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Made in nl
Guardsman with Flashlight




Zeeland, the Netherlands

More tanks, more artillery, more plastic troops.

That is all.

Are you Dutch? Do you live in Zeeland, and want to join a cool, friendly club to play your games? Give me a PM!

<--- Yeah that's me. I'm a cartoon bear IRL. 
   
Made in gb
Lord of the Fleet






London

The main thing I'd like to see would be to redesign the Cadian kit so you get the HWT included, like the Eldar Guardians box. It bugs me that we have to buy another kit to get the full weapon options for the unit. Every race's basic squads get pretty much all of their weapon upgrades yet we're stuck with Flamers and Grenade Launchers.
   
Made in us
Quick-fingered Warlord Moderatus




1) An explicit statement at the beginning of the codex saying "Forge World's IG models, rules, and army lists are 100% official and part of this codex, if your opponent refuses to play against them you have our permission to punch them in the face for being TFG."


Only if they tack on something like "this rule applies to any and all 40k armies with Foreworld models". If my Guard book gives me explicit permission to use FW, but no one else's new codex does, I will actually stop using FW on general principal.

I like the idea someone had of attaching a sentinal to a squad.

Put me down for useful Ogryns, and I wouldn't be adverse to making the Ratlings a little better on the table either. Nothing drastic, just a little push.

I don't like the tanks as troops idea, but I think the idea of allowing IG Mech infantry to claim objectives from inside their transports makes sense.

Other than that I think we are fine. I would maybe just like to see some of the old kits (Armageddon Steel Troopers in particular) released in plastic.

Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug

Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." 
   
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Road-Raging Blood Angel Biker





Welwyn Garden City, England

You are allowed to attach a Sentinel to troop squads with the Elysian rules.

I'd like to see an option to have weapons other than the bolter, multilaser and flamer on the Chimera. Maybe an autocannon (not lascannon that would be op).

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Made in us
Bloodthirsty Chaos Knight






 TheCustomLime wrote:
pask could be a special character that unlocks Leman Russ tanks as troops.


God Emperor...X_X

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Junior Officer with Laspistol





You can grab the AC with the FW chimera. An appropriately costed lascannon wouldn't be OP at all. Razorbacks can take TL LC at BS4, but for a price. A chimera would be even worse with BS3.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Regular Dakkanaut




Doctrines.

Option for sergeant to take a lasgun instead of pistol/ccw.

New rough rider models that aren't terrible.

Add more attachments to the CCS (like heavy weapons squads in the previous codex)

Nerf Vendettas so other people don't complain about our codex.

About it I think.
   
Made in gb
Road-Raging Blood Angel Biker





Welwyn Garden City, England

True, but id like to see it in main codex rather than just being an FW option.

Other than that - make the Hellhound / Devildog / Banewolf more "relevant" an something people would choose over the Valkyrie / vendetta. I personally really like then but I think they cost too much.

5th Boudican Mechanised - 2300 points W:0 D:4 L:3
Iron Bloods - 4000 points W:1 D:5 L:6 
   
Made in us
Regular Dakkanaut





Idaho

for everyone who keeps saying "good or better special charecters" have never played with Stracken, Marbo, or Creed? If marines had a Marbo I would poop myself in fear. He is a monster! ALL KILLER NO FILLER!



 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Here's a list of general "fixes" I'd like to see

I'd reduce both the Vendetta and Valkyrie to 11/11/10 AV(what it was under FW before they were up-armored to be useable as skimmers), make the Valkyrie a dedicated transport option, make Vendetta a Heavy Support unit and 150pts.

Add TL Heavy Stubber as a heavy weapon option for 5pts, reduce heavy Bolter to 5pts, Missile Launcher to 10pts, Lascannon to 15pts.

Make Grenade Launcher Assault 2 or at least Rapid Fire.

make Carapace armor cheaper, no way its worth 20pts on a command squad or 30pts on a Veteran squad, a BS4 vet with an S3 lasgun is not worth 1pt more than a BS3 Firewarrior with an S5 Pulse Rifle.

Sentinels to 25pts tops, 5pts cheaper on pretty much all weapons, Armored Sentinels should really be 3HP and 40pts

Stormtroopers. WS4 BS4 S3 T3 I3 A1 Ld8 (9 on sergeant) 4+sv, Furious Charge, Laspistol/CCW, Hotshot lasguns to S3 AP5 Assault 3 18" Pinning. Infiltrate and Deep Strike. 70pts for 5, 12ppm for each additional model up to 10, may take up to two special weapons. That'd make them a legitimate actual "stormtrooper" assault unit, as opposed to awkward and ineffective MEQ hunters, effective but not stepping on any toes.

Drop Hellhound & Variant costs by 40pts, Fast AV12 non-skimmer is not worth the price of a battle tank.

Leman Russ General: AV11 rear on all models, reduce sponson costs by 10pts each, fix Heavy/Lumbering to allow ordnance to still allow secondary weapons to fire effectively
LR Punisher: Drop 20pts from cost
LR Eradicator: make same as base LRBT cost
LR Vanquisher: make main gun AP1 and add coaxial heavy stubber to allow rerolls if stubber hits.
Add LR Annihilator at 130pts

Artillery: Drop cost on Basilisk by 15pts, reduce minimum range to 24". Reduce Medusa cost by 10pts.

Vox Networks: remove re-roll, allow to use anywhere on the board instead of within a few inches of an officer.

Heavy Weapon Squads: give Eternal Warrior (it's two dudes on one gun, not one tougher-than average dude, and without EW they're just too easy to remove, especially with Ld7) Reduce base cost to 50pts with a Mortar/TL Heavy Stubber/Heavy Bolter, 5ppm upgrade to Autocannons or ML's, 15ppm upgrade to Lascannons.

RR's need new models, make 8ppm base, give option for Carapace at 2ppm.

Give Hydra the option to use Skyfire or not. (I really *really* hate that they made skyfire snapshots only at ground targets and tied the fix in for that to an ability to fire at oncoming reserves, stupid game design, and half the Hydras fluff is being turned to use against infantry)

Relegate Deathstrike to Apocalypse, it has no place in a typical 40k battle as anything but an objective.

give Ogryns Ld9 and Stubborn

Make Techpriest repairs more reliable, buy as upgrade to vehicle/vehicle squadron.

Make Priest a Platoon upgrade.


As for new stuff, a "greatcoat" plastic line, some of the old "doctrines" return as unit options, I'd like to see the Chimera variants (chimerax, chimerro), include FW field artillery (Thudd gun, Heavy Mortar), include Rapier platform, etc.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Foolproof Falcon Pilot





OK, this may be a long list:

Sergents can get lasguns
Vendetta loses transport and goes up 20
Valk goes up 20
LRB get lumbering back
Vanquisher get co-axial Stubber for free
Hellhound drop to 110 points
Vets drop to 2 special weapons
Storm troopers drop by 2 points and can take 2 special weps per 5
Marbo goes to 85 points
Penal Legion can chose upgrade, cost decreased by 1 point per
Conscripts not part of platoon, Bring in the Next Wave cheaper or does not require named character
Most chimera-based artillery reduced by 10-25 points
Heavy weps teams are 40 points base+ weapons and get combined squad ( i LOVE that in DKOK)
Chimeras increased to 65 points, given autocannon upgrade for 5 points.
Extra armor upgrade made to increase side armor by 1.Only on chimera chassis.
Vet squads can take 2 heavy weps or 2 special weps.
Centaur added to guard (Fast, open topped chimera with 5 transport cap for command squads or HWT).
Rough Riders get hit and run, 2 lances base, buy more for 1 point per, cost decreased to 9 per model.
Sentinal weapon cost all decreased and can take MM . 25 point base or 40 for 12/11/10 armored sentinel.
Hydra can chose skyfire or interceptor for the turn
Named characters all reduced 10-20 points.

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Made in gb
Junior Officer with Laspistol





 Vaktathi wrote:
, I'd like to see the Chimera variants (chimerax, chimerro)

Also the Canyonerro:




Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Bloodthirsty Chaos Knight






 Devoted-to-the-machine wrote:
for everyone who keeps saying "good or better special charecters" have never played with Stracken, Marbo, or Creed? If marines had a Marbo I would poop myself in fear. He is a monster! ALL KILLER NO FILLER!


Marines do have them, see Abby, see Calgar, see Sanguinor, see Mephiston, etc. Problem is they're generally too expensive to bring in most games.

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Made in gb
Junior Officer with Laspistol





 Devoted-to-the-machine wrote:
for everyone who keeps saying "good or better special charecters" have never played with Stracken, Marbo, or Creed?

Except that Straken and Creed are terrible.

Marbo is a good character, but he's not exciting, he's just a super accurate demo charge. He doesn't alter how your list plays in any way (which is why some people like him) like other characters do.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Stalwart Veteran Guard Sergeant






Firstly I am a new guard player relatively new to wargaming in general.

1. Bring back plastic Moridians, Vahallans, etc..... I love those models
2. I think guard needs to have rules or even different codexes for the various regiments. Based on how they all are said to have different fighting styles.
3. platoon sized guard boxes instead of squads dont even need special weapons just a box of 20 to 30 guardsmen and a PCS.
4. Some new Fast attack options Guard bikers could be counts as rough riders. I was thinking some thing more along the lines of Jump Jet guardsmen.
5. More tanks I know the Leman Russ is a great tank and dont get me wrong i like it but it is in my opinion a heavy tank and i would love to see some light and medium tank awesome sauce.

Fire Fire fixes everything  
   
Made in us
Regular Dakkanaut





Idaho

Wilytank wrote:
 Devoted-to-the-machine wrote:
for everyone who keeps saying "good or better special charecters" have never played with Stracken, Marbo, or Creed? If marines had a Marbo I would poop myself in fear. He is a monster! ALL KILLER NO FILLER!


Marines do have them, see Abby, see Calgar, see Sanguinor, see Mephiston, etc. Problem is they're generally too expensive to bring in most games.


thats the thing SC for guard are cheap and usefull. Guard Is about synergy. Everything in a guard list compliments everything else.


Griddlelol wrote:
 Devoted-to-the-machine wrote:
for everyone who keeps saying "good or better special charecters" have never played with Stracken, Marbo, or Creed?

Except that Straken and Creed are terrible.

Marbo is a good character, but he's not exciting, he's just a super accurate demo charge. He doesn't alter how your list plays in any way (which is why some people like him) like other characters do.



UM... Straken + 30 man guard block with a comissar = THE BIG W. Creed gives bane wolf squad out flank ZOMG so much death for pesky SM units. Also have you seen what sentinals due when they are on the flank with flamers against guard? the murders them dead.

More then anything the current IG codex lends its self to be a well oiled machine. Everything has its place. EXCEPT stormtroopers to high points cost no fuctionality.

This message was edited 1 time. Last update was at 2013/04/22 19:09:18




 
   
Made in gb
Junior Officer with Laspistol





 Devoted-to-the-machine wrote:

UM... Straken + 30 man guard block with a comissar = THE BIG W.

If by THE BIG W you mean completely illegal, then yeah. It's "THE BIG W"

This message was edited 2 times. Last update was at 2013/04/22 19:12:39



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Foolproof Falcon Pilot





Straken is a Company Commander. He cant join squads.
If an opponent is outflanking flamers, i simply leave a 15-17" gap on the sides. They come in, they sit there for a turn, and they get fried. Hell, you can even use the quad gun to blow those sentinals to bits or shake the banewolf and stop it from firing. All for the "cheap" cost of 90 points+ CC.
Even if either of those flamer strats worked, you are adding a

90 point tax on the units. and leaving them off the board for 2-3 turns. That means ~200 points less of artillery you need to whittle down advancing enemies. Even if you are successful at knocking a troop off an objective, you may have lost your own due to that lack of firepower.

And when it comes down to it, what do outflanking banewolves do better than vultures?

This message was edited 1 time. Last update was at 2013/04/22 19:15:00


"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK 
   
Made in de
Kovnik






I´d like to make mortars viable. The models look ace but noone takes them.
   
Made in us
Regular Dakkanaut





Idaho

 Griddlelol wrote:
 Devoted-to-the-machine wrote:

UM... Straken + 30 man guard block with a comissar = THE BIG W.

If by THE BIG W you mean completely illegal, then yeah. It's "THE BIG W"



NEVER said join. He just has to be close to make it count and to give his effect of FC. and with 30 count its hard not to be close.


Automatically Appended Next Post:
 zephoid wrote:
Straken is a Company Commander. He cant join squads.
If an opponent is outflanking flamers, i simply leave a 15-17" gap on the sides. They come in, they sit there for a turn, and they get fried. Hell, you can even use the quad gun to blow those sentinals to bits or shake the banewolf and stop it from firing. All for the "cheap" cost of 90 points+ CC.
Even if either of those flamer strats worked, you are adding a

90 point tax on the units. and leaving them off the board for 2-3 turns. That means ~200 points less of artillery you need to whittle down advancing enemies. Even if you are successful at knocking a troop off an objective, you may have lost your own due to that lack of firepower.

And when it comes down to it, what do outflanking banewolves do better than vultures?


You want them bunched up and comeing towards you. Bunched up mean artilary are target rich advancing means blocks get to have some fun and get into CC that much sooner. This is the "Hammer and Anvil" of the guard.

This message was edited 1 time. Last update was at 2013/04/22 19:41:51




 
   
Made in gb
Junior Officer with Laspistol





I wish I had the energy as to go through the reasons why they're terrible. I'll leave it to someone else...


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Regular Dakkanaut





Idaho

I got to and placed in second round Ard Boyz with this strat.



 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

My biggest wish is that they leave the guard codex largely alone. There is an infinite sea of bad ideas out there, and the codex is pretty good as-is. Of course "not screwing it up" might be too much to ask. As for specific things...

- I agree, vendettas should loose transport capacity. Nothing else needs be done.

- Penal legions would upgrade from the worst units in the game if you got to pick what ability they had, and they cost much more like 50 points.

- Techpriests need to be independent characters when not toting servitors. They need to be able to take a chimera as a transport when they do.

- PBSs need to have accesses to generic psychic powers. Perhaps force weapons as well.

- Armored sentinels and banewolves need some reason to take them.

- Rough riders need to be able to assault out of reserves again. Or at least scout. Come on...

- Leman russes could use a serious high-strength multi-shot turret option. That and they need to regain flat-out movement.

That and I agree with the idea that foot guard is practically not worth taking, but I don't know if the solution rests in the guard codex. I feel like it's a bigger problem with our current rulebook. If any of the many problems with foot guard don't get fixed, though, then I agree that there should be some way to make it work again.

The problem with foot guard is that it's not durable enough to do anything useful. This problem has only been exacerbated as more and more stuff has come out that ignores cover saves. The only way to fix this is to make guardsmen cheaper, or to make them more durable, neither of which is terribly practical.

Giving all foot guard something akin to send in the next wave would help, but it would still mean that there would be zero offensive power to a strict foot horde. The biggest problem is that the infantry can only advance to just about as far upfield as the previous infantry were slaughtered before they, themselves, are gunned down...

As stupid as this sounds, you'd almost need to give infantry platoons both scout and send in the next wave for them to be worth taking, but that doesn't seem likely. I'm afraid there is no easy solution, short of un-writing 6th ed rules, to making foot guard seriously playable again.



This message was edited 1 time. Last update was at 2013/04/23 07:26:37


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

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Ian Pickstock




Nottingham

 Griddlelol wrote:
You can grab the AC with the FW chimera. An appropriately costed lascannon wouldn't be OP at all. Razorbacks can take TL LC at BS4, but for a price. A chimera would be even worse with BS3.

lascannon on an AV 12 hull is not the same as lascannon on an AV 11 hull. A mech guard army at say, 1500 points, will have about 5 chimeras - allowing them all to take lascannons is going to make a big, big difference to the combined damage output of that army, and remove the only real weakness of mech guard - long range anti-vehicle firepower.

Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

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On moon miranda.

 BryllCream wrote:
 Griddlelol wrote:
You can grab the AC with the FW chimera. An appropriately costed lascannon wouldn't be OP at all. Razorbacks can take TL LC at BS4, but for a price. A chimera would be even worse with BS3.

lascannon on an AV 12 hull is not the same as lascannon on an AV 11 hull. A mech guard army at say, 1500 points, will have about 5 chimeras - allowing them all to take lascannons is going to make a big, big difference to the combined damage output of that army, and remove the only real weakness of mech guard - long range anti-vehicle firepower.
Given how easily AV12 is neutralized in 6E, and that likely it'd be a BS3 Lascannon and not a Twin Linked BS4 Lascannon (*huge* world of difference), unless made absolutely dirt-cheap, it'd be difficult to justify in most instances. I really don't think it'd be that bad.

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The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Lesser Daemon of Chaos






 Avatrass wrote:

Another thing is making sentinels useful. I came up with an idea: 1 non-scout, non-armoured sentinel added to infantry platoon for 30 points. This way they don't compete with fliers for fast attack slot. They act as support/charge blocker. What do you think?

That's why the Elysians are awesome. You can take 0-2 Drop Sentinel Squadrons per Infantry Platoon, I believe. Waaaaaay better than being stuck in the Fast Attack slot.
   
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Vallejo, CA

Yeah, I don't think, say, a 15 point upgrade to give the chimera a lascannon would be too bad. Lascannons would be nifty, but they'd compromise the transport's primary function of transporting.

What I'd be much more interested in for chimeras, personally, is the ability to spend 15 points to give it a hull multimelta, like hellhounds.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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On moon miranda.

Even at 15pts it'd be hard to justify on a Chimera for a BS3 lascannon, if it were included I don't think we'd see it taken very often. I wouldn't bother with it.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Vallejo, CA

Actually, it would have to be more expensive than that. Compare a chimera with a turret lascannon at 70 points to a devil dog at 120. Yes, the fast, extra side armor and the small blastedness of the devil dog's turret weapon aren't nothing, but they're not 50 points either given that the chimera doesn't take up a FO slot, and can transport scoring units.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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On moon miranda.

 Ailaros wrote:
Actually, it would have to be more expensive than that. Compare a chimera with a turret lascannon at 70 points to a devil dog at 120. Yes, the fast, extra side armor and the small blastedness of the devil dog's turret weapon aren't nothing, but they're not 50 points either given that the chimera doesn't take up a FO slot, and can transport scoring units.


I think that's an issue with the Devil Dog being 30-40pts overcosted than an issue with the Chimera however.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
 
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