Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/06/03 22:31:18
Subject: Starting a Necron Army
|
 |
Death-Dealing Devastator
UK
|
Hey guys I would like to start a Necron army and was deciding what should be the first things I should get par the codex; which I have.
I want an army that flavours a bit of everything but still is very competitive on the table - I know the bakery option is very much the meta these days however i would like to use other units as well such as wraiths or deathmarks etc.
Thanks you
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 23:29:02
Subject: Re:Starting a Necron Army
|
 |
Swift Swooping Hawk
|
What type of list interests you? There are so many good units in that codex, besides wraiths and deathmarks, what else do you like? You are shying away from Scythes completely or are you just not interested in Cron Air?
I'd recommend buying a battleforce and a couple annihilation barge sets. If you don't own any models this is a great start. On the other hand you could be building a list which uses almost none of those models so i suppose it depends on what you're going for.
Wraithwing? Silvertide? Scarab Farm? Cron Air? or some culmination in between?
I would recommend going on youtube and watching as many battle reports featuring necrons since june of last year. This will give you a decent look at how the operate in 6th.
Give us a little more information on what units interest you and you should be able to get good support here on dakka. Remember that this book is so well written that there are tons of viable choices so think about your tactics and how you like to play.
|
"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 23:31:16
Subject: Re:Starting a Necron Army
|
 |
Armored Iron Breaker
|
Well this is a pretty easy one, get you some warriors and immortals to fill out your troop requirements. Then I would recommend some annihilation barges(cant go wrong with 3), some wraiths(cant go wrong with 12), and then suit to taste. I personally like deathmarks, and I don't even use their cheese combo unless its a tourney. You can use flyers without going balls out french bakery. I for one use only 2.
Ultimately, play what you think looks fun though. You well get the most enjoyment that way.
|
"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 23:32:38
Subject: Starting a Necron Army
|
 |
Death-Dealing Devastator
UK
|
Thanks for the quick reply
A culmination would be an ideal list for me. I don't despise cron air - it's just that I see it being played too often - so I wouldlike to try something different..
Favourite units:
Wraiths, deathmarks, annhilation barges and ghost arks, overlord/ destroyer lord and the praetorian guard look great as well...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 23:36:58
Subject: Re:Starting a Necron Army
|
 |
Hellion Hitting and Running
|
Anni barge kit is one of the best deal there is from GW, hard to believe that this is from the same people who recently just chopped the dire avenger kit in half to sell at the same price.  You get the overlord(not finecast!!), and the barge, the barge can be easily made so you can swap between the two. The most amazing part is that they fully intended for you to get a free overlord with the kit, they even provided you with the base!
If you intend to use everything in the battleforce, I think it's a good start as well, I'm going for an immortal/tesla/ground troops list, so I skipped it myself. If you can find those rare necron legs around, you can also get both deathmarks and immortals out of the same box!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/03 23:41:41
Subject: Starting a Necron Army
|
 |
Swift Swooping Hawk
|
Check out some of Eldarcorsair battle reports on youtube. He uses many of the units you listed and often in the same list.
https://www.youtube.com/feed/UC0F837T9YSCf9_K4fUdpKSg
here is one with praetorian in it
https://www.youtube.com/watch?v=_vFDqBjBMf0
Try to throw a list together tonight and post it here. It is abit easier to give recommendations based on a list than to build a list for you. Play style has a lot to do with it.
Are you experienced 40k player, who is just starting a new army, or are you new to the hobby?
|
"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/04 02:49:35
Subject: Re:Starting a Necron Army
|
 |
Proud Triarch Praetorian
|
HAHAHAHAHAHAAAA
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/04 10:50:34
Subject: Re:Starting a Necron Army
|
 |
Longtime Dakkanaut
|
Baronyu wrote:Anni barge kit is one of the best deal there is from GW, hard to believe that this is from the same people who recently just chopped the dire avenger kit in half to sell at the same price.  You get the overlord(not finecast!!), and the barge, the barge can be easily made so you can swap between the two. The most amazing part is that they fully intended for you to get a free overlord with the kit, they even provided you with the base!
If you intend to use everything in the battleforce, I think it's a good start as well, I'm going for an immortal/tesla/ground troops list, so I skipped it myself. If you can find those rare necron legs around, you can also get both deathmarks and immortals out of the same box! 
Actually, you can use warrior legs and chests to get both Deathmarks and Immortals out of the same box. Plus you'll get warriors left over and some scarabs. Or, buy 1 box of warriors, two boxes of immortals and a box of lychguard. Then make 10 Immortals, 10 Deathmarks, 5 Preat/Lych (you choose) and 2 crypteks with left over bits. Making the crypteks is easier with Praet heads though.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/05 00:24:19
Subject: Starting a Necron Army
|
 |
Frenzied Berserker Terminator
|
Needs more plague marines and heldrakes
|
" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/05 14:24:56
Subject: Starting a Necron Army
|
 |
Death-Dealing Devastator
UK
|
Thank you so much for your contribution...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/05 17:04:20
Subject: Starting a Necron Army
|
 |
Swift Swooping Hawk
|
Have you had a chance to check out any battle reports and come up with a list?
|
"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/05 17:07:26
Subject: Re:Starting a Necron Army
|
 |
Hellacious Havoc
North Texas
|
Rezyn wrote: You can use flyers without going balls out french bakery.
Sorry not a Necron player, but my GOD that was funny!
When I first saw the necron codex, I knew that scarabs would be uber powerful, players (especially space marine players of any chapter) rely heavily on their armor saves, just the option of being able to take that away makes me very happy.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/05 17:23:09
Subject: Starting a Necron Army
|
 |
Trazyn's Museum Curator
|
Here's a slight run down of the units in my opinion... Deathmarks are awesome. They are one of my favorite units in the army. I prefer to use a scythe to drop them near their designated target, but that's a matter of taste. The trick is to go after small, isolated squads. Long fangs in the back? Drop deathmarks. Pesky small Tac squad going for an objective where you can't get to them? Drop Deathmarks. MC where you don't want it? Drop Deathmarks, and hope the MC is pissed off enough to charge them instead  . I find units of 6 works best for them, and you can add a despairtek to increase their killing power; one of these guys will ensure that any MSU you mark will not live. Never tried lychguard, praets or stalkers, so I can't tell you much about them. Stalkers I think might be fun to play with, thanks to their rerolls. Ghost Arks are useful at keeping warriors alive, so if you are planning on going heavy warrior it's worth it to have 1 or 2 on the field. Monoliths are my other favorite unit. They are tricky to use, but they have their uses. Just keep them away from melta and haywire. Screening them may help as well. Scarabs are useful for eating vehicles, but they are very fragile and tend to die against experienced opponents. Monoliths may be handy for delivering them. Wraiths are pretty nasty, though I found they are better against vehicles than infantry. They are an excellent retinue for a Destroyer Lord, who is an absolute beast in CC, and his PE boosts the wraiths' killing power. C'tan are a disappointment. They could work, but you really have to build your list around them. Flayed ones are horrible. If they were troops that would be one thing, but a group of CC warriors with no special boosts taking up an elite slot? Hell no. Destroyers are another favorite of mine. The problem though is that they are very specialized; they are good at killing MEQ, but other than that, not much. You could give them heavy gauss cannons though, which is nice. Doom Scythes are ok. Their S10 gun looks nice, but you can't fire it when you are evading, and your opponent will be forcing you to evade a lot. Automatically Appended Next Post: Cypher's Sword wrote:Rezyn wrote: You can use flyers without going balls out french bakery. Sorry not a Necron player, but my GOD that was funny! When I first saw the necron codex, I knew that scarabs would be uber powerful, players (especially space marine players of any chapter) rely heavily on their armor saves, just the option of being able to take that away makes me very happy. They have to take an unsaved wound first before losing their save. So unless marines now have 2W each, I don't see how that's a feature.
|
This message was edited 2 times. Last update was at 2013/06/05 17:31:15
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/05 18:33:33
Subject: Re:Starting a Necron Army
|
 |
Unhealthy Competition With Other Legions
Tied to a bedpost in an old motel, confused and naked.
|
Thanks to this thread I've gotten a lot of tips for my own necron army XD
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/05 18:40:04
Subject: Re:Starting a Necron Army
|
 |
Hellion Hitting and Running
|
poppa G wrote:Thanks to this thread I've gotten a lot of tips for my own necron army XD
Same here!
i.e This
MarkCron wrote:
Actually, you can use warrior legs and chests to get both Deathmarks and Immortals out of the same box. Plus you'll get warriors left over and some scarabs. Or, buy 1 box of warriors, two boxes of immortals and a box of lychguard. Then make 10 Immortals, 10 Deathmarks, 5 Preat/Lych (you choose) and 2 crypteks with left over bits. Making the crypteks is easier with Praet heads though.
Thanks, MarkCron!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/06 09:39:39
Subject: Starting a Necron Army
|
 |
Rough Rider with Boomstick
|
I'm like you, new player still learning. But from what I know Wraiths are nearly autotake either for power or as a tarpit it doesn't matter. The AB is underpriced for the power it has, so yes do take it. D+D (Deathmarks and Despairtek with VoD) is pretty well loved too for the maneuvrability it has.
As for TP/LG... I like them, many Dakka users don't (in fact I had the fortune to witness an almighty argument about TPs on another thread recently). If you take LG, you need transport eg NS or they'll not get much done. TP dont need that and are possibly the better build from that box. Automatically Appended Next Post: I forgot stalkers there. The twin linking you get is fantastic but many say unless pairing them giv them the HGC.
Monoliths are ok but a lot of points, I'd rather run AB and spyders for the same price. Ctan... No. Just no, overpriced and underpowered imo. Ghost Arks are good especially if you have a large squad nearby to top up. But a list of sorts would be great as mentioned
|
This message was edited 1 time. Last update was at 2013/06/06 09:44:36
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/06 14:25:49
Subject: Starting a Necron Army
|
 |
Death-Dealing Devastator
UK
|
How about:
Overlord w/ Res Orb, Warscythe and Scarabs in a command barge and sempiternal weave
5 warriors in a night scythe
5 warriors in a night scythe
3 annihilation barges w/ tesla/ tesla
10 immortals
4 wraiths, 1 whip coil
aegis defence line with quad gun
destroyer lord with - sempiternal weave and scarabs
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/06 14:45:24
Subject: Starting a Necron Army
|
 |
Proud Triarch Praetorian
|
Vivster wrote:Overlord w/ Res Orb, Warscythe and Scarabs in a command barge and sempiternal weave
... why give him a ResOrb if you're just going to stick him in a Command Barge?
Those points might be better spent employing Zahndrekh...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/06 14:56:07
Subject: Starting a Necron Army
|
 |
Swift Swooping Hawk
|
Vivster wrote:How about:
Overlord w/ Res Orb, Warscythe and Scarabs in a command barge and sempiternal weave
If you are going to run a command barge (which most people will say isn't worth it anymore-but i disagree), then I would ditch the ress orb and sempiternal, and add a phase shifter. Having an Invulnerable save is so much more worth it than a +1 to your resurrecting and you'll already have a 2+ save on the barge so the sempiternal is less useful.
5 warriors in a night scythe
5 warriors in a night scythe
A solid selection. Though I usually add in a StormTek (Cryptek with the Voltaic Staff) in each squad. On Average (combined with the warriors gauss) this will do about 4 hull points per shooting phase, which gives you much needed anti-tank vs AV 13 & 14
3 annihilation barges w/ tesla/ tesla
Perfect
10 immortals
4 wraiths, 1 whip coil
aegis defence line with quad gun
Not sure what the deal is here. I would drop the Aegis and Quad gun and get another Night Scythe for the Immortals. Also, I don't bother with whip coils anymore. I'd rather get more wraiths on the board. Honestly, the 3 annihilation barges and a couple night scythes should be more than enough anti-air firepower for this point level. Interceptor is a negligible loss.
destroyer lord with - sempiternal weave and scarabs
This is a great way to make that wraith unit better.
Also, this list only total at 1420.
----------------------------------
Here is a similar 1500 point army I have run quite a few times. Remember this is based on my playing experience and my preferences, so it is not to say your list is bad, just I that prefer things a little different.
OL - WS
StormTek (in warrior unit)
StormTek (in warrior unit)
5 Warriors
Night Scythe
5 Warriors
Night Scythe
5 Warriors
Night Scythe
5 Warriors
Night Scythe
6 Wraiths
6 Wraiths
3 Annihilation Barges
-------------
In a small point value like this, I'd rather have more wraiths than a destroyer lord. and he is the cost of almost 5 wraiths. I also keep my OL cheap as he is there to unlock the StormTeks. He hides in a Night Scythe as long as he can. and then hides on the table if it gets blown to bits. He is very hard to kill for "slay the warlord"
I like flyers, so air superiority is kind of my deal, hence four flyers. The four troops units gives me the ability to get the troops in the right place to grab objectives or to get linebreaker, etc...
I have run this list a few times and I usually do extremely well. This is essentially a wraithwing/CronAir hybrid, but I feel that adding in the StormTeks I can give this list the rounding that many wraithwing lists lack. Also, I'm not dependant on the characters to deal damage, so that helps vs armies which enjoy issuing challenges.
---------------
Overall I feel that there may be some more efficient choices to be made in your list, and honestly to me that's what separates a good list from a great one, making the most of the points given, or efficiency. The only way to know for sure is to play test your list a few times, as your style and preference may be different from mine.
I hope this helps.
|
"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/06 17:22:01
Subject: Re:Starting a Necron Army
|
 |
Proud Triarch Praetorian
|
^
I really wish people wouldn't advocate Scythe Spam to new players...
:/
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/06 17:26:07
Subject: Re:Starting a Necron Army
|
 |
Swift Swooping Hawk
|
skoffs wrote:^
I really wish people wouldn't advocate Scythe Spam to new players...
:/
Perhaps you could present us with a nice balanced Necron list as well. There are many options in the codex. This is merely a list I have been playing for the last month or so. Plus, I used this list as a reference since the OP put 2 in his own list.
I do want to make one note on a flyer heavy list, for the OP. I unfortunately do not have any Tau players in my meta. They are currently the anti-air of 40k. The list may need to be drastically adjusted if you are in a meta with lots of Tau and or Forgeworld units. I haven't played in that kind of meta, so I cannot really give any advice other than, make sure you know what your opponent has, and take care of any Interceptor things first.
|
This message was edited 1 time. Last update was at 2013/06/06 20:21:36
"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/07 04:17:20
Subject: Re:Starting a Necron Army
|
 |
Longtime Dakkanaut
|
As the OP originally didn't want a french bakery here's a list I use quite a lot. Variety of units and lots of flexibility with tactics against different armies. Caveat...while I play vs strong lists, I don't play tournaments, so I'll leave comments on tournament competitiveness to someone else.
Zandhrek
RC : Veiltek, 2 x Stormtek
Elite
7x Deathmark (veiltek)
Troop
5 x Warrior (Nightscythe, Stormtek)
5x Warrior (Nightscythe, Stormtek)
9 x Tesla Immortal (Zandhrek)
Fast Attach
6x Wraith (2 Whip coils)
5 x Scarabs
HS
2x Anni Barge
2xSpyders
1496
With this list I normally start the deathmarks on the table, to get a T1 veil based attack and hopefully first blood. It plays as a mobile force, with the immortal blob moving up to provide additional fire support for the wraiths, scarabs and spyders.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/07 05:09:51
Subject: Starting a Necron Army
|
 |
Swift Swooping Hawk
|
That list looks great. I absolutely love spyders and scarabs.
|
"What we do in life, echoes in eternity" - Maximus Meridius
Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/07 06:18:59
Subject: Starting a Necron Army
|
 |
Longtime Dakkanaut
|
It's great fun to play too! You can normally find a tactic that works against most armies and it has good disruptive power (distractions using Deathmarks, wraiths or scarabs). I'm finding the spyders and scarabs (particularly with a Zandy buff) more and more useful. One thing I'm noticing is that starting the deathmarks on the table and attacking something T1 is taking a fair amount of heat away from the scarabs and wraiths. And the new Tau hate that flamer. Seriously considering swapping a stormtek for another despairtek, but then I'll end up investing too many points in a throwaway unit.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/07 12:07:48
Subject: Starting a Necron Army
|
 |
Proud Triarch Praetorian
|
MarkCron wrote:
It's great fun to play too! You can normally find a tactic that works against most armies and it has good disruptive power (distractions using Deathmarks, wraiths or scarabs). I'm finding the spyders and scarabs (particularly with a Zandy buff) more and more useful. One thing I'm noticing is that starting the deathmarks on the table and attacking something T1 is taking a fair amount of heat away from the scarabs and wraiths. And the new Tau hate that flamer. Seriously considering swapping a stormtek for another despairtek, but then I'll end up investing too many points in a throwaway unit.
If they're playing any vehicles, I've got another first turn/first blood alpha-strike unit for you: 1x Despair-tek (Veil, Shroud)
2x Storm-teks
- Harbingers all stick together as a Royal Court unit.
- Start on table.
- Turn one, Veil into opponent's back field, aiming to land within 8" of enemy vehicle (AND within sight of another non-fearless infantry unit that is close to the table edge).
- Haywire the vehicle. So long as your eight dice don't manage to roll six 1s, whatever it was is now gone.
- With the Nightmare Shroud, force an enemy unit to take a morale test (because it is not a shooting weapon, but an ability that is used in the shooting phase, you are not restricted to using it against the same enemy unit the rest of your squad fired on). If they fail, with them close to the edge, there's a good chance you're going to run them off the board.
Congrats! You just got rid of two enemy units for 120 points! (hopefully scoring you first blood, line breaker, and an additional victory point)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/07 14:03:40
Subject: Starting a Necron Army
|
 |
Longtime Dakkanaut
|
skoffs wrote:If they're playing any vehicles, I've got another first turn/first blood alpha-strike unit for you: 1x Despair-tek (Veil, Shroud)
2x Storm-teks
- Harbingers all stick together as a Royal Court unit.
- Start on table.
- Turn one, Veil into opponent's back field, aiming to land within 8" of enemy vehicle (AND within sight of another non-fearless infantry unit that is close to the table edge).
- Haywire the vehicle. So long as your eight dice don't manage to roll six 1s, whatever it was is now gone.
- With the Nightmare Shroud, force an enemy unit to take a morale test (because it is not a shooting weapon, but an ability that is used in the shooting phase, you are not restricted to using it against the same enemy unit the rest of your squad fired on). If they fail, with them close to the edge, there's a good chance you're going to run them off the board.
Congrats! You just got rid of two enemy units for 120 points! (hopefully scoring you first blood, line breaker, and an additional victory point)
That's just plain nasty....
|
This message was edited 1 time. Last update was at 2013/06/07 14:04:04
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/07 14:34:07
Subject: Starting a Necron Army
|
 |
Rough Rider with Boomstick
|
MarkCron wrote: skoffs wrote:If they're playing any vehicles, I've got another first turn/first blood alpha-strike unit for you: 1x Despair-tek (Veil, Shroud)
2x Storm-teks
- Harbingers all stick together as a Royal Court unit.
- Start on table.
- Turn one, Veil into opponent's back field, aiming to land within 8" of enemy vehicle (AND within sight of another non-fearless infantry unit that is close to the table edge).
- Haywire the vehicle. So long as your eight dice don't manage to roll six 1s, whatever it was is now gone.
- With the Nightmare Shroud, force an enemy unit to take a morale test (because it is not a shooting weapon, but an ability that is used in the shooting phase, you are not restricted to using it against the same enemy unit the rest of your squad fired on). If they fail, with them close to the edge, there's a good chance you're going to run them off the board.
Congrats! You just got rid of two enemy units for 120 points! (hopefully scoring you first blood, line breaker, and an additional victory point)
That's just plain nasty....
Agreed, but you'll have 0 friends if you run it. Tournaments  but friendly games
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/07 22:25:04
Subject: Re:Starting a Necron Army
|
 |
Unhealthy Competition With Other Legions
Tied to a bedpost in an old motel, confused and naked.
|
MarkCron wrote:As the OP originally didn't want a french bakery here's a list I use quite a lot. Variety of units and lots of flexibility with tactics against different armies. Caveat...while I play vs strong lists, I don't play tournaments, so I'll leave comments on tournament competitiveness to someone else.
Zandhrek
RC : Veiltek, 2 x Stormtek
Elite
7x Deathmark (veiltek)
Troop
5 x Warrior (Nightscythe, Stormtek)
5x Warrior (Nightscythe, Stormtek)
9 x Tesla Immortal (Zandhrek)
Fast Attach
6x Wraith (2 Whip coils)
5 x Scarabs
HS
2x Anni Barge
2xSpyders
1496
With this list I normally start the deathmarks on the table, to get a T1 veil based attack and hopefully first blood. It plays as a mobile force, with the immortal blob moving up to provide additional fire support for the wraiths, scarabs and spyders.
I may test this to give scarabs a try
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/08 05:38:56
Subject: Starting a Necron Army
|
 |
Longtime Dakkanaut
|
Make sure you use the Zandrekh buff for your squad and debuff for the opponent squad every turn. I used to always forget that.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/06/08 07:58:07
Subject: Starting a Necron Army
|
 |
Death-Dealing Devastator
UK
|
Mitranekh the Omniscient wrote:MarkCron wrote: skoffs wrote:If they're playing any vehicles, I've got another first turn/first blood alpha-strike unit for you: 1x Despair-tek (Veil, Shroud)
2x Storm-teks
- Harbingers all stick together as a Royal Court unit.
- Start on table.
- Turn one, Veil into opponent's back field, aiming to land within 8" of enemy vehicle (AND within sight of another non-fearless infantry unit that is close to the table edge).
- Haywire the vehicle. So long as your eight dice don't manage to roll six 1s, whatever it was is now gone.
- With the Nightmare Shroud, force an enemy unit to take a morale test (because it is not a shooting weapon, but an ability that is used in the shooting phase, you are not restricted to using it against the same enemy unit the rest of your squad fired on). If they fail, with them close to the edge, there's a good chance you're going to run them off the board.
Congrats! You just got rid of two enemy units for 120 points! (hopefully scoring you first blood, line breaker, and an additional victory point)
That's just plain nasty....
Agreed, but you'll have 0 friends if you run it. Tournaments  but friendly games 
Haha well thats how I shall play then - like the Silent King himself just less tactical and metallic
|
|
 |
 |
|