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Made in us
Perturbed Blood Angel Tactical Marine




USA

Great summary Sasori!

"There's a very fine line between not listening and not caring, I like to think I walk that line everyday of my life." - Leonard L. Church

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Made in be
Blood-Raging Khorne Berserker





Belgium, Mechelen!

allright, completely convinced now, that book is going to be ordered as soon as time and money arrive!

Wasn't the nice big-ass pylon in there as well? how's that thing doing? still the same or a bit pimped up?

This message was edited 1 time. Last update was at 2013/05/11 15:28:18


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Made in us
Nihilistic Necron Lord




The best State-Texas

 RutgerMan wrote:
allright, completely convinced now, that book is going to be ordered as soon as time and money arrive!

Wasn't the nice big-ass pylon in there as well? how's that thing doing? still the same or a bit pimped up?


It's the same as in Aeronautica, except it now doesn't loose shots on weapon destroyed results.

I don't play Apocalypse, so I can't really give any tactical thoughts on it.

If someone who does play Apocalypse would like to write up a reivew on it, I can include it in the OP and give them credit

This message was edited 1 time. Last update was at 2013/05/11 15:37:16


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Made in au
Bounding Dark Angels Assault Marine





Australia

I've got some ideas popping up from this list, and can't wait until I get the rules. Until then, is it possible to get a destroyer lord as a HQ, or even just destroyers in this army list?

EDIT:

and also, are scarabs the only thing in fast attack?

This message was edited 1 time. Last update was at 2013/05/12 10:39:12


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Made in gb
Deranged Necron Destroyer




You get everything you would normally have access to in the army list. That means your FA slot consists of both scarab types, Wraiths, Acanthrites, Sentinels, Tomb Blades and Destroyers. You can still have a D Lord as well. Essentially, the new list gives you access to shred, a good warlord traits table, the new scarabs, the new lychguard, flayed ones as troops and different special characters. The downside is the troop restrictions. Anyway, here's my attempt to write an insectoid type list:

1850 canoptek monster mash:

Destroyer Lord
-SW
-MSS

Tomb Stalker
-Gloom prism

10 Warriors
-Night Scythe
10 Warriors
-Night Scythe
10 Immortals
-Tesla
-Flensing Scarabs
-Night Scythe

Tomb Sentinel
6 Wraiths
-2 Whip coils
5 Scarabs

2 Spyders
-1 Gloom Prism
2 Spyders
-1 Gloom Prism

6 Monstrous Creatures, a scarab farm, 3 flyers, mini wraith star. Again, not particularly good (and very weak to Grey Knights) but funny nonetheless. This really shows the issue with the Tomb Stalker/Sentinel though - there's almost no benefit to them here over just taking 3 Spyders. 3 Spyders are almost as tough, yet would have more wounds (9 vs 4 is a total joke) and attacks on the charge for 45/55 less points. It really either needed the 2+/5++ newer MCs have gotten along with the wound drop or just no lost wound at all. Tomb Sentinels don't even compare to Wraiths - Wraiths may be T4 instead of T7 but the trade is jump, 3++, 6 more wounds for 20 less points and better in combat. Still, I like the models and this wasn't an attempt to make the best possible list for IA12, so it is what it is. Good vs IG blobs at least, that T7 means their shooting is useless and S4 power axes aren't hugely effective. Not that you can do much back mind, but it ties up the blob so scarabs can start munching. As ever, Heldrakes wreck the farm.

This message was edited 1 time. Last update was at 2013/05/12 14:21:57


 
   
Made in gb
Changing Our Legion's Name



Chard

 bobtheoverlord wrote:
I've got some ideas popping up from this list, and can't wait until I get the rules. Until then, is it possible to get a destroyer lord as a HQ, or even just destroyers in this army list?

EDIT:

and also, are scarabs the only thing in fast attack?


You get all the necron codex stuff in the dark harvest list, so yeah the destroyer lord is still HQ and destroyers are still hanging in fast attack. Tomb Sentinals and Acanthrites are in fast attack as well (as are wraiths and tomb blades)

 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

dimdum wrote:
 bobtheoverlord wrote:
I've got some ideas popping up from this list, and can't wait until I get the rules. Until then, is it possible to get a destroyer lord as a HQ, or even just destroyers in this army list?

EDIT:

and also, are scarabs the only thing in fast attack?


You get all the necron codex stuff in the dark harvest list, so yeah the destroyer lord is still HQ and destroyers are still hanging in fast attack. Tomb Sentinals and Acanthrites are in fast attack as well (as are wraiths and tomb blades)


Not quite correct.

To quote myself from the first post:

For starters, a Dark Harvest list can take everything in the standard Codex: Necrons, except for the following:
Special Characters, C'tan Shards, and Lychguard.



EDIT:
6 Monstrous Creatures, a scarab farm, 3 flyers, mini wraith star. Again, not particularly good (and very weak to Grey Knights) but funny nonetheless. This really shows the issue with the Tomb Stalker/Sentinel though - there's almost no benefit to them here over just taking 3 Spyders. 3 Spyders are almost as tough, yet would have more wounds (9 vs 4 is a total joke) and attacks on the charge for 45/55 less points. It really either needed the 2+/5++ newer MCs have gotten along with the wound drop or just no lost wound at all. Tomb Sentinels don't even compare to Wraiths - Wraiths may be T4 instead of T7 but the trade is jump, 3++, 6 more wounds for 20 less points and better in combat. Still, I like the models and this wasn't an attempt to make the best possible list for IA12, so it is what it is. Good vs IG blobs at least, that T7 means their shooting is useless and S4 power axes aren't hugely effective. Not that you can do much back mind, but it ties up the blob so scarabs can start munching. As ever, Heldrakes wreck the farm.


While I agree the Stalker may not be the most competitive option, I do believe you underselling it a bit. A Stalker may have less Wounds than a Squad of Spyders, but depending on your Rampage roll, it can have more attacks. It also has higher Int and WS than a Spyder. Another thing to keep in mind is the Stalker has a fantastic ability to threaten Backfield objectives, with only one turn of being shot at at, thanks to Outflank and acute senses. You would have to pour a substantial amount of firepower into one to kill it one turn, leaving the rest of your army unmolested.

My biggest gripe with it, is the fact that at 205 points, it is hard to justify as my "One Expensive" from IA12. As I've said on the Tomb Sentinel, I'm really not sure yet, I'm going to have to test that one out.

This message was edited 1 time. Last update was at 2013/05/12 14:35:33


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Made in us
Fixture of Dakka





San Jose, CA

Nice write up.

I'm tempted to get the new IA book though.....though that will probably mean I will have to get some of the new models also. Hmmmm.......



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Made in gb
Deranged Necron Destroyer




 Sasori wrote:

While I agree the Stalker may not be the most competitive option, I do believe you underselling it a bit. A Stalker may have less Wounds than a Squad of Spyders, but depending on your Rampage roll, it can have more attacks. It also has higher Int and WS than a Spyder. Another thing to keep in mind is the Stalker has a fantastic ability to threaten Backfield objectives, with only one turn of being shot at at, thanks to Outflank and acute senses. You would have to pour a substantial amount of firepower into one to kill it one turn, leaving the rest of your army unmolested.

My biggest gripe with it, is the fact that at 205 points, it is hard to justify as my "One Expensive" from IA12. As I've said on the Tomb Sentinel, I'm really not sure yet, I'm going to have to test that one out.


Yeah, I mean, it's good enough that I included it, but I just wish it hadn't been nerfed. As for attacks, the Spyders (assuming they get there in one piece, which they won't most likely but nevermind) would get 9 on the charge, which can be 6 S10 smash attacks - kinda insane. I really think Spyders are the most underrated unit Necrons have to be honest, they do so much more than make scarabs (granted, mostly it's eating missiles that would otherwise shoot wraiths instead but still). I dunno, it can make it into combat, I'm just not sure it can do a whole lot once it's there. I've almost gotten to the point where I'd rather have the sentinel - auto penning vs other Necrons is almost unfair!
   
Made in gb
Insect-Infested Nurgle Chaos Lord







I think a Triarch Stalker will work great to compliment the Sentry Pylons with Gauss exterminators. Specifically against ground targets but still something that i'm looking forward to.

Great summary, mate. Agree with everything fwiw.

   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

I have found this thread to be enormously useful, and I thank for for the time I'm sure it took to compile your analysis.

 lord_blackfang wrote:
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Made in pl
Gimlet-Eyed Inquisitorial Acolyte





Warsaw

My book finally arrived and the only thing I was sad about is that rumors kept stating that Warlord Trait Table is available for Codex: Necrons aswell...
Well, it is not. Only Mynarkhs get to roll on this sweet table, normal Necrons apparently have to do with the basic ones in Rulebook :( :( :(



 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Yeah, that's the main downside of the book for me as well.

You could always ask your gaming group if they will allow it as a house rule.


My gauss Sentry pylon arrived yesterday. Pretty simple for a FW kit but the gauss gun is looking to be quite fiddly - dont see why they coudln't have just included a choppeddown version of the Doomsday Ark gun.

Spoiler:


This message was edited 1 time. Last update was at 2013/05/14 08:25:43


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Made in us
Nihilistic Necron Lord




The best State-Texas

I think a Triarch Stalker will work great to compliment the Sentry Pylons with Gauss exterminators. Specifically against ground targets but still something that i'm looking forward to.

Great summary, mate. Agree with everything fwiw.


Looking forward to seeing what you do with some Flayed ones!

I have found this thread to be enormously useful, and I thank for for the time I'm sure it took to compile your analysis.


Glad I could help!


 Herr Dexter wrote:
My book finally arrived and the only thing I was sad about is that rumors kept stating that Warlord Trait Table is available for Codex: Necrons aswell...
Well, it is not. Only Mynarkhs get to roll on this sweet table, normal Necrons apparently have to do with the basic ones in Rulebook :( :( :(


Well, I did say in the OP it was Dark Harvest. It is a sweet table though, that's for sure.

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Made in us
FOW Player




Frisco, TX

Got my first FW order yesterday. IA12, 9 Acanthrites, a Nightshroud and a Tomb Stalker. The models are beautiful and the book is absolutely gorgeous. 10/10 would buy again.

As far as the actual units, I don't care as much since I don't use FW for anything but casual/narrative play, but they look like a blast to play with. The list isn't a huge departure from normal Necrons, but it is amazing how one FOC swap can mix things up. The Dark Harvest may not have the awesome ally choices available to Necrons, but they get a Fearless "blob" unit, infiltrating/deep striking Troops to give them some mobile scoring outside of Scythes, a "4th Heavy" option from allied Necrons and all the fun toys.

Here's something for me to build towards
HQ
Kutlak
Court - Harbinger of Destruction w/ solar pulse

Troops
20 Flayed Ones w/ flensing scarabs
10 Warriors

Heavy Support
Tesseract Ark
2 Sentry Pylons
Annihilation Barge

Allied Necrons
HQ
Overlord w/ gauntlet of fire
Royal Court - 2 Harbingers of the Storm

Troops
2x 5 Warriors in Scythes

Heavy
Annihilation Barge

That's 1850 on the nose.

I just need to save up and make another order to pick up the rest of the Necron stuff. A Tesseract Ark, some Sentry Pylons, a Tomb Sentinel and the SCs if they ever come out (hopefully)

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Made in sg
Regular Dakkanaut




Really interested in picking the book and some models up.
Definitely getting the Tesseract Ark. Are there any good to have other than that? The Acanthrites interest me as welll, just wondering if it's worth dropping an Annihilation Barge for Pylons =/

for the emperor 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I'm just getting a Gauss Sentry Pylon for now - seems on paper to be a nice piece of kit.

I'm holding off on the Tesseract Ark for now - mostly due to it being so expensive in both money and points. I'll get one eventually for larger games.

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Stalwart Space Marine




Tulsa, OK

I am very tempted to get the book and a Tomb Stalker. The guass sentry is starting to find a place on my checkout list too. I mainly like it for the simple fact that is has long range. I assume the weapons on the sentries are heavy? I would like to be able to deepstrike in the heat cannon and death ray ones and be able to fire. Pretty sure they would count as moving the turn they came in for I don't think any artillery rules override that.

I wish the War Construct would still work on sniper weapons, that way only the same high S weapons that should be firing at my AV13 would be able to hurt it.

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Made in nl
Loyal Necron Lychguard



Netherlands

Yeah, so many vague rules and quotes on 'War Construct'.
I can't wait for my book so I can get some precise RAW on that thing.

I got my Tomb Stalker last week, only 28 euro including shipment <3

This message was edited 1 time. Last update was at 2013/05/15 18:27:30


 
   
Made in us
Fixture of Dakka





Steelcity

I don't really understand the allure of the Tesseract Ark to be honest. It's a more expensive leman russ executioner as that is the gun you'll use the most. Barges just offer so much more.

The list is pretty characterful and interesting, just a bit annoyed to see you can ally them with normal necrons which means you can get just spam wraiths and barges even more since they also have a destroyer lord as HQ.


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Made in us
Nihilistic Necron Lord




The best State-Texas

 Kirasu wrote:
I don't really understand the allure of the Tesseract Ark to be honest. It's a more expensive leman russ executioner as that is the gun you'll use the most. Barges just offer so much more.

The list is pretty characterful and interesting, just a bit annoyed to see you can ally them with normal necrons which means you can get just spam wraiths and barges even more since they also have a destroyer lord as HQ.



Well, for starters the LR executioner is in the IG codex, and the Tesseract Ark is in the Necron one.

In addition the Tesseract Ark has Higher BS, Higher AV, Longer Range on the Solar Flare weapon, Two other weapon firing Modes, a 5++, Two Gauss or Tesla Cannons, and a potent defensive mechanism to help lessen, or even possibly prevent charges. The Tesseract alsi brings a lot of AP2 to the table, which Necron lists often are lacking.


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Made in gb
Deranged Necron Destroyer




War construct only applies to fleshbane and poisoned - it mentions them explicitly by name. Instead, you use weapons strength (or user's if it's a melee weapon); failing that, when the strength is not given, you wound on 6's. It's a considerable nerf from before. That said, barring all the annoying leg pinning it's one of the most fun models I've ever built, so there's that. Oh, and it looks awesome.

Tesseract Arks are the bees knees though. Here's a comparison to a Leman Russ Executioner (positives begin +, negatives -, as you'd expect):

+Longer range
+24" line of "you're all in difficult terrain now"
+5++ constantly, plus normal cover
+Higher BS
+Better secondary weapons
+Assault protection in form of a forced dangerous terrain test and forced disordered charges
+1 hull point
+Better side and back armour
+Ignores small patches of difficult terrain due to being a skimmer
+Can sometimes ignore shaken/stunned thanks to living metal
-60 points more
-Open topped
-Less secondary weapon options (though IMO Gauss cannons beat any options barring the plasma cannons, at which point your tank costs 230 points and can kill itself)
-The main gun isn't turret mounted
-No searchlight
Cannot be taken in a squadron

Overall, I'd say it's a fair deal, especially as Necrons get almost no AP2, with all of it being hugely expensive or close ranged. It has a small chance to get buffed to S8 blasts too, which are truly scary to lots of things. Plus, it's a murder donut. That's pretty cool in itself. I can see your point but really, the Tesseract Ark is just superior (as you'd expect for a 32% price increase).

The list is pretty characterful and interesting, just a bit annoyed to see you can ally them with normal necrons which means you can get just spam wraiths and barges even more since they also have a destroyer lord as HQ.


That's not a great idea though, Wraithwing functions so well due to hidden troops and great fire support. You must sacrifice one to add in more Wraiths. Examine:

D Lord
-MSS
-SW
D Lord
-MSS
-SW

5 Warriors
-Night Scythe
5 Warriors
-Night Scythe

6 Wraiths
-2 Whip coils
6 Wraiths
-2 Whip coils
6 Wraiths
-2 Whip coils

Allies:
D Lord
-MSS
-SW

10 Flayed Ones

6 Wraiths
-1 Whip coil

That is pretty much the minimum you can get away with on everything, yet is 1850 on the nose. No annihilation barges, less flyers and not really all that much more offence. This is IMO inferior to single codex Wraithwing in almost every way, having no way to realistically deal with flyers, S8, mass S5 or 5 objective games. You could drop a unit of wraiths and all whip coils to fit in 3 Annihilation Barges again, but then you've traded a flyer and all whip coils to gain a single Destroyer Lord. Again, not really worth it IMO. I wouldn't worry about seeing that list ever.
   
Made in gb
Daemonic Dreadnought





Derby, UK.

As an aside - when building the Tomb Stalker you don't HAVE to pin the legs, just use a decent superglue - i went with Loctite Control Gel. that way when the leg goes in the gel squashes around and actually seals the leg in place.

i do reccommend threading all the body sections on a bit of thin (1mm max) wire to aid in posing the model though.

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Made in nl
Loyal Necron Lychguard



Netherlands

I used superglue too.
It went quite easy: Put 20 drops of glue on the model and attach every leg within a second.

Eyjio wrote:
War construct only applies to fleshbane and poisoned - it mentions them explicitly by name. Instead, you use weapons strength (or user's if it's a melee weapon); failing that, when the strength is not given, you wound on 6's. It's a considerable nerf from before. That said, barring all the annoying leg pinning it's one of the most fun models I've ever built, so there's that. Oh, and it looks awesome.

So:
Fleshbane only works on 6.
Poison only works on 6.
Sniper only works on 6 if the weapon has no strenght (My BA-snipers are STR X)
Correct?

And how does that "take user's strength" work?
To me it sounds as if Power Fists hit with STR 'user' instead of 2x 'user'

This message was edited 1 time. Last update was at 2013/05/16 10:12:44


 
   
Made in de
Decrepit Dakkanaut





Interesting units, design is "meh", but I'd consider buying stuff if it wasn't for those completely ridiculous price. I mean, yeah, the Ark looks cool. But at that price point? No fecking way.

   
Made in gb
Deranged Necron Destroyer




Kangodo wrote:
I used superglue too.
It went quite easy: Put 20 drops of glue on the model and attach every leg within a second.

Eyjio wrote:
War construct only applies to fleshbane and poisoned - it mentions them explicitly by name. Instead, you use weapons strength (or user's if it's a melee weapon); failing that, when the strength is not given, you wound on 6's. It's a considerable nerf from before. That said, barring all the annoying leg pinning it's one of the most fun models I've ever built, so there's that. Oh, and it looks awesome.

So:
Fleshbane only works on 6.
Poison only works on 6.
Sniper only works on 6 if the weapon has no strenght (My BA-snipers are STR X)
Correct?

And how does that "take user's strength" work?
To me it sounds as if Power Fists hit with STR 'user' instead of 2x 'user'


No, the sniper would still be 4+, it only affects poison/fleshbane. As for STR, that also only affects poison/fleshbane with S X, e.g. S X AP 5 poison (4+) would wound on a 6 only. Nothing else is affected.
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Kangodo wrote:
I used superglue too.
It went quite easy: Put 20 drops of glue on the model and attach every leg within a second.

Eyjio wrote:
War construct only applies to fleshbane and poisoned - it mentions them explicitly by name. Instead, you use weapons strength (or user's if it's a melee weapon); failing that, when the strength is not given, you wound on 6's. It's a considerable nerf from before. That said, barring all the annoying leg pinning it's one of the most fun models I've ever built, so there's that. Oh, and it looks awesome.

So:
Fleshbane only works on 6.
Poison only works on 6.
Sniper only works on 6 if the weapon has no strenght (My BA-snipers are STR X)
Correct?

And how does that "take user's strength" work?
To me it sounds as if Power Fists hit with STR 'user' instead of 2x 'user'


i dont think we're that lucky. I think it means that any weapon that normally wound on a set dice roll (so Fleshbne wounds on a 2+, Poisoned wounds on whatever it says in the codex) will only wound on a 6. A Powerfist doesn't auto-wound on a set dice roll, it just double the users S so it woudl still hit at it's normal power.

So for example - a S4 weapon with Poison (2) woudl normally wound on a 2+, regardless of toughness. But thanks to the War Construct rule it has to use its base S - so it would wound the Stalker on a 6.

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Numberless Necron Warrior




Well I can't wait to play a completely CC Necron army. Not the most competitive, but sure would be fun to throw 120 Flayed Ones across the board
   
Made in sg
Regular Dakkanaut




do you think the achandrites are worth it? so far only really feeling the tesseract ark,

for the emperor 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

Deshkar wrote:
do you think the achandrites are worth it? so far only really feeling the tesseract ark,


I'd say it depends on your Meta. They are very durable, and very potent anti-tank units. They can also Tarpit a non elite CC unit for a long time. Their problem is, they are prone to getting tarpitted themselves.

I'd say proxy some Wraiths as them, before you decide if you want them or not. I'm thinking of including them in my list, as they are a pretty nasty, and durable unit.

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