factions with very high model selection.
Well, maybe not minions.
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![[Post New]](/s/i/i.gif) 2013/04/21 19:29:12
Subject: WM/H In Decline?
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Bane Lord Tartar Sauce
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Dais wrote:Out of curiosity, what do you mean by small model choices?
Depth of model selection is one of warmachine's greatest strengths in my opinion. In comparison to most other games, warmachine has factions with very high model selection.
Well, maybe not minions.
I agree with this statement. Even when compared to Games Workshop (the big-boy in the industry) Warmahordes has a reasonable number of choices for each main faction (Ret is a tad short on casters and mercs and minions are smaller due to their nature, but everything else has a large number of choices available to them).
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![[Post New]](/s/i/i.gif) 2013/04/21 20:40:12
Subject: WM/H In Decline?
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Sniping Hexa
Some small city in nowhere, Illinois,United States
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RegalPhantom wrote: Dais wrote:Out of curiosity, what do you mean by small model choices?
Depth of model selection is one of warmachine's greatest strengths in my opinion. In comparison to most other games, warmachine has factions with very high model selection.
Well, maybe not minions.
I agree with this statement. Even when compared to Games Workshop (the big-boy in the industry) Warmahordes has a reasonable number of choices for each main faction (Ret is a tad short on casters and mercs and minions are smaller due to their nature, but everything else has a large number of choices available to them).
Maybe what ductvader might be referring to the additional bits that Games Workshop models kits usually comes with most of the time (to have a different load out in the squad that is) comparing to Warmachine's kits that often have one load out on the model since it does not really need that (except the Mutli-part Warjack models to change what Warjack it is if you magnetize it).
Sorry if I seem to be wording it the wrong way. :/
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![[Post New]](/s/i/i.gif) 2013/04/21 21:03:55
Subject: WM/H In Decline?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Manchu wrote:TBH, I find WM/H a bit intimidating -- probably because of all the comparisons to MtG, which just strikes me as a bad scene, or rather, just not my scene. Another thing that holds me back is I keep hearing 'jacks are not as competitive as infantry. To me, the most striking thing about the line are the 'jacks. I dunno, I have tried to learn about WM/H, I've read through the rulebooks over the years, but I still feel under-informed.
Jacks are competitive, you may be hearing echos of Mk1 where that was the case. But now Jacks are pretty good.
And its nothing like MtG on a social level.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/04/21 21:41:28
Subject: WM/H In Decline?
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Paingiver
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Grey Templar wrote: Manchu wrote:TBH, I find WM/H a bit intimidating -- probably because of all the comparisons to MtG, which just strikes me as a bad scene, or rather, just not my scene. Another thing that holds me back is I keep hearing 'jacks are not as competitive as infantry. To me, the most striking thing about the line are the 'jacks. I dunno, I have tried to learn about WM/H, I've read through the rulebooks over the years, but I still feel under-informed.
Jacks are competitive, you may be hearing echos of Mk1 where that was the case. But now Jacks are pretty good.
And its nothing like MtG on a social level.
To elaborate on what Templar said, warjacks are integral to the game and quite good. It can be a little unintuitive that you don't spam them. Eight jacks is rather unwieldy and not optimized while two or three jacks backed up by a couple of infantry units and solos can be a great list. It is less a question of what is good to play, but how many of them you can support. I think part of this is a culture shock of people who play GW games trying it out and spam goes from very good to very bad. (usually. There are a couple of functional spam lists in wm/h)
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![[Post New]](/s/i/i.gif) 2013/04/21 22:37:58
Subject: WM/H In Decline?
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Tanakosyke22 wrote:RegalPhantom wrote: Dais wrote:Out of curiosity, what do you mean by small model choices?
Depth of model selection is one of warmachine's greatest strengths in my opinion. In comparison to most other games, warmachine has factions with very high model selection.
Well, maybe not minions.
I agree with this statement. Even when compared to Games Workshop (the big-boy in the industry) Warmahordes has a reasonable number of choices for each main faction (Ret is a tad short on casters and mercs and minions are smaller due to their nature, but everything else has a large number of choices available to them).
Maybe what ductvader might be referring to the additional bits that Games Workshop models kits usually comes with most of the time (to have a different load out in the squad that is) comparing to Warmachine's kits that often have one load out on the model since it does not really need that (except the Mutli-part Warjack models to change what Warjack it is if you magnetize it).
Sorry if I seem to be wording it the wrong way. :/
Quoted for truth.
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![[Post New]](/s/i/i.gif) 2013/04/22 22:14:56
Subject: WM/H In Decline?
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[MOD]
Solahma
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Just to update, I was at Dragon's Den recently and their selection of WM/H stuff seems much expanded.
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