Vivster wrote:
Mitranekh the Omniscient wrote:MarkCron wrote:
skoffs wrote:If they're playing any vehicles, I've got another first turn/first blood alpha-strike unit for you: 1x Despair-tek (Veil, Shroud)
2x Storm-teks
- Harbingers all stick together as a Royal Court unit.
- Start on table.
- Turn one, Veil into opponent's back field, aiming to land within 8" of enemy vehicle (AND within sight of another non-fearless infantry unit that is close to the table edge).
- Haywire the vehicle. So long as your eight dice don't manage to roll six 1s, whatever it was is now gone.
- With the Nightmare Shroud, force an enemy unit to take a morale test (because it is not a shooting weapon, but an ability that is used in the shooting phase, you are not restricted to using it against the same enemy unit the rest of your squad fired on). If they fail, with them close to the edge, there's a good chance you're going to run them off the board.
Congrats! You just got rid of two enemy units for 120 points! (hopefully scoring you first blood, line breaker, and an additional victory point)
That's just plain nasty....
Agreed, but you'll have 0 friends if you run it. Tournaments

but friendly games

Haha well thats how I shall play then - like the Silent King himself just less tactical and metallic
Well, there's a "less competitive" version, where you replace one of the Storm-teks with 7 to 10 Gauss Immortals. If you give the remaining Storm-tek Lightning Field, you have a pretty effective Tank-Buster squad that should be able to survive past the first round (after they've killed the first tank), then be able to hop around zapping any other troublesome vehicles, and then Veil onto an objective come turn five to capture for the win... actually, maybe it's not all that "less competitive" after all?