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Made in us
Calculating Commissar




pontiac, michigan; usa

Actually conker that's probably the best idea so far since they can shoot into combat. That said the daemon prince can fly but once stuck in combat with a unit that won't break it'll find it sort of shot itself in the foot. Might be able to take out the chaos chariots too.

I suppose my problem is i'm just so in love with the hellpit abomination and esp. the warp lightning cannons that i tend to forget about the doom wheel. I may have to remember their value. Problem is like all chariots if they fail to charge they're dead, shooting can knock it off course and i have to hit these monsters. That said it should go through armor, it's magical, the likelihood it'll shoot and not fizzle out is better, it's a more forgiving misfire chart if i remember correctly, it shoots 3 shots instead of one so it can snipe out monsters better and against most monsters it should have a good strength and enough shots to wound them.

I suppose it's my best shot since the fellblade and warp lightning cannons at taking monsters out and against things like a daemon prince it's far more affordable than throwing out a ton of jezzails or at least as far as my money goes. They really need to make plastic jezzails or something. Just make them cheaper that's all i ask.

My only problem is most of the skaven choices don't have range. I suppose it'd be better if it hits combat anyway though and i just use poisoned wind globadiers (since they can fire into their own and friendly units' combats regardless of what unit they are) but once again the model is super old and i hate it though the bigger problem is i don't have the money to handle something like this and i need to be within about 8" for it to matter. Ugh if only i could get about 20 of these my problems should be pretty much solved with any high toughness model with few wounds that hits my units in melee.

This message was edited 1 time. Last update was at 2013/07/07 01:06:07


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Made in ie
Sniping Hexa




Dublin

Problem is like all chariots if they fail to charge they're dead,

The Doomwheel has the added advantage of being able to kill its target even if you fail your "charge" due to its 3 Zzzaps (but to be honest, they utterly failed to do so in my last 2 games, sh*t happens)

Also killamajig ... your posts / sentences are too long and hard to read for forum talk

 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

TanKoL wrote:
Problem is like all chariots if they fail to charge they're dead,

The Doomwheel has the added advantage of being able to kill its target even if you fail your "charge" due to its 3 Zzzaps (but to be honest, they utterly failed to do so in my last 2 games, sh*t happens)

Also killamajig ... your posts / sentences are too long and hard to read for forum talk


My point with the doomwheel is just that if it gets charged it's dead. There's not really much around it it's just dead. I may need a couple for what i have to face though. Then again for some reason the poisoned wind globadiers are sounding quite attractive now. I don't expect them to do a whole lot but still they'll help. If they were more affordable money-wise i'd buy like 40 of em possibly. Then all enemy cavalry, monsters and chariots would think again when facing anything i've got in combat.

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Made in de
Skillful Swordsman





 flamingkillamajig wrote:

I suppose my problem is i'm just so in love with the hellpit abomination and esp. the warp lightning cannons that i tend to forget about the doom wheel. I may have to remember their value. Problem is like all chariots if they fail to charge they're dead, shooting can knock it off course and i have to hit these monsters. That said it should go through armor, it's magical, the likelihood it'll shoot and not fizzle out is better, it's a more forgiving misfire chart if i remember correctly, it shoots 3 shots instead of one so it can snipe out monsters better and against most monsters it should have a good strength and enough shots to wound them.


Well, then just solve your problem. The DW also does multiple wounds.


Just make them cheaper that's all i ask.


Pfff...


My only problem is most of the skaven choices don't have range.


To be completely honest I cannot particularly feel for you. Skaven are allowed to break nearly all basic rules and are extremely nasty, so complaining about a few units having little range is strange. You can move and shoot and still have good strength, so if you believe this is what you need you will have to deploy, position and maneouver like everybody else. I can't kill a DP with Handgunners either.

Seriously, stop bothering and ignore the DP. Take your Fellblade / Doomwheel out on a stroll with the Skullcrushers and Chimeras and see how WoC howl.


Automatically Appended Next Post:
 flamingkillamajig wrote:

My point with the doomwheel is just that if it gets charged it's dead.


It's hardly any deader than if it charges. If you're still worried about the DP, I once more recommend the Stormbanner. Skaven can keep flyers down, so they're actually in a pole position to deal with the WoC flying circus.

This message was edited 1 time. Last update was at 2013/07/09 12:45:35



I am White/Green
 
   
Made in us
Killer Klaivex




Oceanside, CA

Warpstorm scroll isn't a bad idea either. D6 S6 hits on all flyers within 24" is pretty good against warriors of chaos.


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
 
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