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Made in us
Regular Dakkanaut




cod3x wrote:
Their rage embiggens us all.


Embiggen is not a cromulent word.
   
Made in us
Member of a Lodge? I Can't Say




OK

cod3x wrote:
Every 2 months I swear. Some neckbeard thinks they just figured out the rules. Does this "Huh uh! see?! SEE?!" dance. Gets refered to the same threads.

The call has been made by players everywhere. Give squads infiltrate is the point of the freaking rule. That's why everyone allows it despite GW's shodding editing. Same thing happened with Abaddon joining marked units, pre FAQ.

Just listen carefully and you can almost here the heavy gutteral breathing of offended nerd lawyers. "That's not what the book says! No!! The order of operations is clear given that the ...."

Be still my heart. Their rage embiggens us all.


Thank you! I used to be real bad about rules lawyering and then I realized it is one of the things killing the game. Sure there are some rules that need to be rolled off in the end but there are many that are just stupid to argue. Like previously mentioned Abaddon not being able to join any marked units, zombies not able to add extra models, grav guns ignoring cover on vehicles.

For most of these the answer is obvious as far as intention goes. Common sense really needs to be used more in this game.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Furious Raptor




Ah zombies! I totally forgot about that one. Great example.

Edit: those guys aren't killing the game any more than Bad graffiti kills a sculpture. It just makes something good slightly less enjoyable for everyone except the juvenile ball washer with the spray can. Or the neckbeard with a rulebook. Or whoever the situational c-blocker happens to be. IMHO.

This message was edited 2 times. Last update was at 2014/04/05 04:52:37


 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

From here on in let's assume that this is how the OP wants to play it and his Meta also agrees with his interpretation. Where it is right or not is here by irrelevent, let's try give him help on his TACTIC'S rather then his rule comprehension.

For example my Group allows IC to infiltrate with units and i have had a great time with a 'Harlestar', or a Harliequin Deathstar. Dark Eldar Harliequins preferably because they still grant stealth and shrouded. It would be Karandras, an Archon/Vect and 5 Harliequins with a Shadowseer and Troup master backed up by a Laughing Seer floating behind them, hopefully with Fortune but at least with prescience. This unit has been murder if the enemy lacks ignore cover, and even then it can be tanked on Karandras or Vect. This unit is fun because they will practically always get a second turn charge.

This idea could work with Wraithblades, but they lack ignore difficult terrain that Harliequins have, the mass of attacks or the Hit'n'run that really makes the unit. It could be something scary, but a bit less scary then a Harlestar hit'n'running through your army.

 
   
Made in us
Regular Dakkanaut




Except the Archon could not infiltrate with the group...

Karandras works well with Wraithblades, particularly the sword type which will benefit more from having a save vs AP3 or better and the AP2 that Karandras provides. Infiltrating that into terrain and/or into the enemy's face will draw a lot of attention (then again it is a ton of points.) Wraithguard infiltrating in a serpent can shoot turn 1, while blades can prep for a turn 2 charge. One is the more likely to happen, the other is more likely to clear a squad.
   
Made in us
Horrific Howling Banshee





Glen Burnie, MD

I've been testing this recently, Karandras with both blades (I have axe/shield guys) and the d-scythes. Neither were more effective -- for what the squad lost in shooting they made up for insurvivability for Karandras and combat assistance.

Karandras is actually not that good IMO based on my observations. Losing a psyker slot hurts. Even though Karandras is beefy, he can still get unlucky versus people with invul saves and high wounds and wind up getting killed in combats. Whatever you put him with becomes high target priority, and most likely the squad is too much of a points sink that could yield one or two more wave serpents.

There was a guy asking about warlocks earlier. It's true you can't attach warlocks to wraiths in this codex, but spiritseer has access to all of the same abilities, makes the squad scoring, and gets twice the powers. I played with him a bit too, but the end result is that I just don't like the points cost and the resulting drain what you could be fielding otherwise.

   
Made in at
Slashing Veteran Sword Bretheren






 BoomWolf wrote:
I really don't get where people keep getting the notion an IC can grant infiltrate to a unit.

It just does NOT work this way.
See, the IC can join a unit by deploying next to them (so during the act of deployment of that unit), so once the time has come to infiltrate, whatever unit you wanted to "tag along" already had to deploy, or be announced as reserves.

The order of operations forbids it, there is no need for special ruling for it, its just too late.



no. You can attach units off table before deployment. How else would it be possible to start Calgar + 10 Marines inside a Land Raider?

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 Ravenous D wrote:
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Made in be
Kelne





That way,then left

 Sir Arun wrote:
 BoomWolf wrote:
I really don't get where people keep getting the notion an IC can grant infiltrate to a unit.

It just does NOT work this way.
See, the IC can join a unit by deploying next to them (so during the act of deployment of that unit), so once the time has come to infiltrate, whatever unit you wanted to "tag along" already had to deploy, or be announced as reserves.

The order of operations forbids it, there is no need for special ruling for it, its just too late.



no. You can attach units off table before deployment. How else would it be possible to start Calgar + 10 Marines inside a Land Raider?

Because the rules say you can?Page 121 about transports, and about characters joining squads in reserves page 124
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Can we please leave the "Can an IC Infiltrate a unit?" debates for YMDC?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Tough Tyrant Guard






Seattle

I tried this combo for quite a while in preparation for a tournament. (Personally I think the rules should be written that the IC can only give infiltrate to non-bulky models) Either build however fared about the same. D-scythe wraiths had to deploy out of range of their templates, wraithblades had to wait a turn. Either way, your opponent had a chance to fire, with just about their whole army at your unit. With the proliferation of high strength and cover ignoring weapons in the tournament scene, this meant the 600+ point unit was heavily damaged and never made its points back before it was wiped from the board. It did distract from the rest of the army, but a 300 point sun cannon wraithknight caused the same distraction, and could cause much more damage before it was wiped out. A more viable build that I tried for awhile was Illic with fire dragons in a serpent. This unit could be deployed in or out of the serpent depending on turn and such, could take out the opposing players biggest bad tank, or heavy unit, and was half the cost of the karandras star.

~seapheonix
 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

Did nobody notice the thread necromancy?

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Tactical_Genius wrote:
Did nobody notice the thread necromancy?


Apparently not, otherwise someone would comment on it and a Mod would lock it.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
 
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